Think #26
10 апреля 1999 |
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Overview of new products - Nether Earth ZS Edition'99.
REVIEW novelties Nether Earth ZS Edition'99 Author: Sergei Zotov Genre: Strategy. Minimum requirements - minimum current configuration of the Speccy. 48Kb (Although 128Kb better - less podgruzok) TR-DOS + floppy drive or a tape recorder (programa she tackles than have to work). Why has there been ZS Edition? For her appearance was the appearance of several reasons. First of all, rather boring to play hundreds of times in the same level. On the same card at the same level of complexity, with the same strategy. A game is cool! Secondly, I wanted to do something worthwhile, that would at least someone liked it (Which is quite difficult nowadays). Thirdly, "Nether Earth. Hellish Earth." Production Eternity Industry. What design! A core program is not changed (except for loading / unloading), and even music can not be cut off! They just blew up the program to 128Kb and all. She also runs for 11 days is not complete (Internal clock). Why was it generally do? What's new? New abound. LEVEL. Now you can choose the level of complexity. This became possible after adding a couple of interesting podprogramok. UPGRADE. Additionally complicate his life can be, forcing enemy robots modified each day according to your wish (at all levels except CRITICAL - here have to live with the settings:). The essence of modernization - every day all the enemy robots are completed to set your minimum configuration. It's quite interesting is happening. LOAD MAP. Podgruzka new maps. At the beginning of the changes were intended ONLY this area because This is the main reason for establishing Edition. Practically at any time You can load a new level of card (From the main menu, which, as you probably noticed, has also changed). DESCRIPTION. Game description (translation from English), 1987. It will not become obsolete because meaning the game has not changed, and changed its parameters. ADVICES. Tips experienced players. If want to see your name here please with me previously specified ways. The main goal of the game is to capture or unichnozhenie four (in the original, and up to 28 in ZS Edition) database located in a long narrow city. You are a player, fighting against Insignians (iNsigniantsev, not isigniantsev !!!). You control the device (a head with antenna), with which you can "go" on the base ("planting" it on the mark 'H'), control robots (sitting down on their mokushku) or send robots, blocking their way. When you land at the base, a screen will appear to be automatically built robots. Here you can choose accessories robot, in accordance with the cash. You must select a chassis and at least one kind of weapon. From the chassis bipods slowest, and hover (perhaps anti-grav) are the fastest. Of the weakest weapons - cannon, followed by missiles, and finally pulsar (phasers). Nuclear bomb destroys a robot that carries it, as well as the surrounding robots and buildings (but in reality it is destroyed in a square 4 by 4 miles, and the building only those with which the nuclear robot in contact). Electronics raises intelligence robot (but as I understand it only affects the conduct of the battle, and the treatment obstruction does not affect). The amount of cash depends on how much you captured factories, that produce the components (which it can be found on the image above entrance). You have to grab as much as possible more plants for the more rapid production of robots. The membership of the plant can be judged by a check box on the left or right of entrance. If left, then your plant, if the right - the computer. When you click robot manned Start Robot, otherwise you just leave base. Then you return to the main screen, opposite the base will be a robot, which You have built (if built). Now it can be pre-programmed or take it under direct control. When you land on a robot in front Your menu will appear: DIRECT CONTROL: Allows you to control the robot, but do not shoot. To exit Click the "fire". GIVE ORDERS: Allows you to give orders to the robot, which he will serve until is destroyed or until you change him. Change the order at any time. You can give the following orders: Stop and defend: The robot will stand until nearer the enemy robot. Advance / retreat?? miles: The robot will move in the task direction certain distance. For his job keys are used up / down arrows. Search and destroy: The robot will seek and destroy enemy robots or opedelennye building. Search and capture: A robot will search for and seize specified items. COMBAT MODE: This item allows you use robot arms (especially that it does not end), as well as manage movement of the robot, as in the first menu item. LEAVE ROBOT: Allows you to separate from robot. CHEATS: The quickest way to win the following: build a single powerful robot hover drive + cannon + missiles + pulsar Then, move as quickly as possible, avoiding battles with enemy robots, if possible, until the next base. Destroy the robots nearby. Build a few robots to protect bases (with an order the destruction of the enemy), and several for capture plants. Then, at the very first database build robots for a few weak capture plants across databases. That way you can control most plants (and resources). And now you can leisurely develop, because you actually control of the game. Only destroy enemy robots with nuclear bombs. Now you need to capture or destroy the third base. This would slow down the release of enemy robots with the latest bazy.Teper You can play with the enemy like a cat with a mouse. In Edition enemy depends on the number captured by plants and bases only on EASY. In this description, forget about upomanut that the number of weapons in direct proportion depends on protecting the robot. For example, cannon + chassis is killed with one shot phaser'a, and electronics + nuclear + phasers + missiles + anti-grav with six! Firing range of all types of weapons is the same for about two screens (1518 miles). These tips are addressed in the first place those who first sat down to play NETHER EARTH. And more so for ZS Edition'99!. The Council first (most important): It has long been known that the car - stupid iron. At her wits can affect only the vigilant monitoring by the rights. Therefore, in this game should "do everything handles" (so says my a very good friend): all the fighting should be done in COMBAT MODE! Using it is usually possible to pass a standard card without losing a single robot. 2. Even if you believe that your robots "enough brain to complete the task in the automatic mode, a bit too much mind it does not hurt. Do not be greedy and release the robot ELECTRONICS. They even slightly begin to think, though still amaze with their ability to look for the long and difficult path and may get lost in "broad daylight". 3. Do not forget from time to time control their fighters. Even equipped ELECTRONICS, they do not distinguish the wall from well and can be accumulating in impenetrable obstacles, and shooting at enemies for a long time get stuck there (as long as you do not dismantled), to form drifts, impassable space and can even shoot in their same back! 4. Not necessarily the most exciting all the plants - the main goal is your enemy base and let the plants capture the weak and cheap robots. If the supply, they PHASORS or MISSILES instead CANNON, then in an emergency they will be able to stand for themselves. 5. His ship (or "head") You can lock in a narrow space enemy robots, giving svom robots time development of a free territory. "Head" good by the fact that in many cases helps guide the robot to the path true without the direct control just enough to block his unfaithful road. 6. "Not all the dead that the dead! If the robot which you ruled in COMBAT MODE, killed, then it starts to blink "in the agony. "Do not hurry to leave it - with a little dexterity possible before its destruction done parutroyku shots and revenge. 7. To prevent the formation of "impervious" areas should be avoided large-scale military operations in the areas bounded by buildings. These places are better held in manual mode and, if possible faster. 8. If the "impassable" places became a chur a lot, do not waste time - start the game again. 9. Wisely use the obstacles. Hiding behind them can avoid being attacked from all sides, and one shot enemies. 10. HOW to pass the level, if nothing does not work?? Choose the level of difficulty easier. Some cards extremely difficult even on the easiest level. (It's true! Nekotorye cards were held only on EASY) You can use the following tactics: Since the beginning of the game cast an attentive look at the radar and enjoy the map. If the card is visible to the solid wall, have to use NUCLEAR-BOMB: the first robot suicide bombers comes with a wall ney.Esli far, the robot is best to release on ANTI-GRAVS. Then release a combat unit, "" clever, "robots, with an order SEARCH'DESTROY ENEMY ROBOTS. After that, if more have the means, can produce a group of combat robots, which should focus on capture neutral plants (reprogram them is never too late). Now it's time to take control of their hand - flying ahead. Pop the robot bombers around obstacles. It should be particularly careful to not inadvertently damage their suitable robots. Then takes control of the robot, the most-advanced forward, and bypassing all barriers, breaks it up to the first enemy robot. Tactics of warfare is simple: hiding behind the impenetrable barrier waiting until he come to you, and then shot him without spending a second (so that he did not have time to answer you) or go the enemy in the forehead, and before reaching his distance approximately equal to the width of the card, open fire (at this distance, an enemy robot you have not yet fired, and his not seen on the game screen, so you should focus on radar), or going to the enemy so as not to appear on the line of his fire takes place at 90 degrees in his direction (it is important to turn in advance - before reaching the enemy, step 3.1) and finishes off the side of the robot. In any case, shoot better PHASORS. If you have lost your robot, take the next one. In general, three or four robot behind you make the required reserve, to Moreover, in case they will support your actions fire, and then welling up in advance. Remember: your goal - the enemy base. Approach to their complex levels is difficult, but it is possible: it all depends on your reaction and the ability to use every moment to move toward her. Particular attention should be paid to the newly produced by enemy robots: they sometimes arise from the base at the last moment and inflict a crushing blow. The last enemy base easiest blow came close to it on robot NUCLEAR-BOMB. Good luck! N N EEEE TTTTT H H EEEE RRR N N E T H H E R R NN N EEE T HHHH EEE RRR N NN E T H H E R R N N EEEE T H H EEEE R R EEEE AA RRR TTTTT H H E A A R R T H H EEE AAAA RRR T HHHH E A A R R T H H EEEE A A R R T H H
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