© Prosto Dyadka, 1995
© Novagen Software Ltd, 1987
M E R S E N A R Y (Escape from Targ)
HOW IT ALL STARTED...
It's been a year since you took the helm of the mighty
fighter "Guardian". Freeing
native Earth from crowds of aliens. Stuffed
hand in the extermination of defenseless aliens,
you have become the hero of your planet. And now
The entire planet was covered by a radar network.
There are no places left where aliens could
slip by unnoticed. From "Red"
thunder" no one will leave! What's next?
And then there was Mars. Yes!
Mars is something more serious. He can
make an impression. But first
impression, as always, is wrong. Already
after ten minutes of battle, you can understand thatthe invaders have nowhere to go and 'they will get
for nuts'.
Once again checking your blaster for
Ephemera, you are left alone with
base computer. Bang-bang...... And you,
It seems like there were some problems left. Who needs it
retired pilot. We also need to think about
future. And this future appears in
rather dark colors...
One day on a sunny day in May,
the bench on which you are quietly and peacefully
were resting, a very strange-looking basement
old man. Looking closely at the person sitting
on the guy's bench, sat down next to him and
spoke with a slight accent.
He made an unusual proposal:
Which represents the galactic empire.
Lately they have been disappearing frequently
ships. And not only trading ones. Missing
insectoids are suspected that have become
often appear in the developed 8 galaxies.
And just recently, the empire found out about
barbarians living on the edge of the world. Was
a psychological analysis was carried out. Race
is very active, killing everything and
all living things. The Empire had to make a choice:
Either forget about the barbarians, or be
destroyed by the Targons. Residents of the Empire
chose the first one. And here he is.
Would you agree to fight a little in
the name of freedom.
Well, of course, you couldn’t refuse.Not much time passed, and you
invited to fly on the Pristinium to
Gamma-5.
But here. And that's how it always is!
"Fuck! Bang! Ta-ra-rah!!!" You have
there was an accident and... boo-u-mm!!!
You crashed on the planet TARG.
MERCENARY (Escape from Targ)
This game is designed to satisfy tastes
many. It combines a small
adventurous plot, easy to learn and
easy-to-use airplane simulators and
car and, finally, a labyrinth containing
about 180 rooms. And businessmen
will not remain idle. The game has Z8
items for trade. Excellent 3D
graphics similar to 'elite' ones.
Amateurs are not left out either.
shoot (both from the air and from the ground).
But don't shoot at everything you see.
You can get change too!
After you fall, a message will appear
about the sale of the boat "DOMINION DART" at a price
5000 credits. You have 9000.
Are we buying?
If you take it, press Y (yes) and, having paid 5000,
you can safely board the boat (by approaching
him). In case of refusal (N), you can
use the boat, but at the first
trying to sit in it you can get...
(may the children forgive me), i.e. you will
attacked by a Palyarov ship. Of course there are
the opportunity to escape from an attack, but this is not for
newcomers. There is no need for destruction.
If you try to escape, you will have to
already fight with several ships.
ABOUT CONTROL.
1. ELEV - angle between the longitudinal axis
ship and horizon.
2. ALTITUDE - height. Some boats
can climb up to 10,200 meters.
3. SPEED - speed. Maybe
positive and negative
(reverse).4. COMP- compass. Shows tacking
in degrees.
5. This device shows who it belongs to
this location: blue color - not
belongs to no one, red -
belongs to mechanoids, blue -
belongs to the Palyars.
6. LOC - placement. At point 110-110
coordinates change sign. This is one more time
proves that the earth is still round.
7. Altitude climb indicator. Lights up
if the boat is below 250 meters.
8. Window for the on-board computer (and
who speak English).
KEYS.
The game only supports threeinterface
joysticks: CURSOR (5,6,7,8,0); SINCLAIR
(6,7,8,9,0); KEMPSTON.
Outside the ship you can move forward,
back and rotation around its axis.
In a ship - up/down - raise/
lower the nose and more shooting is added.
It's better to shoot with glasses.
OTHER KEYS.
1,2,3,4 - speed (4 - maximum).
SYMBOL SHIFT + 1,2,3,4 - reverse.
CAPS SHIFT + ENTER - pause.
CAPS SHIFT + S - sending the state to
disk.CAPS SHIFT + L - loading a delayed game.
CAPS SHIFT + Q - appropriate
use if the boat is lost. After
pressing you find yourself in a boat, and that’s all
objects in hand, random
are scattered throughout the city.
T (TAKE) - raise. Total possible
carry up to 10 items.
D (DROP) - throw an item.
B (BOARD) - get on the boat.
L (LEAVE) - get out of the boat.
E (ENTER/EXIT) - enter/exit the hangar. GAME.
With a successful combination of circumstances, you
managed to board the boat and even
take off. And that's good. Via
some time comes from the palyars
message:
"An opportunity to earn money. To receive
For detailed instructions visit BRIFFING
ROOM in the complex located at 09-06"
09-06 - coordinates of the hangar serving
entrance to the complex. Total of such complexes
seven, and one more is in the air -
Palyarov residential ship.
All complexes have a common basement. Basement
- This is an underground labyrinth. Main connection
in the labyrinth occurs through doors.
But not all doors can be entered. Very
There are often locked doors. To them
you will need keys. There are several types of them,
the doors are shaped like keys that they
open. There are also dark ones
rooms you shouldn't go into
without photon emitter. Doors like this
rectangular rooms with painted on
them with a triangle. There are also rooms
traps. You shouldn't hit them.
The doors to these rooms are marked
signs that are understandable even to a child.
INthe complex also has teleportation
systems operating in one direction.
On the plan they are indicated by one line.
Rooms are marked with a double line
working in both directions.
When you come to the BRIFFING ROOM, you will read
offer to earn extra money (from palyars). But
don’t rush headlong into fulfilling the offer
palyarov. Check out the instrumental room
room in the mechanoid complex.
You will be offered exactly the same job.
Then everything depends on you. It's up to you to decide
work for “those” or “them”. But if
If you sell the mechanoid to the palyars, then
it will not be possible to push any thing
mechanoids. They will demand their return
leader in place.
And this is impossible. More items sold
don't lift. And yet, at the slightest
suspicion that you are working for
palyarov, mechanoids will not pay either
credit for the destruction of palyars' buildings.
And you shouldn't rush headlong into battle,
so you can be left without funds.
You can ask the question: what is all this for?
Have you forgotten the name of the game? ESCAPE WITH
TARGA. When you have enough
funds, then within two minutes
the spacecraft will be delivered to
air base (location 08-08), and having
hyperdrive You can go
continue on with your business.Or you can quench your bloodthirstiness.
Go out onto any road and blow everything up
that flies under the wing. Another one for now
the attacking ship will not contrive and will not
will inject a charge of plasma into the belly. And it's not
scary. You take it out of your wide trousers -
boat. And again into battle. But you should remember
how many cars are left? But no, you have to
walk to the nearest location.
It's good if she's not far away. B
otherwise you will stomp and stomp.
GAME DICTIONARY.
ARMOURY - warehouse with weapons.
STORES - stocks.
EXCHEQUER - finance.
KITCHEN - kitchen.
CONFEREDE ROOM - conference room.
INTERVIEM ROOM - press room.
CONTROL ROOM - control room.
ENGINE ROOM - machine room.
POWER ROOM - energy remote control.
SOMETHING ABOUT OBJECTS.
ANTIGRAV (AN) - anti-gravitator.
An extremely useful thing. Serves
for lifting heavy objects. Again
You can only lift 10 items.
But what kind! Do you want to fight? Threw
anti-gravity type items you need
hyperdrive, several machines for
movement, spacecraft and
you don't have to worry about anything. I'm tired of it
flygo down to the hangar, zasunte
the ship on which they flew anti-gravity, and
you can freely stomp around the dungeon
on foot. Wherever you please.
S - ship.
MIG - airplane.
A very good plane. Good in battle
obeys control. But speed has
smaller than DOMINION DART and find it
hangar is not so simple.
DATA BANK (DB) - data bank.
GOLD (G) - gold.
ANTENNA - antenna.
Without an antenna you will not be able to escape from
planets although you need to do this.
Even if you already have a bunch of credit cards.
An antenna will be needed for communication. Her
shouldinstall in (COMMUNICATION
ROOM). And then you can catch passes.
COFFIN - coffin.
Find a use for this item yourself.
Well, if you don’t find it, then it’s better for you.
LARGE BOX - large box.
S - your own boat.
CHEESE - cheese.
NEUTRON FUEL - neutron fuel.
USEFUEL ARMAMENT (U) - a useful weapon.
You cannot confuse this item and
sell to the wrong place. But you can
leave as a memory of Targa.
WINCHESTER (W) - hard drive.
NOVADRIVE (N) - hyperdrive.
Everyone knows that every device
you can't do without an engine. Even a horse
it is available. In this regard, the starship is not
exception. In deep space
you may need a lot of flights
equipment. But there is no room on the ship
so much. The people who wrote this game
thought deeply about it. And here you are
a little instruction. Try
in the flames of ruthless battlesDO NOT LOSE
HYPER ENGINE.Otherwise you'll have to look
him until his last days.
INTER STELLAR SHIP (IS) - starship.
When you have accumulated enough funds, then
you can afford such a little,
like a starship. Having a nice chat on the radio with
ship "HERZ", rent it. For
this requires only 999999 credits.
MEDICAL SUPPLIES (MS) - medications.FLYING SAUCER (FS) - flying saucer.
SHIP (SH) - another ship.
METALL DETECTOR (MD) - metal detector.
A metal detector may be needed if
You would like to earn extra money in addition to
trade in items found in
rooms. It will help you distinguish
palyarov from mechanoids. Both
promise to pay you for destruction
substantial sums of enemy buildings.
POWERAMP (RA) - amplifier.
The amplifier itself is unmistakable.
At first glance it is clear why it can be used
use. Looks a lot like feathers
for the arrow. I really wish you to find
him right away. Fortunately, he lies nearby.
Although it's locked. Otherwise, no
try to get to the flying city.
CATERING PROVISIONS (SR) - provisions.
PHOTON EMITTER (PE) - photon emitter.
You won’t need an emitter right away, but you will need it.
Some places you can only get through
with him.
ANTITIME BOMB (AT) - anti-time bomb.
ENERGY CRISTSL (EU) - energy
crystal
SIGHTS (SI) - glasses.
Glasses will help you move around
corridors. This means it's easier to get into
door. And in battle they are simply irreplaceable.
Q - boat.
MECHANOID (M) - mechanoid.
I didn’t come across a mechanoid for some reason.
Try to find him. He probably doesn't
runs by himself. But the search comes with risks.
PASS (Р) - pass.
The pass can be obtained as a reward for
destruction of occupied locations
mechanoids. It allows you to enter the hangar
located at 0Z-15.
LOCATIONS.
The city map shows many
locations. In a combat situation
a metal detector will help you distinguish whose
they. And on the map there are mechanoid locations
are marked with circles, and palyarov -
squares.
Here are their coordinates that you can
you will need: 15-02 trainer and horses
12-13 Jordan Airport
8-7 Beauchana Stadium
6-0 Walton Monument
famous
architect
6-3 Stalyaros street
7-9 house of the leader of the palyars
Due to the fact that there is a war on the planet
coordinates, power and names could be
changed. Galactic Federation and
the galactic empire does not have
fresh data. They were classified
after the Targon invasion of this part
galaxies. The city has quite
specific structures. These are promotional
shields and a strange object called -
NOVABILL, very similar profile
an avid bureaucrat. When hitting
billboard "ATARI" You will be praised. After
how you destroy the NOVAGEN shield
attacksmechanoids and palyars become
very professional.
Here are the coordinates of all hangars.
09-06 palyar complex
09-05 connected by corridors with 09-06
03-00 mechanoid complex
03-15 secret hangar of palyars
11-13 palyar complex
81-35 palyar complex
110-110 these coordinates are somewhat inaccurate
because it is far beyond
cities. To find it you have to go up
to a height of 10-15 kilometers on this
coordinate. Having carefully searched for yourself
under your feet you can see a point. Here
she may turn out to be a complex. If
If you are in the wrong place, then get up and
search again. There is a hangar there.
Verified.
The last of the palyars' locations is theirs
residential ship. Its coordinates are 08-08, and
height 64997 meters. Get to it
this is only half the battle, we need more
dock. From below the ship looks like
star and it’s not so easy to separate him from the stars
simple.
It’s more convenient to find the necessary coordinates and
rise vertically. Don't forget
grab the amplifier. Climbing up
altitude about 65200, it is advisable to reset
speed and turn towards the planet. Under
you will see the city with yourself. Before
descend should combine speeds
rotation of the city and boat. Flying up to
enough distance, move to
first gear and reaching an altitude of 64997
meters, stop the boat (key
SPACE).
From my own experience I know that the first time
it's hard to sit down. For docking you needalmost “elite” technology. But
There is no docking computer.
Be attentive and careful, you have everything
it will work out.
During my walks around the ship
you should be as careful as possible. Not
should stick your nose into dangerous places. you
you may fall and hurt yourself. And to fall
it's not close, get on the boat while you're there
falling is not possible. He
heavier and will immediately significantly overtake you in
falling.
SHIPS.
There are five types of ships in the game. I
I'll give you the coordinates of these ships.
08-08 - This ship will be offered to you
buy when you collapse on the planet. He
costs 5000 credits. The fastest
ship.
09-05 - Its speed is 1931 meters,
moves only on the surface.
Does not have 3 or 4 reverse speeds.
03-00 - Speed 831 meter. Pretty
maneuverable boat. All ships, you
attackers, of this particular design.
12-13 - Speed 415. Most
useless form of transport.
Moves only on the surface.
Doesn't have 4th reverse speed. In that
versions that I have, he has
strange view, but move around
it is possible on it.
110-110 - The best boat for combat.
Has a speed of Z750. To find him
You will have to work hard. Most
a little. The boat has a small
turning radius and good speed,
which allows you to effectively fight with
other ships.
PRICES.
As you know, any product has a price. And
Here are the prices for the items you transport.__________________________________________
OBJECT PRICE DESTINATION
__________________________________________
valuable weapon - palyars 65,000
------------- mechanoids 120,000
destination - ARMORY
energy crystal -
-----------------------
palrr 100,000
mechanoids 100,000
destination - POVER ROOM
provisions 60.000
---------KITCHEN
gold 100.000
--------- EXCHEQUER
mechanoid250.000
--------- INTERVIEM ROOM
pepsicol 50.000
---------CONFEREN SE ROOM
medicines 40.000
----------- INFIRMRY
databank 100.000
----------- CONTROL ROOM
And in conclusion, a few words...
Maybe somewhere there will be enough
powerful programmers who will combine the two
such great games as "ELITE" and
"MERCENARY". At first sight they
are asking for it. Good luck to them!
The skill, as well as them, is very
You will need it too. Although with diagrams
There will be a lot of locations to go through this game
simpler.
Good luck with your game!
December 29, 1995 Uncle brings you his deepest
Apologies for any errors in the text.
He does not have such brilliant knowledge that
you have.
"E": It's okay - mistakes We
we'll fix it, but writing a description is
yes... What about combining the two games,
it's worth thinking about. And also, huge
Thanks (thank you), for such an interesting and
detailed description.
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