ZX-Ревю 1996 №4-5 1996 г.

Tricks ZX - коды, пароли, хитрости.


TRICKS ZX (КОДЫ, ПАРОЛИ, ХИТРОСТИ)

10 CLEAR 60000: LOAD ""CODE: POKE 65522, 252 20 FOR N=64512 TO 64517: READ A: NEXT N 30 PRINT USR 64753 40 DATA 50, 56, 189, 195, 0, 104

10 CLEAR 6e4: LET t=0 20 FOR f=64 512 TO 64616 30 READ a: POKE f, a 40 LET t=t+ (f-64502)*a : NEXT f 50 IF t<>7 6 654 0 THEN STOP 60 LOAD "" CODE 70 POKE 65522, 252 80 RANDOMIZE USR 64753 90 DATA 33, 44, 252, 17, 0 100 DATA 91, 1, 200, 0, 237 110 DATA 176, 62, 205, 50, 236 120 DATA 161, 50, 167, 151, 33 130 DATA 0, 91, 34, 168, 151 140 DATA 33, 0, 0, 34, 170 150 DATA 151, 33, 9, 91, 34 160 DATA 237, 161, 175, 50, 239 170 DATA 161, 195, 0, 104, 205 180 DATA 17, 91, 219, 254, 17 190 DATA 230, 31, 201, 205, 17 200 DATA 91, 219, 31, 230, 31 210 DATA.201, 229, 197, 213, 245

220

DATA

205,

142

, 2,

123,

254

230

DATA

37,

40,

13,

254,

29

240

DATA

40,

12,

254,

21,

40

250

DATA

12,

241,

209

, 193

, 225

260

DATA

201,

175

, 24

, 11,

62

270

DATA

183,

24,

7,

62, 4

280

DATA

50,

232,

183

, 24,

237

290 DATA 50, 56, 189, 24, 232 BAZOOKA BILL

10 BORDER 0: PAPER 0: INK 7: CLS

2 0 LOAD "" SCREEN$

30 LOAD "" CODE 37088

40 LOAD "" CODE 24800

50 POKE 28489, 201

60 LET L=USR 24800

BEAMRIDER

10 CLEAR 27999: LOAD "" CODE 16384 20 POKE 23303, 190

30 FOR a=23350 TO 23356: READ b: POKE a, b: NEXT a 40 LET c=USR 23296

50 DATA 175, 50, 65, 199, 195, 80, 195 BLACK MAGIC

10 CLEAR 3e4: LET t=0

20 FOR f=23296 TO 23403

30 READ a: POKE f, a

40 LET t=t+ (f-23286)*a: NEXT f

50 IF t<>572714 THEN STOP

60 LET t=0: FOR f=f TO le9

70 READ a

80 IF a>255 THEN GO TO 110 90 POKE f, a

100 LET t=t+(f-23394)*a : NEXT f 110 IF t<>a THEN STOP 120 LOAD "" CODE: RUN USR 23296 130 DATA 42, 110, 91, 237, 123 140 DATA 108, 91, 221, 33, 102 150 DATA 91, 6, 6, 197, 6 160 DATA 0, 221, 78, 0, 221 170 DATA 35, 17, 72, 88, 229 180 DATA 197, 237, 176, 33, 75 190 DATA 88, 126, 254, 54, 32 200 DATA 2, 54, 0, 235, 54 210 DATA 201, 30, 150, 205, 72 220 DATA 88, 193, 225, 9, 193 230 DATA 16, 217, 42, 112, 91 240 DATA 237, 91, 114, 91, 1 250 DATA 0, 4, 237, 176, 42 260 DATA 116, 91, 237, 91, 118 280 DATA 91, 1, 0, 4, 237 290 DATA 176, 42, 120, 91, 54 300 DATA 0, 42, 122, 91, 54 310 DATA 126, 35, 54, 91, 42 320 DATA 124, 91, 233, 1, 96 330 DATA 54, 82, 50, 17, 14 340 DATA 12, 24, 16, 24, 50 350 DATA 14, 25, 22

360 DATA 200, 175, 192, 228, 107, 238, 4, 252, 194, 59, 127, 82, 114, 255, 66, 255, 6, 255, 175, 50, 154, 96, 49, 255, 255, 195, 0, 91, 93648

BOBBY BEARING

10 CLEAR 6500 0 20 LET T=0

30 FOR N=64223 TO 64316: READ A 40 POKE N, A: LET T=T+A: NEXT N

50 IF T<>12120 THEN PRINT "DATA ERROR IN MAIN BLOCK"

60 FOR N=N TO lE9: READ A: IF A<256 THEN POKE N, A: LET T=T+A: NEXT N 70 IF T<>A THEN PRINT "DATA ERROR IN GAME BLOCK": STOP 80 RANDOMIZE USR 64225

90

DATA 24, 46

, 33

, 89

, 5,

93, 22, 250, 1, 134, 0, 213

100

DATA

237,

176,

235

, 35,

35, 34, 95, 250, 46, 122

110

DATA

112,

46,

215,

116,

46, 207, 54, 188, 33, 38

120

DATA

210,

34,

126,

250,

225, 49, 61, 251, 221, 225

130

DATA

209,

191,

55,

8, 249, 233, 49, 65, 251, 221

140

DATA

225,

209,

59,

225,

193, 205, 29, 251, 24, 43

150

DATA

221,

110,

0,

124,

170, 171, 221, 172, 221

160

DATA

173,

173,

221

, 119

, 0, 124, 203, 99, 40, 3

170

DATA

129,

131,

146

, 128

, 103, 221, 35, 27, 122

180 DATA 179, 32, 225, 201

200 DATA 186, 64, 183, 64, 183, 181, 0, 91, 111, 155, 16, 106, 110 210 DATA 62, 36, 50, 190, 109, 195, 0, 91, 14056 BOMB JACK

10 CLEAR 29877: FOR N=23371 TO 23377: READ A: POKE N, A: NEXT N 20 DATA 175, 50, 92, 170, 124, 246, 1, 201 30 LOAD "" CODE

40 POKE 64909, 195: POKE 64910, 232: POKE 64911, 253 50 RANDOMIZE USR 64767

BOMB JACK II

10 CLEAR 60000: LOAD "" CODE: POKE 65226, 250

20 FOR N=64000 TO 64006

30 READ A: POKE N, A: NEXT N

40 RANDOMIZE USR 64739

50 DATA 175, 50, 35, 99, 195, 0, 91

BOMBSCARE

10 BORDER 0: PAPER 0: INK 0 20 CLEAR 27999: POKE 23659, 0

30 LOAD "" SCREEN$: PRINT AT 21, 0: LOAD ""CODE 2 80 00

35 PRINT AT 21, 0: LOAD "" CODE 65000

40 POKE 23606, 46: POKE 23607, 181: POKE 23659, 2

50 POKE 56777, 0: REM INFINITE LIVES

60 POKE 54129, 0: REM INFINITE SHOTS

7 0 POKE 56286, 0: REM INFINITE ENERGY

80 POKE 57316, 201: REM INFINITE TIME

90 RANDOMIZE USR 65000

BOOTY

10 CLEAR 26000: LOAD "" CODE: LOAD "" CODE 26880: RANDOMIZE USR 26880: POKE

58294, 0: RANDOMIZE USR 52500

BOSCONIAN

10 CLEAR 25599: LOAD "" CODE 16384 20 LOAD "" CODE 25600: LOAD "" CODE 32765 30 POKE 33356, 60: RANDOMIZE USR 32765 BOULDERDASH

10 POKE 23693, 4: CLEAR 24100: LOAD "" CODE 2 0 LOAD "" CODE: RANDOMIZE USR 6510 0: LOAD "" CODE 30 POKE 28929, 8: POKE 28934, 8: POKE 28939, 8 40 RANDOMIZE USR 41712

BOUNDER

10 LET CS=0: FOR N=23296 TO 23301

2 0 READ A: LET CS=CS+A 30 POKE N, A: NEXT N 40 IF CS<>4 64 THEN PRINT 5 0 LOAD ""

100 DATA 66, 79, 85, 178, BRIDE OF FRANKENSTEIN

10 CLEAR 3e4: LET t=0 FOR f=23296 TO 23403 READ a: POKE f, a LET t=t+ (f-23286)*a:NEXT IF t<>572714 THEN STOP LET t=0: FOR f=f TO le9 READ a

IF a>255 THEN GO TO 110 POKE f, a LET t=t+(f-23394)*a: NEXT IF t<>a THEN STOP LOAD ""CODE: RUN USR 23296 42,

f

91, 0,

35,

110,

91,

237, 123

, 91,

221,

33, 102

6, 6

, 197

, 6

221,

78, 0

, 221

17,

72, 8

8, 229

, 237

, 176

, 33, 75

126,

254,

54, 32

54, 0

, 235

, 54

, 30,

150,

205, 72

193,

225,

9, 193

217,

42,

112, 91

, 91,

114,

91, 1

DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA

2,

16, 237

0, 4, 237, 176, 42 116, 91, 237, 91, 118 91, 1, 0, 4, 237 176, 42, 120, 91, 54 0, 42, 122, 91, 54 126, 35, 54, 91, 42 124, 91, 233, 1, 96 54, 82, 50, 17, 14 12, 24, 16, 24, 50 14, 25, 22

255, 183, 237, 228, 86, 241, 252, 62, 201, 50,

238, 239, 249, 225, 253, 185, 85, 90, 253, 28, 158, 49, 119, 105, 195, 144, 133, 107475

TOT=TOT+A: POKE N, A: NEXT N DATA": STOP RANDOMIZE USR 50000

253, BRUCE LEE

10 LET TOT=0: FOR N=50000 TO 50084: READ A: LET 20 IF TOT<>10376 THEN PRINT AT 10, 10;"ERROR IN 30 PRINT AT 10, 10;"INSERT TAPE": LOAD "" CODE:

100 DATA 62, 255, 55, 17, 141, 5, 221, 33

101 DATA 203, 92, 205, 86, 5, 48, 241, 33

102 DATA 86, 176, 34, 233, 96, 58, 202, 96

103 DATA 238, 194, 50, 202, 96, 33, 147, 195

104 DATA 17, 28, 238, 1, 32, 0, 237, 176

105 DATA 243, 237, 94, 33, 41, 236, 229, 235

106 DATA 33, 137, 97, 229, 51, 51, 1, 242

107 DATA 1, 33, 253, 94, 62, 200, 237, 79

108 DATA 195, 137, 97, 62, 195, 50, 80, 202

109 DATA 62, 96, 50, 81, 202, 62, 201, 50

110 DATA 200, 218, 195, 0, 226

"ERROR": STOP

67, 89

20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 280 290 300 310 320 330 340 350 360 42,

f

BUBBLE BOBBLE

10 LET T=0

FOR F=32768 TO 32876 READ A: POKE F, A LET T=T+ (F-32758)*A: NEXT F IF T-679460 THEN STOP FOR F=32877 TO lE9: READ A IF A>256 THEN GO TO 100 POKE F, A

LET T=T+ (F-32867)"A: NEXT F IF T-A THEN STOP POKE 32837, 90: POKE 32778, "" CODE: RUN USR 32830 50, 21, 255, 122, 254 46, 192, 62, 50, 50

84, 205, 33, 21, 255 34, 85, 205, 62, 195 50, 58, 0, 33, 32 128, 34, 59, 0, 195 0, 0, 50, 107, 92 33, 114, 128, 17, 0 0, 1, 0, 0, 237 176, 195, 61, 0, 128 223, 181, 209, 177, 144 141, 139, 151, 206, 198 199, 200, 237, 123, 112 128, 62, 205, 50, 84 205, 33,

85, 205,

126, 50, 28, 128, 50, 40, 128, 35, 128, 35, 128, 195, 0, 91, 9, 213,

245, 707604

62, 52, 50, 95, 171, 195, 18

BUBBLER

10 CLEAR 24 0 64: LOAD ""CODE 20 RANDOMIZE USR 32768 30 LOAD "" CODE: POKE 57517, 0 40 RANDOMIZE USR 61440

BUTCH HARD GUY 10 LET T=0: FOR F=3e4 TO 30043 20 READ A: POKE F, A 30 LET T=T+(F-29990)*A:NEXT F 4 0 READ A: IF T<>A THEN STOP 50 RANDOMIZE USR 3e4 60 DATA 62, 255, 50, 203, 92 70 DATA 221, 33, 0, 64, 17 80 DATA 0, 28, 62, 255, 55 90 DATA 205, 86, 5, 48, 241 100 DATA 33, 82, 117, 17, 19 110 DATA 91, 1, 11, 0, 237 120 DATA 176, 195, 0, 91, 175 130 DATA 50, 64, 138, 50, 72 140 DATA 92, 195, 133, 158, 1336

20 30 40 50 60 70 80 90 100 102 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340

90: POKE 32843, 91: POKE 32784, 91

LOAD DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA

0, 128, 34 33, 109, 128 22, 128, 50 50, 31, 128 128, 50, 48 126, 50, 42 126, 50, 39 205

0, 195,




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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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