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▀ ■ ...Role Action Arcade... ▀
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■ Our Brothers group recently (12/08/01) started making
■ a game called "Abe's Mission", and has already achieved some
■ success. The demo version was posted on ZXNet, so those who
saw it, we were able to clearly see the approximate atmosphere of the game.
■ Let me start by saying that the idea of the game itself was taken from
original version of the game on PC - "Oddworld: Abe's
Oddysee"(ODDWORLD Inhabitants, GT Interactive Software).
■ A little about the plot: it takes place on Oddworld, where
Muldokin workers selflessly work at the meat processing plant,
not suspecting that they themselves will soon become mincemeat for
sausages. Playing as Abe, you must escape from the meat processing plant and
■ save your fellow tribesmen - the Madokins. At the beginning of the game you can
will read a comic-novel, where in more detail
describes theseevents.
At first glance, the game resembles an ordinary platformer. you
run left and right, open doors, fight
■ enemies, etc. It would seem that we have been through all this for a long time?
But no! And you will see this. There are a lot of new products here
technical and conceptual nature, which immediately
it becomes clear - this is a completely new type of game - Role Action
Arcade. Here you can talk to all the characters in the game,
■ play by possessing other characters and giving commands
to your friends.
Abe is not a heroic fighter at all, he has little chance of winning
enemy in open battle. But he has brains, and he knows how
use them. For example, instead of killing (well, how
found) Sligs - creatures somewhat reminiscent of dogs, he
will mock them. And when the dogs rush in
■ chase, he will lead them to mines, where they will turn into
fireballs. In another case, Abe can, by meditating
Sligs - big-nosed guards, from his machine gun you can easily
“stuff” your opponents with lead!
Abe can talk. Although his vocabulary is shorter than
cannibals of the "mumbo-jumbo" tribe (not to mention Elochka
Ogre) - just a few phrases, but they help lead
negotiations with other characters. The whole conversation initially ■
it was planned to make digital copies, but their quality was low and
problemslack of memory forced us to abandon this
solutions. At the moment the conversation is going like this
comics - in the form of clouds with text. Anytime Abe
can use not only his dictionary (and
The characters react differently to each of Abe's phrases,
depending on the situation), but also by using “meditation” on ■
guards, Abe gets the opportunity to use not only
his body, but also his vocabulary. So, playing as Slig, Abe can
shout "Get Down!" (in our opinion, something like - bend down!), and
all muldokins bend down to the ground, covering their heads with their hands. And
Abe can calmly shoot the enemy without hitting anyone ■
theirs.
The game is certainly not without its shortcomings. Management is not
Quite standard for the Spectrum, but that's understandable. After all, Abe ■
he doesn't just run and jump, he can sneak and roll
head over heels, climb up, press levers, clear mines
mines, throw stones and talk. Therefore, you probably ■
it is clear that the control will be using many buttons (about
13). Unfortunately there will be no music during the game. And also bu-
there are not as many animation phases as in Prince of Persia, so
how the characters have so many different movements. ■
It is planned to release the first part of the game by August 2002
year. It will be called "Abe's Mission [escape] part 1".
Shemade according to the original of the first stage of the game with the addition of ■
own locations and puzzles. In the future, the game is planned
plans to release the same in parts, but before that we will ■
I'm interested to know your opinion about this project. We hope ■
that the game will be released and everyone will be able to enjoy the world of Oddworld. ■
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