Spectrofon #04
31 марта 1994
  Игры  

Exam - summed up in game problems, given in previous issues (Driller and Deactivator).

<b>Exam</b> - summed up in game problems, given in previous issues (Driller and Deactivator).
            EXAM



   So, it's time to take stock of
tasks that we have offered
you solve in the first three numbers
our magazine.


   The task of the program "DRILLER"
apparently, was too simple
for our readers. Probably
Only this can explain the low activity, since all
probably thought that we were bombarded with answers. Actually
it's all correct answers
two: from Gene Malkova from Chelyabinsk and from CHUNAREVA 
Sergei Mikhailovich of Sayanogorsk Krasnoyarsk Territory. 



   Response Gene Malkova:

ALABASTER

X 5645 (error -233)
Y 2528 (error 22)
~ 0288 (error 0)

Absolute error: / 255 /


   Reply SERGEI CHUNAREVA:

ALABASTER

X 5750 (error -128)
Y 2581 (error 75)
~ 0288 (error 0)

Absolute error: / 203 /


   We conclude: the answer Chunareva
was the most accurate. Winners of the contest task, we
send this issue.


   Correct answer:

ALABASTER

X 5878
Y 2506
~ 0288


             - - -


   The most difficult task was the task of program
"DEACTIVATORS", which we
represented in the second issue
magazine.


   The more pleasant it was to get
great letter from Andrew
Shkolnikov from Moscow with a detailed response to our task.



   I am pleased to present the response of our readers:


                     B-bombs


                     D-droids
                       sappers


                     O-guards


                     C-Card


                     T-teleport.


                     0-box


                     =- Doors


   The second level of this game can go without using the spare
droid.

To do this: (see fig.)


   The rooms B4, D2 and E2 "naughty"
Gravity: Droid there attract the walls or even ceilings. In
beginning of the game the doors between rooms D4 and E4 - no. 
In C3 dark, and Transitions marked K -

lethal.


   The first has to act
droid 5, which is located in
Room D2. He picks up a card
C1, is in the E2 and throws it into the hole in the ceiling 
(the ceiling there below). In order to successfully

throw the card must stand under the
hole and choose to throw
angle close to straight.


   The card comes in E1, where
it takes a droid, 6, and inserts
console. Opens the door D4-E4.
Droid 2 goes to E4, takes a C2 card and throws it through a 
window in F4.



Droid 6 teleports there,
picks up a card, returns, and inserts the card into the
console. After that, become
safe vertical transitions F1-F2, F2-F3, F3-F4.


   6 droid is in F3, C3 picks up a card and inserts it into the 
console. In the room the lights go out C3.

Droid 3 goes into this room and picks up a card C4. Then comes a
E3 and throws it into the F3. There
this card picks up the droid 6.
After he inserts it in
console will secure all the remaining doors, which are 
indicated in the figure by the letter K. 



   Now receives freedom of movement droid 4. He get away
from the guard O1 route:
B1-C1-D1-teleportation-A2-B2-B1,
until it falls apart (by the way,
This guard is very tenacious: sometimes it can withstand up to 
10 drops). 


   Then the droid 4 throws
card C5 from C2 to D2 droid 5
and he throws it in E1. There's the card picks up the droid 6 
and inserts into the console. This includes teleportatory T3 
and T4. Now droid 1 can get rid of the guard

O2 and throw through the window of
B3 and C3 and C6 card bomb B1.


   Destroying the security guards, droids
can proceed to the main problem - the elimination of bombs. 
This is already easier, you just have to be more careful, or 
else the bomb detonate. 



   All bombs are thrown at
one scenario: the first bomb
being transferred to the vertical F.
There she picks up the droid 6 and throws it through the window 
of F2-E2. In the E2 bomb droid takes 5 and throws the D2-C2.

And picks up the baton C2
Droid 4 and in a hurry with a bomb in A1.
There is the front door.
Repeat it all three times and
level of clean!


   So, Andrew Schoolboy correctly solved this problem and we 
will send him to the fourth issue of our magazine. 
Congratulations! So Keep it up!




             - - -


   We did not expect that the question
the game "CASTLE MASTER"
(See "SPECTROFON" N3) come so
a lot of feedback. Many of our readers quickly and absolutely 
correctly solved this problem. Can draw an unambiguous 
conclusion: igrygolovolomki use in our country's enormous 
popularity. 


   Unfortunately, it is difficult to decide how to encourage
correct answers. Not like
would offend those who missed the
day sending email.


   We decided to send protected
copy number four all
who correctly answered this
question. The most detailed answers sent to us by Lenya Nikitin
from Moscow and Malcolm Eugene.


By the way, Jack is already receiving room
our magazine for the correct answer on the game "DRILLER". But, 
as says Eugene, he is actively helping

Dad, who loves these games so special for Dad
we send to the memory of another
Room "SPECTROFON" Yes.


   That's what we wrote Lenya Nikitin: The key to the home of 
ghosts located in one of the cellars

underground labyrinth. In this
Basement is accessible from the room
with swimming pool. To the left of the springboard
is column control
drain water. Lower the lever down
and water from the pool is gone. Go down the stairs to the 
bottom of the pool and you will see a hole, through which can 
fall into the dungeon. Once You get down - shoot

ghost.
Look down, lying on the floor
a piece of bread, you can eat.
Now lift your head up,
and, on the wall, closer to the ceiling
see a dark spot. There lies the key to the home of ghosts.
Now only remains to take
him.


             - - -





Other articles:

Expertise - discussed in detail the game "Hostages". You party transactions "Jupiter."

Debut - parsing the two games: "Espionage Island" - adventyura and "Crypt" - continuation of the game "Castle Master".

Exam - summed up in game problems, given in previous issues (Driller and Deactivator).

Fantasy - short story on the game "Viaje at centre of Terra" (Journey to the Center of the Earth).

From the world of bat - Review-mail magazine, answers to questions, the editorial appeal to all collectors of games and a bit of fiction.

System - Music Editors "WHAM" and "WHAM + AY".

Advertising - still free offers and ads.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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Advertising - advertising and announcements.

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