Move #09
02 августа 1997 |
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Review - Sensation! DOOM on the Spectrum!.
REVIEW (C) Arny As promised in last issue MOVE, we have prepared for you a little sensation. Want to present you, dear readers, a new game is like no other one another. To be honest, it is not even a full version of the game. How to write a the authors themselves - it's just PRE-RELEAZE what should come this fall. However, This product is already can be attributed to almost a full game. Do not confuse what you see with the demo version. From This pre-release is hard to break away, and if circumstances would not, then probably "beat" would be in this game until morning. So what is it? I think that everyone already rather bored with promises to do DOOM on the Spectrum. All trial versions have appeared recently, certainly caused a lot of admiration the skill of their authors. Remember CITADEL Stalker'a and demos of Digital DOOM'a Reality. However, in recent years, apparently it is no secret that many authors of the program ends at the level of the demo versions, and more generally, limited to "false" lines in the coming soon'ah. So I I think, to this day no one could confidently assert that DOOM'u on Spectrum - be. And yet, "reel" in empty corridors and firing in the "ghosts" conjures up unpleasant thoughts: Is it possible to generally make a normal complete game? Now all doubts have disappeared. Honestly confess all known demos JUST pale in comparison to what you see. This is a new creature of the same Digital Reality is incomparably much steeper than anything else! And it gives assurance that the resources of Spectrum still far from exhausted. Within three hours it was absolutely impossible to break away from the company, so exciting and colorful, this game. Its hard to call "demo", as it a huge maze, two kinds of evil monsters, a lot of different weapons, ammunition, first aid kits, exploding barrels, different types of protection during shipment of the game in any of its time, plus the entire three switchable screen. Also during the game fells good Mouzon, and on top of that, all the monsters, walls, explosions, etc., all - it's in color. Work Digital Reality is not simply deserves respect - it requires everyone's support! We appeal to all interested parties, primarily software vendors in different cities - Support this project. If you really want seen on the Spectrum products of this Level, then you need to adequately assess author's work. And of course, the best thing about this the game will tell the authors themselves. Thank you Arty / DR for permission to publish this material. D-O-O-O-O-O-O-M!!! (C) Arty / DR PRE-RELEAZE v1.5b Done! We finally completed the it! Now you can witness the DOOM about the way it will be original! Although this is only pre-release, but still a beta, but already on it You can make an impression. Earlier released a game demo and have already sunk nothing, practically, does not remain on Engin. Everything has changed! But this is not the limit! Already, a new algorithm for the walls, resulting in almost completely disappear twitch! Now that you see in the beta version Games: + A large level, comprising of several smaller cards + Two types of monsters: trooper'y and imp'y + All weapons + All sorts of items (first aid kits, weapons, Armour) + Barrels (by the way they explode) + Doors (yes! we did it! Though a little unusual) + 4 levels of difficulty + Save / load at any point in the game + Several types of wall texture + 3 video mode What is the full version: + 3 episodes on 7 levels + All the monsters in DOOM 1 (caco demon, demon, baron of hell, mancubus, lost souls, cyber demon, etc) + Additional details of the interior (Skeletons, pieces of meat, miscellaneous) + Teleports + Sound Effects + Many textures of walls + Improved Engin + A lot of music + More Graphics + 3D render + Real video motion + More Yield the full version is scheduled for early autumn of 1997 (the month of September). Everything is almost ready, it remains do some graphics, render Flick, shoot videos, make the levels and etc. In principle, all is not difficult (Complexity passed), and therefore should manage in a short time! Attention! In the pre-release may be the most various bugs, please if possible report them to the authors, ie us. Can not very stable working drivers SH so make a backup copy of the game! How to contact us: Telephone in Novgorod: (81622) 07.05.1987 Artem (Call or better in the morning hours from 7.00 am or after 23.00, the rest of the difficult to find) Attention! Edit email address mail! Email: Arty@telecom.nov.ru or Arty_dr@hotmail.com Fido: 2:5032 / 7.44 to: Arty Mail: 173,025, g.Novgorod, PO Box 97, Kharitonov Artem Aleksandrovich That's it! Call, write - always welcome!
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