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On-Line #24
18 февраля 1996 |
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Stuck? - Description of the game "Wild West Seymoure".

Stuck?
(C) Andrew Schoolchildren
WILD WEST SEYMOUR
Big Red Software 'Codemasters, 1992.
Actually, in "Codemasters Collection" includes two games of
Seymour. The first of these - "Seymour the Wild West." And the
second ... Forget the quest - "Sergeant Seymour Robotcop" does
not hide his ekshenovoy nature. Since Seymour is the same as
was with Dizzy - apart from the main series in the set having
all sorts of branches, sometimes the most unlikely of genres.
And I'm not so too surprised if you suddenly see the market
"Dizzy F-16" or even (You never can tell?) "Strip Seymour."
Strictly speaking, to talk about "Seymour in the Wild West"
- From my side it's a great impudence. Surely all you have
it passed, and many times. But you never know ... And again, I
suddenly noticed something that you missed. Or conversely, you
have the answer on some of my bewilderment? So get started.
First of all I want to warn those who just sits at this
Seymour: the second part he's great is different! "Seymour at
the Movies", as you will recall, was a terribly interesting and
just as difficult. Frankly: I had never passed. Not I find the
"Oscars".
A "Wild West" ... New "Seymour" is comparable in complexity
with "Dizzy X" or "Y". Like them, you will take him two or
three nights; although a couple of times, maybe zasyadete.
Incidentally, he, like "Dizzy 7", is divided into four parts
with passwords. In my opinion, a great innovation! Although the
plot because it becomes more linear, but how convenient.
In addition, the authors have provided more and password
cheat mode: "FISH DUDE". Introduced it in the splash screen
with no gaps. On my "Scorpio" it did not work (maybe something
wrong scored?), but according to rumors, you can add your life,
energy, and even take any object, as in "Dizzy 5. That's really
a things, in my opinion, this is nonsense.
But in general, "Seymour in the Wild West," an incomparably
easier its brilliant predecessor (and what you want? One
western Yes a piece of "Star Wars" instead of the eight film
studios), the story of his very linear, he passed almost on the
fly ... And yet seymurovsky spirit is still here, and go
through "Wild West" no less great than the "Movies". Perhaps he
will even posmeshnee. I particularly liked the game genie code
that checks passwords, and early in the game is sleeping
peacefully in a motor vehicle.
Went a brief on the four levels of "Seymour's in the Wild
West."
1. If you are still somewhere zasyadete seriously - that is
to the first level. In itself, everything is simple and clear:
Talk to local, you'll quickly find out that you have to gather
all kinoprinadlezhnosti the bus and leave. However, there is
one little bummer: one attacker blew up a safe and destroyed
the script. Well, yes Seymour not the first time to improvise.
No specific difficulties you should arise. Since
very, very first Seymour, we remember that the camera should be
charged in the dark. And another thing: when the model aircraft
suddenly (at least I was not expecting it) fly and slam into a
wall, do not panic: everything goes according to plan.
But serious difficulties will start when you just
get a cracker, which flipped the camera, declaring doubles.
By that time, there is only one unused item:
magic beans in a pot. A pot just in the house, the roof
of which is slapstick. It seems that everything is clear: find
what pour over the beans to grow stem, broke the roof, and
we'll take it. Logical?
So - figushki! In my opinion, these beans are not necessary
and only distract. And to get a cracker, start all over from the
same bus: Go to it, climb to the second floor and jump out. And
then a matter of technology.
2. The second level is finally starting shooting westerns.
Seymour had to leave by train from a small town. It's all
obvious - except that would have to mess, choosing where to
stand, when you take pictures.
In addition, at the second level you will find an old friend:
nasty uncle policeman from "Dizzy Y". It turns out that earlier
He was only a watchman at the railroad. But even then
was no less ugly.
3. The train suddenly stopped, the conductor went to clear
out What's the matter, and never returned. To sort out
themselves.
At this level, those who are tired of westerns will be able
to relax a little. Going down into the mine, Seymour suddenly
notices ... clouds! The most common celestial clouds, however,
hung on chains. It turns out, we dug in another studio where
they filmed something between "Buck Rogers" and "Star Wars.
At the third level lies in wait for you one more small
problem. When the engine is ready to start and will only get
kindling wood for charcoal - go left. Far, far to the left.
There you can pick up the dry tumbleweed. I have no idea whether
meaning to go there before you are ready, and most importantly
- whether it is possible Still get this into some kinda place.
Maybe someone tested it? ..
4. But already at the fourth level, all and at all obvious.
Of course, you can guess inspect the grave a few times. After
the piles of garbage from the "Star Heritage" is all seeds. By
the way, here you will finally meet with the Indians ("Bubble
(ie Seymour) brought the fiery water!").
True, there is a subtlety here: pay attention to the pin
lying on the rails. I never understood why this pin. And yet,
if it does not take sitting in coach, there is a game genie,
rebukes Seymour and hands him the pin. Mysteriously! ..
° ° ° °
Incidentally, although at the end of western and dosnyat,
but the main villain of the El Banditto ", who repaired all the
dirty tricks and can not be found. In general, it is clear who
it is, but there must be a solemn exposure? And the bandit
might not those whom I I suspect ... So it is not otherwise
soon be continued. We are waiting, sir!
Andrew schoolchildren.
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