On-Line #81
08 мая 1997 |
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Stuck? - Description of the game "Battle Command 128": a detailed familiarity with the management and weapons.
Stuck? (C) Elly Estel BATTLE COMMAND 128 So, last time we had finished parsing missions games BATTLE COMMAND and now proceed to a more detailed acquaintance with the management and weapons. The tank can be set up to four weapons systems. The maximum total weight of 1000 kg. TURRET - a tower with a gun. Ammo - 80 rounds. Weight - 400 kg. Maximum number on board - 1 pc. BANSHEE RRSS - missile system such as land - land. Ammunition - 8 missiles. Weight - 300 kg. Maximum the number on board - 2 pieces. Homing - radar. BANSHEE IRSS - missile system such as land - land. Ammunition - 6 missiles. Weight - 300 kg. Maximum the number on board - 2 pieces. Homing - heat. Can bend around obstacles. PHOENIX RRSA - missile system like the earth - the air. Ammunition - 8 missiles. Weight - 250 lbs. Maximum the number on board - 2 pieces. Homing - radar. You can change the height of the sight. PHOENIX IRSA - missile system like the earth - the air. Ammunition - 6 missiles. Weight - 250 lbs. Maximum the number on board - 2 pieces. Homing - heat. You can change the height of the sight. Can bend around obstacles. K-40 MORTAR - mortar system. Ammo - 20 min. Weight - 250 lbs. Maximum number on board - 2 pieces. Manually change the angle of fire. SLEEPER MINE - mortar system is defensive type. Ammunition - 5 min. Weight - 300 kg. Maximum the number on board - 2 pieces. Adjustment is possible delay time of explosion from 0 to 120 seconds. DRAGONFLY - system of cruise missiles. Ammo - 3 missiles. Weight - 500 kg. Maximum the number on board - 2 pieces. Maximum time Flight 16 seconds. Manual control in flight. K-90 CLUSTER - mortar system offensive type. Ammo - 20 min. Weight - 250 lbs. Maximum the number on board - 4 pcs. Parachute system reduction. Multiple warheads. Number combat units - 2 pcs. SPECTRE - mortar system offensive type. Ammo - 12 min. Weight - 100 kg. Maximum the number on board - 2 pieces. Parachute system reduction. Automatic and manual modes start. PHANTASM - mortar system offensive type. Ammunition - 8 min. Weight - 100 kg. Maximum the number on board - 2 pieces. Multiple warheads. The number of combat troops - 10 pcs. Automatic and manual modes start. SKEET BOMB - missile system is defensive type. Ammo - 12 missiles. Weight - 200 kg. Maximum the number on board - 2 pieces. The direction of fire - ago. Homing. The maximum time of flight - 45 seconds. SLAM LASER - Laser System of a defensive type. Ammo - 40 rounds. Weight - 250 lbs. Maximum the number on board - 1 pc. Now, I think we can consider some of the system more specifically. TURRET recommend taking in all the operations, the thing is, of course, very heavy, but 80 rounds - and they in Africa 80 rounds. By the way, Tower - is an indispensable weapon for the sniper shooting. BANSHEE IRSS - the most effective missile system for anti-tank, although there is a definite minus for all systems with a homing: if after the capture of target and missile launch, appears next to another object or objective will be captured next to another object, the Missile predict impossible. She can hit the object, which she likes, or just fly away. Therefore, in missions where it is necessary to aimed fire next to protected objects, such as: scientist, satellite, and the column of trucks, trains - we must use gun. PHOENIX RRSA, despite the fact that a system like surface to air, yet very effectively destroys and ground equipment. But note that PHOENIX IRSA does not capture the sights helicopters. Key "K" and "J" regulate the height of the sight. K-40 MORTAR - the most useless weapon in the game. Complex system aiming, where you have no rangefinder to determine distance and firing angle. So, while zero in, ammunition already ended. SLEEPER MINE - a very good thing, but, unfortunately, very few minutes. After starting the stopwatch starts delayed explosion and the car is removed from the mines. After the explosion epicenter remains intact, and everything flies into the air. I recommend to put delay for 1 second, then if you surround and begin to ram from all sides, this will be the only way out. DRAGONFLY - the most terrible and powerful weapon in the game. After the launching you into the control screen. Launch is managed as a small plane - the height and direction. The time of her flight every 16 seconds. To destroy almost anything to one exact hit. SLAM LASER - a very effective defense weapon. Is committed to that throws bombs and missiles. Has 2 positions: ON / OFF. Other types of weapons will not consider makes it possible for their low efficiency. Now pozakomimsya with the management of our car. Default "KEYBOARD". Q FORWARD SPEED (+), (DRAGONFLY - UP) A BACK RATE (-), (DRAGONFLY - BOTTOM) O LEFT, (DRAGONFLY - LEFT) P RIGHT, (DRAGONFLY - RIGHT) 1,2,3,4 CHOICE OF WEAPONS W PAUSE R REAR VIEW (WHEN THE WEAPON IS NOT WORKING) D status, DAMAGE (OUT - C) M MAP, time, position (B, M - TEXT ASSIGNMENTS / CARD, OUTPUT - C) B BINOCULARS (Z - CHANGE OF MULTIPLICITY 2 to 8, OFF - B) N Night Vision SPACE BAR FIRE FOR ROCKET LAUNCH POINT TO GOAL by clicking on "fire" in the capture of system goals HOMING, SQUARE SIGHT SHOULD FLASH SIGHT is flashing, press again, "FIRE". K, J MULTI Key: PHOENIX - HEIGHT OF SIGHT, K-40 MORTAR - firing angle / RANGE SLEEPER MINE - EXPLOSION TIME DELAY SPECTRE, PHANTASM - HAND / AUTO START SLAM LASER - ON / OFF S QUICK STOP ENGINE E WAY OUT OF THE GAME H HELICOPTER CHALLENGE Now a little about the game itself. After loading the mission you are in the location of which is shown on the map task. If the drop in overseas locations, you'll be considered a deserter and mission will be aborted. Blue stripes - the rivers, and dark shaded stripes - the road. Rivers can be crossed only by road and if this road is a bridge. In no event do not fire on bridge or bridge - if you destroy it, can strongly fly into. Two parallel lines - the railway line or power. Letter "T" on the map marked the point where you lead positioning system. If you're on the right course, then the center of the instrument should be a narrow rectangle, the sides triangles which aimed in his direction. If successful, completion of the mission from the top appears "MISSION COMPLETE PROCEED TO PICKUP ". This means that you need to quickly make feet toward the rendezvous with the helicopter. This place is marked on the map with the letter "P" Here you should visit a skin navigator and the map and compass to chart a course for the venue. When you get to the place, can call a helicopter. This is done so. At first release the territory of the enemy, that he (the adversary) can not hurt you and your helicopter. Turn the binoculars on the 4 fold increase and hit the "H". After you will not turn the tank, and carefully watch to sit down a helicopter. Turn off the glasses and the low speed "junction" of the helicopter with either side. When approaching the helicopter may not use mines and missiles. Second helicopter will not, so treat them carefully. Now peresyadem into the cockpit of our tank and see what we have there are devices. Top panel. Panel weapons systems. 000 ammo 000 000 1 2 3 4 Left of the indicator system selected. The upper line - ammunition. The bottom line for SLEEPER MINE: Left figures - the time delay right-wing figures - the time before the explosion (countdown). For K-40 MORTAR: left - the firing angle to the right - distance. For SPECTRE, PHANTASM - shooting mode (manual / auto). For SLAM LASER: Mode work (off / auto). For other types of weapons are not the bottom line used. The right of the display four placards showing the type of weapon, his condition and what weapon is selected (inverted). Bottom panel. nav.sist with tons of heart to a scoreboard radar on n p l o and bino. infrastructure. rear. compass I think that in this scheme, and everything is clear. At the central scoreboard displayed the following inscription: REAR VIEW - REAR VIEW (Right Red Lights LIGHT UNDER THE CENTRAL BOARD). BINOC x number of multiplicity - BINOCULARS ON (OFF LEFT LAMP). IR SIGHT - INCLUDING NIGHT VISION (OFF HIGH LIGHT). TANK HIT - Hit in your tank. COLLIDED - COLLISION. GOING AWOL - BEYOND BORDERS location. Just in case the quarters of the compass: W - WEST N - NORTH E - EAST S - SOUTH The right of the radar, red light, which flashes after the call and exit the helicopter. At this point I think to complete the description, although you still have little secrets that you will have to fight. Geek. I wish you luck. Sincerely yours. Peter Voronov Elly Estel. ZXNet: 095/310
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В этот день... 21 November