KrNews #14
22 сентября 2000 |
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Players - the passing game Dizzy'A.
To help players (C) Nik-O 'Twin Hello fans of the series of games about Dizzy! "Such as the classic greeting in such description:). Some time ago in our town has a new series of the game: "Dizzy'A '", from NDiscovery. Somehow I do not particularly interested in her, but my 11-year-old brother (Twin, by the way, happy birthday to you, Igor!) Passed her in the same breath, that's and it is all written as if his words as he could not write all this, and Naturally no one else to write you can not make (Kasp, where are you?;), then, despite For all its exams, it had to deal with me, and I fear, as "love" all this case, do not feed bread, let me describe write:) But it's the lyrics ... The game has all the old: some "evil" hurt the family Dizzy while stealing his eternal bride Daisy, only to "Evil" stick "Troll", and that's the whole system. In general, everything looks like a "Dizzy X", "Dizzy Y", etc. Only if honestly, the music Midisoft'a small annoying. Okay, everybody who likes and does not rest, this game is dedicated to ... 1. My grandfather took Dizzy "dynamite." 2. For the "home Dozy, on-screen" dead end " take "a spade". 3. At checkout, we take a "fake buck." 4. In the "Home Seller" pay "Fake buck" to the seller and take his present. We go left, through a "lonely tree "and the screen" moat "find a dollar. 5. In the "lonely tree", using a shovel, dig an underground passage and descend into it. 6. In the dungeon, the screen "underground spring ", use" dynamite. "penetrate further. 7. The castle, on the screen, West Tower, take the "pick" on the way picking up a "book" and one dollar. 8. In the "ladder" (underneath is still green door or wall), use the "pick", then go all the way to the left and falling on the screen "basement" take "diamond." 9. We depart from the castle through the underground passage and on-screen "back door" at the bottom lift, take the "rock". 10. Climb up the bridges and screen house Denzil, give Denzilu "Book", instead get a "player". On the same screen casts a tree branch "Cobblestone" and taking "foliage", we find that the dollar ("leaves" can be laid out, then take away). 11. Move left across the screen, "stove" and on the next screen, find another Bucks at this vezuha with bucks over. 12. We go to the cashier and buy a "ticket" to moon, after going to the "launching pad" to experiment and give him a "ticket". 13. On the moon, a local lunatic presenting a "player", he touched, will give "Canister with fuel, but not in a hurry to depart, on the screen," a local heater " increases kick-ass "grass" (like crap;) tear away the left-most (as it sounds?). 14. Come to experiment and give the canister, and on earth he can give the "diamond" (type for works) and an element, like a true Caucasian ;) Will give the knife. 15. We go to the screen "stove" for "flask" then went down to the boiler. Reserve beside him, "flask" and "grass" throw in boiler. 16. We rise to the top of the "soporific" which we take in Dozy, and for the "bucket". We collect water in the bucket "near the" beach "and pour it into the pot. 17. Then go to the castle and lulls Troll "Soporific." 18. And then, clutching his hand ... (No, not pistol, and a huge dull knife, cold as ice, its blade does not cut his Blade breaks ... (C) Dolphin) knife, cut off at the Troll "bunch of hair." 19. Sends a "bunch of hair in the boiler and go for the "leaves", which was left near the "home Denzil" taking "leaves", and send it into the pot. 20. The resulting "brew" put in "Flask" and refers Troll. 21. The path to prison Daisy open, happy end! In short, "Dizzy lived, Dizzy is alive, Dizzy will live! "(from the gamer's dream-spektrumista) At the same time, this more or less similar to description of the text is finished, yet! 16June2k -> Zasm3.10 (C) Cannibal'y2k Recently came to my toy "Koshcheeva chain "by Light Future Group. Enough Pretty text game. I have described, would its like Dungeons' Dragons with elements from "Mirrors". The engine resembles zerkalovsky (ala "Star Heritage"), but only a highly simplified - you can "Independently" decide by choosing something or other proposal, ie no freedom of action: you can not independently climb on the location, use items and etc. The program itself is doing, you just can take one of her proposed options ... But this does not mean that the game of this is something to lose at all, on the contrary, allows you to revel cool! Indeed, As stated in the introduction to the game, you get into the dizzying world Fantasy: Magic, battles, unexpected turning situations, the death at every turn, (Not just yours!) And most importantly, where You will not find annoying goblins, orcs, elves and other characters of the Celtic folklore, because the Fantasy a SLAVIC! Good Vse still set an example author of "12 secret book"-Demiurge Ash, using our, Slavic folklore, which is not worse than Celtic! Pleasantly play the game, knowing that all the other computing platforms in the world do not find games based on our fantasy. (Can at PC Russian team that released?) So, without going into long monologues, say briefly: You'll be in the role of Advanced guy who wants to become Immortal! Whew! But for this need to obtain "Koshcheev Chain" Talisman evil prince Koshchey, owner of the chain, dead now, because his death was in the egg, and some quick-witted egg then broke. But this is not quite Easy! When this game came to my house, I spent ee passage as a whole and a half hours, but since it is D'D, I was pampered and came to victory in different ways, Potatoe the whole evening and I must say, the evening was interesting! I do not know how other people, but I evokes nostalgia game where you have use items - sharitsya dude on maze, all sorts of things everywhere suet - chro maybe something proizoydet? -D 'D on it and D'D, so people are not bored. Thank Light Future Group for a variety of gaming industry. And then all struck by the logical game. (Go back to the 95 th?) Proidya this game, naturally, I sat down at the Modern Word, but there before me was a choice: which is better - write a short story or issue as a board gamer'am? (I have an optimal option to pass :-) I wanted to write novella, but concluded that for this the game is unacceptable: since it is replete with literary texts, rip off and a little remake write a novella I did not was. And if this is possible at all, to such game to write a novella, when the whole game as story? (Check only one description of the rooms!) Therefore, I want to share with you the most optimal and short putem to Koshcheeva chain ... * The shortest way to win * In the shop buy the glove, soaked in the decoction of snake root and zele for poletov. (The rest is optional) Leaving from the shop, go to the children playing in bone. There'll see a boy dressed in Vse new, go with him to Savely. On the way you meet a robber-kill him. (Not Remember to save before each fight - you never know the result napered ...) Walking down the street, boy leads you into an inconspicuous house there zhivet Savely. He tells you terrible the story of the stone that you do it shown. The old man will accompany you. You leave the house for you again attack, killing the enemy, head for the side of the lake. On the shore of a chain is visible somebody's tracks, does not come back. You decide not to go there and go further. You are thirsty. Come to pagan temple with the statues of idols, and home - with Perun. Tired harassed Savely, he decides to rest and come back back. Not becoming to approach the statue Perun, you idete further. Upon entering the building Relax. Waking up, you can see that opened the panel, go there. You idete by temnomu corridor and hear in front of a voice - put out the torch and pryachtes. Strangers - Polovtsy. Attack them from darkness. One of them is lost. Fight! Take a magical verevku mertvogo nomad-Polovtsy. Next Collapse by corridor to the left. Take the medallion. Idem further look into the hole. Deciding there do not walk, continue the path to corridor to the west. Inspect the basement, posvyaschenny dragon. We go in unearthed a narrow door. Further, by going to Facilities use magic to pite poletov, flies hall with a snake. Trehglavym battle with the dragon. After killing him, you climb to the edge of the site for ee see the top of the altar with a snake nest. Magic gloves come in handy here - you dergaete the lever - called the passage. We go into it. Take the missing half of the stone plate and scepter. Scepter disappears ostaetsya only plate. Dostaem an existing record and connect them, and they merge together. It should be required to maintain state of the game, as in the fight against upcoming monster can not always win. (As in combating other characters!) Here is a choice: left or right right. Left-death-giant beetle irresistible. Idem right and fight with Giant worm. Killed? Idem further. Here we came to hranilishu Koshcheeva chain. Going into the treasury of you see her! But not slowly ee inspect, you contemplate over some other putem. You remove the two halves of a stone plate, they take the form rectangle, and exactly the same as recess in the wall near the niche. Place folded halves in the groove. Access to amulet of immortality is open! Stuffing this text, I have tried both You can describe the route is shorter, not distracted by little things - so do not blame me! At this Vse. Post scriptum: I apologize to the authors game just in case she was they are even considered in the pages of newspapers. (Y I was bad with the press ... :-(
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