Move #09
02 августа 1997
  Игры  

Review - Sensation! DOOM on the Spectrum!.

<b>Review</b> - Sensation! DOOM on the Spectrum!.
                  REVIEW

(C) Arny


    As promised in last issue
MOVE, we have prepared for you a little
sensation.

    Want to present you, dear
readers, a new game is like no other
one another. To be honest, it is
not even a full version of the game. How to write a
the authors themselves - it's just PRE-RELEAZE
what should come this fall. However,
This product is already can be attributed to
almost a full game. Do not confuse
what you see with the demo version. From
This pre-release is hard to break away, and if
circumstances would not, then probably "beat"
would be in this game until morning.

    So what is it? I think that
everyone already rather bored with promises to do
DOOM on the Spectrum. All trial versions
have appeared recently,
certainly caused a lot of admiration
the skill of their authors. Remember CITADEL
Stalker'a and demos of Digital DOOM'a
Reality. However, in recent years, apparently
it is no secret that many authors of the program
ends at the level of the demo versions, and
more generally, limited to "false"
lines in the coming soon'ah. So I
I think, to this day no one could
confidently assert that DOOM'u on
Spectrum - be. And yet, "reel" in
empty corridors and firing in the "ghosts"
conjures up unpleasant thoughts: Is it possible to
generally make a normal complete
game?

    Now all doubts have disappeared. Honestly
confess all known demos
JUST pale in comparison to what you
see. This is a new creature of the same
Digital Reality is incomparably much steeper
than anything else! And it gives
assurance that the resources of Spectrum
still far from exhausted.

    Within three hours it was absolutely
impossible to break away from the company, so
exciting and colorful, this game.

    Its hard to call "demo", as it
a huge maze, two kinds of evil
monsters, a lot of different weapons, ammunition,
first aid kits, exploding barrels, different types of
protection during shipment of the game in any of its
time, plus the entire three
switchable screen. Also during the game
fells good Mouzon, and on top of that,
all the monsters, walls, explosions, etc., all -
it's in color.

    Work Digital Reality is not simply
deserves respect - it requires
everyone's support! We appeal to all
interested parties, primarily
software vendors in different cities - Support
this project. If you really want
seen on the Spectrum products of this
Level, then you need to adequately assess
author's work.

    And of course, the best thing about this
the game will tell the authors themselves. Thank you
Arty / DR for permission to publish this
material.


            D-O-O-O-O-O-O-M!!!

(C) Arty / DR


            PRE-RELEAZE v1.5b

 Done! We finally completed the it!


    Now you can witness the DOOM
about the way it will be
original! Although this is only
pre-release, but still a beta, but already on it
You can make an impression. Earlier
released a game demo and have already sunk
nothing, practically, does not remain on
Engin. Everything has changed! But
this is not the limit! Already, a new
algorithm for the walls, resulting in
almost completely disappear
twitch!

Now that you see in the beta version
Games:

+ A large level, comprising
of several smaller cards
+ Two types of monsters: trooper'y and imp'y
+ All weapons
+ All sorts of items (first aid kits, weapons,
Armour)
+ Barrels (by the way they explode)
+ Doors (yes! we did it! Though
a little unusual)
+ 4 levels of difficulty
+ Save / load at any point in the game
+ Several types of wall texture
+ 3 video mode

What is the full version:

+ 3 episodes on 7 levels
+ All the monsters in DOOM 1 (caco demon,
demon, baron of hell, mancubus, lost
souls, cyber demon, etc)
+ Additional details of the interior
(Skeletons, pieces of meat, miscellaneous)
+ Teleports
+ Sound Effects
+ Many textures of walls
+ Improved Engin
+ A lot of music
+ More Graphics
+ 3D render
+ Real video motion
+ More


    Yield the full version is scheduled for
early autumn of 1997 (the month of September).
Everything is almost ready, it remains
do some graphics, render
Flick, shoot videos, make the levels and
etc. In principle, all is not difficult
(Complexity passed), and therefore should
manage in a short time!


    Attention! In the pre-release may be the most
various bugs, please if possible
report them to the authors, ie us. Can not
very stable working drivers SH
so make a backup copy of the game!

How to contact us:

Telephone in Novgorod: (81622) 07.05.1987 Artem
(Call or better in the morning hours from 7.00 am
or after 23.00, the rest of the
difficult to find)

  Attention! Edit email address
mail!
Email: Arty@telecom.nov.ru or

       Arty_dr@hotmail.com
Fido: 2:5032 / 7.44 to: Arty
Mail: 173,025, g.Novgorod, PO Box 97,

       Kharitonov Artem Aleksandrovich


             That's it!

    Call, write - always welcome!





Other articles:

From the Editor - On the regularity of the newspaper.

Nets - can agree? Why do I need an external mail?

Review - Sensation! DOOM on the Spectrum!.

algorithm - On addressing Spectrum screen.

algorithm - One useful trick with ^ (an algorithm for the circle).

Mosaic - Where are they? What happened to the people who wrote branded games for the Spectrum.

Letter - Letter from Maxim Golikov (DarkMax).

truth about hackers - as it is. Who are the Hacker.

Advertising - Advertising and announcements.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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