ZX-News #41
30 сентября 1997

Interview - Away Design Group FX-Illusion.

<b>Interview</b> - Away Design Group FX-Illusion.
                INTERVIEWS



                      (C) Alexei Mikhailov

 Example of how to beg for an interview:

 FastEcho Netmail Area (2:5030 / 312.58) NETMAIL
 Msg: 52 of 57 Rcv
 From: Ivan Tomshin 2:5080 / 94.5
 To: Alex Mikhailov 2:5030 / 312.58
 Subj: Game Twins [0 / 5]



  Greetings to you, Alex.


  Written by (a) somehow Alex Mikhailov to Ivan
Tomshin, so I decided chirknyt pary lines:

 AM> Listen, you contact the authors?
 AM> just a good idea


        Connected

 AM> like them to write about myself
 AM> an article


    just call and tell you right now!

Rang in touch DMC, forced to write:


   ----------------- Cut ---------------

  Design Group FX Illusion (without
Dash, author's note) was formed as a single organism, in 
February 1997 year. In the face of 3 people:



  Crazzy DMC (in some projects simply
DMC) - a global fan SPECCY and all
connected with it, to their roots. His
Party lesson - it is graphic, graphics and
everything connected with it (ART-DESIGN).


  Almond (Almond Gfx). Initially, too, began to work with 
graphics, but for 3 months achieved some success in tamping 
bukovok in XXASMe. 


  Prevoznemogaya laziness and horrible weather conditions of 
the Urals (on AMIGA it is also not tear), he is the main driver

process.


  Mifchel (This is exactly what is written :-)) - muzitsiant 
kompozer and the music. Was otkopan of the great medieval Ural 
dirt and put on his feet by me (DMC). Now walks with a broken 
heart and diseased kidneys, because of complete failure

Enlight'97, which never sounded
his masterpiece 8-(


  From written earlier in the group
can recall only a failed attempt to knock off the old new 
effects in DeMouy Enlight'97 (which failed miserably,

for which all got on the neck, including
I (DMC)).


  As well as multiple disk versions of English (accent was made 
on 'and') games.



  At the moment, at a temperature of absolute zero (due to lack 
of hands) is writing an exciting game 'MUST DIE ADVENTURES ONE 
EPISIDE (some gibridoizvraschenie DIZZY and MYTNa). Finish 40% 
of the graphics. Game trilogichna (3 episodes), should hold min 
1 (CD) drive. 


  At the current moment we appends the
Twins (bonus levels and work with the disk)
which is very popular in
narrow circles. The game has 18 levels
+ Final cut (it we have not yet invented).


  FUTURE PLANS: (all in the Mist DUE
With the transition to other platforms). More
we just write funny manager and finish 'MUST DIE ADV'. Krome, 
the person I (DMC), consisting of ALLIANCE Team, I want to 
start work on the demos (the last 3 demos with E'97 from DR, 
PGS and XXX fired at I was impressed!)



    ---------------- Cut --------------

  A couple of my words:


  DMC is currently the only cool
artist in our town (known). Not
only on the slope (there are people that paint
steeper, but it takes years to create a masterpiece, and DMC, 
with the acquisition of Amiga, makes 6.10 steep screenshots per 
day (can hours at 2-3). His schedule can be seen in

Our Deme ACID REVOLUTION (which did not go to Enlight'97 and 
will throw in an echo of end of the week along with our 
graphics and music with E'97), would have received is not the 
last place! 


  All graphics in it - is the creation of DMC,
nearly all painted in a mere 2
day!


  I will say that DMC sent his schedule
E'97 on but ... (E'97 - SUXX).


  Well, that's all I wanted to say more
DMC loves to shout, do not drink beer lover to do things his 
own way (to work with him terribly sorry, but really).



        __________________________

           ____________________







Other articles:

Enlight'97 - Official comments of the organizers. Unofficial results of voting. Future.

Interview - Away Design Group FX-Illusion.

From the Editor - This latest edition of the newspaper ...

Letters - On the wiring diagram Hayes modem.

List BBS - The last letter is the network coordinator SPbZXNet.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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