ZX Time #09
21 июля 2002 |
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Showdown - a short description of a very original game Night Shift (night shift).
Disassembly. Night Shift. Alexander Sizenko Bring to your attention a short describes a very original game Night Shift (night shift). In it you carry out the role of workers engaged in the production of toys. After loading the game you asked to choose a control. Apart from the five main keys here are involved two additional (plus Reset and Pause): 1) SELECT TOOLIES: the choice of special Action from the menu at the bottom of the screen; 2) SHOW ORDERS: show plans to release products. Overfulfillment encouraged financially, but keep in mind that the marriage financially punished. Toys (or dolls) are composed of two parts: body and head. Must strictly abide by them to firstly have the same color and generally if the color of toys in the plan is not white, the production of another color is rejected, and secondly were not reversed (upper torso at the bottom of the head or two heads, two body). Further recommend looking into a small DEMO. Here you can visually see some elements of the game situation. The playing space is a side view skroliruyuschey up and down maps showing the manufacturing shop. You control the workers (or working - meaning the same), which can run (just run, because go time!): keys left and right, jump: Key fire, perform a special action: key down. At the last stop on the details. In order to select the desired You press a special action key SELECT TOOLIES; choose: left, right; and reiterate: the fire. Here they are: 1) Ball. Allows you to quickly climb up. Fire: stop the rise. 2) umbrella. Similar, but omitted. 3) Match. Ignite anything eg gas burner. 4) Wrench. Something to spin in the mechanisms. 5) Trap. For lemmings: Creatures strongly disturb you. There are two types: slow-witted (just confuse you feet) and harmful (can disrupt debugged process by toggle switches, valves, valves). Outwardly, they are no different. 6) vacuum cleaner. Effectively destroys lemmings, allowing the chasing them on wilds of the production facilities. 7) Hand (by default). No comments. Note. In the absence of traps or vacuum recommend lemmings just kicked (down + left / right). Number of special actions, except the hands, is limited, but you can replenish its stock of selecting the appropriate picture. Sometimes it comes across more time (hourglass) and just the Bucks. At the very beginning of the game you're in the lower part of the shop. Notice four light bulbs near the door. Red color, they signaled a breakdown or failure of one or another mechanism. We now describe the basic elements involved in the production process and at the same time their repair. 1) boiler room (next to the bike). Producing steam provides the work: the basic engine block, vertical conveyor belts and gears. Powered by coal fed to the transport tape from an unknown source. Damage: No coal feed. Repairs: we sit on the bike (the button down) to overclock the stalled tape (keys from left to right), and then ignite a cauldron. 2) Power of main engine (in the middle at the top). Provides processing of raw materials and production of the main building material, for example plastic. Damage: knocked the safety valve. Repair: choose from a menu of special Action spanner approach to the valve and press down. 3) Burner (upper left angle). Heats the water tank, providing a system of steam. Breakage: the burner is not lit. Repairs: ignite. Damage: water in the tank does not boil. Repairs: amplified to the maximum flame torch (hand move the lever located right), bring to a boil and then set the flame effect in middle position. Between these phases break repair about 5 seconds. Damage: triggered safety valve (steam goes through a pipe). Repairs: reduce the flame to a minimum (Give cool) and then set in average condition. 4) feeder of raw (upper left corner). And so everything is clear. Damage: Do not rotate leading tape. Repair: approaches from the right side and make a pushing motion (down + left) connects the two lobes to the gearbox third. For the first level (or watch) production is as follows. The material in the form of small cubes falls to block the main engine on the conveyer belts, which can change its direction of motion with the appropriate switches. In one direction the material is simply throws in the trash (such action may sometimes be necessary for higher level), and the other enters into a new technological phase, falling into the area of casting (forms This is located here. Cast billets on conveyor belts fall into block painting, and then again after a system of conveyor belts (some of which can be regarded as a line delays) are served on site assembly and then stored. With increasing levels add new technological elements that require their attention or control. We list them in order of appearance: - Control block painting (over three large, multi-colored tubes). The device, resembling a drain tank toilet - a RESET color (Required to do before you change colors). Three large valve - the extrusion of the corresponding color (as visually seen on the tube). Attention! When mixing colors start with a lighter. - Warehousing (bottom). Each type products should be placed in a suitable container. Control: Switch right. Note that if you do not have time properly store finished products, then you are simply fined, but next level pass. - The block of paint will need to include two large cranes (Turn off the valve by hand), and fans (switchable). - System control of finished products (Left of the bike, just include right position). - The storage unit will counter. Will need to switch "wound" the necessary number of detectable products. - Vary in length vertical Conveyor belt (a lever in her same). Programmable number of cast billets from 1 to 5 (at the top in block casting). The current number, separately for the torso and head can be seen on a vertical board with strokes, but I can be jumping on the spring nearby. - Can be run Precedence supply molds (separately for the torso and head). Along the edges are visible shape to change. You can switch replace them - Left and right of the block casting plugs appear similar to the block flow of raw materials. They need to be brought in working condition: pushing motion connects the three segments together, otherwise the material falling from the basic engine block will be "split" on the transport tape. - The block of main engine will be water supply system (upper right corner). The amount of water flow in tank controlled by a gate and displayed Valium (left) and intake of water is regulated by toggle and displays analog indicator. The point that the system is not "choked" or on the contrary, was not left dry. For this handle risk and the indicator in one instance, an average of state. If water in the tank is not, then let her go first (Maximum risk). - The basic engine block will also air supply system (on top). Need to be somewhere in a once per level to rise to the top and to pump air into two air balls up to a maximum of inflation. It does this by bouncing on a triangular blade. Several recommendations for the game. In the early to "run" on transport line correcting all the technological conflict, and then on top of run production. Periodically, to avoid stopping boiler room operation, you must sit on bicycle. The game itself is a continuous stream of dynamism: You constantly need to run several shops all at once, something to enable-disable, change, push, kick etc. In addition, at higher levels there are lemmings, vile creature, who are eager to turn out all Your efforts, and a bandaged the subject is clearly negative mood against you. You have to go through 30 levels smoothly increasing hassle. After passage of each will be displayed sprite (in pictures) password. What are the disadvantages of this game? I wish that all the switching in the system were at once voiced, otherwise it is impossible to know how to make the lemmings his "dirty deed" (you can hear only the RESET color). At DEMO, we have seen our hero greets her barefoot (FRANK FOREMAN), but nowhere in the game is not involved (?). After Level 8 show the transition in another building, and all but FINAL CAT'a (Going by car )(?). Oh, and another key, up anywhere (!) is not enabled (?). Finally I want to say that the author this description was playing with a version of the game was made in the city of Luhansk. Its main difference is the presence of branded music. Happily otdezhurit! - - - From the Editor: Thank you Alexander for then he gave a reason to open a new chapter in the newspaper. I hope the "Showdown." will section constant, and Alexander - our A regular contributor. Many thanks for stuff! Playing "Night Shift" is attached to the newspaper. *
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