Demo Scene - Apple Macintosh, NeoGeo Pocket, Palm, Sony Playstation, GameBoy.

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source: DEMO.DESIGN FAQ, http://www.enlight.ru/demo/faq 

Apple Macintosh

Processor: Motorola 68k series or PowerPC.  demo usually before
640x480x1million colors There is a demoscene. The first demos appeared
in 1993. The demo size is usually no more than 3MB. Assembly language when writing
rarely used (usually entirely in C)

Nothing is known about the demoscene in the USSR and Russia.

 NeoGeo Pocket (color)

Game pocket machine. It's hard to say about the demoscene, but
individual demos exist, as does the scene itself. Main
CPU: TLCS-900H (based on the TMP95CSбЧF package) Sound CPU: Z80
RAM: ~12K Games/programs on cartridges (ROM)

The scene was not noticed in the USSR and Russia.

 Palm (Pilot)

Palm and other computers with the PalmOS operating system (Visor,
TRGPro) are PDA - pocket portable
computers.  The most common characteristics: - Motorola 68000 (in
option 68328) 16-2SMHz - 160x160 pixels, black and white (2, 8, 16
gray levels) or color (256 colors) - 2-8MB RAM (can
be expanded) -multiple buttons, pen input - sound
single-bit or 4-bit (in TRGPro) - RS232 interface, in
some also USB, CompactFlash, SpringBoard Demoscene only
appears.  Application development on PC (options available) with
using GNU C, CodeWarrior C, Assembler, as well as
directly to Palm (C, Forth, other languages).

Sony Playstation

Sony Playstation (PSX) is a game console.

There are two models: Sony Playstation (PSX): - R3000A (32bit
RISC), 33MHz - BUS 132 MB/sec. - Geometry Transfer Engine - Data
Comrpession Engine - RAM: 2MB, VRAM: 1MB, SoundRAM: 512K, ROM:
~512K, RAM cartridges: 128K flash - Sound: Digital, 24 channels,
HHKHz, Digital FX - Graphics: Hbit..2Hbit, 256x240...640x480.
Hardware sprites, 3D engine - CD-ROM (2x) - TV/RGB/SCART out.
produced since 1994

Sony Playstation 2 (PSX2): - Sony Emotion Engine (128bit RISC,
based on MIPS IV architecture), 29SMHz - 32MB RAM - Sony Graphics
Synthesizer, 148MHz, HMB VRAM - sound - Sony SPU2, 48 channels,
2RAM for instruments - I/O processor (slightly
modified central from PSX). AF MHz, 2MB RAM - CD-ROM
(24x), DVD-ROM (4x)
produced since 2000. There is no demo for Playstation 2 yet, so that's all
the following applies to Playstation 1.

Application development on PC (options available) withusing GNU
C++.  Debugging and loading applications is carried out through Action
Replay + Comms Link. The finished item is recorded on a CDR. As
music use .MOD.  Signs of a demoscene have appeared
around 1996. Demo usually does not exceed a megabyte, participates in
demo party (for example - Assembly'2000)

In the USSR and Russia there is no demoscene, although programmers writing
Available for PSX.

 GameBoy (original and color)

There is a gaming pocket machine called Demoscene. In addition, she herself
The scene for this machine is very developed.
CPU: 8-bit (Similar to Z80.) Main RAM: 8K Byte Video RAM: 8K Byte
Screen Size 2.6" Resolution: 160x144 (20x18 tiles) Max # of
sprites: 40 Max # sprites/line: 10 Max sprite size: 8x16 Min
sprite size: 8x8 Clock Speed: 4.194304 MHz (4.295454 MHz for
Super GB) Sound: 4 channels with stereo sound
In relation to the demoscene, they usually refer to the Gameboy Color with
color LCD.
Games/programs on cartridges (ROM)
Presented at demo party (for example - Mekka Symposium 2000,
GBDEV'99)
There are signs of the demoscene, for example, in Belarus.

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