Scene 0fF! - Win32 vs DOS.

Body #2E
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(c) brain power
(c) translation by necromancer^smk
                       
 WinЗ2 vs. MS-DOS

One of the reasons why the demoscene was historically associated with
MS-DOS since its inception on the PC - speed and
relatively low resource consumption, which was very important for
bands who wanted to write demos on old machines. Besides,
before '97, programming under WinZ2 was more difficult and
less efficient than programming under DOS.  One more
the reason lies in the chronic fear that using WinZ2
It's like creating clock-eating "multimedia presentations." After
all this took a lot of time even with the advent of
Windows 95 to Convince Game Manufacturers of the Future
platforms.
But now that almost every game and non-business application, even with
a minimum of multimedia elements works under 95/98/NT, which
prevents demomakers from moving to this platform?

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