Insanity #07
17 августа 2000

Steelworkers Spectrum - the story of today's routine of Western firms, once producing games for the Spectrum.

<b>Steelworkers Spectrum</b> - the story of today's routine of Western firms, once producing games for the Spectrum.
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eї ° √ ¤ ¤ √ ∙ ° ўeE Steelworkers Spectrum'a. Who ... Where?! 
eї ° √ ¤ ¤ √ ∙ ° ўeE - - - - - --- ---- - - - - --- --- - - - - 
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                     * Retrospective Name *



    (C) Surv! V0r
based on internet.



    Zde will cover those whose deyatelnsot was associated
Spectrum from the scene earlier. Basically, the course of
British firms. Most of these commands known creators
cult Spectrum games, authors of magazines. Just a giant
List of programmers, who had produced the classic Spectrum can 
be find http://www.dadgum.com/giantlist.html. Information about

these individuals, as well as details not mentioned 
specifically below welcome, and if you want to add something, 
change something contact with such a proposal to the respective 
authors list.



    The second part of the material relates to the individual
Personal references to their names will find below a huge
quantity.



                   ... Part I. The company ...



[O1] ... 16/48 magazine

         See Roger Swift.

[O2] ... Ashby Computers and Graphics

         See Ultimate.

[O3] ... Activision

         See Keith Burkhill, Paul Machacek, and Bob Pape.

[O4] ... Artic Computing

         See Jon Ritman and Richard Turner.

[O5] ... Beam Software

         [Penetrator, The Hobbit, etc.]

         So far, still exist and are very happy

         when they were little old game in snapshot format to 
download 

         their pages [http://www.beam.com.au].

[O6] ... Binary Design

         [180, Zub, Amaurote, Glider Rider etc.]

         See John Pickford and Ste Pickford.

[O7] ... Bug Byte

         See Chris Cannon, Karl Hampton and Matthew Smith.

[O8] ... CCS

         See R. T. Smith.

[O7] ... Codemasters

         [Dizzy series, Seymour series, etc.]

         Earlier, one of the most eminent firms Spectrum

         continues its successful operation. Mostly

         keeping the old traditions, the efforts are aimed at 
creating 

         cost of games for Sony Playstation. Home tranichka

         also have [http://www.codemasters.com] See Also

         David Spicer and R. Fred Williams.

[O8] ... Crash magazine

         The magazine has long ceased to exist. These same

         shame, has teamed up with the magazine Sinclair User, 
which 

         was a competitor in printing on the Spectrum. Alliance

         lasted until the close of Sinclair User. Look

         Simon Goodwin, Roger Kean, Lloyd Mangram, Barnaby Page,

         Eddie McKendrick.

[O9] ... Delta Four

         See Fergus McNeill.

[1o] ... Denton Designs

         Look Dougie Burns, Stuart Fotheringham, Fred Gray,

         Colin Grunes, John Heap, Dave Lawson, Ally Noble, Paul

         Salmon and Steve Wetherill.

[11] ... Design Design

         See Simon Brattel and Graham Stafford.

[12] ... DK'Tronics

         See Ed Hickman.

[13] ... Domark

         See Mark Incley, Richard Naylor and John Pragnell.

[14] ... Electric Dreams

         See Mark A. Jones.

[15] ... Elite

         See Keith Burkhill, Paul Holmes and Duncan Sinclair.

[16] ... Fastern Than Light (FTL)

         Look Gargoyle Games.

[17] ... Gargoyle Games / Faster Than Light

         See Roy Carter.

[18] ... Graftgold

         See Dominic Robinson.

[19] ... Gremlin Graphics

         To this day, the team is quite active in their

         activity, though, and is called Gremlin Interactive

         [Http://www.gremlin.co.uk]. Quite warm relate to

         the fact that their old toys are still finding their 
way 

         and spread from their site. The Internet is a retro

         page with stories about some of their best works.

         The company has transferred its rights to distribute 
these 

         programs authorized distributor Alchemist News.

[2o] ... Hewson

         See Dominic Robinson.

[21] ... Imagine

         Imagine how many other firms Spectrum

         burst. Later, her trademark buys Ocean and

         uses some time with varying success, but

         this does not preclude the subsequent disappearance of 
Imagine. 

         Additionally, see Marc Dawson, Alan Fothergill, John

         Gibson, John Heap, Ally Noble and Ian Weatherburn.

[22] ... Mastertronic

         Mastertronic bought the developing Virgin, that

         immediate influence on the appearance of a single label

         Virgin Mastertronic. Existed for some time

         Mark Virgin Interactive Entertainment, but not for long

         [Http://www.vie.co.uk]. See John F. Cain, Ste Cork,

         David Jones and Binary Design.

[23] ... Mikro-Gen

         See Dave Perry.

[24] ... Mirrorsoft

         See Keith Burkhill and Robert Erskine.

[25] ... Ocean

         Still exists [http://www.ocean.co.uk].

         Additionally, see Simon Butler, Bernie Drummond,

         Mike Lamb, David Aubrey Jones, Mark R. Jones, Jon

         Ritman and Christian Urqhuart.

[26] ... Odin Computer Graphics

         See Marc Dawson, Stuart Fotheringham, Colin Grunes,

         Paul Salmon and Steve Wetherill.

[27] ... Psion

         Oddly enough, the company has survived and is 
implementing 

         some of their projects. Additionally, see Steve

         Kelly and Stephen Townsend.

[28] ... Quicksilva

         See Glenn Flood, and John Hollis.

[29] ... Realtime Games Software aka Realtime Graphics

         See Graeme Baird and Ian Oliver.

[3o] ... Sinclair Research Ltd.

         Oh, yes! At a time when the name of 'Sinclair' was sold

         company Amstrad, neposredtvenno own laboratory

         Sinclair Research has continued its work! Today

         company annually announces new invention. Also

         See Sir Clive Sinclair and Rupert Goodwins.

[31] ... Sinclair User

         See Tony Dillon and Garth Sumpter.

[32] ... Software Creations

         Operates and maintains its homepage on the Internet.

         [Http://www.creations.co.uk]. See also Marc Dawson,

         And Mike Follin Tim Follin.

[33] ... Software Projects

         Look Ste Cork, Marc Dawson, Stuart Fotheringham,

         Colin Grunes and Matthew Smith.

[34] ... Telecomsoft

         See Richard Stevenson.

[35] ... Tiertex

         See Martin Wakeley.

[36] ... Topologika

         The firm produced the Spectrum in a few adventyur in

         Style: Return to Doom. After changing the label still

         exists mainly produces educational programs

         under the name Acorn educational software house and

         absolutely does not make games. Also have a network 
address 

         [Http://www.topolgka.demon.co.uk/index.htm].

[37] ... Tynesoft

         See Alan Cox.

[38] ... Ultimate Play The Game / Ashby Computers' Graphics 
(ACG) 

         Do not like it when distribution of their software

         provide even for Spectrum goes without their 
knowledge. In 

         Currently, their company called Rare. Today

         they are doing quite profitable - create

         console games for Nintendo platforms

         [Http://www.nintendo.com], such as: Donkey Kong

         Country and Killer Instinct for the new Nintendo Ultra 
64. 

[39] ... U.S. Gold

         See Keith Burkhill and Ste Cork.

[4o] ... Vektor Grafix

         See Derek Austin, Andy Craven and Ciaran Gultnieks.

[41] ... Virgin

         See Martin Wheeler.

[42] ... Vortex

         See Mark Haigh-Hutchinson and Costa Panayi.

[43] ... Your Sinclair magazine

         See Linda Barker, Marcus Berkmann, Matt Bielby,

         Simon Cooke, Leigh Loveday, Teresa Maughan, David

         McCandless and Phil South.


                               ...



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eї ° √ ¤ ¤ √ ∙ ° ўeE Steelworkers Spectrum'a. Who ... Where?! 
eї ° √ ¤ ¤ √ ∙ ° ўeE - - - - - --- ---- - - - - --- --- - - - - 
- 

                     * Retrospective Name *



  $% Surv! V0r
based on internet



                   ... Part II. Personnel ...


[O1] ... Derek Austin

         [Artist Vektor Grafix - Star Wars]

         Currently working in the company Psygnosis.

[O2] ... Graeme Baird

         [Realtime Games Software - 3D Starstrike / Starglider]

         Working on new technologies in Psygnosis

         Leeds.

[O3] ... Linda Barker

         [Editor of Your Sinclair]

         Club President Prism PD. Few write for the PD Power.

[O4] ... Marcus Berkmann

         [Journalist Your Sinclair]

         Now writes a Mail on Sunday.

[O5] ... Matt Bielby

         [Journalist Your Sinclair]

         She currently works as a journalist in the journal 
Future Publishing 

         [Http://www.future.co.uk].

[O6] ... Simon Brattel

         [Software Design Design - Dark Star, etc.]

         Creates a system software in their own

         firm.

[O7] ... Nigel Brown [nigel@ims-bristol.co.uk]

         [Mirrorsoft / Sales Curve - Andy Capp, Silkworm, Ninja

         Warriors]

         Recently, direct structural unit

         Research and Development in the company of Acorn, 
Innovative 

         Media Solutions Ltd. On a page posted on the Internet

         branded versions of the game 
[http://www.ims-cdc.demon.co.uk]. 

[O8] ... Keith Burkhill

         [Keith.burkhill @ dial.pipex.com]

         [Elite - Commando / Ghosts' n Goblins / Space Harrier]

         Works in Probe [http://www.probe.co.uk/]. About myself

         He says the following: "Some games I

         created, such as Afterburner platforms and Speccy

         Amstrad, sold in large quantities. But

         For example Galaxyforce game was sold only in

         quantity of 30 copies. This happened because of the 
sheer 

         the collapse of the company Activision! I am more than 
confident that 

         that you've never heard about the game Gee Bee Air 
Rally! 

         Activision gave me 15 copies of the game, about

         the same amount she had time to sell.


         In fact, this game in my opinion was unsuccessful,

         and I just can not understand why I spend time

         converting it to sommodore 64? The most unsuccessful 
games 

         projects that I have ever done jointly with

         Probe. I am sure that Back to the Future 3 is

         most unplayable for Speccy! I remember the words of one

         browser, it would be better to take a walk on the 
streets than 

         buy this game. Again, this was a simple conversion

         with C64.


         Later in the MS and Genesis in the typical style of 
the firm Probe 

         there was a game Alien 3, built specifically for

         MirrorSoft and Robert Maxwell, who took his own life

         suicide, in a time when the work was to

         middle of the road (I hope he at least something had

         see). Then followed as peculiar style

         Probe game Incredible Hulk. For MS and GG I

         also created a conversion MK1 and MK2, but they worked 
so 

         slowly, all the time was spent on their optimization

         Krustys Fun House. '

[O9] ... Dougie Burns

         [Programmer Denton Designs]

         There has recently been seen in Glasgow as

         used car dealer.

[1o] ... Simon Butler

         [Artist Ocean - Neverending Story / NOMAD / Cosmic 
Wart.] 

         Still lives in Liverpool and worked in the company's

         software development.

[11] ... John F. Cain

         [Mastertronic - Booty]

         As in the days of the game Booty, now lives on

         ostrove sale. On his wall hangs a gold cassette with 
this 

         game, which indicates that the value of sales of this

         program.

[12] ... Roy Carter

         [Gargoyle Games / FTL - Heavy On The Magick / 
Lightforce] 

         Roy Carter registered user Z80 and has

         oral authorization to distribute programs Gargoyle

         games. It is not clear whether they work for 
Psygnosis, as 

         earlier.

[13] ... Pete Cooke

         [CRL - Tau Ceti / Academy / Room 10]

         Created the game Tower of Babel for Atari ST, Amiga and

         Archimedes few years ago. Programmed for the PC

         window system for F1GP II.

[14] ... Ste Cork

         [Ste_cork@compuserve.com]

         [US Gold / Mastertronic - Psycho Pigs UXB, Star Paws]

         Works in Psygnosis.

[15] ... Alan Cox

         [Alan.Cox @ linux.org]

         [Tynesoft - Blizzard Pass]

         Specializes in creating and supporting networks.

         Some time thinking about the conversion of Blizzard 
Pass under 

         system Linux, which has already created several 
successful 

         adventyur. As long as the rights to the game will not 
be 

         purchased from Tynesoft, release it on Linux OS is not

         succeed.

[16] ... Andy Craven

         [Owner Vektor Grafix - Star Wars]

         Runs the company for the production of gaming machines.

[17] ... Mel Croucher

         Printed in computer magazines, including

         authoritative edition * Great Moments In Computing *, 
and 

         well as Computer Shopper 
[http://www.compshopper.co.uk]. 

[18] ... Marc Dawson

         [Programmer Imagine / Software Projects / Odin]

         When was a member of Software Projects, has worked on

         a game that was never released. The game should have 
been 

         become a sequel to the hit of its time and wear

         the name of the Manic Miner 3! As a programmer at C64,

         somestno with Steve Wetherill founded Eldritch The 
Cat. In 

         Currently working as a senior manager in the Software

         Creations [http://www.creations.co.uk].

[19] ... Tony Dillon

         [Magazine columnist Sinclair User]

         Founded the 'Reflex Technologies' and together with 
Patrick 

         Kelly worked on the project 'nice 3D car game'. Then

         they have some time to write software,

         which is being used successfully in an interactive

         Hall Museum 'Royal Arsenal' in the city

         Leeds. In 1997, their company collapsed and most

         all, now Tony is a journalist

         a musical journal.

[2o] ... Bernie Drummond

         [Ocean - co-author of the cult game Matchday, Batman,

         Head over Heels]

         Working to develop games in the English company

         Cranberry Source [http://www.cranberry.co.uk], Director
         rum which is Jon Ritman.

[21] ... Robert Erskine

         [Robert.erskine @ smallworld.co.uk]

         [Mirrorsoft - Battle of Britain]

         Robert wrote a play Battle of Britain with somestno

         other people. Then I worked in Microgame Simulations.

         Spectrum has published a brochure on the effects of 
(Spec-fx) 

         and some other books, such as publishing a Pan

         He published a book '60 progamma for Sinclair Spectrum 
(1960 

         Programs for the Sinclair Spectrum) from Pan). In

         Currently working on Smallworld Cambridge GIS.

[22] ... Eugene Evans

         Works in Chicago in the company of Viacom New Media. 
Previously, he 

         worked there, but the company was called Icom

         Simulations, Inc. Participated in the creation of 
CD-ROM versions of 

         game series Sherlock Holmes, T-MON for Macintosh, and

         Dracula Unleashed.

[23] ... Glenn Flood

         [Glenn@floodnet.demon.co.uk]
         [Artist Quicksilva - painted inserts for magazines]

         Programming and draws to this day. Supports a

         stranichu good home with all its graphical

         jobs. [Http:// www.floodnet.demon.co.uk/].

[24] ... Mike Follin

         [Mike_Follin@compuserve.com]

         [Programmer Software Creations - Bubble Bobble,

         Bionic Commando]

         Now works at Psygnosis. There is a homepage

         [Http://ourworld.compuserve.com/homepages/Mike_Follin].

[25] ... Tim Follin

         [Musician Software Creations - Bubble Bobble,

         Bionic Commando]

         Wrote music for the game 'Batman and Robin' / Nintendo.

[26] ... Stuart James Fotheringham

         [Stuarto@stoo.demon.co.uk]

         [Artist Odin - Nodes of Yesod / Robin of the Wood,

         Heartland]

         Worked for the company Marc'a Dawson'a - Eldritch the 
Cat 

         software house. About me says: 'From 1984 to 1989

         I worked in Software Projects, Odin Computer Graphics,

         Denton Designs, and then all went out of them, and 
later, in 

         1989, I stopped working on any more gaming

         projects. Since 1990, I started programming for

         company specializing in international

         management. I had the opportunity to work in

         each of the countries of the European Union, 
Scandinavia, 

         U.S., Saudi Arabia and even countries in Oceania! In 
1996, 

         I was a partner opened their own business, and now

         provide consulting services to global corporations and

         financial institutions in the City of London. "

[27] ... John Gibson

         [Programmer Imagine - ZZoom / Stonkers]

         Works in the Chester office of the company Psygnosis.

[28] ... Julian and Nick Gollop

         [Chaos, LaserSquad, Rebelstar]

         Owners Mythos; still programmed. More

         brought them great fame: UFO, X-COM.

[29] ... Simon Goodwin

         [Journalist magazine Crash Tech Tips]

         Until very recently wrote in the journal Sinclair

         QL World, while in July 1994 did not come out the final

         number. Simon Goodwin writes articles for magazines

         the Amiga and Computer Shopper. He was still seen

         for his work in Last Sinclair.
<

[3o] ... Rupert Goodwins

         [Rupert_Goodwins@zd.com]

         [Programmer from Sinclair Research]

         He is currently a technical editor

         magazine PC Magazine. A few words from himself: 'I

         worked on the Spectrum 128, +2 and +3 in the Sinclair 
and Amstrad, 

         where and made them flash ROM (ROM). Part of the 
rainbow 

         in the main menu, Spectrum 128 and have been my screen 
saver, 

         as well as a built-in echast BASIC code

         initialization and operation functions with a tape 
recorder. Perhaps 

         There was something else, but I already forgot. We had 
some 

         problems with the code and had to look at issues in 
ptvety 

         John Logan's book, rather than to the original source 
code 

         Company Sinclair, as the source had little

         comment. Firmware for Spectrum 128 was written

         on the VAX, while for the Amstrad, only all

         produced at the present PCW 8256s and Minstrel 
multiuser 

         8080/TurboDOS machine. '


         Finally he said: '... Sure, it was the most

         infinitely crazy and the best job in my life

         I've ever had.

[31] ... Fred Gray

         [Musician Denton Designs]

         It just works in Liverpool.

[32] ... Colin Grunes

         [Colin@grunes.demon.co.uk]

         [Artist Odin - Nodes of Yesod, Heartland]

         From 1984 to 1989, Colin worked in Software Projects,

         Odin Computer Graphics and Denton Designs as a very

         good computer graphic artist. From 1991 to present

         Colin Day organizes presentations world-class

         international management, consulting and

         operates across Europe, but still prefers to live in

         Scandinavia.

[33] ... Ciaran Gultnieks

         [SoftwareRefinery@msn.com]

         [Software Vektor Grafix - Star Wars]

         Today, Ciaran co-owner of The Software

         Refinery Ltd, which specializes in creating games for

         PC. For recent works otnosyats: Slipstream

         5000 and Hardwar.

[34] ... Mark Haigh-Hutchinson

         [Mhh@lucasarts.com]

         [Vortex - Android / TLL / Highway Encounter]

         Creative path continues in LucasArts

         [Http://www.lucasarts.com]. Thus, the sensational game

         Shadows of the Empire from Star Wars series for 
Nintendo 

         64 of his handiwork. Mark organized the Vortex 
Emulation 

         Package, a kind of arhivchiki emulators, including

         there is a favorite Spectrum 
[ftp://ftp.nvg.ntnu.no/pub/ 

         sinclair / snaps / games / by-company / vortex /]. The 
archive half          wife, all of Vortex in the author's 
version, and can 

         be freely downloaded.

[35] ... Karl Hampton

         [Karl@rico.demon.co.uk]

         [Bug Byte - Fridge Frenzy]

         Karl is an officially registered

         user-Z80, and he told about himself: 'I have

         two programs that, in my opinion it would be nice

         remember. The first - a tool for MAX Microdrive, and

         second - game called Fridge Frenzy. Their

         previously almost nobody saw, and only by

         these spektrumistov, they can freely take

         NVG, although not think that all this will ever

         possible! "

[36] ... Peter Harrap

         [Gremlin Graphics - Monty games, Way of TheTiger,

         Deathwish III]

         Is on the board of directors acting company Krisalis

         [Http://www.krisalis.co.uk]. Supervises the 
establishment 

         original games and conversions for the PC and

         Playstation.

[37] ... John Heap

         [Programmer Imagine / Denton Designs]

         After the label was purchased by Denton Design

         by Rage Software PLC, he continues to work

         Rage as a manager.

[38] ... Ed Hickman

         [DK'Tronics - Apple Jam, Zig Zag]

         After retiring from DK Tronics settled on platformer

         Amiga, where together and created a game for Microprose

         Honda RVF. The successful creation of simulations was 
the 

         further continuation of Ed's career in the United

         States, where he was offered a place at the firm

         Sega. Leaving 'forever' for the ocean, he returned 
after two 

         year. Today, apparently, he continues to engage in

         computers, but no details of the activities.

[39] ... Shaun Hollingworth

         [Shaun@moatlane.demon.co.uk]

         [Gremlin Graphics - Potty Pigeon / Bounder / Future 
Knight] 

         After leaving the team spent some time working on 
Teque, in 

         is currently the technical director is not

         less eminent firm Krisalis.

[4o] ... John Hollis

         [John@hollis.co.uk]

         [Quicksilva director - Meteor Storm / Stargate]

         Founded Hollis Research, where he worked on MIDI

         sequencers (such as Trackman for the Atari ST). 
Himself on 

         myself: 'As the director of Quicksilva, we wrote

         the earliest and early releases of games for the ZX81 
and Spectrum. Y 

         I have no apparent reason, to disseminate their old

         game, and I do not quite understand what copyright can

         we talk about if Quicksilva long does not work? 
Although 

         distribute estarye game would interesno.


         List of toys that I wrote for the Spectrum: Space

         Intruders, Meteor Storm (in her first time on the 
Speccy 

         appeared a digital voice!), Time-Gate (the first three

         game, which was sold in an infinitely large 
quantities), Game 

         Designer and Aquaplane (water skiing with sharks). Now 
I 

         write applications for Windows, as well as doing The 
design of 

         games for Sega and Hasbro.

[41] ... Paul Holmes

         [Pholmes@unlimited.com]

         [Programmer and designer of Elite - Wild West hero / 
Dustman] 

         Works, and enjoys Video, Multimedia, Web software

         and hardware. Leads to the disco clubs.

[42] ... Steve Hughes

         [Steveh@loop.com]

         [Bedlam, Hocus Focus, Rasterscan, Hyperbowl]

         Firm Zed Two provides his work for Nintendo 64

         where he and Ste Pickford creates the game.

[43] ... Mark Incley

         [Mark@inkland.demon.co.uk]

         [Domark - Oink! / Klax]

         Mark is the author of a well-known series of utilities

         InkUtils for the PC. There is a page on the Internet, 
where 

         available to all of his work, including its branded 
version 

         Spectrum games.

[44] ... David Jones

         [Mastertronic - Bonkers, Finders Keepers, Spellbound,

         Knight Tyme, Stormbringer]

         About myself: 'There was a time when I managed firm

         game design, but in 1991 I returned to college. In this

         time, I still managed to create a couple of games, but 
this 

         were the conversion on the PC. I would not like to 
call them, 

         because they were not successful in my opinion. Since 
1994 

         year I Psygnosis.

[45] ... David Aubrey Jones

         [Ocean - Speedlock, Mercenary]

         Works in Reflex Magnetic Ltd.

[46] ... Mark R. Jones

         [MJones@vegetableman.demon.co.uk]

         [Artist Ocean - Wizball, Gryzor, Taipan]

         'I worked in the Ocean from 1987 to 1989 on several

         Games: Wizball, Gryzor, Dragon Ninja, Arkanoid,

         Arkanoid II, The Vindicator, Mutants, Magmax, Tai Pan,

         Platoon and some others. Then there was a small

         break, then went Spectrum version of the hit Total

         Recall. The design of the game for Bullfrog. I can say 
that 

         all the ideas which I used were from the old man 
Speccy, 

         little has been added to the animation. Game was

         pretty funny, and Nintendo users have been

         delighted. In spite of this, the company Bullfrog was 
not 

         satisfied. I sent them away and went for a

         time in Israel.


         Now, I work DJ'eem simultaneously in three clubs

         and produced a pop band Glendon, which is written

         on Nude Records. Once I was interviewed about the

         I worked on The Vindicator. The work was awful,

         although I do not even have a video cassette with the 
film. But 

         as soon as anyone to see it included, I nesus

         the room to turn! "

[47] ... Roger Kean

         [Editor Crash]

         Roger was the first editor and director of Crash 
Newsfield. 

         Now the head of Prima Creative Services, which

         publishes many books on kompyuternm games.

[48] ​​... Steve Kelly

         [Psion - Chequered Flag]

         He was a few years into the Bitmap Brothers. Now

         produces games for the Amiga.

[49] ... Balor Knight

         [Bay@probe.co.uk]

         [1999, Astroball, Dyzonium]

         Works in Probe.

[5o] ... Mike Lamb

         [Mikel1@gte.net]

         [Ocean - Arkanoid 1, 2, Renegade, Target Renegade,

         Robocop]

         From himself: 'I quit the Ocean and went to the U.S. 
in 1991 

         year. Before four years ago to join

         Left Field Productions, I wrote several simulators

         Boxing. We have had successes and failures. Now 
Nashchi case 

         going well. Already completed work on the basketball

         game on the Nintendo 64 and in the near future will 
continue 

         work on new games. "

[51] ... Dave Lawson

         [Director Denton Designs]

         Seen in the Kinetica Software in Birkenhead.

[52] ... Leigh Loveday

         [Lloveday@rare.co.uk]

         [Journalist Your Sinclair]

         Working for the company Rare (formerly Ultimate).

[53] ... Paul Machacek

         [Activision - Super Hero]

         Working for the company Rare.

[54] ... Tony Mack

         [Gyroscope, Paperboy, SuperSprint, Championship Sprint]

         Long ago wrote Cybersled for Sega Saturn.

[55] ... Lloyd Mangram

         [Letters to the editor of Crash]

         In fact, the person with that name does not exist.

         Under it worked an entire department Crash.

[56] ... Teresa Maughan aka T'zer

         [Editor of Your Sinclair]

         Wrote for the magazine The Mac with the same name.

[57] ... David McCandless aka Macca

         [Dmacca@cix.co.uk]

         [Journalist Your Sinclair]

         Works in PC Zone. O me: 'It is very gratifying to see 
that 

         our cultural heritage, by someone claimed. Yes, it is

         were still those days are! "

[58] ... Eddie McKendrick

         [Publicist Crash]

         Was one of the department of Crash, who worked under 
the name 

         'Lloyd Mangram'. Now the head of New Media and The 
Paramount 

         Channel. After working on ITV teletext became known

         as Oracle, what regrets. Supervises NickText, creates

         sites for interneta and busy routine for the above

         channels. Incidentally, the company office located in 
London there 

         the same place where previously located Edition Your 
Sinclair. 





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Light Future News - news as a sign of the time: about prestoyaschem CC'2000, last ASCII, etc.

LFG Assembly'2000 - Training before SS'2000 (a story of Perm party).

tea and mere mortals - CyberJack shows on your fingers how to write a simple game.

Last Weekend - the history of Izhevsk printed newspaper for the Spectrum: ZX Weekend.

Influence team OUTD to carry flag - Ivan Roshchin discovers nedokumenirovanye vozomzhnosti processor Z80.

Clive Sinclair - Pages from the life of the creator of the Spectrum: Clive Sinclair.

Steelworkers Spectrum - the story of today's routine of Western firms, once producing games for the Spectrum.

with the bat on the world - Reflections on "The Spectrum would die only if the latter goes spektrumist.

Legend of nowhere - Orc'a monologue on the theme "At the scene of chaos ... Again: Who said that?"

Mania & Fobia - The final diagnosis INSTantsiY.

Da Real Life VS Computing - "... we were sitting at their computers, and life there peshochkom past us jumped Skokie.

Insanity Jokez - Collected okolostsenovyh anecdotes.

Cybernetic Punk Culture - Hollywood in virtual reality.

Kraftwerk - Techno culture: "the story of how an electronic music became the music of our time. "


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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attempt at writing - "Spike in Tronsilvanii" (short story to the game).

В этот день...   23 November