Echo #05
31 августа 1998 |
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Technodrom-2 - The history of the game Technodrom'a.
TECHNODROM 2? (C) Pawel / RS In this article I will briefly discuss the history of create TECHNODROM'a its distribution and who's to blame: (as well as problems create TECHNODROM'a 2 were announced More in HELP'e first. And now briefly about how our group formed. Group REAL SOFTWARE was established in May 1996 and originally consisted of two man, me and DENIS'a. Having been recognized by some software programs, we entered into a prosperous then "NEW" corp. In August 1996, podnatorev in assembler we started the project "TECHNODROM". As states quickly tale tells, yes long time before it is done, we wrote before the game May 1997 with variable intensity, but without long breaks. I did not had a permanent job and I used to sit in the assembly for 12 hours a day. When to complete the game remained a week 2-3 DENIS bought PENTIUM, I understood everything and sorry, no begged him build upon to me the game. It took another two weeks to disassemble the code DENIS'a, correcting and bringing "to the mind." And two more on the final completion of the game, testing, design map editor, writing HELP'a. And finally came the most important time - how to sell the game? "NEW" corp. already then drawing to a finale and VfNG earlier promised to do less and distributes less concerned Spectrum Affairs. Zapasshis his list of phone numbers, I became known to ring up SPECTRUM'e people. It should be noted that in May 1997 was significant decline Spectrum. The first thing I of course called the famous Saint-Petersburg firm LOGROS, Michael told me that more than $ 25 per game promises can not be greater than a 15-minute conversation, I never achieved. VfNG rung a little bit later there same over the sale of ECHO 3 somehow managed to convince Michael that the game is expensive and has raised the bar to $ 40. You probably surprised that the newspaper was once sold, although the ECHO was then the only its kind, Vlad then managed to push it for $ 10, though the money it still does not received, Michael said that the money is sent in premise (which in general is prohibited rules address). Let us return again to the TECHNODROM'u, the next call was to the MAGIC SOFT in Moscow, where it turned out that they do not saw the demo, and refused to appoint price for a pig in a poke, "had to send them a demo. Then there was a call to JOKER'u of Mafia, but he was not home, then I called to MAX'u IWAMOTO, not knowing that it will be the destination. K By the time I was about to get even $ 150 per game, that would somehow compensate for labor costs. And iWAZhMOTKA promised me the very same $ 150 with the condition that distributor would only deal with it, and yet within 20 minutes of a penny booted me about loaders and protection. Agreed on the fact that he put the protection and will sell copies of the game in bulk and get it for that 50% of the profits. Well, that sent him TECHNODROM, 10 days later received a call. This was first and last of his call, promised to send 10 copies for distribution to secure friends, and the money promised in a month. Through month I have not received any CDs or money only the phone bill the equivalent of $ 10. Then again were dozvonki, but it all the time not come under the house. I tried to get by mail and FIDO, but to no avail. When I was all still managed to "catch" it learning work phone, he said coldly I used the money that I addressed in LOGROS, type it there and sent a batch of copies all the money they were supposed to send me. I do not waste money on international calls. In LOGROS send the game I could, and without his help, how should I worry about getting their money making calls to companies that iWOMATKA sent copies, I'll "give" him 50% of the profits for his "Works". Get it now and try it Kharkov, swear in the newspaper I will not. But at ENL'97, who had gone there with their demos IMPERIO, asked him to expense money, so he pounced on him with words like saying the game did not justify itself and etc. etc. Report IMPERIO on ENL'97 can read in the past (before death) of Minsk room of the newspaper LPRINT. After that, I make up for phone calls, he decided to sell a few copies in the Brest region and, at this was earning about $ 40, $ 10 went to through telephone conversations and the rest distributed in accordance with the promised interest and co-workers play. I want to thank everyone who bought a legal copy of the game directly from me, perhaps it is because you are a group of REAL SOFTWARE with a new team continues to delight you with its new developments. By the way TECHNODROM, distributed me, works on 48k, but for the version with izvratskuyu incomplete decoding # 7FFD and other glitches as amended during the installation of protection iWOMATK'oy I do not bear any responsibility. Yes ... Sad story ... I think it deprived of many illusions. How ironic sounds phrase in the ZX-FORMAT'e 8 "nice happy that In addition to hacking and demomaking'a this famous team decided to take the help of young authors. "Yeah ... Well, I can advise the authors of future games? Sell their offspring only themselves and just copies (Wholesale and small wholesale). What about TECHNODROM'a 2? Theoretically it is developing for a long time, but to translate it into code I can not decide, the lasting consequences of the sale the first part. REALTIME STRATEGY unfortunately have to reject because it would require too much software costs although in theory I thought of him, then would refuse to work with objects, animated explosions, and many others, on 3.5 megahertz does not go far. And in turn-based strategy has its advantages, such as the ability to play not only against the computer, but also with other player, there is a time for careful consideration of each action, whereas in REALTIME have to frantically fingering unbelted units to order. What does the "would be TECHNODROM 2? Again, this is a turn-based strategy with the development of the plot of the first game. Introduction of a new type of resource, the new robots a bunch of different equipment and weapons. Must recognize that the first TECHNODROM not well thought out, a little boring to produce a crowd of robots and play off them enemy. The second part is planned to make the ability to configure devices based robots, complete their systems such as: SPEED DRIVE, DNK SYSTEM, ENERGY BLOCK and others. In addition, during the fight robot will now gain experience and dimmed its own characteristics. It is also possible to play on the modem, and of course as support for the mouse. In our group now have your own artist, so graphically design will be much richer than the first part. With its existing strengths creation TECHNODROM'a 2 may take 4 - 5 months. But before you start coding I would like to "feel" the situation, see how successful will sell games MONSTERLAND Minsk Group RAGE, as we them good luck. If there will be pre-application TECHNODROM 2, we just glad it will help us finally make a decision. 10.08.98
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