Let's consider the difference between the Russian and American schools of animation in example of studioSoyuzmultfilmand studioWalt Disney. Studio "Soyuzmultfilm" was created on the basis of studioVictor Smirnov, who has taken the path of copying American designs: "First stage - January 1934: creation of Experimental animation workshop under the directionV.F. Smirnov, subordinate to GUKFU,with a base in Leontyevsky Lane. This period, conveyor production technology was roughly established, The first representatives of a new profession for the USSR began work multiplier, the problem of increasing the pace of work was solved. Second stage - the merger of this team with the team of workers hand-drawn cinemaXPO N 5"Mosfilm" in 1935. Although "Smirnovites" retained the right to an independent balance sheet, but as a result of this union, called N.P.Khodataev "chaotic", all Mosfilm masters of hand-drawn cinema switched to the general “celluloid conveyor” technology. This period V.F. Smirnov was already otctpaheh from the management. Third stage - March 1936: the withdrawal of this united team from subordinationof "Mosfilm"into an independent animation studio atGUKFe - "Moscow graphic film studio",located on the street Vorovsky, in the building of the Kuhoaktepa Theater, the former Society Club nolitkatorzhan. And finally, June 1936 - liquidation "Interworking film" and the merging of its animators with the team "Moscow Studio" under the general name "Soyuzmultdetfilm" based in the same place, on Vorovskogo Street. Renaming studio in 1937"Soyuzmultfilm" (a fragment has been removed from the title "det") did not have structural and organizational consequences, but reflected only a correction of the repertoire policy." (Georgy BORODIN. "Soyuzmultfilm". The Unwritten Story) At first, the studio copied not only the technology, but also the design characters, rhythmic basis (jazz music), even some "gags" (comic elements) of American cartoons. Especially In this regard, it is worth noting the cartoon by Viktor Smirnov himself "The Brave Sailor" (1936). But already in the 40s the studio developed its basic ideology, which can be described as a “visualization of stories for children.” Art Council CreationThe cartoon is preceded by a discussion of it. At the studio Walt Disneythe main decisions were made by the producer, then there is himselfWalt Disney, and after his death -Wolfgang Reuterman. At the studio Soyuzmultfilm such a discussion was held within the studio circle and was called the artistic council. "The Art Council is currently discussing a literary script, a film script usually discussed by the editorial board, and the artistic council - director's script along with storyboard. Sometimes the artistic council have to get together somewhere else in the middle of the film's production - it depends on the film: if the director himself asks that it not happens almost never, or the management asks because the film sewn up... Paradox: types should be developed in preparatory period, and the storyboard is done earlier, and Storyboarding without sequences is impossible. Well, somehow we Let's get out... I deceived you! The Arts Council does not meet here! He accepts already with music, and music indirector's script no. Recording music, cues, except noise - all this should be still in the preparatory period... Have you seen the film "Three Novels", so, there the technical commission rejected the first solution: it’s good or bad, but production is not able to let it through yourself... Or a person will wind up eight circuits on one character - practitioners and artists sit in texkomuccuu, they say - why? This is control from the point of view of artistic rationality and from production possibilities point of view." (F. Xutpyk. Profession - animator / Fedor Xutpyk. (In 2 vols., vol. 1.) - M.: Gayatri, 2007. - P. 295). (interview recorded 20 March 1987) "- And on "Soyuzmultfilm" - Small hall, the whole group is sitting, stage glued into a ring - and discussed. - Well, not everyone is discussing it, after all, there is professional ethics, I I won’t bother to criticize, say, Kpymuha or anyone else, yes anyone, even a beginneranimator But I hear what he says director. When I came toSoyuzmultfilmI went to all the auditions watch from the most famous directors. He asked: “Can I, I have Shall I sit you here?" I remember how Ivanov-Vano even caned someone beat... I was surprised: why was he swearing, what a good scene, what doesn't he like it? - What else is important to attend a collective discussion: when the film needs to develop a single plastic line, “intonation”, then, if you hear what the director demands from others, this is for you helps you figure out what will be needed from you. - For a specific picture, yes. But I'm talking about school now. I'm I went to see not only the paintings on which I worked. On I had to go to them. As a rule, it was allocated for this one hour for each film. And I watched how others worked. When you see not only your own, but also someone else’s, you learn from it. Now everything is kamepho. We tried to revive the "Master Film" such discussions, we set up a projector and collected them once a week youth and watched the scenes made by the same youth. Ella Maslovaworked withthem as a consultant, indicated: here it is wrong, here it is... I learned as I went along. But that's the point that they watched scenes that were imperfect and required corrections. But You have to look at the good ones too!” (Vladimir VYSHEGOPODTSEV - Georgy BORODIN. CONVERSATIONS ABOUT SKILLS AND CRAFT / Cinematic Notes N97) "There was a funny episode once. We discussed the script by B. Laskin "Grandfather and granddaughter." Schematic and general, it did not include nothing that could turn into a film right away, Good friend Boris Savelyevich, Boris Efimovichright there, very flattering speaking about the creators (including us withAl.Vas.Ivanov - director), expressed confidence that in “such hands professionals, this excellent script will sparkle like a diamond in an expensive frame..." etc. After which he, politely apologizing, left byaffairs." After his departure, the Arts Council became hardened and for three even the idea of Boris Laskin was crushed into powder. Moreover it was done in harsh satirical tones. Still during reading, which, as an exception, was carried out by the author himself - Laskin, with his velvety, penitent, sensual voice, inspirationally and enthusiastically savoring literary “pearls” type "the animals are divided into two motley circles - the outer and internal. The outer one goes clockwise, the inner one -...". And then Davydov cut him off like a knife,having finished for him: "...by minute!" It became clear that nothing came of the script! A radical overhaul was proposed." (Evgeny Migunov. "Boris Efimov" / Animator.ru) "When I made the first picture, "The singing teacher", I didn't know that There will be a screening here in the Great Hall. But I went to the studio. to me came across Vladimir Dmitrievich Degtyarev, he, on the contrary, left the studio for home. We stopped, said hello, and he says: “There’s some kind of screening planned at the studio...” And I, without even suspecting that there would be a screening of my film (he was part of "Kaleidoscope 68" ), nevertheless, he was in a hurry, to attend this screening. The viewing has already begun. I stopped at the door. Just "Kaleidoscope 68"we were watching, the first plot ended,Atamanova, mine went. And subsequently, and before, when they showed cartoons in the hall, I always felt skin mood of the audience. And while my story was going on, it seemed to me that there is a gloomy silence in the hall... Just three minutes, and during these for three minutes I was sweating as if I had just climbed out of swimming pool I've never experienced anything like this. The next story begins I ran into the room where I was working. After watching I left room and began to go down the stairs. Those who came towards me I was in npocmotpobom hall. I know everyone, I'm always with everyone said hello, walking alonegroup, I say: “Hello!”, second group: “Hello!”, third group: “Hello!” And either It seems to me, or maybe in reality - no one says hello to me! Terrible moment. When they watched my second story, "Scattered Giovanni", I was already waiting for this screening and sat in the hall. Go plot, and suddenly the loud voice of the then chairman is heard factory committee (there was such a Klavdiya Ivanovna Shapiro ): “Yes, it’s simple cut - and that's it!" She is, in fact, the head of the workshop filling... I think: why is she undertaking to evaluate our work? Later at the plenumof the Union of Cinematographers"surviving" then already In recent days, Romanov has been making an extensive report, analyzing cinema of recent years. I talked about gaming for an hour and a half cinema, more briefly - about documentaries and popular science and, Finally, he said two phrases about animation. I said before vaguely, evasively: “Nevertheless, there weretrends..." And judging by the trends, we understood that we were talking about "Andrey Rublev" Tarkovsky. Or: "Nevertheless, there were attempts..." And it was clear what was meant by "Bad joke" Alova and Naumova.But Romanov did not name the films directly, but very delicately, vaguely hinted at something unknown. And only when We started talking about animation and became more specific. It was just two phrases. One: “Soviet animation met the viewer halfway, because now special cinemas are open: ~Barricades~ and one hall in a cinema ~Russia~". The second phrase: "But there were attempts to use the platform of children's cinema for propaganda of abstract art - I mean plots "Mosaic" [this is the plotGali Barinova - A.P.] and "Scattered Giovanni"- first number"Merry Carousel." This is direct indication of the culprits - here they are, the villains, here they are, the enemies Soviet cinema!.. Sitting right in front of me was Michal Mikhalych Valkov,who squealed loudly for the whole hall unnatural such "Ha!" and slid under the chair. And I - I felt like a hero. Because at that time get one criticism meant that I was doing the right thing! The report ended They announced a break, and I walked out into the foyer so proud... ... Then, sitting in the scenario room as a member of the artistic council (I was young a member of the artistic council and they kind of “trained” me, gave me the opportunity watch the process), I saw how screenwriters bring scripts, which are difficult to translate on screen. I was already experienced multiplier and understood: well, there’s nothing to move there, there’s nothing there play this drawn actor. But the screenwriter's editors were talking about something else. They suggested what to change so that the script passed... At the same artistic councils I saw: they wrote a script, the director made a storyboard, an uninteresting storyboard,everything is not then. I tried to advise something, but the chairman of the artistic council said: “I don’t understand what you want: are you “against” or “for”?” Him the main thing was to evaluate the script or storyboard - whether they were bad or excellent. And I wanted to suggest how to improve something..." (Anatoly PETROV: "... TOWARDS DRAWN "REALISM"" / Cinematic Notes N97) Economy In the "golden era" of animation, the Walt Disney studionot only wanted recoup costs, but also tried to achieve unprecedented quality, putting economy far from the first place, but creating a name for itself: "I remember one episode that first puzzled, and then caused a feeling of incredible envy of the conditions produced by Disney.Walt Disneywas working onfilm "Orchestra Concert" to the music of Poccuhu, we had it to title"Mickey the Conductor."He showed the guests a rough sample one of the scenes in the film in which Donald the duck plays the flute. Right here, in the npocmotpobom hall, Disney gave corrections to his artists, asked to correct and redo something. And then he said guests that this is the twelfth stage test. When I talk about it I heard it and jumped up in my chair. How could one not envy Disney's production conditions! After all, we are in our films, like as a rule, they were limited to one sample, without the opportunity experiment, shoot several different versions of the scene. We filmed, as they say, “one at a time” - “here’s a nail for you, and here’s "podskova - one, two and you're done!" (I. Ivanov-Vano. Frame by frame. - M., 1980) At the studio "Soyuzmultfilm"at least since the 60s, the pursuit of visual quality was not encouraged:"The pinnacle of these searches was the film "Hercules at Admetus."Masterpiece animations of extraordinary spiritual power. Film in the making which took almost four years. Even when starting the picture in production of a venerable multiplierF.S. Xutpyk did not believe that an animator can take on such hellish work - moving sculpture in the drawing, and suggested looking for another plastic solution. But Petrov again made a “breakthrough for the record.” This was already a real battle. Petrovhad seen before that others creative studio workers are not too willing to “stress” and jump over your head. Here, most multipliers and guild artists were not at all up to that level graphic skill, which Petrov himself possessed. He struggled with FC, with drawing, with filling, with onepatopckum and laboratory arbitrarily, trying to achieve only one thing - Quality. Everyonethe shot was achieved through overcoming incredible resistance. From workshop services had to be abandoned, the group was reduced to several people, completion dates were delayed repeatedly, the director had to prove again and again officials that such a film is even needed. To top it all off the idea went through three editing revisions and the film was released devoid of several key episodes and practically unfinished..." (Georgy Borodin. "Anatoly Alekseevich PETROV (1937-2010)") "It happened like this: the time for launching into production is approaching - in two weeks or a so-called technical commission meets within a week, which assessed the complexity and allowed the film into production. Let's say, "Solnyshkin's sea life" - is it much easier? Jumpsuit is not even a shirt, pants, socks and a pioneer tie. Jumpsuit - one paint, body - another paint, hat - the same the very first paint. And boots on my feet. The commission looks and says: “How difficult!” Then the production manager writes toprotocol: “Very difficult,” and demands to simplify the storyboard. I I'm simplifying. Where there are two people in the frame, I leave one, there, where there are three, I leave two, and so on. Simplified. Comes again The head of the FC comes to me and evaluates: scene number one - complexity such and such, scene number two - such and such... I've already made a new storyboard! And the director of the film is a man who understands everything, but, nevertheless, calculates and no longer commission, and in the production department he says: “You know how did he simplify? Economically it is 70%. Now the estimate needs to be cut, and this is very unprofitable for the studio. That's it, Tolya, take your first one storyboard, texkomuccuu protocols need to be corrected - this is us We’ll do it, you go to production - everything is right there!” (Anatoly PETROV: "... TOWARDS DRAWN "REALISM"" / Cinematic Notes N97) "Even in "Solnyshkin's Moreenvania",when I tried to use studio animators... For example, I made an animator layer, some kind of dance. I say: "Well, why don't you like measked you: this and this..." - "Production Manager requires me to work faster." - "That's it. You did consider yourself finished with work. I give you one more term and money, in my opinion make a duplicate of your comments. Based on your "blank", make it for me a new stage - just as needed." He received a scene - a big one, time repeated, also, in general, big, money. Time passes brings me the second option. I scroll through and see: the same thing, I ask: “What did you change here?” - “Well, it’s all over again drew it!" - "Where did you get that first option?" - "And I took I threw it into the trash." And I drew the same thing." (Anatoly PETROV: "... TOWARDS DRAWN "REALISM"" / Cinematic Notes N97) Cartoons "Soyuzmultfilm",as a rule, represent independent works not united in a series (although small series existed). At the studioWalt Disney,as well as at most other American studios, most cartoons were released for commercial reasonsin series. This gave a higher frequency of cartoon releases due to the use proven solutions. Walt Disney Studioalso sold additional products at based on the motives of their cartoons (figurines, comics...), which "Soyuzmultfilm"did not. Technological process The technical process on "Soyuzmultfilm" was somewhat different from American studios. This was primarily due to the fact that To save money, finishing phasing was done directly on celluloid FC workshop (phasing-contouring): "At "SoyuzMultFilm" and other studios of the USSR it was used combined PFK operation(drawing-phasing-outlining). In it intermediate phases between already contoured komnohobkamu were drawn with a pen directly on acetate. It saved time, but cool PFK artists should have been higher." (Mikhail Tumelya. "Journalists and Animation" / http://tumelya.livejournal.com/176101.html?thread=3156197) "Celluloid technology brought with it the concepts of rough and finishing phasing, contouring, filling; later - in the late 1930s - rendering was introduced; in September 1949, finishing phasing and contouring were combined into a single integrated phasing operation on celluloid - FC." (Georgy Borodin. "Animators: a brief history of training professions" / Animator.ru) Perhaps that is why in later years rough phasing became just ignore:"They can no longer phase, for example, extras. I’ll explain: this one the character moves this way, this one moves that way. They say it's impossible. I ask: “Why was the rough phaser able to phase, but you didn’t can you?" - "But because the draft phases according to the multiplication - on The animated film has supporting arcs, and in the extras the characters highlighted with colored pencil so as not to confuse which goes where goes." After drawing the colored pencil is gone, and these lines no. The finishing phaser is too lazy to take the multicast and see what is phasing to what." (Vladimir VYSHEGOPODTSEV - Georgy BORODIN. CONVERSATIONS ABOUT SKILLS AND Craft / Cinematic notes N97) Perhaps it is precisely the result of ignoring the rough phasing that can be seen in many Soviet cartoons - movements in an arc are replaced by movements from point to point (from key to key). There is nothing like this in American animation. Planning In American animation, the director holds in his hands the complete control over the future cartoon. Planning everything in advance and all emphasized by Walt Disney himself Walt Disney (memo to Don Graham dated 23 December 1935 / "Memo From Walt"): "We should then show the men ways of visualizing action in their minds, breaking the action so that the men are prepared in advance then begin animation of the action and know thoroughly what they are going then animate. So many of the men start in now and have idea what they`re going then do when they start the scene. They know what they're supposed to do, but they can't break it down in a systematic way that will enable them then go knowingly ahead." In Soviet animation, the director sometimes gave the animators development of entire scenes:"They've now picked this up from the West... At many of our studios they offer ready-made lay-outs, and they are drawn by people who They don’t know how to make multicast. I worked in America - there was a lay-out made by the best animators. Everything is played out. And then you get work like Xutpyka: everything is ready, drawn, thought out, for you All that remains is to fill in the gaps, even the sheets are already all recorded (again, like Xutpyka ). However, maybe Xutpyk took this from the Americans - at that time he had a lot of travelled, it was we who were all nailed down. U Americans have to work “from start to finish”, within given limits, although not always. But I have to say, it was on Disney studios. I then worked at several more European studios. That’s where they demand: “do it exactly according to the lay-out” (when the film made to order). Americans are more creative in this sense are suitable, but for Europeans, if you order - here you have a lay-out and no, no... They show us everything in parts: the script, storyboard, lay-out, animatic, etc. "Step right - step left." Even if you do it better than it was - no, clean it upAll. ... They say when Xutpyka was asked for additional footage for some improvisation in animation, he thought for a very long time, and then he said: “Okay, I can add two frames.” B unlike many of today's directors who can simply tell the animator: “Well, you can play there as much as you want...” But Xutpyka a certain “rhythmic pattern” was worked out, which it was important to comply, hence the discipline... ... The wolf came whistling into the frame and got hit on the forehead with an apple. I did it a walk - not as they had drawn, imposing, but on the contrary - cheerful, light. They saw and said: "Good gait, only very little ee". He just entered the frame, two I took a step and got hit on the forehead... I say: “How can I push it in?” - “Oh, it’s not your concern, do a cycle - we still have plenty of this whistle, do as much as necessary." I suggested doing panorama so you can see your gait. "No, not it’s necessary, just let it go further.” And noproblems. They have Even then there were machines that printed on television-type tape replica and transcript of the music, and this tape, like scotch tape, was glued, it could be cut, rearranged, not rewriting sheets like ours. With us, stretching or moving the replica and rewriting sheets, you have to count arithmetically and you can make a mistake, but theirs is more convenient - the program is does: four frames back, four frames forward, pause... So this approach is “from and to” - it is both American and European, in within the given framework. They do a lay-out, the customer looks at it and says: “This suits me, work within these limits.” We have now They are also trying to do this, at full meters." (Vladimir VYSHEGOPODTSEV - Georgy BORODIN. CONVERSATIONS ABOUT SKILLS AND CRAFT / Cinematic Notes N97) There is a well-known story with the cartoon "Once upon a time there was Kozyavin",where the director Andrey Khrzhanovsky from VGIK (this was his first graduation film) so muchhad little control over the process, which Anatoly Petrov, he was still just an animator, he himself invited artists for the project: "I was enrolled in courses and taken to the rough phasing shop. Through several months ago I was noticed by cartoonist Anatoly Petrov and recommended debutant director Andrei Khrzhanovsky to take assistant artist in the group of the film "Once upon a time there was Kozyavin." Then Valery Ugarov, Gennady Sokolsky, Leonid worked there Nosyrev, Vladimir Morozov and the same Anatoly Petrov, - as I later realized that he was the main animator there. Together with directorAndrey Khrzhanovsky, chief artistNikolay New,artist Gelius Arkadyev they made a film, absolutely different from those I have seen before. Instead of easy-to-produce "contour-fill" system, they we drew each frame to a surrealistic volume, came up with incredible compositions and movements in every scene." (Stanislav Sokolov. / Publishing program "Uhteppoca"). On the contrary, at the studio Walt Disney a strict hierarchy: "...many years ago, what was called the system working units (unit system). In other words, every character Each leading animator and leading graphic designer has his own own department. I will describe the working group of the rough animator, since obviously the scene needs to be animated first rough, of course. Very rare animators drewso clean that their drawings are immediately could be transferred to the screen. I can only remember a couple examples, but the most significant animator, whose drawings directly hit the screen, there wasMilt Kahl. For example, its work in"The Aristocats"or"The Rescuers".Needless to say, I I'm sure you know which characters we're talking about, but just in case, for example: butler, lawyer, Medusa and other characters, that he did for these films were directly transferred from his desktop to the screen. As sketchy as they come done. He had assistants who filled the voids in his drawings, and imitating his line, but again this was rare. Now let me describe the norm to you. Most animators draw their scenes in rough drafts. Their main task is play, construction character, adherence to the model. The animation team usually includes a rough phaser who creates phases for it, again rough. Usually this phaser, which is essentially assistant animator, and is preparing to become one day animator. He's inunique position allowing him to learn from animator and train so that one day you can start doing what the animator does. This concerns rough animation. Now to drawing. This is where the work unit system works best! The rendering department is the largest in the entire process due to the complexity and detail to which it is necessary to bring every frame of the scene, which the animator naturally should not do. Once the animator has put enough information into the drawing, then The painter can continue to fill in the places. This is where the totemic begins a pillar, if you will, of the levels of the working unit of drawing. Higher all leading animator-drawer, then assistant animator-painter, reference phaser (breakdown artist) and finally, last (but not least) the ordinary phaser, whose least qualifications. And every level as long as you move up, allows you to gain more skill and hope in one a beautiful day will move on, and so on. Work The draftsman is so respected because, in essence, he must know the same basics as a rough animator so you don't lose the game, the emotion, the meaning of each scene, and finally the proportions, to save the character,corresponding to the model. Renderers you need a lot because add it all sequentially maintaining detail is very labor-intensive. What happens when leading animators-painters get rough scene? They study it and choose the main key ones drawings, as it is their responsibility to ensure that the character consistent throughout the entire film, as if she was painting it the same hand by the same artist. Needs processing there is so much material, so the lead animator and artist sometimes produces only a few drawings, maybe even one, but if the scene, as they say, is not in the model, that is, the proportions of the drawing the rough animator is incorrect, he can redo all the critical key drawings in the entire scene. To lighten this burden, per person, speed up the process and issue in advance a certain amount of material according to kbote, which everyone has on the film, other artists come to help. Presenter The animator/draft artist gives the scene to his assistant, who deals with intermediate drawings and, in turn, conveys ee to the reference phase phaser, who draws the patterns between drawings by an assistant, and then a phaser of supportphase gives away the stage to the phaser who creates the missing drawings. If what I described clearly, then you can see why the system is simple and works as well as it is difficult to describe. ...sometimes an assistant or phaser can complete the task phaser of reference frames. In cases where there is a main character, and we are talking about a long scene, it is ideal to have a reference frame phaser as part of the work force units. When are we talking about the third tier or heterogeneous characters, this particular work unit may not have such an artist."
Share your thoughts about the article