Food for thought - the history of GS voice acting for Black Raven 2. "Paragraph" is a new printed publication for owners of Spectrum computers.

City #53
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                    Немного о Черном Вороне - 2
  (c) М.Блюм

  Многие интересуются  судьбой  озвучки ЧВ-2. Могу  сказать, что
on my part, back in May 1999, the layout was voiced
ChV-2, which Slava Mednonogov kindly made for me. Were selected
We are 100% music and sounds. A driver with unique technologies was
95% done. All that remained was to test it in action in the game and
put up protection. The total amount of work was completed by 50%. Summer
In 1999, the ChV-2 project was frozen, and in the summer of 2000 the in-
formation that if the project is revived, it will be without support
GS holders, and what’s most interesting - without AY!  The reason is simple -
There is not enough memory for graphics. If anyone wants to see the ChV-2 with
GS support - can send your requests to Slavin
copper_feet@mail.ru or me at mike_blum@mail.ru. Have a nice game!

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 (c) Perspective group

 "Paragraph" is a new printing publication for owners
Spectrum computers.
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letters, and also indicate your full last name, first name, patronymic
in.
 New game for GS
 (c) M. Blum

The game Renegade 1,has been released, voiced under General Sound.
The game is designed for GS with 512 kB memory, although at a greatly reduced level
in this form it also goes to 128 kB. In my opinion, this is one of the most
successfully voiced games, which may well compete with Cha-
se H.Q. and Target Renegade.By the way, the music and effects in the game are
style Target Renegade. Music taken from the Amiga game  Slam Tilt and
slightly edited (may the authors forgive me the third level with
prostitutes :) ). The effects are taken fromanything and processed in
Sound Forge 4.5. I must say that I tried to insert more
meat blows and screams - just falling into the abyss is worth it: each
dy boss, aunts, men and I yell differently.
  For lovers of freebies, a trainer has been made where you can turn off the time
and “turn on” life.
  The game turned out to be heavy and takes up the entire disk.
  Differences in the game for different versions of GS:
GS128 no music, effects - 22 pieces,
GSS12 music - 13 melodies, effects - 35 pcs.
 Changes made:
 a) fixed a glitch when people fall into the abyss at level 2,
when the game reset,
  b) added menu "Options" with GS settings and trainer,
 c) added Final Cut with a proprietary splash screen (with C64 and NES) and
by the authors.

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