On-Line #81
08 мая 1997
  Игры  

Stuck? - Description of the game "Battle Command 128": a detailed familiarity with the management and weapons.

<b>Stuck?</b> - Description of the game
                Stuck?


(C) Elly Estel
               BATTLE COMMAND 128


   So, last time we had finished parsing missions games BATTLE
COMMAND and now proceed to a more detailed acquaintance with 
the management and weapons. The tank can be set up to four 
weapons systems. The maximum total weight of 1000 kg. 

    TURRET - a tower with a gun. Ammo - 80 rounds.
    Weight - 400 kg. Maximum number on board - 1 pc.

    BANSHEE RRSS - missile system such as land - land.
    Ammunition - 8 missiles. Weight - 300 kg. Maximum
    the number on board - 2 pieces. Homing - radar.

    BANSHEE IRSS - missile system such as land - land.
    Ammunition - 6 missiles. Weight - 300 kg. Maximum
    the number on board - 2 pieces. Homing - heat.
    Can bend around obstacles.

    PHOENIX RRSA - missile system like the earth - the air.
    Ammunition - 8 missiles. Weight - 250 lbs. Maximum
    the number on board - 2 pieces. Homing - radar.
    You can change the height of the sight.

    PHOENIX IRSA - missile system like the earth - the air.
    Ammunition - 6 missiles. Weight - 250 lbs. Maximum
    the number on board - 2 pieces. Homing - heat.
    You can change the height of the sight. Can bend around
    obstacles.

    K-40 MORTAR - mortar system. Ammo - 20 min.
    Weight - 250 lbs. Maximum number on board - 2 pieces.
    Manually change the angle of fire.

    SLEEPER MINE - mortar system is defensive
    type. Ammunition - 5 min. Weight - 300 kg. Maximum
    the number on board - 2 pieces. Adjustment is possible
    delay time of explosion from 0 to 120 seconds.

    DRAGONFLY - system of cruise missiles.
    Ammo - 3 missiles. Weight - 500 kg. Maximum
    the number on board - 2 pieces. Maximum time
    Flight 16 seconds. Manual control in flight.

    K-90 CLUSTER - mortar system offensive
    type. Ammo - 20 min. Weight - 250 lbs. Maximum
    the number on board - 4 pcs. Parachute system
    reduction. Multiple warheads. Number
    combat units - 2 pcs.

    SPECTRE - mortar system offensive
    type. Ammo - 12 min. Weight - 100 kg. Maximum
    the number on board - 2 pieces. Parachute system
    reduction. Automatic and manual modes start.

    PHANTASM - mortar system offensive
    type. Ammunition - 8 min. Weight - 100 kg. Maximum
    the number on board - 2 pieces. Multiple warheads.
    The number of combat troops - 10 pcs. Automatic
    and manual modes start.

    SKEET BOMB - missile system is defensive type.
    Ammo - 12 missiles. Weight - 200 kg. Maximum
    the number on board - 2 pieces. The direction of fire -
    ago. Homing. The maximum time of flight -
    45 seconds.

    SLAM LASER - Laser System of a defensive type.
    Ammo - 40 rounds. Weight - 250 lbs. Maximum
    the number on board - 1 pc.


   Now, I think we can consider some of the system more
specifically.


   TURRET recommend taking in all the operations, the thing is, 
of course, very heavy, but 80 rounds - and they in Africa 80 
rounds. By the way, Tower - is an indispensable weapon for the 
sniper shooting. 


   BANSHEE IRSS - the most effective missile system for
anti-tank, although there is a definite minus for all
systems with a homing: if after the capture of target and 
missile launch, appears next to another object or objective 
will be captured next to another object, the Missile predict 
impossible. She can hit the object, which she likes, or just 
fly away. Therefore, in missions where it is necessary to aimed 
fire next to protected objects, such as: scientist, satellite, 
and the column of trucks, trains - we must use gun.



   PHOENIX RRSA, despite the fact that a system like
surface to air, yet very effectively destroys and ground 
equipment. But note that PHOENIX IRSA does not capture the 
sights helicopters. Key "K" and "J" regulate the height of the 
sight. 


   K-40 MORTAR - the most useless weapon in the game. Complex 
system aiming, where you have no rangefinder to determine 
distance and firing angle. So, while zero in, ammunition 
already ended. 


   SLEEPER MINE - a very good thing, but, unfortunately, very 
few minutes. After starting the stopwatch starts delayed 
explosion and the car is removed from the mines. After the 
explosion epicenter remains intact, and everything flies into 
the air. I recommend to put delay for 1 second, then if you 
surround and begin to ram from all sides, this will be the only 
way out. 


   DRAGONFLY - the most terrible and powerful weapon in the 
game. After the launching you into the control screen. Launch 
is managed as a small plane - the height and direction. The 
time of her flight every 16 seconds. To destroy almost anything 
to one exact hit.



   SLAM LASER - a very effective defense weapon. Is committed to
that throws bombs and missiles. Has 2 positions:
ON / OFF.


   Other types of weapons will not consider makes it possible 
for their low efficiency.



   Now pozakomimsya with the management of our car. Default
"KEYBOARD".

    Q FORWARD SPEED (+), (DRAGONFLY - UP)
    A BACK RATE (-), (DRAGONFLY - BOTTOM)
    O LEFT, (DRAGONFLY - LEFT)
    P RIGHT, (DRAGONFLY - RIGHT)
    1,2,3,4 CHOICE OF WEAPONS
    W PAUSE
    R REAR VIEW (WHEN THE WEAPON IS NOT WORKING)
    D status, DAMAGE (OUT - C)
    M MAP, time, position (B, M - TEXT ASSIGNMENTS /
        CARD, OUTPUT - C)
    B BINOCULARS (Z - CHANGE OF MULTIPLICITY 2 to 8,
        OFF - B)
    N Night Vision
    SPACE BAR FIRE FOR ROCKET LAUNCH POINT TO
        GOAL by clicking on "fire" in the capture of system 
goals         HOMING, SQUARE SIGHT SHOULD FLASH

        SIGHT is flashing, press again, "FIRE".
    K, J MULTI Key:
        PHOENIX - HEIGHT OF SIGHT,
        K-40 MORTAR - firing angle / RANGE
        SLEEPER MINE - EXPLOSION TIME DELAY
        SPECTRE, PHANTASM - HAND / AUTO START
        SLAM LASER - ON / OFF
    S QUICK STOP ENGINE
    E WAY OUT OF THE GAME
    H HELICOPTER CHALLENGE


   Now a little about the game itself. After loading the 
mission you are in the location of which is shown on the map 
task. If the drop in overseas locations, you'll be considered a 
deserter and mission will be aborted. Blue stripes - the 
rivers, and dark shaded stripes - the road. Rivers can be 
crossed only by road and if this road is a bridge. In no event 
do not fire on bridge or bridge - if you destroy it, can 
strongly fly into. Two parallel lines - the railway line or

power. Letter "T" on the map marked the point where you
lead positioning system. If you're on the right course, then
the center of the instrument should be a narrow rectangle, the 
sides triangles which aimed in his direction. If successful,

completion of the mission from the top appears "MISSION COMPLETE
PROCEED TO PICKUP ". This means that you need to quickly make
feet toward the rendezvous with the helicopter. This place is 
marked on the map with the letter "P" Here you should visit a 
skin navigator and the map and compass to chart a course for 
the venue. When you get to the place, can call a helicopter. 
This is done so. At first release the territory of the enemy, 
that he (the adversary) can not hurt you and your helicopter. 
Turn the binoculars on the 4 fold increase and hit the "H". 
After you will not turn the tank, and carefully watch to sit 
down a helicopter. Turn off the glasses and the low speed 
"junction" of the helicopter with either side. When approaching 
the helicopter may not use mines and missiles. Second 
helicopter will not, so treat them carefully.



   Now peresyadem into the cockpit of our tank and see what we 
have there are devices.

            Top panel.


   Panel weapons systems.


           000 ammo
           000 000 1 2 3 4



   Left of the indicator system selected. The upper line - 
ammunition. The bottom line for SLEEPER MINE: Left figures - 
the time delay right-wing figures - the time before the 
explosion (countdown). For K-40 MORTAR: left - the firing angle 
to the right - distance. For SPECTRE, PHANTASM - shooting mode 
(manual / auto). For SLAM LASER: Mode work (off / auto). For 
other types of weapons are not the bottom line used.



   The right of the display four placards showing the type of 
weapon, his condition and what weapon is selected (inverted).


             Bottom panel.



   nav.sist with tons of heart

              to a scoreboard radar

            on n

            p l

            o and bino. infrastructure. rear. compass



   I think that in this scheme, and everything is clear. At the 
central scoreboard displayed the following inscription:


    REAR VIEW - REAR VIEW (Right Red Lights
    LIGHT UNDER THE CENTRAL BOARD).
    BINOC x number of multiplicity - BINOCULARS ON (OFF
    LEFT LAMP).
    IR SIGHT - INCLUDING NIGHT VISION
    (OFF HIGH LIGHT).
    TANK HIT - Hit in your tank.
    COLLIDED - COLLISION.
    GOING AWOL - BEYOND BORDERS location.


   Just in case the quarters of the compass:

    W - WEST
    N - NORTH
    E - EAST
    S - SOUTH


   The right of the radar, red light, which flashes
after the call and exit the helicopter.


   At this point I think to complete the description, although 
you still have little secrets that you will have to fight. 
Geek. I wish you luck. 

Sincerely yours. Peter Voronov
Elly Estel. ZXNet: 095/310





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ZXNet - The rules of the conference ZX.SPECTRUM.

Stuck? - Description of the game "Battle Command 128": a detailed familiarity with the management and weapons.

Advertising - Advertisements and announcements ...

Soon - Coming soon the new magazine "ZX-Power 2" (Kharkov)

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