Spectrofon #12
24 марта 1995 |
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Premiere - two author of "rhyme" - training verbal account, and LIFE - allows us to investigate a mathematical model of the fission cells.
PREMIER Today we present to you the attention of two programs from our readers. "Rhymes" VADIM GREPAN: I offer you a tutorial on the mathematics (Verbal score) for children 7-9 years. The general idea - for each correct answer lifts the veil on a beautiful picture. The program contains many beautiful pictures, they appear randomly. The main purpose of the pupil - to open picture. At the end of each exam Once the picture is open the computer puts the estimate in an electronic diary. Dignity of the program is that the menu you can configure the type of generated examples (+,-,*,/, mixed), their number, the procedure involved the numbers (0 .. 9 0 .. 99), and more. Number of images more than thirty, which allows Playing not to bother. All pictures are original and drawn by artist Alexei Darwin specifically for the "rhymes". Built-in detailed documentation. "S": We met with the program of our correspondents, and she we liked. Particularly pleased with built-in setup menu, which can be used moms and dads of pupils in order to regulate the complexity of the case studies on measure learning. And this, in our opinion, very important - parents themselves determine the complexity of the problem depending on the abilities her own child. I take this opportunity pass thank the authors of this program. The second program, which we imagine, is quite simple, but it is entertaining. She sent us fifteen Michael Bulka M. from the city of Kaliningrad Moscow region. "LIFE" Bulka MICHAEL: This program designed to study 1-dimensional and 2-dimensional games Life, invented by Conway. And you can change the rules themselves Birth and death of cells. Maybe 2 in 32 degree options Rules for the one life and 2 in the 18 degree option for two-dimensional. In any mode are given tips in English. To see what can be obtained This program, after loading Press 1 or 2 and you will see fractal. "S": It so happened that this program came at us almost simultaneously with another program - "VIRUS" (see "Overview"). Michael Bulka was virtually the same way as the author program "VIRUS". After all, to create something resembling a "VIRUS" Bulkovu Michael's left to do is literally one step - "incite" to each other two independent cell formation, developing on its own laws. Would receive "Viral game" (our term). Presented to the readers program Michael we decided to look at history development of a system of rules "LIFE". The following article is for those who are not yet familiar with it. - LIFE - MATHEMATICAL MODEL OF LIFE The opportunity to emulate Computer dynamic system of elementary organisms began to worry inquisitive minds of scientists for another the dawn of the computer age. Algorithm one of the first models of the breeding of an organism has been proposed by E. Fredkinym. Fredkina algorithm simulates a certain infinite-dimensional plane, divided into squares. In each of these square is a cell of an organism, and it can be in two states: "alive" (Shown on the display) or "Dead" (merges with the background). The initial arrangement of cells given randomly or chosen person. Then starts the algorithm, the term "self-reproducing cellular automaton E. Fredkina: With each clock cycle each cell is checked for viability of certain rules. The life of any cell depends on its environment: if space adjacent to its number of neighbors exceeds a critical value, then the cell dies from overpopulation. She also dies in the case around were fewer neighbors than it is necessary for life. In all other cases, the cell continues to live. If around the dead (empty) cells be the optimal number of neighbors, then it becomes a living cell, ie in the next generation in this place "born" new cell. There are several algorithms for self-replicating machines, they differ mainly in the way of calculating the neighbors (Fig. 1), by definition life (number, we listed above, or more simple method of the parity number of neighbors). Figure 1: Different schema definition acting Environment: A.4 diagonal B.4 related Yes. b. at. B.8 - full app Disarmament Affairs (class The classical version) The greatest spread rules were proposed by Dzh.G.Konveem. They are as follows: If more than three cells, or at least two neighbors - she is killed (Fig. 2, 3). Fig.2 The cell will die from overcrowding: Fig.3 cells die from the "loneliness": If cell 2 or 3 neighbor She remains alive (Fig. 4). Fig.4 cells remain alive: And finally, if a blank cells exactly 3 neighbors, then it place, a new cell. (Fig. 5) Fig.5 is born a new cell: Playing by those rules is called "LIFE" (LIFE) and widespread in the West. It turned out, the model Dzh.G.Konveya accurately describes the behavior of colonies of simple organisms, the flow of some chemical and physical processes, etc. Game "LIFE" seriously interested in western society, there popular magazines dedicated to This game, held the whole symposia on the removal of most interesting populations. What caused such a broad Popularity? The answer is simple - the game afforded to feel the creator of a living organism, which will evolve independently of You, but you have pledged an initial form (one of the concepts osnovopologayuschih nedetermenirovannyh games). As a result of rapid development interest in this game was developed by a variety of forms of initial populations of organisms. The most famous of them were own names: "Stone". This model does not developed and does not die all the cells in it are stable. If you fill out those "stones" the entire screen leaving a gap between them into one cage, get a static organism. You can try to "infect" the body - in pristavit free area just one extra cell. As a result, the entire colony will rapidly disintegrate, leaving behind only more stable structures. "The infected organism" By the way, the model is not stable must be static, it is much more interesting dynamic stable colony. The simplest of these is is the so-called "flashers" - A line of three cells. Two extreme cells die in each cycle, managing to give lives of two others. Thus, the "flashers" restores its original state after every two cycles. There are other similar designs, such as this: Even more complex systems theme is "Lighthouse" - it passes through a series of complex transformations, but then back again in original form. It is also interesting model "Glider" - it also restored establishes its shape through a few bars, but appears is in another place, as if moving across the screen. Experimenting with the game "LIFE", you will surely find its interesting model. Sometimes colonies of organisms form very beautiful and complex patterns on the screen. The rules described above were true to the original version game "LIFE". However, creative thought does not stop, and with the development of computers evolve and rules of "Life." There is growing new varieties of this game, for example, have made it a three-dimensional (In two layers, where each cell affects its neighbors in 1917), p. the advent of color monitors someone guessed celebrate the age of each cell of its color, and hence, logically, it follows that cell may die of old age and after going through the whole range of possible colors. This new rule is even more brings the model closer to reality Now there is a chance to survive only dynamic of the colonies. Finally, another further, perhaps, the creators have gone the new game "VIRUS" (see "Overview") - They proposed the idea to develop at a limited space a number of different colonies "Layfopodobnym" laws. As a result, microorganisms are between a constant struggle habitat, and wins severe virus. Attached you will find one version of the classic "LIFE", with opportunity to change the rules. By selecting this mode you get into screen with two columns of numbers. In the left column you can mark the number of neighbors at which the cell will continue to exist, and the right - the number of cells for the birth of a new one. In addition, the game can select a so-called "one-LIFE". In our view, here there was a little inaccurate, since in this mode begins to work less well-known program "GENETIC" (genetics). It simulates the circuit Reproduction of hypothetical beings - (in the original version suschestva three-field). Each combination of the two sexes can reproduce the light of several "children" particular sex. Some combination of one will not play. In the "children" different chances survive depending on the combination of the sexes "parents." In the next cycle all surviving "Children" become themselves "parents" and everything is repeated again. The game has the ability to change rules of appearance of creatures, but exactly how to do it in the graphic form, it remains to mystery. (In the original GENETICS all parameters are set numerically in the table). P.S. We hope that today's talk about viral games This will not end. The first tests program "VIRUS" showed that this is not the limit of perfection - the number of adjustable parameters can be significantly increase. An example of this - a small program "LIFE", which is included in the "Applications". *
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