IzhNews #09
05 сентября 2000 |
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Adventure - Guide adventyurnym games (Part 3).
. ■ Guide adventyurnym games. (C) Translation for "the KU-2, Vladimir Saveliev (C) Nabil for IZHNEWS NoViSeT / BrC __________________________________________ Continued ... Start looking in the sixth and eighth rooms. ZORK I Program ZORK I: THE GREAT UNDERGROUND EMPIRE (Great Underground Empire) Mark Blank and Dave Leblinga is thoroughly stripped-down version of the original ZORKa with very minor additions. Reduced the number of rooms. Descriptions of the remaining, processing instruction, opportunities programs, in general, remained unchanged. ZORK I took a lot of ADVENTURE. It is also worth on the surface of a house near the Great Underground Empire: resembling a maze formed by a mass of short corridors: there is even a thief - a pirate version of ADVENTURE. But map of the maze and the puzzle perfectly others. The Great Underground Empire - it world, based upon yavlyaetsya magic, whereas Huge Cave in ADVENTURE - World as close to reality. Anything resembling a plot in the game there. Your goal zaklyuchaetsya only walking on the cave and finding treasures that should be put in yashik for trophies in the house. Not all the treasures found in the cave - some are scattered in the woods on the surface and along the coast of the Cold River, starting from the dam to the waterfalls Arageyna N3. When you have collected all the treasures, the game ends. End game is a preface to the second part - ZORK II. Dungeons need to highlight, as in the dark waiting for you hungry subterranean creatures. Only light can make them keep their distance. These creatures have become typical for All infokomovskih [not to be confused with INFORKOM'om, "ca. Ed.] adventyur in all cases when you have to somehow justify the need for lighting, they lie in wait, even a player in the dark corridors of science fiction adventyur. At the heart of the game is not just logic. Some things are purely technological, such such as a dam or a machine in the coal mine. Even the brass lantern (similar to the one I was in ADVENTURE) runs on batteries. Everywhere there are elements of pure magic like the rainbow bridge. Cyclops, Polyphemus attributable sons of Odissenya, too somehow got into the game. Unquenchable flame torch seems magical, but sometimes behaves in accordance with the laws of physics. Some puzzles reshayutsya strictly logical, some require innovative intuitive moves. Problems may have several possible solutions. From apparent at first glance, invulnerable Cyclops can be, for example, rid of, as at least two ways. Ships found treasures back to the house also becomes a problem: someone is always locks up doors, and have to find workarounds. These paths are generally, but sometimes they are so narrow that they can sneak in, only the emissions of things. As a player there are several types of weapons. Some better, some worse, and some threaten life of the player. This program serves good introduction to the series infokomovskih adventyur. For performing each task prisuzhaetsya certain number of points. This creates a sense of progress, so necessary for beginners. Such infokomovskie Programs like DEADLINE, or WITNESS, not add points for the solution of the intermediate problems are therefore more suitable for experienced Players who have a chance to go through these games entirely. Other programs, including ENCHANTER and PLANETFAL, based on achieving a specific purpose and for every solution of the problem increases the expense. ZORK I - only adventyura Infocom, which allows even novice players to find a few treasures, and drag them into the house, creating a certain sense of satisfaction. ZORK II ZORK II: THE WIZARD OF FROBOZZ (Wizard Frobozza) Marc Blank and Dave Leyblinga starts from the place where it ends ZORK I. Before you otkryvaetsya more underground tunnels. You will meet with dragons and unicorns, to see which here you did not expect. Soon you discover that your main enemy is Frobozza magician, constantly bombarding you with their spells. He specializes in spells with the letter F - FEAR, FALLING, FIERCENESS (fear of falling, ferocity) Most of them brings only minor trouble, but being sent at the wrong time, can provoke you to a senseless attack on dragon or cause a fall from a cliff. In Finally, you win the Magician, but the price of victory can be very high. How to ZORK I you collect treasures, getting points for it. This time, however, you do not need to refer them back to the house. Exit the cave you can only solve all puzzles. Then you get into the corridor, leading to ZORK III. The greatest difficulty is a maze of acting, at first glance, at random. For passage of the maze you must use a complex system of hints that may be hidden in the window with a baton inscription BABE FLATHEAD, and that says Wizard chuckling over your difficulties. But even raspologaya this information, you can spend a lot of time in search for the secret of the labyrinth. The game has very insidious explosive device. When there is a need to blow up any blockage, try to burn all the available items, one of them could easily explode. Just do not use it before you need it. ZORK III ZORK III: THE DUNGEON MASTER (Master dungeons) Marc Blank and Dave Leblinga differs somewhat from the first two. Your task is not to collect treasures, and find the entrance the inner sanctum of Dungeons Boss. Determine what you will need for this, possible only through careful investigations. As in previous episodes, you will encounter with enemies, but the usual ways of dealing with they are not always the right decision. Themselves create a feeling of a collision, George Lucas, apparently, playing this game before it, how to create his film "Return of the Jedi" (RETURN OF JEDI). Instead of scoring points as the collection Treasure, ZORK III gives you a "potential" rating from 0 to 7, which depends, in Basically, from what to what room you got the maze. Account is not an indication of the passing game, because you can reach all the places in the maze which must be visited, but did not commit when This requires action and not to collect the necessary items. More useful indicator is the response of the Boss's Dungeons. It expresses a kind of disappointment if you did not find any needed items, and more inspired to the extent that, as you find them. But there is a feat which has not made you even do not see the owners. In most adventyur map remains unchanged except passages that can open and close. At the same time, this section ends We hope the information contained therein, seemed useful for you, or you find it those answers that have been looking for. If you want to know more about adventyurah, we encourage you to find a full translation of the book Gary MakGata and become familiar with it. We wish good luck!
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В этот день... 21 November