ZX Pilot #06
01 апреля 1997
  Игры  

We will understand - A detailed report on the passing game DIZZY-X & DIZZY-Y.

<b>We will understand</b> - A detailed report on the passing game DIZZY-X & DIZZY-Y.
      DIZZY X
SPEEDCODE (C) 1995
■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

(C) WHISTLESOFT

 A first step, down from a tree and onto the lawn for grass

   Take the Golden Key.
 2 Go right - you'll see in Polianka Denzil. He will give you

   dynamite.
 3 Jump onto the tall trees and take a long rope.
 4 Go to the left, perekinte rope across the moat and go

   on the other side.
 5 Climb the embankment and take a heavy sledgehammer.
 6 Go down and blow up the blockage.
 7 In the BASEMENT take Shovels and drop a sledgehammer on the 
floor - two hundred    rye tiles will fall out, and will lead 
you to the entrance to the cave.  August will go down there and 
take the coin.  9 Go further to the left. Upstairs, the 
receptionist you will see 

   guard. By this time you must accumulate 5 coins -

   to bribe the guard, and it allows you to seamlessly

   walk around the castle.
10 Rise up - at the Terrace you will meet an astrologer.

   Talk to him.
11 Go back down - a window in the southern wall will open.

   Pass through it and move on to the left.
12 After a while you meet Grandpa Dizzy. Can

   talk to him, but this is optional.
13 next to the stairs start to dig the ground with a shovel and 
get down 

   in an underground passage.
14 A little to the left, you vstritite Good Magician - pogo
   vorite with him, and he asks you to find and bring him 
magical    nuyu wand.

15 Near the Magician, a blue sea, pick up

   Tough loaves and get out of the underground passage.
16 Go right and then down into the dungeon of the castle. 
There, in the 

   Chamber of Secrets, return to Baton abdominous mouse - she 
eats 

   him and he will flee.
17 Open the chest golden key - MAGIC WAND you.
18 Go back to the magician and give him the stick.
19 Sorcerer thank you, give you a DOLLAR and send in

   inverted country - Russia.
20 you were on a hill next to the pointer sticks on which to
   write "Gadyukino. Go right and take the hill BUNDLES

   White Sea.
21 Return back - on the outskirts of the village you will see a 
man. 

   He asks you to smoke - give him the White Sea. Instead, he

   will give 10 cents.
22 In the next screen for a piece of the fence take a long 
stick and 

   Go to the right.
23 At LAKE call out granny-perevozchitsu. For 10 cents she

   great pleasure will forward you to the other side.
24 Go ahead and Glade you meet a bully Vasya. In the 
translation and definition    thieves with it is better not to 
join, but immediately let the dollar. 25 near the House 
Hooligans VASSILISSA take a shovel and come back 

   back to the village.
26 Return to the peasant shovel - instead get the old shoutbox.
27 Walk a little left, and about Fish places take withered
   Shua fish.
1928 Go far right and call out to the Ancient Fortress in the 
hands    long - someone will drop a bridge across the moat.

29 Come to the castle. At the north exit go up the ladder
   boundary of the top and hit the stick on the bell - some 
unknown    Naya person open the door bottom.

30 Exit the castle and the cemetery grab a canister of

   Gasoline.
31 Go right. In the city you will find ORBITS without sugar. 
Choose 

   it and give the bully Basil. Instead, he will give you a gas 
mask. 32 Return to town and go right. In place for rest of

   Give a peasant dried fish. It will be so happy that the 
hearth    rit you svezheukradennuyu Tommy.

33 PARK crowbar open the hatch and go down in the foul sewer
   Tion. If a gas mask with you, then you were not in danger.
34 Go right and you will see ACHIEVEMENT OF SCIENCE - rocket.
35 Fill the rocket with gasoline, climb into it, turn the key

   ignition and the rocket takes off.
1936 Dizzy fly to a distant star, but it has not yet 
priklyuchemiya 

   completed. About the further adventures of Dizzy Learn loaded
   Ziv, "DIZZY-Y".



       ° ° ° ° ° °



      DIZZY Y
SPEEDCODE (C) 1995
■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

(C) WHISTLESOFT


   "Our hero flew off to save the universe, but he did not know 
that engine power is not enough to overcome the earthly

attraction. Soon run out of fuel, the rocket began to fall, and
Dizzy catapulted ... "

   Dizzy task - to find and equip the missile to continue
flight.

 One will go down from the roof and into the courtyard to talk 
with a businessman.  2 Assemble the 5 coins and go to the 
errand, - he will sell you a passport.  3 Go to the post. 
There, in exchange for a passport you will be given a voucher.  
4 Sell voucher errand, come back to the post office and buy 
STOCK 

   Khoprov.
 5 Go right - in the park take the key and return to

   courtyard.
 6 go in the house and open the lower door.
 7 Go to the room, take a bottle of vodka, unscrew

   Lamps, leave home and go left. ON THE STREET, go to

   Outbuildings.
 8 Descend into the darkness, so that was visible only to top

   Dizzy, and replace the bulb. Go down and take

   Weighty BRICK.
 9 to go out and go left. PARK policeman guarding

   Your rocket. Come closer, throw a brick at him, and with
   police staff member would not.
10 For a rocket poroytes in the bush - you'll find the KEY. The 
subsidiary 

   indoors, open the door and let the plumber bottle of vodka. 
He 

   drink it and return your empty bottles.
11 On the street, give a bottle of granny - she will give you a 
clue. 12 Go into the courtyard, go into the house and opened 
the top door,    walk into the room.

13 Take PEDIGRIPAL and give it to plumbing from the subsidiary

   premises. While he eats, take and make the street POWERFUL AK
   KUMULYATOR.
14 Replace the battery in the rocket and go to the House of 
Books 

   Nevsky.
15 Talk to the seller. He will give Dizzy book. Our hero is on
   so carried away by it, that everything that happens in the 
book will become 

   it a reality.
16 on the hill take the ax and cut down its branches on the 
tree. 17 Vetka mount the ancient bridge, jump over to another


   shore, rise up, take a STRONG Sticks and return
   schaytes the hill.
18 Rollback stick stone, climb up, grab FINAL
   NANIE and go to the Overshadowed by forest (where you take a 
stick). 19 Say the spell and the ghost will disappear. (This 
happens 

   only if you collect three magical powers.)
20 A little to the right, you will meet with the hostess of the 
forest, which    Paradise says Dizzy, he must go to ancient 
fracture    weighted city.

21 Collect 3 magical powers, and the hostess of the forest will 
send you there. 22 Therefore, you are in the devastated city. 
Take the horseshoe and walk into 

   TEMPLE OF THE ANCIENT GODS. There, talk to the goddess 
Mishakal. 23 Go left. THE WAY THE DEAD Take the hammer.

About 24 SPRINGS Take the sword and get in the fiery room.
25 Knock 3 times with a hammer on the door and it opens - we 
get down    Tes down.

26 Give the Dwarf a horseshoe, and he misses you.
27 to rubble rise upward and into the cave kill the dragon with 
a sword. 28 Now get up on the left of the speaker up a stone 
and jump 

   left. If appropriate, you fall through a little inside

   stones. Take a small stone MAGICAL CROSS KEY and

   return to the fire hall.
29 Here it is necessary to put the stone so that it can be
   but it was up.
30 Dam Take the bucket, go to the spring and fill the bucket

   water.
31 The fire hall fire cover with water and go right.
31 Unlock CENSORED LOGIN and come back.
33 Take a piece of old rag and take it to a dwarf, in return, he

   will give you a rat.
34 Return from whence they came and let me go in a rat hole.

   Rat touches the secret switch and the door will open.
35 C using the cross away the ghost, climb up and

   Take NECKLACE.
36 Take it to the goddess Mishakal, and it will give you 
CRYSTAL Wand 37 Collect 10 magic powers, return back and the 
Dragon 

   Den with sticks kill drakonsha.
38 Take a Platinum disc and take them to the goddess Mishakal.

   In gratitude, she gave Dizzy's Diamond.
39 And there came the voice of the seller. Dizzy looked up from 
reading and 

   back in the real world.
40 Leaving the House of Books, go to the errand, and change the 
diamond 

   on Turbo Accelerator.
41 Having established a rocket boosters, go to the post. Stocks 
Khoper 

   increased in price, and Dizzy has decided to sell them.
42 received for the shares of $ 50, get out of the mail and go 
right to the 

   Selling the computers.
43 Buy SUPER-COMPUTER and go back to the rocket.
44 Having established a computer in the rocket, Dizzy download 
it to the program. 

   The rocket has successfully overcome gravity and left in the 
open    th space. But the technique was far from perfect ...


   At this priklyuchemiya Dizzy is still not finished. On 
further 

   his adventures you will learn by downloading a "DIZZY-Z".






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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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