IzhNews #06
29 августа 2000 |
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Adventure - Guide Adventyurnym games! (Part 1)
■ ADVENTURE Guide Adventyurnym games! (C) Harry MakGat (C) Translation from English for "the KU-2 Andrew Monakova, Vladimir Saveliev (C) filled for "IZHNEWS" NoViSeT / BrC __________________________________________ Long ago, when I was still quite young, my favorite game genre was namely adventyurny how much joy and intoxication gave me these toys. And now the game is not adventyurnye lost its relevance, except that become much more interesting and original, and so the quality of performance does not cause any doubts about the professionalism of the authors. In general, I think many of the information will be useful and interesting. Here shows only part of the book Harry MakGata by adventyurnym games who are interested in This problem may search this book its full publication, although this information help you (hopefully) in many ways. The author's wealth of experience in text adventyuram. After many hours, conducted with "ADVENTURE" ("Adventure") the grandfather of all text adventyur, blind the author's fascination with the genre grew into a incurable passion. Why? This you learn from the subsequent chapters. INTRODUCTION One of the main advantages of my Former work in the laboratory computer Sciences in 1976, had free access to ARPANET. ARPANET was the first nationwide computer network, and the most effective method of testing its performance was sharing files among already connected computers. Most popular program, which we received the network was a new game and Will Crowther Don Woods "ADVENTURE". As it happened, I immediately "caught" her, and held in Laboratory few weekends, trying to to pass Hall of Mists, stop Bridge Troll or find a way out of the maze of narrow corridors. In 1977 I moved to another location work, but has not ceased to apply weekly visits to the laboratory. In one of such visits, my former colleague Dave Lebling invited me to play with toys he razrobatyval with their mates. This game is presented as "Refined heir "ADVENTURE", called "ZORK". It was just great! I liked typing those commands chetyrehslovnye dvuhslovnyh, which was limited "ADVENTURE". Once I got into the house, before my eyes appeared the mat, which I tried to pick it up. The program said, that this is impossible, then I decided a stroll through the woods, but, unfortunately, lost. Dave advised me yet experiment with a rug. I followed his advice and what was my surprise when sliding the mat, I found a door leading to countless treasures of the Great Underground Empire. I took a flashlight and began cautiously to descend down. Trying not to put the batteries, I do not included it as long as the program is not said: "not visible or DIG. Probably Soon you stun prey rough. " "Yeah, right now, and check what is suitable This toy ", I thought, and typed:" Who such rough? ". To my surprise, the program immediately withdrew rather lengthy description of these nasty creatures, including their eating habits. I confess then took a long time before What I again took up the "ADVENTURE". At this time, and began to emerge, my incurable habit and the next couple of years I suffered terribly 'syndrome shortage. " Personal computers in 1977 were too expensive and unwieldy, and the idea to produce in large volumes of software software-based Private Users could get away with unless that was crazy. However, the first steps in this direction yet been made. Soon there were Scott Adams and others adventyur creators. Since then, many pm, were mainly used me for finding treasures and revelations vicious killers. And then once I struck by the idea that budding adventyuristy could depart from what has already I have reached, resulting in and appeared this book. I tried to cover all major aspects adventyurnyh games: their history, both in they play, how to write your own games and finally, the possible applications adventyur in the future. I also brought a small reviews of the most famous game in this genre. While working on a book I noticed her serious drawback: no image adventyur. The point that my home computer can play only in black and white images with very low resolution. To correct this deficiency, I decided acquainted with the Scorpion, one of the members Division games. We had a great time, talking about adventyurah, and her chapter on graphic adventyurah firm "SIERRA ON LINE "perfectly blended in this book. Frankly, the book I vozlogal two hope. Firstly, I want to believe that readers will find at least something new for themselves: not only how to pass adventyury, but also how to write your own. And, secondly, I hope the book will encourage chtoo adventyur manufacturers to create more High quality and beautiful software software. ROLE OF THE PLOT Plots are very different nature: fantastic, household, parodies, literary, etc. As the simplest example of detective adventyury You can say, take a full capacity. Murder took place, and it could make anyone in the home. AND the hero is given an opportunity to reveal him. ....... As the popularity of microcomputers Scott Adams became to act in a somewhat different direction for creating a series of international Adventyur (ADVENTURE INTERNATIONAL SERIES). Most home computers at the time had no more than 16 kilobytes of memory, and Loading programs was only possible with cassette recorder. This puts such program as ZORK or ADVENTURE, for limits of these machines. But Adams proved that, under the skillful use of programming techniques, even in such Memory capacity can cram enough material to create exciting adventyurnoy game. First adventyury Adams used interpreter program written in BASICe, which reads the data file and events unfolded in a adventyure accordance with the indications in the file data and the player's actions. This method provide more efficient storage data than the direct programming BASICe. Since then, Adams had to rewrite their program interpreter, native and make it work on many computers. This uvelichelo speed robots program, reduced its volume and greatly reduced the download time with cassettes. Those who are interested in interpretative program, can find the original BASIC-version in December BYTE magazine for 1980. All 12 programs Adomsovskoy Series use a standard for submission information. Top of the screen shows the current location character ("I'm in ..."), accompanied by a list of visible items. The rest of the screen, the size of which depends on the length of the list items is scrollable area for teams and response comments. Describe and comment very briefly: Adams liked to have more locations and commands in the vocabulary of the program than to give long descriptions. One and the same phrase often associated with several different situations, which also saves memory. For example, nchalo phrase "not can (go on) "can used in a variety of obstacles. As soon as the memory becoming cheaper and home computers were equipped with DVD drives, disappeared limitations that fetter even earlier adventyury Adams. Advertisement adventyur steel look for ways to exploit opportunities extended memory. Some went on the road creators of the program ZORK, increasing number of descriptions, expanding vocabulary, introducing more complex processing commands. Until to some extent in this direction were the creators of games CYBORG and EMPIRE OF THE OVER MIND. Another popular destination, the possibility of which has not yet been exhausted, is to add graphics. Schedule when it is not used simply as an illustration and as an adjunct to text, significantly enriches adventyuru. One of the best examples of this - Program PRISONER 2, where the situation is described in mostly graphical and command directly affect the image. Some programs use animated elements in the transition from one location to another. Too often, However, the schedule is moving pattern, just illustrating the text. Since not all even modern home computers provide comparable quality graphics At least with the cartoon, take pictures large volume of memory, hence inefficient use it. If the author adventyury really wants it were an illustration, it can simply provide the program brochure and on-screen display a message such as "see page 23" (an interesting method of approx. ed.) However, this method there is a significant shortcoming - you can not ban a player to look into the location to which he had not yet reached. Nevertheless, a good example of the use of such approach is a program of Avalon Hill G.F.S. SORCERESS. The increasing complexity of processing of commands requires considerable effort in creating programmer, and the publisher have raise the price of the program to make it compensate. Therefore, in terms of Accounting, publishers often do not interested in is too complex software product. Although there is still those who invest in slow but steady increase in the number adventyur complex. This means that there is people who speak English and select games in which there is something think. ORIGINS Their ability to understand English adventyurnye language programs (especially ZORK and the like), largely due to work to create artificial intelligence, which were conducted in the 60's and 70's. Scientists have done tremendous work in Machine perception of natural human language, in particular English, and achieved in this direction remarkable results. Among the studies on artificial Intelligence is most known program Professor Joseph Vayzenbauma "Eliza" (ELIZA), so named after the heroine novel Shaw "Pygmalion." Program interprets the text in English, and gives in response to the script (SCRIPT) - Structural description of the action or process (one of Russian versions of the term - scenario). Well-known script Eliza simulates a psychotherapist, so program, which it understands and uses, often referred to as "Doctor" (DOCTOR). (There are several programs for microcomputers, which are also called "Elisa" and somehow emulate the script format of "Doctor." But the majority, or not give the user vozmonosti understand how creates a script. Thus they are denied the main advantages of this "Eliza). (To be continued.)
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