© Condor Soft, 1995
© Dubilt Vadim, 1991
P O G O V O R I M O T E T R I S E
Dear reader of our magazine!
Have you ever wondered what
reason for huge mass popularity
computer games? What motivates millions
people for hours, often to the detriment of health and
business, sit at the display, watching
adventures of brave Dizzy, performing
the most difficult combat missions in the regions
economic interests of a famous (?)
capitalist state, or
playing the role of a spaceship captain
distant future?
In my opinion, there are several reasons. First
- entertaining. Everyone knows that
computer games have long become
a great way to pass time sometimes
to the detriment of traditional methods of recreation: read-
nuyu, sports, TV, etc.
The second reason iseducational that
By the way, game developers realized long ago
programs. Searching for an answer to a well-known
children's question: "What's next?" - not
allow particularly curious players to bro-
beat the most difficult game halfway and serve
a good incentive to continue the process
knowledge.
And finally, the third is competitive.
Tell me, it must be nice when you pass
some complicated toy, you'd like
boast about it (it’s not good to boast)
in front of your friends, huh? No wonder that
computer games with a list of the best
results (the so-called Top List) -
ideal means of self-expression for
ambitious players.
And here, the palm belongs to
a well-known game - of course TETPUCY!
Let's make a reservation right away: Tetris games
type we will attribute all those where the player
it is proposed to carry out certain
actions with various objects,
blunt into the receiver-glass, different sizes
measures and configurations.
The first game of this type (genre), quickly
conquered the global computer market
games, was actually Tetris,fruit
joint work of the staff of the Computing Center of the USSR Academy of Sciences
A. Pajitnova and V. Gerasimova. Script
The game is extremely simple: in a glass the size
15*10 cells, figures of different colors fall,
and the set of these figures is completely exhausted
tries all possible combinations of 4
cells.
This is where the name actually comes from
games, which by the way gave rise to other similar
other names: Petris, Pentis, Mentis
Veltris, etc. Using three buttons:
movement of the figure horizontally, to the right and
to the left (within the glass), and also
rotation of the falling figure by 90 degrees
clockwise - the player is offered
must be laid out in accordance with
principle of least volume, maximum
minimizing the number of unfilled
cell figures. For each laid
points are awarded to the figure. Additional
Points are also given for a complete line, i.e.
rectangle size 1*10 cells, after
why does she disappear, making room for
placement of new falling figures. Game
ends if in the receiving glass
turns out to be impossible to post moreat least one figure.
With external simplicity, but obvious
success, the first version of Tetris gave impetus
to the emergence of a mass of games of a similar genre.
Unfortunately, most authors follow
The new versions of the game reduced their task to
mechanical transfer of Tetris to cars
other architecture, without caring about
external design, nor about creative
development of the Tetris idea.
Let's note the version of the company "Spectrum Holobite"
(Spectrum Holobyte) 1987,made
a team of programmers led by Sean
Barger (Sean Barger). She clearly
demonstrated enormous capabilities
machine graphics as an artistic medium.
design of game programs. Remembering
Soviet origin of the game, authors
programs have diversified the neighborhood
playing field with images, either
otherwise connected - in their understanding - with
life of Soviet people. Of course not
there were no embarrassments. Must have
a very developed imagination to
recognize in one of the posters in Russian
language favorite slogan of May Day marches
"Glory to the CPSU!" To the undoubted merits
authors include the creation of a new regime,
when, at the request of the player, the original
glass alreadypartially filled to the beginning
games for a given number of lines and a task
player is not only about placing
'their' figures, but also the 'disassembly' of the filled
levels.
There are also some records here. The author succeeded
disassemble 'blockage' from 13 lines, starting
game on level 8. But, unfortunately, this one too
version is not without its shortcomings (tell me, but
where is 'wealth'?). Fall speed
figures turned out to be directly related to
clock frequency of the microprocessor,
why are the results shown in slow motion?
- machines, turned out to be an order of magnitude higher
results when playing on faster
cars. In addition, not very high quality
but the sequence generator itself was written
of the falling figures, which led to
predictability of the game and, in its own way
turn reduced the interest of 'users' to
program. But let's not talk about sad things!
1989 year was rich in surprises for
Tetris fans. Having saturated the market
various traditional Tetris
concepts, computer manufacturers
games have moved on to the development of game
new generation programs combininglong tradition with revolutionary
transformations in Tetris construction.
The first sign wasthree-dimensional Tetris,
released by "California Dreams"
(California Dreams) and named by her -
"Block-Out". This is the first of
games I've seen with a developed interface
"man-machine". All information about this
the game is provided to the user in the form
multi-level menu system, why choice
game mode has become more visual and
informative.
The idea of Tetris itself has also undergone changes.
Instead of the traditional two-dimensional glass
(frontal projection), playing pre-
is supposed to fill a three-dimensional area
(top view) with three-dimensional figures.
Management has changed accordingly:
to the traditional horizontal re-
the movement of the figure has been added vertical, and
also rotation of a figure around three ortho-
nal axes.
In the same 1989 company "Spectrum Holo-
byte"released a new version of your favorite game
million, calling it "Welltris". Authors
programs - our compatriotsA.Pa-
Zhitnov and A. Snegov, programmer Dan Kauf-
man (Dan Kaufman), graphics - Dan Guerra
(Dan Guerra), so beloved advice -
Chinese fans of Tetris. Creators
games this time did not change the Soviet
themes, and depicted scenes from life
Soviet (I don’t know which ones now) people.
The concept of the new game is also original:
two-dimensional figures 'sliding' down the walls
three-dimensional glass, placed on the bottom
receiver The player can rotate
falling figures and move them
along the walls of the glass. If the figure is not
can be placed entirely at the bottom of the glass
the remaining part of it occupies one of the walls
nok, making it inaccessible to the player. Tse-
face filled horizontal or vertical
The tick strip on the bottom of the glass disappears
and in its place the existing row is put forward
house figure, including from the walls of the
kana. The game ends when everything is
Three surfaces of the receiver are not
available to the player.
Combination of original idea andhigh-performance
professional execution make this game
one of the best tetris-type programs.
I would like to mention one more type of games
Tetris type is "Columns".
The receiving two-dimensional glass receives
strips of size 3*1 cells, each time
new color. The player can move
them in any direction within the glass
and cyclically change the color of each cell.
The task is to place the falling
forming figures, in which, along any horizontal
tallies, verticals and diagonals would be next to each other
there were cells of the same color.
And in conclusion - some tips for...
for beginner Tetris players:
1.Before you start the 'real game',
study the configuration of falling figures and
the program's ability to change them
sizes, as well as the dimensions of the receiving
glasses.
2.Try to develop an algorithm for
the location of each specific figure. When
the game at high speeds is even
can be very useful and give you a feeling
my increase to the result.
H. Never try to get there right away
to the list of best results. Believe me
that one day confidence will come to you
in your power, and then shown by youthe result will confirm your qualifications
4.Never play before "Tetris of Blood"
It's amazing in the eyes." At the first recognition
when you get tired, stop the game (advance
I sound like an experienced player). Have a good re-
As a result, in this state you are all equal
but you won't show it.
So, PLAY TETRIS!
By the way, if you are interested in games
Tetris direction, then on the disk
at number 104, you will find ALL Tetris games,
which are on "ZX".
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