Odyssey paper #07
17 марта 1999
  Игры  

Waiting Room - Harley Davidson talks about his strategic game.

<b>Waiting Room</b> - Harley Davidson talks about his strategic game.
 Waiting Room
 ________________


 (C) Harley Davidson 02.03.99



  My baby, I'm writing more than six months. This
is REAL TIME STRATEGY. I really like playing this direction. 
This is One of the reasons I began to study kotoroya

ASSEMBLER. On its output, we can not yet think. So far I have 
been writing the basic algorithms. I rewrote Home part is 
already five times, I was completely Interface. What was the 
very beginning and do not want to remember. At DATA time I 
stopped at the interface is taken from a famous toys like 
STARCRAFT. Available view of its basic contours, because 
control panel will be changed to 80%. This reflects large 
differences with the idea of ​​StarCraft. Generally intended to 
take the best known strategy. For example, the principle of 
command and control warfare. Already narisovanny elements of 
one of Landscapes, the main building is one of the warring 
parties, a couple of soldiers, the rotating missile tower, from 
where everything is so taschyatsya. Thank you so much 
Mednonogovu for a description of the wave algorithm. I now 
fasten it to print the soldiers. Again I have to rewrite a lot. 
I already had routine circumvention of obstacles, but there is 
still much was not finalized and it is not bypassed

shortest path, but just skirted the obstacle in his path, until 
it left behind an object relative to the direction his 
movements before the collision with nim.Protsess writing a play 
is not as fast as we would like. Parallel coding has draw, and 
when necessary is not always switch turns. Here you are getting 
creative pause. 

  Ideas at all that much, as much head spin
goes. Who would have only had time to implement
on the screen.
 This game is my first bolshoi project, and small and was not. 
Did not want to dissipate its Precious talent for all sorts of 
nonsense and trivia. So sometimes there is lack of experience, 
sometimes the time wasted, and then it turns out that due to 
some trivia. In principle I am not in a hurry, choose the best, 
the best, beautiful as you look how many schedules already 
rejected, then sometimes you want to take one thing and flay 
one to one. Yes, thank God those moments weakness rapidly.


  I like the process itself. For me the main thing now is not 
faster to write. I am trying to gain experience, grow as a 
programmer and do your thing, kotoroya can be proud of all 
dushoi. Much depends from the help of friends. I do not think I 
can pull all the graphic design and hope that the full-screen 
SCREEN'y that will stand between the levels and menus, can 
download and dorabotat.No these are only plans, and what will 
happen next only time will tell. 

  The winter months of rest, not counting the exams
flew quickly, although made within him was too much. Hurry 
Summer had come and deliver the session. That's when it will be 
possible off the keyboard to polnoi program!







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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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