Info Guide #02 |
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Games - the passing game BLACK RAVEN-I. (People)
BLACK RAVEN-I. (People) BASIL 'AlCo The first level is the coaching, after which you poyavlyutsya some skills in the construction of huts, etc., and then you will already be able to calculate how much to the huts for a particular kolichestvea soldiers. Do you have a castle, chalet, 2 farmer and an infantryman. The first mine is located right near from the settlement, with the help needed to make 2 farmer, 2 Infantry, castle and cottage (Do not forget to chop wood, at least one farmer). When mine is finished, all send peasants to chop wood, and 3 Corps send to the northwest in search The new mine, killing the path of 3 enemy soldiers. Make another peasant and build 5 more huts to finish the job (Using a mine, naturally). Ed.: Look not to shortchange a number of huts! If you build them more than need (the latter two at the same time, because otherwise would not allow), then you do not count a victory! How to kill enemy soldiers? This can be done in one of the best two ways: 1) Combine the 3-foot and kill them one enemy soldier, ie, all "Mob" to kill a single soldier at first, he must first meet you on the path to new mine, then one of two soldiers located near the northwest mine, and finally, the last one. 2) take a bit to the north-west 2 Marines, put in a regime of "crossed legs", open the 3rd infantry of the first war, and once they hit the road as the two your Marines and run from this warrior around your two, until he dies, (Around your infantry run around cutting corners diagonal), and to proceed with the other two enemy soldiers (do not forget that two infantry should not move from his seat during the fight). The scheme of this method: P - your infantryman in - the enemy, DD - two of your infantry. 1) EP 2) EP 3) EP 4) 5) DD DD DD DDP DDV P 6) 7) ... etc. etc. The last thing I wanted to write about the first level - that the playing field There are other mines, and enemy warriors, but better play around as specified here, for more rapid passage. Ed.: Actually, this level is passed over 15 minutes. Just do not build the Marines, and take the farmer and whirl together with kung around his warrior, while not Kunga ubyut.Ostavshihsya kung divide as follows: one battles with infantry, and the second running of the peasant. The second level - a level where the time (with some interruptions) on you will attack and Khungi langolery. Kung - this enemy infantry and langolery - archers. Once you have two infantry and large screen farmer, as well as two cottages and, of course, settlement. Take the farmer who stands near the woods, keep it to the left and cut the first hit "slice" of the forest. Send peasants down for the gold (at the bottom of a mine). Make a peasant in the settlement. Dial gold for the strength, build it freed from the forest site. With lower Mine you can make a 4 foot soldier. Kung better to kill the attackers using the second method (see 1 st level), but This time you must then their Warriors in the regime "crossed legs", and slightly to the left of them put the grunt-bait. When this grunt will be little power, replace it with another of group. If you have only two infantry, and Khungi already attacked - not beda, act as well (one - the bait and the other in the right mode). If for some reason you beat not to grunt, then put other to the desired mode and run around your victim voinov.A langolerov better to kill "the entire crowd," as in the first method (see level 1). If Khungi and (or) langolery attack at your farmers, then they can save takim way in which the peasants do not panic. It is necessary to combine them into a group and lead by your warriors, and you must specify a pointer where to go, and do not let press "SPACE", until they reach place under strelkoy.Esli enemy warriors distracted by your warriors, then continue maneuver farmers, direct on one of the enemies of all your soldiers, then at another, etc. Next Mine is at the top. Better hack to pass it than to constantly evade the woods. With the help of the mine, you should: make a hut, peasant, and the rest Gold - infantrymen. Two shacks Kung are in the southwest corner of the playing field, they should razrushit.Naydya and killing all kung and langolerov, you will pass this level. In the third level, you have 2 Infantry, 2 farmer, an archer, two cottages and settlement. As you may have guessed, this level can do archers - after the construction of a sawmill. Near the mine is located to the right of fort, the other on the left, in the southwest corner of the game polya.Est 3 more mines, 2 of them - In the northwest, and the third in the northeast. The third mine to break in the first turn, as the most near-to the realm of the enemy. To do this, take a group of 3-4 soldiers and Go along the right edge of the playing field, killing towards the two enemies. Circumventing a forest, stay the right to an enemy you have not noticed, and finding mine, soak it right, and two others - put the above poster for the protection, resulting in attacks gradually cease. (Ed.: something I do not understand ... ) Khungi attacked from two sides, the left attack chasche.Vseh war is better to put higher movement of the peasants who carry gold, as Enemies attack from above. In this case, peasants did not suffer t.k.protivnik beats the first comer. More than 4 huts do not advise you to build, more than 25 people you do not need. If you decide to attack a military truck, you must first lure the enemy forces one im foot soldier in an ambush perebeyte all villains, and boldly go to ruin all of their buildings. If for some reason you are after all the above still did not pass this level, then Find the remaining soldiers of the enemy and teach them a lesson. P.S. I have not written that the bows can be improved in a sawmill, and archers should be more than infantrymen. Ed.: NICK proposed an original method passage of this urovnya.Dlya that he cut into the forest to the north of the city clearing and the enemy began to walk only through it. ON ONE! In the fourth level, you have a settlement, two cottages, a fortress, 2, farmer, 2 archers and 2 infantry. At this level you can already build church, in it you can buy a priest and make the "heart", using it can be treat all the victims of constant attacks by the enemy, and it can be done in such a way: choose the "heart" of the priest, to send the arrow on the wounded, and click on "SPACE". The closest mine to the right of fort, Next, the right one, beyond the forest to it can hack prohod.Esche a mine in south-west corner. The enemy is usually uses two mines: one near his homestead (the enemy fort), the second located in the southeastern corner of the game field. The second mine is better to destroy, at her must send 3 archers and a priest, that will cure them, because you when you'll be near the mine, the enemy will attack a little bit. This mine should be approached through the lower bridge. If you have 2 priests, the best bows, some Marines and about 10, and archers, and you've done everything listed above, then take all his troops and destroy everything that belongs to the military truck. Ed.: I passed this level without svyaschennikov.Vrazheskie necromancers were made from my dead skeletons, and I thought sinful deed to their priests ... The fifth level - this dungeon. Not surprised that you have no settlement, the huts and etc., all this will not be useful because your task - to save with the help of troops from 12 people Prince Vassily, who is waiting for release in the northwest corner of the dungeon. The peasants can be found in the southwest corner, they will progodyatsya for cracking the door. Go to the southeast, and when you reach the third flare, stop the army higher this flare in such a position: C C C - priest ; A - Archer, LLLLL; P - Infantryman N - Footman-bait. PPnnzh; All wars have to be in the mode of n; "crossed legs". Next go to the bait, but when you meet Kostolomov and run back, and after running from him around the infantry, to treat the bait. Come meet another Bonecrusher on very close to turn back then deal with it as the first. When you reach the stone buildings, put archers under the door close to the ridge, so that they saw that for him. Take the grunt-bait and Go to the southeast, then - to the west and when you see Poloznev, go to a place under the archers (bait and archers must share the mountain range). When the bait will start to beat these creatures, treat her priests, and when the priests mana over, run back to your army, finish the remaining Poloznev. Save the peasants, lure the enemy guards to your troops, among them are: 2 archer, infantry and Bonecrusher, the best way to use bait. Save Duke. Locate a horizontal stone wall with door through which you can reduce the the path to the northeast corner of the dungeon. A cracked door put infantrymen and above them the archers, like so: LLLLLL nnzh Lure bait on the way to the northeastern corner of the first got critters and Get into an ambush. And in what mode should be your army so that it does not flee, you yourselves know. When you cope with the above-listed: Take your army and send it to northeast corner, the prince should go for campaigns, open 3-Kostolomov army and Bring the prince quietly to the light, ie send it to the cave. (Eds: That is Kostolomov kill is not necessary.) In the sixth level, you can first build a forge, and it improved their swords and shields. Level simple. Rational first explore the upper shaft, because Enemies attack from the north is extremely rare, and mostly rod from the northeast, at least from the east. If you believe in yourself and have a sufficient number of soldiers who take 5.4 warrior and a priest for the destruction of "enemy" of mines. First, go to the north-west corner, then east until you find the mine. Next, "the enemy" find mine east of the fort. When you hit a forest, go north, kill all of the kung fence, there will be mine and the enemy fortress, destroy them. Khungi will disturb you, but you deal with them. Put next to "their" protection against mines peons, enhance all kinds of weapons, assemble an army and go! Ed.: Level one can go without a forge. The seventh level is different from previous ones in that it is possible to build a stable, produce cavalry and sovershenstvovt koney.Nachalo this level may be a bit scare you, because the enemies just attack the village, and half or more of the peasants killed. In addition, your army is not in the village itself, and on her left (Slightly above the southwest corner of the game field). After reflection of the first Otaki Kung destroy the "enemy" a mine in north-west corner of the playing field. The first "own" you will find at the bottom of the shaft, while the second mine to you will have to cut down the passage (it is in south-east corner). Will improve all kinds of weapons, increase the number of your soldiers, make "magic eye" a priest (useful in the following levels) and go! P.S. To use a "magic eye", it is necessary to select the icon "eye" to send the arrow on the undiscovered place the playing field and press the "SPACE". Ed.: In fact, many of the above do not nuzhno.Stoit only to notice that all military truck, who are going to approach you from the northeast, previously held by the bank of lake, that the strip of woods north of town ... (Although for increased complexity is not so.) The eighth level is possible, after the construction sawmills and forges, to do in the castle catapult. Immediately destroy the 4-warriors and catapult the mine, which can be found by going from north-eastern corner of the playing field for south. The first "your" mine is located to the left of fort, the second - about the middle of the game polya.Snachala shahtu.Vtoraya use the first "enemy" mine is located below the second "your" mine for lesom.Kogda sufficiently develop, take a few soldiers and peasants, hack pass in the woods and destroy the last enemy mine. Put a guard near the bottom of the mine to peons could not use "your" shaft. Make all the bells and whistles weapons, increase the army, destroy the best cavalry enemy catapults, and more! P.S. Against enemy catapults use cavalry. In order not to lose the most part of its troops from the impact of enemy catapults, more open playing field, to see it from afar. In the ninth level, you can build a tower, in the tower do sorcerers and magical gadgets, such as in this level you can make a tower of scorpions, and then make them witches. Immediately you have to save the farmers, who are slightly above the south-east corner of the game polya.Soberite the right amount of soldiers to save the peasants who do not forget to take a catapult, and go first to the northeast corner of the playing field, and only then vniz.Otkroyte "magic vision "of the priests of the top fence, beyond which prisoners are peasants, upper corners zagorozhdennogo places you see on gryunveru. Select "fist" with catapults, just above the ignition lines must each of them to fence, with two gryunvera perish and the other guards on the way this is not sreagiruyut.Zamanite Connick other guards to your ambush and kill them. When you will see that the enemy catapult approaching you and around no other enemy soldiers, then go ahead and send it a horseman and soak it. Ed.: There are at least 2 ways to save the peasants. For example, I took a whole army and rescued all 6 of the peasants, easily defeating army of the enemy. And Vova let down one horse on one side of the city, and when the enemy is distracted by it, leads to another the opposite side and it saved 1.2 peasants. First, use a mine near the mound, and then mine in the northeast corner playing field. So try to put their soldiers in order to soldiers of the enemy could not get to your peasants. Grow, attack scorpions enemy, the bulk of the troops place closer to the bridge, which is slightly below the middle of the playing field, the other part of the army, which has a catapult and a few soldiers, set slightly below gorodischa.Vymanite and destroy all enemy catapult and more! Tenth Level - the fastest in the entire igre.Esli a good understanding of where the army, a peasant, the Prince and the output, then it goes for 6 minutes. As you already understood, you again make save Prince Vasiliya.No you have a small army: two infantry, the horse and the priest, and if you're lucky, you will find on the force only a few peasants. Therefore the best strategy here - playing a distraction. Grab an army and drive to the southwest. There, behind a rock, three gryunvera guard your peasant. Put the army as follows: / (B - rider _ / VP - infantryman, Event - Priest) Event To entice a horse gryunverov and quickly put it into place. Since the ambush was formed so that only one gryunver can beat a horse, then the rest will go around. When you kill gryunvera, grab a peasant and uhodite.V this time gryunvery just have to turn around to go back to their base. You can, of course, kill all, but it's longer. If you have something not work out, you can always restart. To the north of the place where you came, there is an entrance to the fortress, guarded by only a pair of kung. Kill them and go to the prince prison. There, behind the wall, licked looking forward to seeing you as much five kung (the game even significantly slowed down). The army holds the door on the right and the left break. When a break anything, kung come out, but not a peasant, and the army! So feel free to enter peasant in prison, free up the prince and lead to the exit (it is in the northwest and is not protected, if you walk the right path). That's it! Ed.: If you really really do not like risk, then can wait half an hour while the priest is not Kung shoot through the wall. In the eleventh level triumphed Justice - now you can have four whole city at once. In contrast, the enemy otgrohal metropolis almost in the entire map. Appointment cities immediately clear: the south-east chop firewood and building a house, southwest break mine, north-east drags gold and northwest defends and waiting for better times, and when he could extract gold from the mine on the right. At the initial stage can distinguish the western town from the east a couple of scorpions, so it was easier to defend. Well, more and all so clear. Level significantly more difficult to pass on the increased complexity. Then it depends on you a little, more appropriate. With that in mind folk wisdom "Time is money", can pay for fuel enemy of the south-eastern town (which does not strategically important facilities) to buy time for razvitiya.Na northwest city all the time will attack - build fortress. At the north-eastern city better have 2 gates. By the way, do not forget to western brother magician and a priest for the defense (because he can not produce them). Be strong in the north-west gate and break the town riders. (If This shield and sword, they should be at!) At the last moment his hold your troops and spells zatartes. It is possible that they will be useful to the next level. Twelfth level is very complex (especially at higher difficulty). Your host limited, and the opponent razvivaetsya.Uspokaivaet what you have wizards with scorpions (and the priests with the turntables:). Immediately divide the catapult to the north. Now your main task - to destroy enemy mine in the northeast, and most At the same time remain intact. On Normal difficulty it is not difficult - simply adjust a couple of times on skorpionov.No increased it to you just will not pass, because the approach to mine protects renewable catapult, secured in turn renewable gryunverom. Have first lure and destroy the catapult, and until they build a new, hard to wet mine. It is desirable to translate the early host across the bridge. Depends on it, how long will last passage level. When breaks everything catapult enemy move the Army closer to the city. To increased complexity is possible, such situation: the enemy with all the money making Only catapults and warlocks (with spout). In this case it is better to start over, though level, in principle, remains passable (Main weapon will be the degree). By At least, that played (and won), Vova. Thirteenth level - just the battle "Wall to wall." Passes for 10 minutes. First attack the easiest fight off due to zaborchika.Posle this note Island in the west and woods to the east. There are ambushed by 2 catapults and 2 gryunvera.Kak kill the left - in general have nothing to say. Right easiest to break, until she has not yet come: connecting a horse on it immediately attacked gryunvery, but do you see for horse for 1-2 cells from gryunverov and those kill the enemy catapults. After this You can hit a catapult (it is desirable to place horse between them, so its not shot). If the horse still killed, move the other. After the second attack on the field will remain only catapult enemy. They can be killed riders. Having dealt with them, rush to the north along the path and break the houses. Everything! Fourteenth level - underground. But rescue anyone you at this time is not necessary. Instead to kill the evil Talabruka (Mutated warlock) who regularly sends to your demons. Trapped archers move closer to the northern wall of the dungeon: there will be suitable demony.Ostalnoe army avoids jail in a clockwise direction and gradually moving to the west, killing enemies. After each battle, conducted without a loss, make the shipment. People are very useful. After a while you will clear all left side of the card, except for one room without doors to the south. Move to the southern wall peasant and broken nadrublenny shkafchik.Smelo go in the room and free five riders. Now the whole army assembled. Open the south door "prison" and driving back the entire army. Riders must be on duty at the door. After killing the demon Take one of them and inspect the right-hand part of the map, until you find the enemy. Then just run back. So you're a little kill all the enemies except Talabruka. Now lead an army to Talabruku, killing along the way demons. I advise killing the last demon on the verge of Talabrukovoy room. After this, guaranteed that the more the demons he will not have time vypustit.Hvatayte entire army and kill Talabruka. The fifteenth level - very slozhnyy.Eto due to the fact that the mines far away, and the enemy a lot. Specifically, "your" pits two: one for north-east (closer), but from the north of her enemies are on duty, second - in the south-west corner of the map, there still must cut through the passage through les.Vragov there net.No at high complexity of Kung have another warlock, which the daemon runs it there - Keep this in mind. I advise not to spend money on the church but on another magician. Gold is better to pull out of northern mines, but only when it is clear that the next one no. As soon as possible learn the spell "Stenogryz." After this, only magicians and believe that victory is yours. Is it possible that the enemy sent to you 9 catapults. In this case, Look, if you have 6 stenogryzov. If not - download the latest shipment. Most likely, the second time they did not vypolzut. Mine is better not to wet. You also have to better that enemy yet drags from a far shahty.Razobete it - he will carry out central. And smash it - it will carry out mine, located close to the city. From the town you first need to lure the infantry, then divided into a catapult, castle, and after You can then enter. Last gryunver awaits you in the west of city. Sixteenth level compared with the fifteenth simple. It is only important to start well, that is skillfully arrange the posts. May seem that your mine (western) is too small, but really it is not: you do not have to produce anything other than wizards. On Normal difficulty it is sufficient to enclose eastern edge of the fence, to enemies did not go to the other side. This leaves only one gate - the western mosta.No on the increased complexity of the fence does not stop them, so you have half the troops put on the east of goroda.Dovodit Army to the bridge does not make sense. Never make the scorpions! One stenogryz much stronger than four scorpions, obtained with the same magiey.Ispolzuyte instead stenogryzov. When you have five stenogryzov with each side, you can gradually begin tear down the city protivnika.Vazhnee destroy all catapults, mine, and then warlocks, forts and towers. The central part of the map is a pair mostikov.Podvedite ordinary-looking on both sides of the crowd of wizards, and run all stenogryzov tsentr.Tam awaits you in a few catapults and destroy them kostolomov.Kogda all, beat Raven. You are waiting for congratulations and cartoon.
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В этот день... 24 November