Think #26
10 апреля 1999
  Игры  

Overview of new products - Nether Earth ZS Edition'99.

<b>Overview of new products</b> - Nether Earth ZS Edition'99.
             REVIEW novelties



        Nether Earth ZS Edition'99



Author: Sergei Zotov
Genre: Strategy.


    Minimum requirements - minimum
current configuration of the Speccy. 48Kb
(Although 128Kb better - less podgruzok)
TR-DOS + floppy drive or a tape recorder (programa she tackles 
than have to work). 


       Why has there been ZS Edition?


    For her appearance was the appearance of several reasons.


    First of all, rather boring to play
hundreds of times in the same level. On the same card at the 
same level of complexity, with the same strategy. A game is 
cool! 


    Secondly, I wanted to do something
 worthwhile, that would at least someone liked it
 (Which is quite difficult nowadays).


    Thirdly, "Nether Earth. Hellish Earth." Production Eternity 
Industry. What design! A core program is not changed (except 
for loading / unloading), and even music can not be cut off! 
They just blew up the program to 128Kb and all.

She also runs for 11 days is not complete
(Internal clock). Why was it
generally do?


                What's new?


    New abound.


    LEVEL. Now you can choose the level of
complexity. This became possible after adding a couple of 
interesting podprogramok. 


    UPGRADE. Additionally complicate his
life can be, forcing enemy robots
modified each day according to your
wish (at all levels except CRITICAL - here have to live with 
the settings:). The essence of modernization - every day all 
the enemy robots are completed to set your minimum 
configuration. It's quite interesting is happening.



    LOAD MAP. Podgruzka new maps. At the beginning of the 
changes were intended ONLY this area because This is the main 
reason for establishing Edition. Practically at any time You 
can load a new level of card (From the main menu, which, as you 
probably noticed, has also changed). 


    DESCRIPTION. Game description (translation
from English), 1987. It will not become obsolete because 
meaning the game has not changed, and changed its parameters. 


    ADVICES. Tips experienced players. If
want to see your name here please
with me previously specified ways.



    The main goal of the game is to capture or
unichnozhenie four (in the original, and up to 28
in ZS Edition) database located in a long
narrow city. You are a player, fighting against Insignians 
(iNsigniantsev, not isigniantsev !!!).



    You control the device (a head with
antenna), with which you can "go" on the base ("planting" it on 
the mark 'H'), control robots (sitting down on their mokushku) 
or send robots, blocking their way.



    When you land at the base, a screen will appear to be 
automatically built robots. Here you can choose accessories 
robot, in accordance with the cash. You must select a chassis 
and at least one kind of weapon.



    From the chassis bipods slowest,
and hover (perhaps anti-grav) are the fastest. Of the weakest 
weapons - cannon, followed by missiles, and finally pulsar 
(phasers). Nuclear bomb destroys a robot that carries it, as 
well as the surrounding robots and buildings (but in reality it 
is destroyed in a square 4 by 4 miles, and the building only 
those with which the nuclear robot in contact). Electronics 
raises intelligence robot (but as I understand it only affects 
the conduct of the battle, and the treatment obstruction does 
not affect). 

    The amount of cash depends on
how much you captured factories,
that produce the components (which
it can be found on the image above
entrance). You have to grab as much as possible
more plants for the more rapid production of robots. The 
membership of the plant can be judged by a check box on the 
left or right of entrance. If left, then your plant, if the 
right - the computer. 

    When you click robot manned Start Robot, otherwise you just 
leave base. Then you return to the main screen, opposite the 
base will be a robot, which You have built (if built). Now it 
can be pre-programmed or take it under direct control.



    When you land on a robot in front
Your menu will appear:


    DIRECT CONTROL: Allows you to control the robot, but do not 
shoot. To exit Click the "fire".



    GIVE ORDERS: Allows you to give orders to the robot, which 
he will serve until is destroyed or until you change

him. Change the order at any time.
You can give the following orders:


    Stop and defend: The robot will stand
until nearer the enemy robot.


    Advance / retreat?? miles: The robot will move in the task 
direction certain distance. For his job

keys are used up / down arrows.


    Search and destroy: The robot will
seek and destroy enemy robots or
opedelennye building.


    Search and capture: A robot will search for and seize 
specified items. 


    COMBAT MODE: This item allows you
use robot arms (especially
that it does not end), as well as manage
movement of the robot, as in the first menu item.


    LEAVE ROBOT: Allows you to separate from
robot.

 CHEATS: The quickest way to win the following: build a single 
powerful robot hover drive + cannon + missiles + pulsar Then,

move as quickly as possible, avoiding
battles with enemy robots, if possible, until the next base. 
Destroy the robots nearby. Build a few robots to protect bases 
(with an order the destruction of the enemy), and several for

capture plants. Then, at the very first
database build robots for a few weak
capture plants across databases. That way you can control most
plants (and resources). And now you can leisurely develop, 
because you actually control of the game. Only destroy

enemy robots with nuclear bombs. Now you need to capture or 
destroy the third base. This would slow down the release of 
enemy robots with the latest bazy.Teper You can play with the 
enemy like a cat with a mouse. 



    In Edition enemy depends on the number
captured by plants and bases only on EASY.

    In this description, forget about upomanut
that the number of weapons in direct proportion depends on 
protecting the robot. 

    For example, cannon + chassis is killed with one shot 
phaser'a, and electronics + nuclear + phasers + missiles + 
anti-grav with six! 


    Firing range of all types of weapons is the same for about 
two screens (1518 miles). 


    These tips are addressed in the first place
those who first sat down to play NETHER EARTH.
And more so for ZS Edition'99!.

 The Council first (most important):

    It has long been known that the car - stupid iron. At her 
wits can affect only the vigilant monitoring by the rights. 
Therefore, in this game should "do everything handles" (so says 
my a very good friend): all the fighting

should be done in COMBAT MODE! Using
it is usually possible to pass a standard card without losing a 
single robot. 


    2. Even if you believe that your
robots "enough brain to complete the task in the automatic 
mode, a bit too much mind it does not hurt. Do not be greedy 
and release the robot ELECTRONICS. They even slightly begin to 
think, though still amaze with their ability to look for the 
long and difficult path and may get lost in "broad daylight".




    3. Do not forget from time to time
control their fighters. Even equipped ELECTRONICS, they do not 
distinguish the wall from well and can be accumulating in 
impenetrable obstacles, and shooting at enemies for a long time

get stuck there (as long as you do not dismantled), to form 
drifts, impassable space and can even shoot in their same

back!



    4. Not necessarily the most exciting
all the plants - the main goal is your enemy base and let the 
plants capture the weak and cheap robots. If the supply, they 
PHASORS or MISSILES instead CANNON, then in an emergency they 
will be able to stand for themselves.



    5. His ship (or "head")
You can lock in a narrow space enemy robots, giving svom robots 
time development of a free territory. "Head"

good by the fact that in many cases
helps guide the robot to the path
true without the direct control
just enough to block his unfaithful
road.


    6. "Not all the dead that the dead! If the robot which you 
ruled in COMBAT MODE, killed, then it starts to blink "in the

agony. "Do not hurry to leave it - with a little dexterity
possible before its destruction done parutroyku shots and 
revenge. 


    7. To prevent the formation of "impervious" areas should be 
avoided large-scale military operations in the areas bounded by 
buildings. These places are better held in manual mode and, if 
possible faster.



    8. If the "impassable" places became a chur a lot, do not 
waste time - start the game again. 


    9. Wisely use the obstacles.
Hiding behind them can avoid being attacked from all sides, and 
one shot enemies.



    10. HOW to pass the level, if nothing
does not work??

    Choose the level of difficulty easier. Some cards extremely 
difficult even on the easiest level. (It's true! Nekotorye 
cards were held only on EASY)



    You can use the following tactics:

    Since the beginning of the game cast an attentive
look at the radar and enjoy the map.

    If the card is visible to the solid wall,
have to use NUCLEAR-BOMB: the first robot suicide bombers comes 
with a wall ney.Esli far, the robot is best to release on 
ANTI-GRAVS. 

    Then release a combat unit, "" clever, "robots, with an 
order SEARCH'DESTROY ENEMY ROBOTS. After that, if more have the 
means, can produce a group of combat robots, which should focus 
on capture neutral plants (reprogram them is never too late).


    Now it's time to take control of their
hand - flying ahead. Pop the robot bombers around obstacles. It 
should be particularly careful to not inadvertently damage 
their suitable robots. 

     Then takes control of the robot, the most-advanced 
forward, and bypassing all barriers, breaks it up to the first 
enemy robot. 


    Tactics of warfare is simple: hiding behind the 
impenetrable barrier waiting until he come to you, and then 
shot him without spending a second (so that he did not have 
time to answer you) or go the enemy in the forehead, and before 
reaching his distance approximately equal to the width of the 
card, open fire (at this distance, an enemy robot you have not 
yet fired, and his not seen on the game screen, so you should 
focus on radar), or going to the enemy so as not to appear on

the line of his fire takes place at 90 degrees in his direction 
(it is important to turn in advance - before reaching the 
enemy, step 3.1) and finishes off the side of the robot.


    In any case, shoot better
PHASORS.

    If you have lost your robot, take the next one. In general, 
three or four robot behind you make the required reserve, to 
Moreover, in case they will support your actions fire, and then 
welling up in advance. 


    Remember: your goal - the enemy base.
Approach to their complex levels is difficult,
but it is possible: it all depends on your
reaction and the ability to use every moment to move toward 
her. Particular attention should be paid to the newly produced 
by enemy robots: they sometimes arise from the base at the last

moment and inflict a crushing blow.

    The last enemy base easiest
blow came close to it on
robot NUCLEAR-BOMB.


             Good luck!



       N N EEEE TTTTT H H EEEE RRR

       N N E T H H E R R

       NN N EEE T HHHH EEE RRR

       N NN E T H H E R R

       N N EEEE T H H EEEE R R


        EEEE AA RRR TTTTT H H

        E A A R R T H H

        EEE AAAA RRR T HHHH

        E A A R R T H H

        EEEE A A R R T H H







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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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