On-Line #85
02 июля 1997 |
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Mosaic - A modern network in Minsk.
MOSAIC (C) Arny, Minsk I want to welcome you on behalf of all fans of Minsk SPECCY! For more than six months in Minsk there is a dial-up network ZX. Compared with Moscow until the user is not very much, but still it does not stand still. There was a lot of computer newspapers. Some, after a few rooms have ceased continued existence, while others still continue to come out. To a global ZXNet us away. But in general, plans some available. It always comes back again to users. Maybe advertising is not a modem at (or rather the complete lack thereof), and can price of the gadgets are not all satisfied? All the same, albeit with serious attempts, range ZX-modemerov gradually expanded and only in Minsk, but also outside the territory of Belarus. Perhaps in the future the modem pereterpit something which changes - increasing the speed a few times and improving quality Acceptance of information transfer (compatible with the old board did not lost). C-DOS-program has already been transformed into a more or less acceptable form, fixed some bugs and that the most valuable built-in mice ZX WORD v2.5 +. Recently ON-LINE championships have been held VIRUS II. Cool game, but I think it is not quite playable. Why not igrabelna? The fact that in our network, we also wanted to arrange a match viruses. But after sitting a little and experiment with viruses, have revealed a very unpleasant feature of this great game. I think you know about it, yet I dare recall in general terms, this very feature. And frankly, glitches in this game enough. For the beginning of the generated virus. If the virus in test mode is stable from the beginning of its growth and continue until the playing field (ie, filling the screen, created by the virus should stay stable without any distortion on the screen, and the longer it will last in a stable condition - the better), then we can assume that he is guaranteed a victory by 80% And the rest all depends on the parameters and cycles that he will ask the creator. But here is to achieve this stability - rather difficult task. It is necessary to create a virus is not twitching and not flashes on the screen periodically rarely allowed him to probeganie waves, but less often - the better. And of course, be combine the parameters and the cycle of the virus so that they were the most reciprocity between them. Let's say, creates a very nasty virus, all of it "Kotsan" right and left. But let's make little experiments. Virus load in the upper left corner of the playing field and upload the same virus in the lower right corner of the playing field. What we see when we start fighting? The idea is that if the viruses are identical, then there must be draw. But no, nothing like this - a virus which is located in the lower right corner, quickly cracked down with his counterpart. Rearrange them, and again, the virus that is in the upper left corner, loses. Here is a parsley obtained. So what "bloody" fights can there be? Of course, it is possible viruses interchange. But there is much time tomb? And this is not everything! In addition, all the playing field is divided unevenly! It looks like this: the upper left corner - the worst, right top - a bit better, lower-left - a good place, and most profitable - is the bottom right corner of the playing field. And sorry, this game is ruined. In fact, the game could "dilute" some of my nyuansikami. Suppose, after the victory - a choice of weapons and defense, with both one another and should be nemeryannom. AND All this is available, depending on how many points got the virus, and, of course, you can make a strategy of warfare, ie, should be a list of military commands, and where quite extensive. This list may attend team different types of attacks, defenses, detours, maneuvers, etc., until Shield Wall and teleports some parts of the virus in the rear of the enemy. Not bad, so that the virus could be used during bout some of the strategic plans of fighting. Of course, the playing field will increase and limit the growth of the virus. Ie one virus is a moving, variable-volume shell at playing field and with a small amount. Then we can observe not just the eating virus, virus, and it will be like a separate, independent organism that lives according to certain laws, established player. Of course we can say that then it will be something similar to Soldier of Future, but it is not. After all, life (do not forget about the parameters and the cycle of life) remains, and it will play an important role. Well, to be honest, the TS playbook already exists, everything is up to the smallest detail. The only thing - it's coding. But I think this I let someone help, because I myself am not very good at this ... Well, almost done. Sorry that so much "cargo" you all this. With great respect, ARNY 017/2435794 P.S. I am ready to actively cooperate with all interested in creating a new game. Waiting for feedback and suggestions.
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