Micro #17
24 апреля 1999 |
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AD & D - A little information on the group of "wizards".
AD & D Little information on a group of "wizards." Unfortunately, I perevezhu text "snippets", as I try to translate the most important information. Magician Band "Magic" consists of all magicians, working in different spheres of magic, and is divided into two sub-mages: those who Specializing in one area of magic and those who are studying a wide range of magic theories. Because wizards spend their entire Life in the acquisition of wisdom, they have very little time for physical trenirovok.Poetomu they are very poor fighters with little knowledge oruzhiya.Zato they have commanded the powerful and dangerous forces of the whole-only a few gestures, specific sparse components and mystic words. Table 20: Levels magician XRam Level Mage / Specialist Hit Dice (d4) 1 0 1 2 2500 2 3 5000 3 4 10000 4 5 20000 5 6 40000 6 7 60000 7 8 90000 8 9 135000 9 10 250000 10 11 375000 10 +1 12 750000 10 +2 13 1125000 10 +3 14 1500000 10 +4 15 1875000 10 +5 10 +6 16 2250000 17 2625000 10 +7 1S 3000000 10 +8 19 3375000 10 +9 20 3750000 10 +10 Spells are tools, weapons and protection of the wizard. He is weak in a fight face to face, but when it is cooked, it can strike the enemy at a distance, suddenly disappear and become another creature altogether or even to invade the mind of the enemy and take under the control of his thoughts and deystviya.Net magician secrets inaccessible and there is no fortress where he could not penetrate. His journey for knowledge and power leads him to reality which mere mortals have never dreamed of. Wizards can not wear any armor due to several reasons. First Most spells require complex gestures and all sorts of items from throwing their (Spells), and interfere with armor and shackle movement. Secondly, the magician held its youth (and spend most of your lifetime) learning secret languages, burrowing in old books and practicing with his spells. Because of this, he had no time for other activities (eg learning how to wear armor and correctly use them as a magician effektivno.Esli spent much time studying the armor, it is not trained to fit his skills and he will be weak forces that he should start the game. There are several unsubstantiated theories that the material from which the majority are destroying armor spell, when it collects energiyu.Oba (material and spell) can not close in sushestvovat harmony. Although this theory is popular with ordinary people, but the real wizards know that it is not, otherwise how could they able to throw spells require iron brazier and metal bowls? Due to several reasons magicians can use only a few species oruzhiy.Oni limited by the fact that it is easy to learn how to handle it or what they use in their research. Thus, the wizard can use a dagger or staff Things that are traditionally used in magic. Also, a magician can use spears, knives and sling (weapon, which require little skill of dealing with it, small force, or just two of these conditions). Wizards can use more magic items than any other establishment. This includes potions, rings, rods, wands, scrolls, and other more diverse magical predmety.Volshebnik can use the magic version of any weapons of its corresponding class, but can not use magic armor as Armor is not allowed. Using spells and magic items can command the Magicians enormous forces. Finally, all the sorcerers (magicians and experts) can create new magical items ranging from simple scrolls and potions to powerful staffs and magic swords. When magician reached level 9, it can develop magic scrolls and potions. It can create more powerful magic subjects only after learn appropriate spells (or work with those who know them). Your DM will look into head of research and Magic Spells things in the DMG for more information. It does not matter what school of magic studied volshebnik.Intellekt - this is the main (Or one of the few major) harakteristik.Geroy must have intelligence of at least 9 to become a magician. All magicians use Table 20 for determine their progress through the levels, when they dial the appropriate number of points opyta.Oni also use the Table 21, to determine the level and number of spells that they can throw at every level of experience. All wizards get one tetrahedral dice beats (Hit Die) (1d4) each level from 1 st to 10 th. After 10-level wizards, other than getting Conventional HP per level, receive a bonus HP for the high importance of health. Table 21: Progress spells wizard Ur-Hb level jam. Walsh. 1 2 3 4 5 6 7 8 9 1 1 - - - - - - - - 2 2 - - - - - - - - 3 2 1 - - - - - - - 4 3 2 - - - - - - - 5 4 2 1 - - - - - - 6 4 2 2 - - - - - - 7 4 3 2 1 - - - - - 8 4 3 3 2 - - - - - 9 4 3 3 2 1 - - - - 10 4 4 3 2 2 - - - - 11 4 4 4 3 3 - - - - 12 4 4 4 4 4 1 - - - 13 5 5 5 4 4 2 - - - 14 5 5 5 4 4 2 1 - - 15 5 5 5 5 5 2 1 - - 16 5 5 5 5 5 3 2 1 - 17 5 5 5 5 5 3 3 2 - 18 5 5 5 5 5 3 3 2 1 19 5 5 5 5 5 3 3 3 1 20 5 5 5 5 5 4 3 3 2 Study and throwing spells requires a long learning, patience and research. In most cases, the magician learns himself. if he has a teacher, he briefly instructs the magician, looks over his shoulder and says a spell to learn to read. However, freedom has its preimuschestva.Eto means that the magician should seek their own sources of magical knowledge: the library guild or captured books and scrolls. When the wizard contains instructions for a spell, then he does not know whether he could read and understand them. The player must throw percentage bone (d100). If the result less than or equal to the percent chance that spell will be learned (shown in Table 4), the hero understands the spell and be able to use it. He can make a spell in his magic book (of course, if he had not learned the maximum number of spells corresponding to this level). If the value of a throw greater than the chance to explore the hero's spell, the hero of his not understand. Learned spell can not be forgotten. It remains part of the repertoire hero forever. Ie the hero can not "forget" spell and to learn more. Spellbook Wizard can be a great book, many books, a bunch of scrolls or something else that your DM razreshit.Kniga spells - is a daily Research Wizard magazine and encyclopedia, containing a record of all that he knows. Indeed, this is a very valuable thing, because without it he is helpless. Spellbook contains complex notes and hints for using spells - as they say "recipe spell. Simply reading these instructions aloud or mimic the instructions are not sufficient to throw the spell. Spells collect and give form of mystical energy, the procedure is very demanding and spells slozhna.Prezhde than a wizard can cast a spell he should remember her secret formulu.Eto captures the energy palette for this spell in his brain. When he remembered spell it remains until long as it does not connect the appropriate combination of gestures, words, materials that will ease energy palitru.Posle run, when the energy of the spell spent, the formula disappears from memory volshebnika.Volshebnik can not throw a spell again until it again turns to his magic book, and remember his again. Keep in mind that a magician can contain only a few magical energies in his brain in the same vremya.Nekotorye spells may be so demanding and complex that it is not wise experience of magicians will not be able to remember them. With experience, talent magician povyshaetsya.On can memorize more spells and more complex spells. Magician never gone from having uchitsya.On should always go back to his book of spells to regain his strength. Another important ability and power to a magician - his ability to find new spells and create magic predmety.Obe these things are very complicated, time consuming and are very expensive. During the study, a magician can create an entirely new spell if it will allow DM. Likewise, of course, with the consent DM'a he can create magical things: those that have already been described in the rules or their own. Your DM'a should also include information relating to research spells and creating magic items. Unlike the other characters are not magicians receive special benefits from the construction strength or strengthening. They can only that have income and normal benefits such as monthly taxes and mercenaries zaschity.Odnako reputation leads Wizards to what the crowd is not crammed into the service of him. At best, the magician may have few adherents and students to aid in their work. Text was translated by Maxim Vishnevsky. 04/23/1999.
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