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#67
01 марта 2017 |
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How it was in Leningrad - Year 1988. First computers
How it was in Leningrad by AmoNik Year 1988. First computers My first contact with personal computers appeared in 1988 in "World of children" (Детский мир) store at Science avenue (проспект Науки). There was a small corner organized in one of departments of the store, where rich kids could part with their money to play unpretentious computer games. I don't remember the model of the computer, I just remember grey case and slanted buttons: START, RESET etc. This possibly was ATARI б5XE or 1ЗOXE. The computer itself was hidden under the counter, so you couldn't touch it with your playful hands. A big Soviet-made colour TV set stood above. The games stuck in my memory were River Raid, Ninja, International Karate, Montezuma's Revenge. You could ask for a given game if there were no other players. Games were loaded from tape. The whole amusement was worth one rouble for 10 minutes. There were few comers for such price, mostly children of sellers played with their friends. The others could watch the process for nothing. Another obstacle for delivering your rouble was a group of Gipsy people before the entrance, who sold Donald bubble gum, one rouble each. It was hard to go by :) After some time, the same year, a boy from neighbouring school was transferred in our scholl class. I'm not sure about his name and the cause of transfer, but we made friends with him. The boy appeared smart and being just 9 was interested in radio electronics and programming. Once during a break, I saw a copybook at his table, all filled with foreign words and schematics. I wondered what they meant. It turned out to be a computer program in Basic. The boy explained that he visits a computer club in the neighbouring school, where they write programs and play games after that. For nothing. I recalled "World of children" and willed to play games, too. I offered myself for the next time, and copied one of his programs, just in case. When the day came, we arrived to the club after school, and I brought my copybook with the program. We went to a room filled with rows of computers. What they were? Years after, SKCorp convinced me that they were БК-0010. They certainly were Soviet-made. They used a small monochrome TV, were joined in a network managed by some other PC. Once again, I don't remember the model, it just had very big display with green letters, and two disk drives inside the case. I don't remember if we were taught anything but everyone there (all of them were older than us) was doing something with enthusiasm. During he first visit I also pretended that I'm busy typing the program from my copybook. When I finished, I didn't know what to do and just looked around. A teacher arrived and proposed to run the program to see what it could do. I agreed. The program didn't work, maybe I copied it inaccurately. The teacher asked me where I found it and what I think why it failed. I answered frankly that I copied it from a classmate and knew nothing about it. The teacher tried to give me hints about errors in the program. But I made a wry face, and asked if I can play games. The teacher laughed genially and inquired for games I like. I could only describe the games I saw at "World of children". БК appeared to have no such games, so I was given some Klademiner, a Lode Runner clone. Platforms and ladders were shown on screen. Little men ran by them and tried to catch me. My objective was to collect gold. I don't remember other games. I visited the club just a few times, until I arrived too late. I came in, said hello, and went to a wardrobe. When I changed my footwear, one of older girls approached me and demanded excuse for being late. I dropped my eyes, and when she went away, I got dressed back and jumped out of the classroom. I never returned there. Alone> We hadn't this in Ryazan by 1988 when I entered school. School informatics class taught programming calculators. УК-НЦ computer class appeared in 1991 or later, or else I couldn't see calculators. Bubble gums appeared possibly in 1991. I remember "Donald", "Turbo", "Final 90". Maybe for one rouble, too - I never bought them. They were sold in kiosks. It is unlikely that they were much earlier, because we played with coins, then with candy wrappers, then with postage stamps, before playing with inlays of chewing gums. I saw a playroom with computers (not arcade machines) maybe in 1991, hardly before, with River Raid and Freddy Hardest. Well, Final 90 was certainly brought in '90, or else it would expire by '91 :) We didn't play anything but inlays and paper carts in my school. There were a lot of inlays even in '89. Years 1990-1991. My first encounter with ZX Spectrum In the easly 90's I lived in a communal flat in the city center. Once I noticed that our flatmate unkle Yura used to solder something in his room in the evenings. He probed into a disassembled TV set and seemed very enthusiastic. It was a mystery for some time, but once I was called from the yard by other kids, they shouted that unkle Yura made a computer and invited all the neighbour children to play games. I ran with them to see the miracle. The miracle was a self-made ZX Spectrum compatible computer, possibly based on Leningrad-1 schematics. The board was installed in a compact case, like later Composit cases, but made from plastic, not metal. The keyboard was solid rubber, not separate keys. The games were loaded from Radiotechnika tape recorder with moving tray and a little green screen. The computer was attached to a small Elektronika colour TV. We sat in a small room on a sofa and tried to play one after another, sharing a self-made joystick. A sort of condom protected the FIRE button (a cap from toothpaste) from going away from the stick (a tube coiled with insulating tape). This stick imitated the joystick handle and was inserted in a box made of metallized glass fiber. Sometimes we broke away the stick while emotional outburst. It seemed that it was not fixed in any way and was just inserted in a box tightly. The first games we played were Pac-man (or Ms. Pac-man), Saboteur, Spy Hunter, Target Renegade, R-Type. In quite short time unkle Yura was bored with our games and let us play rarely. Finally he moved in a new house, and we left without games. So my first encounter with ZX Spectrum has finished. I didn't know at the moment that it was one, because it had no signs of it at the case, and I didn't ask. Year 1991. Luescher's test A rich fellow appeared in our class. His name was Alexey (Lyoha), and he was a son of either producer of "Russian video" TV channel, or someone close. He had 6000 roubles (worth a new car), and bought friends between classmates. We followed him and begged toys from him. He bought us water pistols, chewing gums, and tiny electronic pianos that we use to enrage our form-master Natalya Poliektovna. She ran around the classroom and tried to catch the squeak. But there were too many pianos, and they squeaked from different places every time. The rich fellow purchased for himself the most interesting things, such as a 12-colour pen or a pen with radio receiver. An earphone was connected to its cap, and the guy heard stations in the classroom. We frequently visited a commission shop at Five corners, and looked at a set of car models. A big box contained some 20 of them. Alexey promised to buy them but still didn't. Searching for new toys, we wandered into Vitebsk railroad station that had a lot of kiosks with new toys and bubble gums unavailable anywhere else. Suddenly I stumbled on a computer complex consisting of a big system module, a big monochrome (green) display, and a big dot matrix printer. It could be DVK or ES. For a little fee you could obtain a horoscope for a month, or determine if your bride-to-be matches you, or conduct a psychological test. I observed one of such tests, Luescher's. A probationer sat on a chair and was given a set of colour cards. He should arrange them in some order. Then the colour numbers were typed into the computer, and the printer spat out a big reel of paper with the result. I was impressed and used to come there after school just to stay near the computer. We never got car models, and the rich fellow was taken from the school by his mother, complete with gifts he gave to the classmates. I wasn't there at the moment, so I kept the piano, but somebody said later that the guy stole money from his mother. Some time after that I exchanged the piano for UAZ car models. Year 1991. Computer education club and AGAT-9 In autumn of 1991, when I studied at 7th form, an advertisement appeared on a wall in school's hall near the class schedule. It invited everyone to a computer education club, address followed. I was interested and didn't want competitors, so I removed the ad and placed it in my pocket. At given time, me and my classmate Antonych came to the place. It was House of children and youth creativity of Central district. I never visited it before. In a room there were four computers named Agat-9, big grey-blue boxes with monochrome displays above. Classes were held once a week and consisted of self-education. We sat 2 or 3 at one computer and ran an educational program. We read Basic commands description from screen, wrote then down in our copybooks, looked at examples, and later answeres the control questions. After the theory began the practice when we usually asked for playing. Rarely we passed test works with writing simple programs according to the course. I remember one of such tasks: we wrote a program that filled the screen with coloured vertical lines. I didn't understand programming at the time, so I copied it from another computer, adding few changes and mistakes to show that I tried myself. Of course, the most interesting part was games. We were given floppies with games, and we loaded them by ourselves. The games were: Lode Runner, Karateka, Xonix, Conan, Moon Patrol, and our favourite Mario Bros. It seemed that Agat was designed for two's playing. Its game manipulator consisted of two boxes with a potentiometer wheel on top and one button on side. You should take the manipulators in a hand and rotate the wheel with another hand. So one player controlled, for example, left-right movement and jump, and another controlled up-down and fire. This was very absorbing, and we could play one player games in pairs. A kind of cooperative multiplayer. Sadly our computer club was soonly closed. In a couple months the room was bought by some moneybag (we were told so). At the last class, I begged for a floppy disk with any game. They didn't give because the disks were bundled with computers so they were to be returned with computers. >Can you show Composit case? How unkle Yura joystick worked? In Ryazan, joysticks were made by Ryazan plant of metallo-ceramic devices. They were based on hermetic contacts and had two versions. The first version had a ball with stick, the ball being installed in a plastic case, and the buttons were on either side of the case. The second version was a classic aviation joystick with one button on top of the stick and two buttons on the case. My father tried to attach the first one to Radio-8бRK. I attached the second to Speccy, played a little, then removed it - I can't play well with joystick. I played mostly Metal Army. On the other hand, I saw twins playing Commando at 58-key Speccy keyboard :) My first Speccy games were Elevator Action, Stop the Express and one about a flying robot, with teleports. I have found it later but lost again. I even have old drawings of it on paper but no title - what is it? In the beginning I loaded games from 4-track tape reels, using "Romantika" sound center. Composit case: http://zxspectrumЧ8.i-demo.pl/clones_pliki/Composite.jpg Joystick was made with buttons like this: http://radiokot.ru/forum/viewtopic.php?f=3&t=58173 Do you remember old toothpaste tubes? They had small caps unlike new ones. This cap was inserted in a pipe that maybe had a hermetic contact inside, and a spring. To prevent the cap from springing out, all the pipe and the cap were covered with a condom or a finger-stall. We had very nice joysticks with Composits, clones of Competition Pro(https://commons.wikimedia.org/wiki/ File:Joystick_Competition_PRO.JPG) but the keys were yellow, and the socket was a round Soviet socket. I never played Metal Army :( Year 1991. Virtual technologies December came, and I still remembered Agat-9. I walked by DLT store and found a computer keyboard on a shelf. I asked the salesman to keep one keyboard for me and ran home for money. I was thinking that keyboards are computers, and we just need a display for it. Later I learned that it was a keyboard for UK-NC computer. But for the time I was delighted with my loot. I brought the keyboard at home, and started to play with it. I imagined that I sat at Agat and typed on its keyboard. I ran my favourite games in my mind and played them. To make it more like a computer, I produced a system module from cardboard with two slots for cardboard floppies with games, and a cardboard display above, where I drew Agat boot screen (with 5 floppy disks). I sliced a lot of floppies, inserted them into slots and played games. I even invited my flatmate Sergey who hadn't seen computers, and he was pleased with the show. I drew for him game levels on paper and showed how to play. Year 1992. My first ZX Spectrum I was tired of monotone virtual games, and decided to learn programming. I went to "Teacher book" shop at Zagorodny avenue near Five corners, and bought a book about programming calculators in school. It contained a lot of examples, and I finished it with great pleasure in spite of having no calculator. Next I bought a book about programming languages. It was named like "Basic, Fortran, Pascal". There was a review and history of programming languages, and the same programs were shown in different languages. Gradually I understood the idea, and after some time I started to write my own small programs. I chose Basic because I had seen it at Agat. I ran programs in my virtual machine, i.e. in my head. The first program was a directory of flats in a house. You entered a flat number, and the program displayed its entrance and floor number. I promptly needed a true computer to run my programs. I searched for it in stores. The first store I visited was "Eridan" at Five corners. Across the entrance there was a commission shop, sometimes containing brand new things brought in our country from abroad. My friends and I used to stand there and watch videos. I've seen there for the first time "Cannon-ball Race" and "Hot heads" comedies, and also "Terminator". There was a large department of home computers in the main hall of the store. You could buy there Mikroshas, Vectors, Soviet Speccy clones, and even stock Atari 800. There were plenty of models, maybe 15 of them. The most inexpensive, and the most popular, was Dubna-48K. It costed exactly 1000 roubles, and people actively bought it. So I chose it. Why? I didn't know about Spectrums. I even didn't know it was a (loosely-)compatible. It was a good-looking cheap computer, unlike some Spectrum in nearby commission shop with few keys that was just the size of video tape. "Ugh, don't want," I thought and asked mother for money to buy Dubna. There was no money though. I begged mother to borrow money from her rich female friend but mother said no, and started saving money for the purchase. At the time a friend of mine was given some unit named Hobbit. It was a Spectrum designed as a game console. It had no keyboard, just one Reset key allowing the computer to load programs. The games were loaded from tape. They were ugly but we still played them. Later this Hobbit was sold, and Composit was to appear after some time. Before it appeared, I looked for a computer for me. Somewhere in March 1992 I walked by Big Gostiny Dvor and found a small computer department. There were just two models sold: Spektr-001 and certain Enterprise-128. The latter included very showy joystick mounted in the keyboard. However, it costed inconceivably much. Spektr-001 looked decently and costed just around 900 roubles, even less than cheap Dubna. Gotta buy. At the time my mother gatheres some money, and we went there together with my father. Dad served as an attendant, now as an expert, but it turned out that he saved me from meaningless money-spending. We came to the store, I pointed to Spektr and said, "this one". Dad judiciously asked the salesman just two questions, then we returned without purchase. The questions were: "With what this Spektr is compatible?" and "Where to find programs for it?" The first salesman's answer was, "It's incompatible, it's on its own." And the second answer was, "All the needed software is included on tapes. There is no other software." I think somebody trained dad because he is still novice with computers. I was upset. Dad said that he would consult a friend. It was Nikolay Kotov, a family friend and a colleague of dad. At the time, Kotov assembled Spectrums and sold them at Yunona market. Once I lived for two days at dad's home (he lived apart), and took my favourite keyboard with me. I tapped keys and produced sounds, and my father seeing it arranged about meeting Kotov to see a computer. The next day we came to Kotov (my keyboard was still with me). Kotov showed his computer and said it was for sale, and I could buy it if I wanted. Ance again, it was Spectrum based on Leningrad-1 board, in a case with power supply - later I saw Contact-48 and 128 in such cases. While they talked with dad, I played Joe Blade 2. I saw it was a clone of that little computer from commission shop, that I avoided. But in the course of gaming I found out that unkle Yura's computer was the same, this was good, but I still wasn't sure. We consulted attaching my keyboard to the computer. As it appeared possible, I made a decision - I'll buy it, and Kotov will connect it to my TV. Later Kotov came several times, did something to the TV set, so the connection took about two months. During that time I bought my first Spectrum book in "House of the book" store at Nevsky avenue. It was named "ZX SPECTRUM for users and programmers", issued by Piter press. I completed that book and understood that Spectrum is cool and I couldn't wait until it got worked. No matter that I hadn't any software. I could write my own. In July 1992 it happened. After switching a magic toggle in VIDEO mode, the screen of TV "Raduga 716 D" showed "(c) 1982 Sinclair Research Ltd". I was very delighted and started to study the keyboard layout. The joy was darkened with news that the computer costed 500 roubles more. I don't remember the final price. The picture also turned to be strange. First, the colours were wrong - blue instead of yellow, cyan instead of red. I saw this only when games appeared. Second, there wasn't pure white. It was something greenish. Black also wasn't clean and looked dirty grey. Also waves of strokes ran across the screen. The direction and speed of their movement depended of weather on Mars. Later appeared that it was interference from the power supply. Initially I ignored it, busy with typing my programs. Few days passed in learining the keyboard layout. I had to get used to command placement and input methods. I had no books about Speccy keyboard, so everything was learned with experiment. Some of the commands were new to me, so I experimented with them too wherever possible. I was missing tape software but Kotov lended me a book for a time. I don't remember its name and contents, but it was in Russian and in hard cover. And type-in programs from it worked well on Speccy. Even the graphic programs! So the book must be Spectrum oriented. I remember how I typed a kaleidoscope program from it. It drew moire patterns on screen with lines in OVER mode. So I wrote programs for a fortnight, and Kotov was reading my book instead. Then he asked me for a tape cassette and promised to introduce me to a friend of his who would copy me various software. We went to his friend, Sergey Vladimirovich. He worked in a cooperative store "Analog" that had a motto "Everything for ZX SPECTRUM". It was located in an evicted apartment house, Pushkin street, 10. "Analog" resided in apartment 25 on second floor. Once a week, Sergey Vladimirovich was there after hours. He collected requests, and the following week he brought ready tapes. I remember printed pages with games and utility catalogue hanging by the room walls. While I looked blank at them, Kotov ordered a lot of programs mentioned in my book. I gave my cassette, and we went out. Next week we visited "Analog" again and received the cassette with software. One game (or a game level) costed 5 roubles, and every utility costed 7 roubles. My cassette was worth 75 roubles, and the programs on it costed around 130. Kotov promised me to return a half when I copy the programs. For this, he ordered copiers Copy-Copy, Copy De Luxe, Turbo Comp, Copy-86m. The latter was my favourite copier after some time. But for the time, I wasn't sure I need copiers. I wrote my own coolest copier in Basic. Something like this: 10 INPUT A$ 20 LOAD A$ 30 SAVE A$ But it didn't work for some reason and vanished from memory after loading a file. Together with an empty cassette Kotov gave me a cassette with first games. I don't remember them all but my favourite was Rick Dangerous. I was forced to purchase one more cassette to pirate these games. The game cassette is lost now, but the cassette with utilities survived, I even loaded these programs in emulator from real tape. In addition to copiers, there were: Art Studio, A.E. Drums, Artist, GensЧ-51, MonsЧ, Musi Typewriter, Master File v9, Music Box, Rus Tasword, Fonge, TLW 2 and a couple of Cyrillic fonts. Some of these programs were thoroughly documented in the book, so I studied them. I drew pictures in Art Studio. The colours were terrible, so after some time I unsoldered colour wires in TV looked at monochrome image for two years or so. Then I called a profi from newspaper advertisement, and he fixed the colours in 15 minutes. In the beginning, I was quite satisfied with my collection of software. I created something mine for some time, but later I dived in gaming again. I used to visit the cooperative store and order other games. I brought friends there, they ordered software for themselves, then we shared tapes. Also in the cooperative we could discuss Dizzy games walkthrough. First books with walkthrought appeared in bookstores. Sergey Vladimirovich bought such books and brought them to the cooperative store. We started to select games according to these books. Sergey also brought Dizzy map printed by himself. He printed game screens on small papers with one-dot printer, then glued them together. Just at the time we became interested in Dizzy series, and we asked Sergey how to pass this or that. He showed self-made maps like that, and sometimes consulted us by phone, when he wasn't too busy. Once certain Pasha, a friend of Sergey's, came to the cooperative, and brought an audio tape with game music. There was Commodore, Atari, and Amstrad music. He inserted the tape in the player, and we were were caprivated with music. We asked where is it from? He explained. Then we learned that Spectrum also can play music, it required a special sound co-processor. So I decided that I would attach one. I could do it there, because they also repaired Speccies and made add-ons. I changed keys on my Spectrum's keyboard there time to time. They were breaking because I had no joystick and played on keyboard. I earned money for sound co-processor with my own hands, when I worked as a loader at Apraksin yard together with a friend. That was in 1995. Cooperative store broke up then, but I still had ties. I purchased Yamaha YM-2149F co-processor at Yunona market for 55000 roubles (there was great inflation in 1992-1995 - Ed.), and also payed 45000 for connecting it to my Speccy. I called Sergey Vladimirovich by phone, and he gave me a phone of his acquaintance, and that one soldered the device. The only game with AY music I had was Tetris II by Fuxoft. I was hearing the music for two days long. My TV was broken (no picture), so I searched for the game on tape blindfolded, pressed the menu key from memory, and chose music mode instead of sound mode. My first ZX Spectrum 48K served me until 1996. Later it was disassembled for repairing and upgrading Scorpion with its chips. > Did Hobbit with 1бKB RAM exist? https://ru.m.wikipedia.org/wiki/Хоббит_(компьютер) > What happened to UK-NC keyboard? > I had Radio-8бRK keyboard (self-made from hermetic contacts set) that was disassembled by my father and installed on new board with other key labels. Empty board of Radio-8бRK keyboard disappeared, and Radio-8бRK itself was given away to Shiru (he has a huge collection of old non-Spectrum computers). I was sure it was Hobbit. I'll consult the guy who owned it. He rarely goes online and responds even more rarely. I haven't found a photo of such Hobbit in the Internet. Its boot screen showed CPS Compex or something like that. See this: https://archive.org/stream/your-sinclair-61/YourSinclair_61_Jan_ 1991#page/n71/mode/2up bottom of page 73. They just mention Hobbit console. There might be more than 1бKB RAM, but the bundled games were small, like Jet Pac. So I'm not sure about memory size. I still keep that UK-NC keyboard. I removed its keys to Spectrum keyboard. They match ideally. So I have UK-NC keyboard with Spectrum keys. I must find it. Well, the keyboard, namely the keys, are at one of my friends, Anton Popov. I'll take them and restore the UK-NC keyboard. OK, I took the Spectrum keyboard with UK-NC keys from Anton. Unfortunately, the keys hardly can be returned to UK-NC keyboard, because I drew JCUKEN Cyrillic letters on those keys. >Were there cassettes with software house labels, and with protection? In Ryazan, all tapes were unprotected and had just written or typed list of programs as their label. We had them without protection. The labels were drawn by traders. Utility tapes had a list of programs and short description overleaf. Games usually had some picture from game sprites. All in all, I have just 4 "software house" cassettes, i.e. bought in a store. Half of them were bought in 1997, when the game tape market already disappeared. All the other games were either ordered in the cooperative, or were copied from friends (rarely). So I have just 40 games or so. I can write them down if needed.
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