Game descriptions - FIGHTER PILOT.

Faultless #03
 * * * FIGHTER PILOT * * *

 The "FIGHTER PILOT" program is a simulation
  flight torus in real time,
  based on the F-15 fighter.
  The program represents the most complete
  set of characteristics required for aircraft
  ation imitators, including three-
  dimensional view from the cockpit, full
  simulation of aircraft maneuvers, aerial
  battle, gusts of wind, air holes and blind
  landing. For each mode the program
  provides the opportunity to train and
  difficulty level.

             PROGRAM MODES.

 LOADING PRACTICE - landing practice.

Your plane is 6 miles from
  runway (runway) base
  (BASE). The landing gear is extended and ready for landing.
  ke.Using the thrust control, flaps and
  ailerons, select the required speed by
  flight and rate of descent. Self-guidance
  flight on the runway can be performed using
  Instrument Landing Systems (ILS)
  or using the on-board computer
  SBC FLIGHT COMPUTER).Reset after landing
  apply traction and apply the brakes.

 FLYING RAINING - flight training.

 Initial position - the plane is on the runway
  PS. Take off. To do this, give full thrust
  and upon reaching the lift-off speed, transfer
  childailerons to climb (key "6").
  The maximum acceleration level can be
  achieved if you develop traction with the switches on
  brakes and start with shutdown
  brakes. Immediately after shooting, remove
  landing gear. With flaps extended, speed
  there is less separation. Maneuvering on the runway is
  filled using the tail rudder.

 AIR TO AIR COMBAT PRACTIVE - practice
  air combat.

 Initial position - at a distance of 2
  miles from the enemy plane, behind, on that
  same altitude.Select combat mode (COMBAT
  MODE) and turn on the on-board computer. It
  gives you target data. The enemy is flying
  at a speed of 550 knots and does not fire -
  Xia. Maneuver when you see the enemy
  and shoot when he passes through the
  intact
  AIR TO AIR COMBAT - air combat.

 In this mode you are assigned to guard 4
  airfields "BASE","TANGO","DELTA","ZULU"
  from enemy aircraft.Your mission is
  starts from the start from the base "BASE".
  Use the radar and on-board computer to
  determining the position of the enemy aircraft
  ta.After identifying the target, display your
  aircraft to intercept. Visual contact
  possible when there is no distance between you
  more than 1 mile and no more elevation difference
  50 feet.
   The battle begins with the enemy
  startsmaneuver. Damage to your
  aircraft are depicted by changing colors
  airplane symbol shown on the screen
  radar. Only three hits allowed
  on your plane.If you want to get off
  battle, due to numerous damage
  niy or complete consumption of ammunition, then
  take your plane away. The enemy has stopped
  no attack if there is distance between you
  exceeds one mile or the difference in altitude will
  children over 5000 m and will return to their
  main task - raid on airfields. Te-
  then you can go back to the nearest one
  airfield for repairs, refueling and replenishment
  lack of ammunition.

 BLIND LANDING - blind landing.

 This mode simulates landing and takeoff in
  fog. There is no image on the screen yet
  the plane is above 50 feet. Horizon
  not visible at all. Use
  radar, on-board computer and map.

 CROSSWINDS AND TURBULENCE - gusts
  winds and air pockets.

 In this mode, the aircraft receives the case -
  ny aerodynamic disturbances. Flight and
  navigation becomes more difficult. This mode is recommended
  Recommended for experienced pilots.
 PILOT RATING - difficulty level.

 Various levels of complexity can be selected
  details - from beginner to basic. Level selection
  does not affectcontrol of your plane,
  but greatly affects the behavior of the aircraft
  enemy.

 CONTROLS - game control.

 In this mode, you can set the joystick
  ka with which you work. Select "AGF"
  corresponds to the keys "5" - "8" and "0".

    AIRCRAFT CONTROL.

   In flight, the aircraft is controlled by an elevator
  rams, ailerons and tail rudder. Eleva-
  tori are controlled by the keys "6" (up) and
  "7" (down). Ailerons "5" and "8" cause
  roll the aircraft left and right. Control
  tail rudder - CAPS SHIFT and "7".
   During flight, the action of these organs
  control may change. Rotation speed
  company, roll, etc. change accordingly
  vii with the duration of the key press, which
  gives the closest possible approximation to real conditions.   
   Traction control - "Q" and "A" (increased
  tion and decrease, respectively).
   A change in traction affects not only the speed
  height of the aircraft, but also by the pitch angle.
  the amount of traction required to hold
  the required speed depends on the altitude and
  from the pitch angle. So, for example, during landing
  ke at low speeds to maintain
  lift force, the nose of the aircraft should point
  rise up. This increases the forehead
  resistance, and thrust should be
  higher.Maximum speed increases
  with height, because there is air density
  below.
   Controlflaps - "W" (up) and
  "S" (down). Flaps are used to reduce
  speed changes during landing. Control
  flaps in flight also affect the angle
  pitch. Flaps extension at speed
  above 472 angles leads to their destruction.
   The chassis is raised and the valves are released
  Vishey "U".
   Brakes "B". They are engaged when the key
  pressed, while on the dashboard
  The inscription "BRAKES" appears.
   Fire from a cannon - with the "O" key with the key
  neck "C". Ammunition status is displayed
  in the lower right corner of the display. Three lights -
  symbol above the ammo indicator
  indicate the presence of aircraft in the air
  enemy. On the right is the number - quantity
  downed planes.

    ON-BOARD INSTRUMENTS.

   The attitude indicator is located in the center of the
  boron panel and shows the roll angles and
  pitch of your aircraft. Widely used
  used when performing complex maneuvers
  your plane when you lose sight
  horizon. The roll angle is shown inclined
  the number of the aircraft symbol, and the pitch angle is at
  "moving tape". The tape has a blue
  color for positive angles (nose up)
  and yellow for negative ones.
   Speed - to the left of the attitude indicator. They give -
  Shows the aircraft speed in knots.
  The height is given relative to the ground in fu-
  tah.
   Speed of ascent indicator (VSI) - gives
  climb rate readings or
  decrease in ft/sec. The arrow indicatesup when the plane goes up and vice versa
  mouth. When landing, the rate of decrease when
  approximately 20 feet per second.
   Flaps (FLAPS) - exit angle changes
  from 0 to full (FULL). With orders removed
  snatches minimum horizontal speed
  summer - 130 knots, with extended ones - 120.
   Thrust (THRUST) - indicator in the form of stripes -
  ki at the bottom of the panel.
   Locator and compass - these devices find -
  on the left edge of the panel. It also displays
  the countdown of your course relative to
  but the radio beacon. When changing the beacon (key
  "N" changes and the countdown.
   Combat mode - switch to it with the key
  "C". This turns on the aiming system -
  vania, guns, locator and boron are used
  The current computer switches to the airplane
  enemy. This mode is indicated on
  on your radar screen with a glowing symbol
  scrap.Distance and course now refer to
  enemy aircraft. To find out it you
  cell, turn on the on-board computer.

    INSTRUMENTAL LANDING SYSTEM.

   The on-board computer is located to the right of
  height sensor. This is a dual-use device
  meanings.Used when landing and in
  stuffy battle. Switching modes is performed
  Operates with the SYMBOL SHIFT key.
   1. Instrumental landing system.
  helps guide the aircraft onto the runway when
  cage. To go down the correct
  trajectories, you need to hold the glowing quad-
  position in the center of the device, this will give the angle oftemperature 3 degrees.
   2. On-board computer. Displayed accurately
  reference in feet relative to any
  A runway with a radio beacon within a 10 mile radius.
  The distance refers to the lighthouse that
  ry is currently depicted on va-
  our locator. If the runway was disarmed
  enemy or is too far away
  However, the computer does not work and shows
  yellow and black stripes.
   In combat mode, the computer displays the altitude
  enemy aircraft. In battle, try
  maintain a height equal to the enemy's height.
  Fuel (FUEL) - displays the quantity
  in the remaining fuel.
   Chassis (UNDER CARRIAGE) - indicator on -
  is located below the fuel sensor. It shows
  shows three red dots and a down arrow,
  when the landing gear is lowered.
   The card is turned on and off using the key
  neck "M".
    FLIGHT DATA.

    Breakaway speed.

  > with flaps extended 130 knots;
  > with flaps retracted 140 knots.

    Maximum horizontal speed
  flight.

  > with flaps extended 120 knots;
  > with flaps retracted 130 knots.

    Maximum permissible speed for
  flaps

  > fully released - 352 knots;
  > intermediate positions - 472 knots.

    Maximum permissible speed for
  chassis.
  > in flight - 300 knots;
  > on the ground - 250 knots.
    CHARACTERISTICS.

    Maximum speed.

  > at sea level - 802node;
  > at 60,000 feet - 1439 knots.
  >max altitude: 65,000 feet.

    DYNAMICS OF LANDING.

  * Traction 74% 62%
  * Pitch angle +3 deg.     +6 gr.
  * Descent speed 9 ft/sec 12 ft/sec
  * Speed 125 knots 135 knots

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