Info Guide #02
  Игры  

Games - the passing game BLACK RAVEN-I. (People)

<b>Games</b> - the passing game BLACK RAVEN-I. (People)
          BLACK RAVEN-I. (People)
  BASIL 'AlCo


  The first level is the coaching, after which you poyavlyutsya 
some skills in the construction of huts, etc., and then you 
will already be able to calculate how much to the huts for a 
particular kolichestvea soldiers. 

   Do you have a castle, chalet, 2 farmer
and an infantryman.

   The first mine is located right near
from the settlement, with the help needed to make 2
farmer, 2 Infantry, castle and cottage
(Do not forget to chop wood, at least one
farmer). When mine is finished, all
send peasants to chop wood, and 3 Corps send to the northwest 
in search The new mine, killing the path of 3 enemy soldiers. 
Make another peasant and build 5 more huts to finish the job

(Using a mine, naturally).

Ed.: Look not to shortchange a number of huts! If you build 
them more than need (the latter two at the same time,

because otherwise would not allow), then you do not
count a victory!


   How to kill enemy soldiers? This can be done in one of the 
best two ways: 

1) Combine the 3-foot and kill them
one enemy soldier, ie, all
"Mob" to kill a single soldier at first, he
must first meet you on the path to
new mine, then one of two soldiers
located near the northwest
mine, and finally, the last one.

2) take a bit to the north-west 2
Marines, put in a regime of "crossed legs", open the 3rd 
infantry of the first war, and once they hit the road as the 
two your Marines and run from this warrior

around your two, until he dies,
(Around your infantry run around cutting corners
diagonal), and to proceed with the other two enemy soldiers (do 
not forget that two infantry should not move from his seat 
during the fight). 

   The scheme of this method:

     P - your infantryman in - the enemy,

     DD - two of your infantry.


  1) EP 2) EP 3) EP 4) 5)

         DD DD DD DDP DDV

                                    P
6) 7) ... etc. etc.

   The last thing I wanted to write about the first level - 
that the playing field There are other mines, and enemy 
warriors, but better play around as specified here, for

more rapid passage.

Ed.: Actually, this level is passed over
15 minutes. Just do not build the Marines, and take the farmer 
and whirl together with kung around his warrior, while not Kunga

ubyut.Ostavshihsya kung divide as follows: one
battles with infantry, and the second running of the
peasant.


  The second level - a level where the time (with some 
interruptions) on you will attack and Khungi langolery. Kung - 
this enemy infantry and langolery - archers.


  Once you have two infantry and large screen
farmer, as well as two cottages and, of course,
settlement.

  Take the farmer who stands near the
woods, keep it to the left and cut the first
hit "slice" of the forest. Send peasants down for the gold (at 
the bottom of a mine). Make a peasant in the settlement. Dial

gold for the strength, build it freed from the forest site. 
With lower Mine you can make a 4 foot soldier.


  Kung better to kill the attackers using the second method 
(see 1 st level), but This time you must then their

Warriors in the regime "crossed legs", and slightly to the left 
of them put the grunt-bait. When this grunt will be little 
power, replace it with another of group. If you have only two 
infantry, and Khungi already attacked - not beda, act

as well (one - the bait and the other in the right
mode). If for some reason you
beat not to grunt, then put
other to the desired mode and run around your victim voinov.A 
langolerov better to kill "the entire crowd," as in the first 
method (see level 1). 

  If Khungi and (or) langolery attack
at your farmers, then they can save takim
way in which the peasants do not panic. It is necessary to 
combine them into a group and lead by your warriors, and you 
must specify a pointer where to go, and do not let press 
"SPACE", until they reach place under strelkoy.Esli enemy 
warriors distracted by your warriors, then continue

maneuver farmers, direct on one of the enemies of all your 
soldiers, then at another, etc.

 Next Mine is at the top. Better
hack to pass it than to constantly evade the woods. With the 
help of the mine, you should: make a hut, peasant, and the rest

Gold - infantrymen. Two shacks Kung are in the southwest corner 
of the playing field, they should razrushit.Naydya and killing 
all kung and langolerov, you will pass this level.



   In the third level, you have 2 Infantry, 2 farmer, an 
archer, two cottages and settlement.


   As you may have guessed, this level can do archers - after 
the construction of a sawmill. Near the mine is located to the 
right of fort, the other on the left, in the southwest corner 
of the game polya.Est 3 more mines, 2 of them - In the 
northwest, and the third in the northeast. The third mine to 
break in the first turn, as the most near-to the realm of the 
enemy. To do this, take a group of 3-4 soldiers and

Go along the right edge of the playing field, killing
towards the two enemies. Circumventing a forest, stay
the right to an enemy you have not noticed, and finding
mine, soak it right, and two others - put the above poster for 
the protection, resulting in attacks gradually cease. (Ed.:

something I do not understand ... )

   Khungi attacked from two sides, the left attack chasche.Vseh 
war is better to put higher movement of the peasants who carry 
gold, as Enemies attack from above. In this case,

peasants did not suffer t.k.protivnik beats
the first comer.

   More than 4 huts do not advise you to build, more than 25 
people you do not need. 

   If you decide to attack a military truck,
you must first lure the enemy forces one im
foot soldier in an ambush perebeyte all villains, and boldly go 
to ruin all of their buildings. 

   If for some reason you are after all the above still did not 
pass this level, then Find the remaining soldiers of the enemy 
and teach them a lesson.


   P.S. I have not written that the bows can be improved in a 
sawmill, and archers should be more than infantrymen. 

Ed.: NICK proposed an original method
passage of this urovnya.Dlya that he cut into the forest to the 
north of the city clearing and the enemy began to walk only 
through it. ON ONE!



   In the fourth level, you have a settlement,
two cottages, a fortress, 2, farmer, 2 archers and 2 infantry.

   At this level you can already build
church, in it you can buy a priest
and make the "heart", using it can be
treat all the victims of constant attacks by the enemy, and it 
can be done in such a way: choose the "heart" of the priest, to 
send the arrow on the wounded, and click on "SPACE".


   The closest mine to the right of
fort, Next, the right one, beyond the forest
to it can hack prohod.Esche a mine in south-west corner. The 
enemy is usually uses two mines: one near

his homestead (the enemy fort), the second
located in the southeastern corner of the game
field. The second mine is better to destroy, at her
must send 3 archers and a priest,
that will cure them, because you when
you'll be near the mine, the enemy will attack a little bit. 
This mine should be approached through the lower bridge.


   If you have 2 priests, the best bows, some Marines and about 
10, and archers, and you've done everything listed above, then 
take all his troops and destroy everything that belongs to the 
military truck. 

Ed.: I passed this level without svyaschennikov.Vrazheskie 
necromancers were made from my dead skeletons, and I thought 
sinful deed to their priests ... 


  The fifth level - this dungeon. Not
surprised that you have no settlement, the huts and
etc., all this will not be useful because your
task - to save with the help of troops from 12 people Prince 
Vassily, who is waiting for release in the northwest corner of 
the dungeon. The peasants can be found in the southwest corner,

they will progodyatsya for cracking the door.

    Go to the southeast, and when you reach
the third flare, stop the army higher
this flare in such a position:


    C C C - priest

           ; A - Archer,

    LLLLL; P - Infantryman

           N - Footman-bait.

    PPnnzh; All wars have to be in the mode of

     n; "crossed legs".


   Next go to the bait, but when you meet Kostolomov and run 
back, and after running from him around the infantry, to treat 
the bait. Come meet another Bonecrusher on

very close to turn back
then deal with it as the first. When you reach the stone 
buildings, put archers under the door close to the ridge, so 
that they saw that for him. Take the grunt-bait and

Go to the southeast, then - to the west and
when you see Poloznev, go to a place under the
archers (bait and archers must share the mountain range). When 
the bait will start to beat these creatures, treat her priests, 
and when the priests mana over, run back to your army, finish 
the remaining Poloznev.


   Save the peasants, lure the enemy
guards to your troops, among them are: 2 archer, infantry and 
Bonecrusher, the best way to use bait. Save Duke.


   Locate a horizontal stone wall with
door through which you can reduce the
the path to the northeast corner of the dungeon.
A cracked door put infantrymen
and above them the archers, like so:

  LLLLLL

   nnzh


   Lure bait on the way to the northeastern corner of the first 
got critters and Get into an ambush. And in what mode should

be your army so that it does not flee, you yourselves know.

   When you cope with the above-listed: Take your army and send 
it to northeast corner, the prince should go for

campaigns, open 3-Kostolomov army and
Bring the prince quietly to the light, ie send it to the cave. 
(Eds: That is Kostolomov kill is not necessary.) 


   In the sixth level, you can first build a
forge, and it improved their swords and
shields.

   Level simple. Rational first
explore the upper shaft, because Enemies attack from the north 
is extremely rare, and mostly rod from the northeast, at least 
from the east. 

   If you believe in yourself and have a sufficient number of 
soldiers who take 5.4 warrior and a priest for the destruction 
of "enemy" of mines. First, go to the north-west corner, then 
east until you find the mine. Next, "the enemy" find mine east 
of the fort. When you hit a forest, go north, kill all of the 
kung fence, there will be mine and the enemy

fortress, destroy them. Khungi will disturb you, but you deal 
with them. 

   Put next to "their" protection against mines
peons, enhance all kinds of weapons,
assemble an army and go!

Ed.: Level one can go without a forge.


  The seventh level is different from previous ones in that it 
is possible to build a stable, produce cavalry and 
sovershenstvovt koney.Nachalo this level may be a bit scare 
you, because the enemies just attack the village, and half or 
more of the peasants killed. In addition, your army is not in 
the village itself, and on her left (Slightly above the 
southwest corner of the game field).


   After reflection of the first Otaki Kung
destroy the "enemy" a mine in north-west corner of the playing 
field. The first "own" you will find at the bottom of the 
shaft, while the second mine to you will have to cut down the 
passage (it is in south-east corner).


   Will improve all kinds of weapons, increase the number of 
your soldiers, make "magic eye" a priest (useful in the 
following levels) and go! 

   P.S. To use a "magic eye", it is necessary to select the 
icon "eye" to send the arrow on the undiscovered place the 
playing field and press the "SPACE". 

Ed.: In fact, many of the above do not nuzhno.Stoit only to 
notice that all military truck, who are going to approach you 
from the northeast, previously held by the bank of lake, that 
the strip of woods north of town ... (Although for increased 
complexity is not so.) 


   The eighth level is possible, after the construction
sawmills and forges, to do in the castle catapult.

   Immediately destroy the 4-warriors and catapult the mine, 
which can be found by going from north-eastern corner of the 
playing field for south. The first "your" mine is located to 
the left of fort, the second - about the middle of the game 
polya.Snachala shahtu.Vtoraya use the first "enemy" mine is 
located below the second "your" mine for lesom.Kogda 
sufficiently develop, take a few soldiers and peasants, hack 
pass in the woods and destroy the last enemy mine. Put a guard 
near the bottom of the mine to peons could not use "your" shaft.


   Make all the bells and whistles weapons, increase the army, 
destroy the best cavalry enemy catapults, and more!


   P.S. Against enemy catapults use cavalry. In order not to 
lose the most part of its troops from the impact of enemy 
catapults, more open playing field, to see it from afar.



   In the ninth level, you can build a tower,
in the tower do sorcerers and magical gadgets, such as in this 
level you can make a tower of scorpions, and then make them 
witches. 

   Immediately you have to save the farmers, who are slightly 
above the south-east corner of the game polya.Soberite the 
right amount of soldiers to save the peasants who do not forget 
to take a catapult, and go first to the northeast corner of the 
playing field, and only then vniz.Otkroyte "magic vision "of 
the priests of the top fence, beyond which prisoners are 
peasants, upper corners zagorozhdennogo places you see on 
gryunveru. Select "fist" with catapults, just above the 
ignition lines must each of them to fence, with two gryunvera 
perish and the other guards on the way this is not 
sreagiruyut.Zamanite Connick other guards to your ambush and 
kill them. When you will see that the enemy catapult 
approaching you and around no other enemy soldiers, then go 
ahead and send it a horseman and soak it.


Ed.: There are at least 2 ways to save the peasants. For 
example, I took a whole army and rescued all 6 of the peasants, 
easily defeating army of the enemy. And Vova let down one horse 
on one side of the city, and when the enemy is distracted by 
it, leads to another the opposite side and it saved 1.2

peasants.


   First, use a mine near the mound, and then mine in the 
northeast corner playing field.


   So try to put their soldiers in order to soldiers of the 
enemy could not get to your peasants. Grow, attack

scorpions enemy, the bulk of the troops
place closer to the bridge, which is
slightly below the middle of the playing field, the other part 
of the army, which has a catapult and a few soldiers, set 
slightly below gorodischa.Vymanite and destroy all enemy 
catapult and more! 


  Tenth Level - the fastest in the entire
igre.Esli a good understanding of where the army, a peasant, 
the Prince and the output, then it goes for 6 minutes.


   As you already understood, you again make
save Prince Vasiliya.No you have a small army: two infantry, 
the horse and the priest, and if you're lucky, you will find on 
the force only a few peasants. Therefore the best strategy here 
- playing a distraction.


   Grab an army and drive to the southwest.
There, behind a rock, three gryunvera guard your
peasant. Put the army as follows:

        / (B - rider

      _ / VP - infantryman,

         Event - Priest)

         Event


   To entice a horse gryunverov and quickly put it into place. 
Since the ambush was formed so that only one gryunver can beat 
a horse, then the rest will go around. When you kill gryunvera, 
grab a peasant and uhodite.V this time gryunvery just have to 
turn around to go back to their base. 

   You can, of course, kill all, but it's longer.

   If you have something not work out, you can always restart.

   To the north of the place where you came, there is an 
entrance to the fortress, guarded by only a pair of kung. Kill 
them and go to the prince prison. There, behind the wall, 
licked looking forward to seeing you as much five kung (the 
game even significantly slowed down). The army holds the door 
on the right and the left break. When a break anything, kung 
come out, but not a peasant, and the army! So feel free to 
enter peasant in prison, free up the prince and

lead to the exit (it is in the northwest
and is not protected, if you walk the right path). That's it!

Ed.: If you really really do not like risk, then
can wait half an hour while the priest is not
Kung shoot through the wall.


   In the eleventh level triumphed
Justice - now you can have
four whole city at once. In contrast, the enemy otgrohal 
metropolis almost in the entire map.


   Appointment cities immediately clear: the south-east chop 
firewood and building a house, southwest break mine, north-east 
drags gold and northwest defends and waiting for better times, 
and when he could extract gold from the mine on the right. 

   At the initial stage can distinguish the western town from 
the east a couple of scorpions, so it was easier to defend. 
Well, more and all so clear.


   Level significantly more difficult to pass on the increased 
complexity. Then it depends on you a little, more appropriate. 
With that in mind folk wisdom "Time is money", can pay for fuel

enemy of the south-eastern town (which does not
strategically important facilities) to buy time for 
razvitiya.Na northwest city ​​all the time will attack - build

fortress. At the north-eastern city better
have 2 gates. By the way, do not forget to western brother 
magician and a priest for the defense (because he can not 
produce them). Be strong in the north-west gate and break the 
town riders. (If This shield and sword, they should be at!)


   At the last moment his hold your
troops and spells zatartes . It is possible 
that they will be useful to the next level.



  Twelfth level is very complex (especially at higher 
difficulty). Your host limited, and the opponent 
razvivaetsya.Uspokaivaet what you have wizards with scorpions 
(and the priests with the turntables:). 

   Immediately divide the catapult to the north.
Now your main task - to destroy
enemy mine in the northeast, and most
At the same time remain intact. On Normal difficulty it is not 
difficult - simply adjust a couple of times on skorpionov.No

increased it to you just will not pass,
because the approach to mine protects renewable catapult, 
secured in turn renewable gryunverom. Have first lure and 
destroy the catapult, and until they build a new, hard to wet

mine.

   It is desirable to translate the early host
across the bridge. Depends on it, how long
will last passage level.

   When breaks everything catapult enemy
move the Army closer to the city.

   To increased complexity is possible, such
situation: the enemy with all the money making
Only catapults and warlocks (with spout).
In this case it is better to start over, though
level, in principle, remains passable
(Main weapon will be the degree). By
At least, that played (and won), Vova.


  Thirteenth level - just the battle
"Wall to wall." Passes for 10 minutes.

   First attack the easiest fight off due to
zaborchika.Posle this note
Island in the west and woods to the east. There
are ambushed by 2 catapults and 2 gryunvera.Kak kill the left - 
in general have nothing to say. Right easiest to break, until 
she has not yet come: connecting a horse on it

immediately attacked gryunvery, but do you see for
horse for 1-2 cells from gryunverov and those
kill the enemy catapults. After this
You can hit a catapult (it is desirable to place
horse between them, so its not shot).
If the horse still killed, move the other.

   After the second attack on the field will remain
only catapult enemy. They can be killed
riders. Having dealt with them, rush to the north along the 
path and break the houses. Everything! 


  Fourteenth level - underground. But
rescue anyone you at this time is not necessary. Instead to 
kill the evil Talabruka (Mutated warlock) who regularly

sends to your demons.

   Trapped archers move closer to
the northern wall of the dungeon: there will be suitable 
demony.Ostalnoe army avoids jail in a clockwise direction and 
gradually moving to the west, killing enemies. After each 
battle, conducted without a loss, make the shipment. People are 
very useful. 

   After a while you will clear all
left side of the card, except for one room without
doors to the south. Move to the southern wall
peasant and broken nadrublenny shkafchik.Smelo go in the room 
and free five riders. Now the whole army assembled.


   Open the south door "prison" and driving back the entire 
army. Riders must be on duty at the door. After killing the 
demon Take one of them and inspect the right-hand

part of the map, until you find the enemy.
Then just run back. So you're a little
kill all the enemies except Talabruka. Now
lead an army to Talabruku, killing along the way
demons.

   I advise killing the last demon on the verge of Talabrukovoy 
room. After this, guaranteed that the more the demons he will 
not have time vypustit.Hvatayte entire army and kill Talabruka. 


  The fifteenth level - very slozhnyy.Eto
due to the fact that the mines far away, and the enemy
a lot. Specifically, "your" pits two: one for
north-east (closer), but from the north of
her enemies are on duty, second - in the south-west
corner of the map, there still must cut through the passage
through les.Vragov there net.No at high
complexity of Kung have another warlock,
which the daemon runs it there -
Keep this in mind.

   I advise not to spend money on the church
but on another magician.

   Gold is better to pull out of northern mines,
but only when it is clear that the next one
no.

   As soon as possible learn the spell
"Stenogryz." After this, only
magicians and believe that victory is yours.

   Is it possible that the enemy
sent to you 9 catapults. In this case,
Look, if you have 6 stenogryzov.
If not - download the latest shipment.
Most likely, the second time they did not vypolzut.

   Mine is better not to wet. You also have to better that
enemy yet drags from a far shahty.Razobete it - he will carry 
out central. And smash it - it will carry out mine, located 
close to the city. 

   From the town you first need to lure the infantry,
then divided into a catapult, castle, and after
You can then enter.

   Last gryunver awaits you in the west of
city.


  Sixteenth level compared with the fifteenth simple. It is 
only important to start well, that is skillfully arrange the 
posts. May seem that your mine (western) is too small, but 
really it is not: you do not have to produce anything other than

wizards.

   On Normal difficulty it is sufficient to enclose
eastern edge of the fence, to enemies
did not go to the other side. This leaves
only one gate - the western mosta.No
on the increased complexity of the fence does not stop them, so 
you have half the troops put on the east of goroda.Dovodit Army 
to the bridge does not make sense. 

   Never make the scorpions! One
stenogryz much stronger than four scorpions, obtained with the 
same magiey.Ispolzuyte instead stenogryzov.


   When you have five stenogryzov with
each side, you can gradually begin
tear down the city protivnika.Vazhnee destroy all catapults, 
mine, and then warlocks, forts and towers.


   The central part of the map is a pair
mostikov.Podvedite ordinary-looking on both sides of the crowd 
of wizards, and run all stenogryzov tsentr.Tam awaits you in a 
few catapults and destroy them kostolomov.Kogda

all, beat Raven.

   You are waiting for congratulations and cartoon.




Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

Similar articles:
Advertising - Advertising and announcements.
Advertising - Advertising and announcements.
Advertising - advertising and announcements.
PARTY Z0NA - Impressions of a spektrumista CC'04.
Advertising - Advertising and announcements.

В этот день...   24 November