On-Line #24
18 февраля 1996 |
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Stuck? - Description of the game "Wild West Seymoure".
Stuck? (C) Andrew Schoolchildren WILD WEST SEYMOUR Big Red Software 'Codemasters, 1992. Actually, in "Codemasters Collection" includes two games of Seymour. The first of these - "Seymour the Wild West." And the second ... Forget the quest - "Sergeant Seymour Robotcop" does not hide his ekshenovoy nature. Since Seymour is the same as was with Dizzy - apart from the main series in the set having all sorts of branches, sometimes the most unlikely of genres. And I'm not so too surprised if you suddenly see the market "Dizzy F-16" or even (You never can tell?) "Strip Seymour." Strictly speaking, to talk about "Seymour in the Wild West" - From my side it's a great impudence. Surely all you have it passed, and many times. But you never know ... And again, I suddenly noticed something that you missed. Or conversely, you have the answer on some of my bewilderment? So get started. First of all I want to warn those who just sits at this Seymour: the second part he's great is different! "Seymour at the Movies", as you will recall, was a terribly interesting and just as difficult. Frankly: I had never passed. Not I find the "Oscars". A "Wild West" ... New "Seymour" is comparable in complexity with "Dizzy X" or "Y". Like them, you will take him two or three nights; although a couple of times, maybe zasyadete. Incidentally, he, like "Dizzy 7", is divided into four parts with passwords. In my opinion, a great innovation! Although the plot because it becomes more linear, but how convenient. In addition, the authors have provided more and password cheat mode: "FISH DUDE". Introduced it in the splash screen with no gaps. On my "Scorpio" it did not work (maybe something wrong scored?), but according to rumors, you can add your life, energy, and even take any object, as in "Dizzy 5. That's really a things, in my opinion, this is nonsense. But in general, "Seymour in the Wild West," an incomparably easier its brilliant predecessor (and what you want? One western Yes a piece of "Star Wars" instead of the eight film studios), the story of his very linear, he passed almost on the fly ... And yet seymurovsky spirit is still here, and go through "Wild West" no less great than the "Movies". Perhaps he will even posmeshnee. I particularly liked the game genie code that checks passwords, and early in the game is sleeping peacefully in a motor vehicle. Went a brief on the four levels of "Seymour's in the Wild West." 1. If you are still somewhere zasyadete seriously - that is to the first level. In itself, everything is simple and clear: Talk to local, you'll quickly find out that you have to gather all kinoprinadlezhnosti the bus and leave. However, there is one little bummer: one attacker blew up a safe and destroyed the script. Well, yes Seymour not the first time to improvise. No specific difficulties you should arise. Since very, very first Seymour, we remember that the camera should be charged in the dark. And another thing: when the model aircraft suddenly (at least I was not expecting it) fly and slam into a wall, do not panic: everything goes according to plan. But serious difficulties will start when you just get a cracker, which flipped the camera, declaring doubles. By that time, there is only one unused item: magic beans in a pot. A pot just in the house, the roof of which is slapstick. It seems that everything is clear: find what pour over the beans to grow stem, broke the roof, and we'll take it. Logical? So - figushki! In my opinion, these beans are not necessary and only distract. And to get a cracker, start all over from the same bus: Go to it, climb to the second floor and jump out. And then a matter of technology. 2. The second level is finally starting shooting westerns. Seymour had to leave by train from a small town. It's all obvious - except that would have to mess, choosing where to stand, when you take pictures. In addition, at the second level you will find an old friend: nasty uncle policeman from "Dizzy Y". It turns out that earlier He was only a watchman at the railroad. But even then was no less ugly. 3. The train suddenly stopped, the conductor went to clear out What's the matter, and never returned. To sort out themselves. At this level, those who are tired of westerns will be able to relax a little. Going down into the mine, Seymour suddenly notices ... clouds! The most common celestial clouds, however, hung on chains. It turns out, we dug in another studio where they filmed something between "Buck Rogers" and "Star Wars. At the third level lies in wait for you one more small problem. When the engine is ready to start and will only get kindling wood for charcoal - go left. Far, far to the left. There you can pick up the dry tumbleweed. I have no idea whether meaning to go there before you are ready, and most importantly - whether it is possible Still get this into some kinda place. Maybe someone tested it? .. 4. But already at the fourth level, all and at all obvious. Of course, you can guess inspect the grave a few times. After the piles of garbage from the "Star Heritage" is all seeds. By the way, here you will finally meet with the Indians ("Bubble (ie Seymour) brought the fiery water!"). True, there is a subtlety here: pay attention to the pin lying on the rails. I never understood why this pin. And yet, if it does not take sitting in coach, there is a game genie, rebukes Seymour and hands him the pin. Mysteriously! .. ° ° ° ° Incidentally, although at the end of western and dosnyat, but the main villain of the El Banditto ", who repaired all the dirty tricks and can not be found. In general, it is clear who it is, but there must be a solemn exposure? And the bandit might not those whom I I suspect ... So it is not otherwise soon be continued. We are waiting, sir! Andrew schoolchildren.
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