Insanity #07
17 августа 2000 |
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Steelworkers Spectrum - the story of today's routine of Western firms, once producing games for the Spectrum.
- - - - - --- ---- - - - - --- --- - - - - - eї ° √ ¤ ¤ √ ∙ ° ўeE Steelworkers Spectrum'a. Who ... Where?! eї ° √ ¤ ¤ √ ∙ ° ўeE - - - - - --- ---- - - - - --- --- - - - - - * Retrospective Name * (C) Surv! V0r based on internet. Zde will cover those whose deyatelnsot was associated Spectrum from the scene earlier. Basically, the course of British firms. Most of these commands known creators cult Spectrum games, authors of magazines. Just a giant List of programmers, who had produced the classic Spectrum can be find http://www.dadgum.com/giantlist.html. Information about these individuals, as well as details not mentioned specifically below welcome, and if you want to add something, change something contact with such a proposal to the respective authors list. The second part of the material relates to the individual Personal references to their names will find below a huge quantity. ... Part I. The company ... [O1] ... 16/48 magazine See Roger Swift. [O2] ... Ashby Computers and Graphics See Ultimate. [O3] ... Activision See Keith Burkhill, Paul Machacek, and Bob Pape. [O4] ... Artic Computing See Jon Ritman and Richard Turner. [O5] ... Beam Software [Penetrator, The Hobbit, etc.] So far, still exist and are very happy when they were little old game in snapshot format to download their pages [http://www.beam.com.au]. [O6] ... Binary Design [180, Zub, Amaurote, Glider Rider etc.] See John Pickford and Ste Pickford. [O7] ... Bug Byte See Chris Cannon, Karl Hampton and Matthew Smith. [O8] ... CCS See R. T. Smith. [O7] ... Codemasters [Dizzy series, Seymour series, etc.] Earlier, one of the most eminent firms Spectrum continues its successful operation. Mostly keeping the old traditions, the efforts are aimed at creating cost of games for Sony Playstation. Home tranichka also have [http://www.codemasters.com] See Also David Spicer and R. Fred Williams. [O8] ... Crash magazine The magazine has long ceased to exist. These same shame, has teamed up with the magazine Sinclair User, which was a competitor in printing on the Spectrum. Alliance lasted until the close of Sinclair User. Look Simon Goodwin, Roger Kean, Lloyd Mangram, Barnaby Page, Eddie McKendrick. [O9] ... Delta Four See Fergus McNeill. [1o] ... Denton Designs Look Dougie Burns, Stuart Fotheringham, Fred Gray, Colin Grunes, John Heap, Dave Lawson, Ally Noble, Paul Salmon and Steve Wetherill. [11] ... Design Design See Simon Brattel and Graham Stafford. [12] ... DK'Tronics See Ed Hickman. [13] ... Domark See Mark Incley, Richard Naylor and John Pragnell. [14] ... Electric Dreams See Mark A. Jones. [15] ... Elite See Keith Burkhill, Paul Holmes and Duncan Sinclair. [16] ... Fastern Than Light (FTL) Look Gargoyle Games. [17] ... Gargoyle Games / Faster Than Light See Roy Carter. [18] ... Graftgold See Dominic Robinson. [19] ... Gremlin Graphics To this day, the team is quite active in their activity, though, and is called Gremlin Interactive [Http://www.gremlin.co.uk]. Quite warm relate to the fact that their old toys are still finding their way and spread from their site. The Internet is a retro page with stories about some of their best works. The company has transferred its rights to distribute these programs authorized distributor Alchemist News. [2o] ... Hewson See Dominic Robinson. [21] ... Imagine Imagine how many other firms Spectrum burst. Later, her trademark buys Ocean and uses some time with varying success, but this does not preclude the subsequent disappearance of Imagine. Additionally, see Marc Dawson, Alan Fothergill, John Gibson, John Heap, Ally Noble and Ian Weatherburn. [22] ... Mastertronic Mastertronic bought the developing Virgin, that immediate influence on the appearance of a single label Virgin Mastertronic. Existed for some time Mark Virgin Interactive Entertainment, but not for long [Http://www.vie.co.uk]. See John F. Cain, Ste Cork, David Jones and Binary Design. [23] ... Mikro-Gen See Dave Perry. [24] ... Mirrorsoft See Keith Burkhill and Robert Erskine. [25] ... Ocean Still exists [http://www.ocean.co.uk]. Additionally, see Simon Butler, Bernie Drummond, Mike Lamb, David Aubrey Jones, Mark R. Jones, Jon Ritman and Christian Urqhuart. [26] ... Odin Computer Graphics See Marc Dawson, Stuart Fotheringham, Colin Grunes, Paul Salmon and Steve Wetherill. [27] ... Psion Oddly enough, the company has survived and is implementing some of their projects. Additionally, see Steve Kelly and Stephen Townsend. [28] ... Quicksilva See Glenn Flood, and John Hollis. [29] ... Realtime Games Software aka Realtime Graphics See Graeme Baird and Ian Oliver. [3o] ... Sinclair Research Ltd. Oh, yes! At a time when the name of 'Sinclair' was sold company Amstrad, neposredtvenno own laboratory Sinclair Research has continued its work! Today company annually announces new invention. Also See Sir Clive Sinclair and Rupert Goodwins. [31] ... Sinclair User See Tony Dillon and Garth Sumpter. [32] ... Software Creations Operates and maintains its homepage on the Internet. [Http://www.creations.co.uk]. See also Marc Dawson, And Mike Follin Tim Follin. [33] ... Software Projects Look Ste Cork, Marc Dawson, Stuart Fotheringham, Colin Grunes and Matthew Smith. [34] ... Telecomsoft See Richard Stevenson. [35] ... Tiertex See Martin Wakeley. [36] ... Topologika The firm produced the Spectrum in a few adventyur in Style: Return to Doom. After changing the label still exists mainly produces educational programs under the name Acorn educational software house and absolutely does not make games. Also have a network address [Http://www.topolgka.demon.co.uk/index.htm]. [37] ... Tynesoft See Alan Cox. [38] ... Ultimate Play The Game / Ashby Computers' Graphics (ACG) Do not like it when distribution of their software provide even for Spectrum goes without their knowledge. In Currently, their company called Rare. Today they are doing quite profitable - create console games for Nintendo platforms [Http://www.nintendo.com], such as: Donkey Kong Country and Killer Instinct for the new Nintendo Ultra 64. [39] ... U.S. Gold See Keith Burkhill and Ste Cork. [4o] ... Vektor Grafix See Derek Austin, Andy Craven and Ciaran Gultnieks. [41] ... Virgin See Martin Wheeler. [42] ... Vortex See Mark Haigh-Hutchinson and Costa Panayi. [43] ... Your Sinclair magazine See Linda Barker, Marcus Berkmann, Matt Bielby, Simon Cooke, Leigh Loveday, Teresa Maughan, David McCandless and Phil South. ... - - - - - --- ---- - - - - --- --- - - - - - eї ° √ ¤ ¤ √ ∙ ° ўeE Steelworkers Spectrum'a. Who ... Where?! eї ° √ ¤ ¤ √ ∙ ° ўeE - - - - - --- ---- - - - - --- --- - - - - - * Retrospective Name * $% Surv! V0r based on internet ... Part II. Personnel ... [O1] ... Derek Austin [Artist Vektor Grafix - Star Wars] Currently working in the company Psygnosis. [O2] ... Graeme Baird [Realtime Games Software - 3D Starstrike / Starglider] Working on new technologies in Psygnosis Leeds. [O3] ... Linda Barker [Editor of Your Sinclair] Club President Prism PD. Few write for the PD Power. [O4] ... Marcus Berkmann [Journalist Your Sinclair] Now writes a Mail on Sunday. [O5] ... Matt Bielby [Journalist Your Sinclair] She currently works as a journalist in the journal Future Publishing [Http://www.future.co.uk]. [O6] ... Simon Brattel [Software Design Design - Dark Star, etc.] Creates a system software in their own firm. [O7] ... Nigel Brown [nigel@ims-bristol.co.uk] [Mirrorsoft / Sales Curve - Andy Capp, Silkworm, Ninja Warriors] Recently, direct structural unit Research and Development in the company of Acorn, Innovative Media Solutions Ltd. On a page posted on the Internet branded versions of the game [http://www.ims-cdc.demon.co.uk]. [O8] ... Keith Burkhill [Keith.burkhill @ dial.pipex.com] [Elite - Commando / Ghosts' n Goblins / Space Harrier] Works in Probe [http://www.probe.co.uk/]. About myself He says the following: "Some games I created, such as Afterburner platforms and Speccy Amstrad, sold in large quantities. But For example Galaxyforce game was sold only in quantity of 30 copies. This happened because of the sheer the collapse of the company Activision! I am more than confident that that you've never heard about the game Gee Bee Air Rally! Activision gave me 15 copies of the game, about the same amount she had time to sell. In fact, this game in my opinion was unsuccessful, and I just can not understand why I spend time converting it to sommodore 64? The most unsuccessful games projects that I have ever done jointly with Probe. I am sure that Back to the Future 3 is most unplayable for Speccy! I remember the words of one browser, it would be better to take a walk on the streets than buy this game. Again, this was a simple conversion with C64. Later in the MS and Genesis in the typical style of the firm Probe there was a game Alien 3, built specifically for MirrorSoft and Robert Maxwell, who took his own life suicide, in a time when the work was to middle of the road (I hope he at least something had see). Then followed as peculiar style Probe game Incredible Hulk. For MS and GG I also created a conversion MK1 and MK2, but they worked so slowly, all the time was spent on their optimization Krustys Fun House. ' [O9] ... Dougie Burns [Programmer Denton Designs] There has recently been seen in Glasgow as used car dealer. [1o] ... Simon Butler [Artist Ocean - Neverending Story / NOMAD / Cosmic Wart.] Still lives in Liverpool and worked in the company's software development. [11] ... John F. Cain [Mastertronic - Booty] As in the days of the game Booty, now lives on ostrove sale. On his wall hangs a gold cassette with this game, which indicates that the value of sales of this program. [12] ... Roy Carter [Gargoyle Games / FTL - Heavy On The Magick / Lightforce] Roy Carter registered user Z80 and has oral authorization to distribute programs Gargoyle games. It is not clear whether they work for Psygnosis, as earlier. [13] ... Pete Cooke [CRL - Tau Ceti / Academy / Room 10] Created the game Tower of Babel for Atari ST, Amiga and Archimedes few years ago. Programmed for the PC window system for F1GP II. [14] ... Ste Cork [Ste_cork@compuserve.com] [US Gold / Mastertronic - Psycho Pigs UXB, Star Paws] Works in Psygnosis. [15] ... Alan Cox [Alan.Cox @ linux.org] [Tynesoft - Blizzard Pass] Specializes in creating and supporting networks. Some time thinking about the conversion of Blizzard Pass under system Linux, which has already created several successful adventyur. As long as the rights to the game will not be purchased from Tynesoft, release it on Linux OS is not succeed. [16] ... Andy Craven [Owner Vektor Grafix - Star Wars] Runs the company for the production of gaming machines. [17] ... Mel Croucher Printed in computer magazines, including authoritative edition * Great Moments In Computing *, and well as Computer Shopper [http://www.compshopper.co.uk]. [18] ... Marc Dawson [Programmer Imagine / Software Projects / Odin] When was a member of Software Projects, has worked on a game that was never released. The game should have been become a sequel to the hit of its time and wear the name of the Manic Miner 3! As a programmer at C64, somestno with Steve Wetherill founded Eldritch The Cat. In Currently working as a senior manager in the Software Creations [http://www.creations.co.uk]. [19] ... Tony Dillon [Magazine columnist Sinclair User] Founded the 'Reflex Technologies' and together with Patrick Kelly worked on the project 'nice 3D car game'. Then they have some time to write software, which is being used successfully in an interactive Hall Museum 'Royal Arsenal' in the city Leeds. In 1997, their company collapsed and most all, now Tony is a journalist a musical journal. [2o] ... Bernie Drummond [Ocean - co-author of the cult game Matchday, Batman, Head over Heels] Working to develop games in the English company Cranberry Source [http://www.cranberry.co.uk], Director rum which is Jon Ritman. [21] ... Robert Erskine [Robert.erskine @ smallworld.co.uk] [Mirrorsoft - Battle of Britain] Robert wrote a play Battle of Britain with somestno other people. Then I worked in Microgame Simulations. Spectrum has published a brochure on the effects of (Spec-fx) and some other books, such as publishing a Pan He published a book '60 progamma for Sinclair Spectrum (1960 Programs for the Sinclair Spectrum) from Pan). In Currently working on Smallworld Cambridge GIS. [22] ... Eugene Evans Works in Chicago in the company of Viacom New Media. Previously, he worked there, but the company was called Icom Simulations, Inc. Participated in the creation of CD-ROM versions of game series Sherlock Holmes, T-MON for Macintosh, and Dracula Unleashed. [23] ... Glenn Flood [Glenn@floodnet.demon.co.uk] [Artist Quicksilva - painted inserts for magazines] Programming and draws to this day. Supports a stranichu good home with all its graphical jobs. [Http:// www.floodnet.demon.co.uk/]. [24] ... Mike Follin [Mike_Follin@compuserve.com] [Programmer Software Creations - Bubble Bobble, Bionic Commando] Now works at Psygnosis. There is a homepage [Http://ourworld.compuserve.com/homepages/Mike_Follin]. [25] ... Tim Follin [Musician Software Creations - Bubble Bobble, Bionic Commando] Wrote music for the game 'Batman and Robin' / Nintendo. [26] ... Stuart James Fotheringham [Stuarto@stoo.demon.co.uk] [Artist Odin - Nodes of Yesod / Robin of the Wood, Heartland] Worked for the company Marc'a Dawson'a - Eldritch the Cat software house. About me says: 'From 1984 to 1989 I worked in Software Projects, Odin Computer Graphics, Denton Designs, and then all went out of them, and later, in 1989, I stopped working on any more gaming projects. Since 1990, I started programming for company specializing in international management. I had the opportunity to work in each of the countries of the European Union, Scandinavia, U.S., Saudi Arabia and even countries in Oceania! In 1996, I was a partner opened their own business, and now provide consulting services to global corporations and financial institutions in the City of London. " [27] ... John Gibson [Programmer Imagine - ZZoom / Stonkers] Works in the Chester office of the company Psygnosis. [28] ... Julian and Nick Gollop [Chaos, LaserSquad, Rebelstar] Owners Mythos; still programmed. More brought them great fame: UFO, X-COM. [29] ... Simon Goodwin [Journalist magazine Crash Tech Tips] Until very recently wrote in the journal Sinclair QL World, while in July 1994 did not come out the final number. Simon Goodwin writes articles for magazines the Amiga and Computer Shopper. He was still seen for his work in Last Sinclair. < [3o] ... Rupert Goodwins [Rupert_Goodwins@zd.com] [Programmer from Sinclair Research] He is currently a technical editor magazine PC Magazine. A few words from himself: 'I worked on the Spectrum 128, +2 and +3 in the Sinclair and Amstrad, where and made them flash ROM (ROM). Part of the rainbow in the main menu, Spectrum 128 and have been my screen saver, as well as a built-in echast BASIC code initialization and operation functions with a tape recorder. Perhaps There was something else, but I already forgot. We had some problems with the code and had to look at issues in ptvety John Logan's book, rather than to the original source code Company Sinclair, as the source had little comment. Firmware for Spectrum 128 was written on the VAX, while for the Amstrad, only all produced at the present PCW 8256s and Minstrel multiuser 8080/TurboDOS machine. ' Finally he said: '... Sure, it was the most infinitely crazy and the best job in my life I've ever had. [31] ... Fred Gray [Musician Denton Designs] It just works in Liverpool. [32] ... Colin Grunes [Colin@grunes.demon.co.uk] [Artist Odin - Nodes of Yesod, Heartland] From 1984 to 1989, Colin worked in Software Projects, Odin Computer Graphics and Denton Designs as a very good computer graphic artist. From 1991 to present Colin Day organizes presentations world-class international management, consulting and operates across Europe, but still prefers to live in Scandinavia. [33] ... Ciaran Gultnieks [SoftwareRefinery@msn.com] [Software Vektor Grafix - Star Wars] Today, Ciaran co-owner of The Software Refinery Ltd, which specializes in creating games for PC. For recent works otnosyats: Slipstream 5000 and Hardwar. [34] ... Mark Haigh-Hutchinson [Mhh@lucasarts.com] [Vortex - Android / TLL / Highway Encounter] Creative path continues in LucasArts [Http://www.lucasarts.com]. Thus, the sensational game Shadows of the Empire from Star Wars series for Nintendo 64 of his handiwork. Mark organized the Vortex Emulation Package, a kind of arhivchiki emulators, including there is a favorite Spectrum [ftp://ftp.nvg.ntnu.no/pub/ sinclair / snaps / games / by-company / vortex /]. The archive half wife, all of Vortex in the author's version, and can be freely downloaded. [35] ... Karl Hampton [Karl@rico.demon.co.uk] [Bug Byte - Fridge Frenzy] Karl is an officially registered user-Z80, and he told about himself: 'I have two programs that, in my opinion it would be nice remember. The first - a tool for MAX Microdrive, and second - game called Fridge Frenzy. Their previously almost nobody saw, and only by these spektrumistov, they can freely take NVG, although not think that all this will ever possible! " [36] ... Peter Harrap [Gremlin Graphics - Monty games, Way of TheTiger, Deathwish III] Is on the board of directors acting company Krisalis [Http://www.krisalis.co.uk]. Supervises the establishment original games and conversions for the PC and Playstation. [37] ... John Heap [Programmer Imagine / Denton Designs] After the label was purchased by Denton Design by Rage Software PLC, he continues to work Rage as a manager. [38] ... Ed Hickman [DK'Tronics - Apple Jam, Zig Zag] After retiring from DK Tronics settled on platformer Amiga, where together and created a game for Microprose Honda RVF. The successful creation of simulations was the further continuation of Ed's career in the United States, where he was offered a place at the firm Sega. Leaving 'forever' for the ocean, he returned after two year. Today, apparently, he continues to engage in computers, but no details of the activities. [39] ... Shaun Hollingworth [Shaun@moatlane.demon.co.uk] [Gremlin Graphics - Potty Pigeon / Bounder / Future Knight] After leaving the team spent some time working on Teque, in is currently the technical director is not less eminent firm Krisalis. [4o] ... John Hollis [John@hollis.co.uk] [Quicksilva director - Meteor Storm / Stargate] Founded Hollis Research, where he worked on MIDI sequencers (such as Trackman for the Atari ST). Himself on myself: 'As the director of Quicksilva, we wrote the earliest and early releases of games for the ZX81 and Spectrum. Y I have no apparent reason, to disseminate their old game, and I do not quite understand what copyright can we talk about if Quicksilva long does not work? Although distribute estarye game would interesno. List of toys that I wrote for the Spectrum: Space Intruders, Meteor Storm (in her first time on the Speccy appeared a digital voice!), Time-Gate (the first three game, which was sold in an infinitely large quantities), Game Designer and Aquaplane (water skiing with sharks). Now I write applications for Windows, as well as doing The design of games for Sega and Hasbro. [41] ... Paul Holmes [Pholmes@unlimited.com] [Programmer and designer of Elite - Wild West hero / Dustman] Works, and enjoys Video, Multimedia, Web software and hardware. Leads to the disco clubs. [42] ... Steve Hughes [Steveh@loop.com] [Bedlam, Hocus Focus, Rasterscan, Hyperbowl] Firm Zed Two provides his work for Nintendo 64 where he and Ste Pickford creates the game. [43] ... Mark Incley [Mark@inkland.demon.co.uk] [Domark - Oink! / Klax] Mark is the author of a well-known series of utilities InkUtils for the PC. There is a page on the Internet, where available to all of his work, including its branded version Spectrum games. [44] ... David Jones [Mastertronic - Bonkers, Finders Keepers, Spellbound, Knight Tyme, Stormbringer] About myself: 'There was a time when I managed firm game design, but in 1991 I returned to college. In this time, I still managed to create a couple of games, but this were the conversion on the PC. I would not like to call them, because they were not successful in my opinion. Since 1994 year I Psygnosis. [45] ... David Aubrey Jones [Ocean - Speedlock, Mercenary] Works in Reflex Magnetic Ltd. [46] ... Mark R. Jones [MJones@vegetableman.demon.co.uk] [Artist Ocean - Wizball, Gryzor, Taipan] 'I worked in the Ocean from 1987 to 1989 on several Games: Wizball, Gryzor, Dragon Ninja, Arkanoid, Arkanoid II, The Vindicator, Mutants, Magmax, Tai Pan, Platoon and some others. Then there was a small break, then went Spectrum version of the hit Total Recall. The design of the game for Bullfrog. I can say that all the ideas which I used were from the old man Speccy, little has been added to the animation. Game was pretty funny, and Nintendo users have been delighted. In spite of this, the company Bullfrog was not satisfied. I sent them away and went for a time in Israel. Now, I work DJ'eem simultaneously in three clubs and produced a pop band Glendon, which is written on Nude Records. Once I was interviewed about the I worked on The Vindicator. The work was awful, although I do not even have a video cassette with the film. But as soon as anyone to see it included, I nesus the room to turn! " [47] ... Roger Kean [Editor Crash] Roger was the first editor and director of Crash Newsfield. Now the head of Prima Creative Services, which publishes many books on kompyuternm games. [48] ... Steve Kelly [Psion - Chequered Flag] He was a few years into the Bitmap Brothers. Now produces games for the Amiga. [49] ... Balor Knight [Bay@probe.co.uk] [1999, Astroball, Dyzonium] Works in Probe. [5o] ... Mike Lamb [Mikel1@gte.net] [Ocean - Arkanoid 1, 2, Renegade, Target Renegade, Robocop] From himself: 'I quit the Ocean and went to the U.S. in 1991 year. Before four years ago to join Left Field Productions, I wrote several simulators Boxing. We have had successes and failures. Now Nashchi case going well. Already completed work on the basketball game on the Nintendo 64 and in the near future will continue work on new games. " [51] ... Dave Lawson [Director Denton Designs] Seen in the Kinetica Software in Birkenhead. [52] ... Leigh Loveday [Lloveday@rare.co.uk] [Journalist Your Sinclair] Working for the company Rare (formerly Ultimate). [53] ... Paul Machacek [Activision - Super Hero] Working for the company Rare. [54] ... Tony Mack [Gyroscope, Paperboy, SuperSprint, Championship Sprint] Long ago wrote Cybersled for Sega Saturn. [55] ... Lloyd Mangram [Letters to the editor of Crash] In fact, the person with that name does not exist. Under it worked an entire department Crash. [56] ... Teresa Maughan aka T'zer [Editor of Your Sinclair] Wrote for the magazine The Mac with the same name. [57] ... David McCandless aka Macca [Dmacca@cix.co.uk] [Journalist Your Sinclair] Works in PC Zone. O me: 'It is very gratifying to see that our cultural heritage, by someone claimed. Yes, it is were still those days are! " [58] ... Eddie McKendrick [Publicist Crash] Was one of the department of Crash, who worked under the name 'Lloyd Mangram'. Now the head of New Media and The Paramount Channel. After working on ITV teletext became known as Oracle, what regrets. Supervises NickText, creates sites for interneta and busy routine for the above channels. Incidentally, the company office located in London there the same place where previously located Edition Your Sinclair.
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