On-Line #17
31 декабря 1995 |
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Mosaic - how to access the drive through "direct programming VG93. On the electronic newspaper "Dl News". About the picture format of PCX.
MOSAIC MDM 496-8508; 12:00 / 21:00 Dmitriy@oldman.msk.ru Hi all! And a Happy New Year! Today I have a very good mood, confident that you, too. Therefore I will depart from its customary roles, "grumpy uncle, always dissatisfied with all USERami, programmers, writers, destiny, life ... ° ° ° ° Finally! Hooray! My quest (rubrics "WANTED" and "Mosaic") failed! So far I have forwarded only two fugitives game. The first - "2112 A.D." shook me Yuri Vasin, known to you on articles in the "stuck?", the second - "KAT TRAP" sent Andrew ... (On the joys, I forgot to ask how the name and phone number). Despite the lack of cover images, games fully functional. But because they were not interested in me, I'm willing to give them to anyone who wants to make a normal version. ° ° ° ° Another happy (I hope) news for you. Coming soon restored version of the game "CAPTAIN BLOOD" with all podzagruzkami. I think this game should not be. Those interested can learn about it from the 15 th issue of the journal "SPECTROFON". I handled the game, INTRODUCTION wrote KSA SOFTWARE. Game performance on computers with memory 48k and 128k. Implemented two independent loading conditions on the disk, and users can enjoy a 128k car AY-music written specially for this game KSA SOFTWARE, some good special effects (written by me, of course) and also enjoy, in addition to shipments to a floppy, two shipments of memory and the possibility of restarting the game in memory (and then understand why it is needed). Work on the game is almost over, but still makes it possible for postponed New Year (you know why ...). Edition of the game is scheduled at the very beginning of the year, most likely, we will have time to finish it for release "SPECTROFON" N 17, where it appears. Freaky game, honestly! So far, it has no man has gone! ° ° ° ° NIKO SOFT (BBS NEWS) threw me the other day a bunch of numbers "ZX-Revue" and "ZX-FORUM". Frankly, I've long these logs are not read it, because after that panky, what's published in early 90, I have developed aversion to this edition. It turns out, in vain. Now, despite the support of dubious hardware and software developments (... had promised the same do not swear ... see, I was not correct), there are many interesting things. Articles devoted adventyurnym and role-playing games have been written exclusively professional! Expert analyzes games - the best I have ever seen (although, in the "ON-LINE" no worse, if not better!). Notes addressed to novice programmers can indeed help them (yeah let's be honest, I myself, at one time, a lot of them picked up) and, although an experienced coder to look for them there is almost nothing, so I dug into them: Now very common ways to refer to the drive through "Direct programming" VG93. Through # 3D13 virtually nobody works. I'm not talking about the TURBO-LOADERah who have already become a standard device. But almost all such procedures apply to the floppy drive A. And where there is realized an appeal to any drive, such nakrucheno ... Meanwhile, all ingenious is simple. Try to explain it so that I understood not only by those who even fills in the text of articles TASMe, but those who use procedures, pulled out of other people's boot. So, in any such procedure is a periodic setting of the disc by zasylaniya to register # FF controller number # 2C and # 3C. So, if these numbers are, and # 2D # 3D, then the appeal will to drive B! In other words, bits 1 and 0, the above constants are responsible for the number of the drive. When it comes to boot for games, it is enough when you first start to initialize the constants with respect to cell # 5D16, established TR-DOSom. Yes ... I looked at the previous paragraph, and realized that I hardly ever anything I can not explain the hacker. Well, okay, smart enough. I'll be back, perhaps to the "ZX-REVIEW." Can me someone say what kind of team: INK HL, pictured on the cover of magazines for 1995? ° ° ° ° Finally, I want to say hello to DrLongman'u! DLNews - really interesnoya newspaper. But now it goes about it, and file "IBMgraph", issued by him. I would like to share my information about the format of PCX. I want to share in the pages of "ON-LINE", because I think it will be too many are interested. Unfortunately, I only know about black and white PCX ... As already understood by those who dug it - the image is stored in the compressed form. Header has a length of # 80 bytes. There is nothing interesting, except # 42 bytes, which stores the string length in bayytah. Discard the header and checks the first byte. If 6 and 7 bits set, then reset them and get the number of repeat the next byte. If the bits are reset, then just send the byte and move to the next. Naturally, when number of bytes written exceeds the length of the string, go to line down. In fairness, I note that this information podcherpnul in one of the Kharkov demonstrations and have not tested it myself, so I it seems logical that a single byte is considered not only when 6 and 7 bits are reset, but if not set at least one of these bits. So, please: DrLongman, when tested and get results, call me, if not difficult. MDM 496-8508; 12:00 / 21:00 Dmitriy@oldman.msk.ru
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