Born Dead #01
24 октября 1998
  Звук  
  AY/YM  

new world of sounds - O problems of quality digital audio AY.

<b>new world of sounds</b> - O problems of quality digital audio AY.
                   NEW IN THE WORLD OF SOUNDS AY



   In this section, we propose to familiarize readers 
interested in the problems of high-quality digital sound on his 
regular co-processor, with the work of the famous Moscow 
spektrumista Dmitry Grigoryev aka Oldman. Just below you can 
read authoritative commentary a recognized expert in the field 
of DIGITAL SOUND ON AY - MONSTER'a and UnBEL! EVER'a. We now 
give the floor to the author: 

-------------------------------------------------- -------------
(C) Oldman

Thus, a fairly long under General Discussion sabzh "8bit-> 
4bit" forced me to take up the soldering iron ... ugh ... climb 
in MASM in search of empirical evidence own assertions. 
Evidence I have not actually found, but the result was born 
original idea;) But let's start again ... The assertion that 
multiple parcel at the port AY same value improves the playback 
quality - nonsense! I repeat for the third time and if anyone 
else I have this error accuse ... I'll bite:) With regard to 
tables and formulas ... The only true (or all documentation to 
lie AY) transformation formula: 


       LET AY = (LN (V +1) / LN 2) * 2-1: IF AY <0 THEN LET AY 
= 0 

where AY - AY value for a range of 0-15, and V - linear volume 
level (0-255) 


    But! The correct formula does not guarantee the best 
performance! Actually, a decent quality on the four bits can 
only be trying different formulas, artificially limiting the 
dynamic range of the original sampling, and even just 
vykusyvaya individual pulses that make the greatest distortion. 
Then is, would not prevent a decent editor of samples on the 
Spectrum, but now is not about that;) method proposed by Dennis 
Sotchenko (calculation of two values, arithmetic mean the sum 
of which is closest to the right and alternating discarding 
them in the port AY) did not give significant improvement in 
the quality of play and foniroval SO whistles that ... However, 
I'm probably just careless to realize it (the values ​​were 
replaced with a frequency of 22kHz and calculated very roughly) 
... In any case, not in the nature of Russian coders to develop 
other people's development, when there own ;-) So, I represent:



               UltraSound4x3 method for AY chips

                        (C) OLDMAN 1998

               --------------------------------
The idea is simple as the design of a broom - at AY three 
channels of 4 bits, therefore, combining the volume of all 
three channels can be easily achieved more than 16 unique and, 
most importantly, very close to the corresponding 8-bit scale 
of 0-255, the volume levels! Actually, I did it calculate from 
160 to 206 levels (but the latter has slightly increased signal 
to noise ratio). Speaking of noise ... Noisy fun;) But the 
distortions of wheezing and squeals aurally quite noticeably, 
and this will agree, progress! From the noise - it is clear. 
Channels are not processed at the same time - they still need 
to switch. Obviously, the noise can be reduced by minimizing 
the time between records in the ports. But one who can expedite 
below piece of code will need to put a monument for life;)



              LD BC, # FFFD

              EXX

              LD BC, # BFFD


              EXX; 4

              OUT (C), L; 12

              EXX; 4

              OUT (C), D; 12

              EXX; 4

              OUT (C), H; 12

              EXX; 4

              OUT (C), E; 12

              EXX; 4

              OUT (C), D; 12

              EXX; 4

              OUT (C), L; December 1996

Well, I explained briefly, and then those who need it, 
ourselves sorted out. In a pinch, I can always ask (weeks 2 I 
shall remember all the details:) In any case, if someone 
technique is useful and he wants to use it in their papers 
mention: technique, pieces of code, source and timing of the 
program - absolutely frivarny! Do whatever it pleases, but, if 
not broke, mention the name of the method (you can briefly U43) 
and its author's copyright, running lines, or where you have 
there documentation to your program. And do not forget to 
inform me - poteshte old man) Well, the most brazen, even hello 
to me pass;)


-------------------------------------------------- 
-------------( We skip the detailed description of the archive 
is distributed OLDMAN'om programs to support the method 
ULTRAS4X3. Note only that the set includes two players (11 and 
22kNZ) sources players, with a small demo program digitize 
speech and generating the table. (See below) 
-------------------------------------------------- 
------------- tabcalc.  - Horrible program! Computes three 
values 

              for the three ports of AY, the amount of which 
corresponds to 

              0-255 and writes them into three tables. By

              road chart displays, where X - 0-255, by Y -

              the amount of loudness of the three channels. 
When you run requires 

              enter a factor. As would be easier to explain ...

              k = 256 / 3 - it is as if we equally divide the 
scale of 0-255 

              on three channels and get 160 unique

              "Volume". k = 128 - we are a bit reduced

              coefficient were 206 "volume", but the general

              the sound level dropped to third (and noise - no).

              Prog written in 100% BASIC, operates

              exact dimension of arrays of numbers to 1024,

              so it works very slowly. P120, emulator

              Shalaev at maximum speed - and a half hours.

              On a real Spectrum advise you to run on

              weekend;)

That's all that was to work for almost a month.
Hopefully, this will leave something worthwhile ...

Best regards, Dmitry (Oldman)
InterNet: oldman@i-connect.ru
FidoNet: 2:5020 / 689.31
ZXNet: 095/100.1

-------------------------------------------------- -------------
MMA> After the first audition demo program method leaves a 
favorable impression. There is a certain noise, but 
three-dimensional sound amazing. However, the real audition 
samplov with the supplied player reveals the opposite. The same 
samplov being converted old ancestral ways, plays like 4bit and 
much cleaner. Furthermore, even when listening to supplied demo 
programs on the qualitative technique (at home MMCM'a) where 
clearly audible low frequency noise is dominant, and the 
okazyvaetsya sound somewhere in the "background" ... And 
instead of storing 8bit 4bit is wasteful in terms of memory and 
the amount of playing sound. In a word uniquely characterize 
the method is difficult, MONSTER hopefully be able to dot the 
i. .. 

MONSTER> method is cool of course, but buggy. Too high
noise spoils the impression. By the way, I was able to reduce 
the most time-critical piece of code from 96 to 77 (!) cycles, 
which in fact did not increase the quality of play! 

  (For some reason, which actually did not realize Oldman)

             Details - in the next issue ...

-------------------------------------------------- -------------
                     Authors in this issue:
-------------------------------------------------- -------------
                      ___
MONSTER / / SAGE GROUP - all codes, some text
MMCM ___ / / SAGE GROUP - music, logo
MARKET SOFT \ \ / / SAGE GROUP - intro gfx, correction
UnBEL! EVER \ \ / / EXTREME - all texts, main idea

              \ \ /

               \ __ \ / Rulez forever

-------------------------------------------------- -------------
                     Contact addresses:
-------------------------------------------------- -------------
443074 SAMARA POBox 9966 Muchkaevu Maxim Alekseevich (UnBEL! 
EVER) (8462) 941595 Sergei (MMCM)

speed_co@yahoo.com

-------------------------------------------------- -------------




Other articles:

legends come to life - On the exit logs ZX-Power # 3 and Oberon # 5.

new world of sounds - O problems of quality digital audio AY.

From the authors - On the first issue of the newspaper of Samara.



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