On-Line #02
14 сентября 1995

Stuck? - Parsing the game Lord of Chaos.

<b>Stuck?</b> - Parsing the game Lord of Chaos.
               Stuck?


        "LORDS OF CHAOS" by Mythos and Blade
        ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ 
■ ■ ■ ■ ■ ■ ■ ■ 

               Introduction.

Hurrah! Finally, in Moscow there was more or less a normal disc 
version of this cool strategy game! It is somewhat similar to 
the famous "REBEL STAR" and "LASER SQUAD", but ... You will 
manage only one magician who can create More than 20 different 
magical creatures, and use a bunch of incantations. Add to all 
this wonderful graphics, modern interface (as in "LASER SQUAD" 
e), the menu creation wizards, three game level, and you'll 
realize that before you is one of samyh best strategy games on 
the "SPECCY". 

The basis for this description of the article lay out the book 
"COMPUTER WORLDS 2. I have a few added and changed it. What 
happened today in front of you ...


            1.Osnovnoe menu.

DESIGN WIZARD - enter the menu creation wizards.

LOAD WIZARD - load previously stored characteristics of the 
wizard. Since the game can participate up to 4 people, you 
details please choose, for a place to upload wizard. After 
loading on the screen will show the name and level. For 
example, if you downloaded the wizard has level 1, then play 
You can only level 1 game and not on any other. 

SAVE WIZARD - save features magician.

DELETE WIZARD - erase characteristics of a magician.

LOAD SCENARIO - download one of the three levels of play.

LOAD SAVED GAME - get lazy game.

            2.WIZARD DESIGNER.

Menu creation wizard consists of the following options:

NAME - Enter the name of a magician.

CHARACTER - change of characteristics of a magician. At the 
beginning of the game you own 600 units of experience. They 
smzhete you purchase the following characteristics: 

MANA - magical power. She spent a spell. And depending on the 
complexity of its spending more or less. Maximum value - 200.


ACTION POINTS - the number of conventional units for which a 
magician can perform different actions: walk, use spells, pick 
up objects, fight, etc. Maximum value - 40


STAMINA - endurance. When performing physical activities 
decreases. You can restore a variety of ways. Maximum value - 90


CONSTITUCION - the life force. Decreases in wounds. If equal
zero, the magician dies. Can be restored.
Maximum value - 90

COMBAT - the ability of a magician in the melee. What makes it 
more the better it will be a magician to fight. Decreases in 
wounds. Restored.

Maximum value - 30

DEFENCE - the ability to defend themselves physically attacked 
magician opponent.

Maximum value - 30

MAGIC RESISTANCE - the ability to resist magical mage attack.
The maximum value of - 100

SPELLS - spells. Odno same spell can be bought several times. 
This increases its strength. Total to buy Eight spells of one 
type. However, you must be prepared to that instead of the 
expected result will be a viper inscription: SPELLS FAILED. 
What can you do, even with the great wizards, not all obtained. 
The action of different spells can be quite opposite. With the 
help of one, you can create a creature, others On the contrary, 
intended to destroy such beings or their hosts. Using magic is 
easy to cook any potion that can increase your physical 
abilities or restore failing health. All spells logically 
divided into subgroups:


            2.1 Creation of beings:

DRAGON - The dragon. There are three types: GOLD DRAGON, GREEN 
DRAGON and RED DRAGON. They are slightly different price, 
performance and resistance to magic. Able to fly, to work with 
objects and the blazing fire. This, as well as their very good 
physical characteristics make them versatile creatures. But 
it's better for them especially does not count, because for 
their creation need dragon grass, which is not so easy to find.


         GOLD DRAGON GREEN DRAGON RED DRAGON
ACTION POINTS - 39 - 33 - 35
STAMINA - 87 - 81 - 91
CONSTITUCION - 91 - 83 - 65
COMBAT - 51 - 41 - 33
DEFENCE - 43 - 44 - 35

PIXIE - Elf. A small invisible being. Able to work with
subjects. Low physical characteristics do not allow
use it except as a scout. A good archer.

ACTION POINTS - 1935
STAMINA - 41
CONSTITUTION - 1917
COMBAT - 5
DEFENCE - 7

DWARF - Gnome. Quite hardy, but not a quick thing.
Working with objects.

ACTION POINTS - 1927
STAMINA - 58
CONSTITUTION - 1926
COMBAT - 7
DEFENCE - 7

GOBLIN - Goblin. Physical characteristics closer to the mean. 
Working with objects. Used mainly as cannon fodder 

ACTION POINTS - 1931
STAMINA - 46
CONSTITUTION - 1933
COMBAT - 1910
DEFENCE - 10

TROLL - Troll. Quite strong, enduring suschestvo.Rabotet with
subjects. A good archer.

ACTION POINTS - 1933
STAMINA - 89
CONSTITUTION - 1948
COMBAT - 1913
DEFENCE - 17

GIANT - Giant. Strong enough existent. Working with objects. 
Unlike all previous creatures can not be used as a rider. 

ACTION POINTS - 1931
STAMINA - 49
CONSTITUTION - 1967
COMBAT - 1922
DEFENCE - 16

CENTAUR - Centaur. Quick, hardy creature. Works with
subjects. A good archer. Used as a getter.

ACTION POINTS - 1949
STAMINA - 63
CONSTITUTION - 1937
COMBAT - 9
DEFENCE - 11

UNICORN - Unicorn. Quick, hardy creature. Does not work with
subjects. Used as transport.

ACTION POINTS - 1957
STAMINA - 72
CONSTITUTION - 1941
COMBAT - 1914
DEFENCE - 10

PEGASUS - Pegasus. Hardy, a flying creature. The 
characteristics similar to the Unicorn, but it is weaker. 

ACTION POINTS - 1946
STAMINA - 80
CONSTITUTION - 1940
COMBAT - 9
DEFENCE - 10

GRYPHON - Gryphon. Strong, hardy creature. Flies. Well
fights. Is the best vehicle.

ACTION POINTS - 1943
STAMINA - 74
CONSTITUTION - 1954
COMBAT - 25
DEFENCE - 22

ELEPHANT - Elephant. Quite strong, but sluggish creature.
Used as transport.

ACTION POINTS - 1938
STAMINA - 56
CONSTITUTION - 1974
COMBAT - 1915
DEFENCE - 23

GORILLA - Gorilla. Sufficiently strong creature. Working with 
objects. Used as a getter. 

ACTION POINTS - 1935
STAMINA - 57
CONSTITUTION - 1939
COMBAT - 1916
DEFENCE - 15

LION - Lion. Fast, powerful beings. Good fight.

ACTION POINTS - 1955
STAMINA - 65
CONSTITUTION - 1935
COMBAT - 1922
DEFENCE - 15

BEAR - Bear. Strong, hardy creature. Bad fight.

ACTION POINTS - 1939
STAMINA - 71
CONSTITUTION - 1949
COMBAT - 1923
DEFENCE - 27

CROCODILE - Crocodile. Not a quick, powerful creature. Good 
fights and travels through the water obstacles. 

ACTION POINTS - 1927
STAMINA - 53
CONSTITUTION - 1963
COMBAT - 1927
DEFENCE - 21

GIANT BAT - A giant bat. Weak but very fast and
Hardy being in the air. Used as an air intelligence officer. In 
confined spaces not being used. 

ACTION POINTS - 1925
STAMINA - 77
CONSTITUTION - 1921
COMBAT - 1910
DEFENCE - 8

HARPY - Harpy. Flying faster than existing. Working with objects
But few can raise them. Bad fight.
Used as an air intelligence officer.

ACTION POINTS - 1929
STAMINA - 60
CONSTITUTION - 1929
COMBAT - 1923
DEFENCE - 15

GIANT SPIDER - A giant spider. Very strong, fast and hardy 
creature. Not able to resist some beings.


ACTION POINTS - 1945
STAMINA - 76
CONSTITUTION - 1953
COMBAT - 1942
DEFENCE - 25

ZOMBI - zombie. Not a quick, but very hardy creature
Working with objects. Used as a getter.

ACTION POINTS - 1925
STAMINA - 99
CONSTITUTION - 1951
COMBAT - 7
DEFENCE - 6

GHOST - Ghost. Fast and very hardy creature. Flies,
can pass through walls. Used as a scout.

ACTION POINTS - 1937
STAMINA - 93
CONSTITUCIONS - 31
COMBAT - 9
DEFENCE - 19

VAMPIRE - Vampire. Strong, hardy creature. Working with 
objects. Flies. Used as a getter. 

ACTION POINTS - 1935
STAMINA - 86
CONSTITUTION - 1961
COMBAT - 1919
DEFENCE - 18

SPECTRE - The Phantom. Very strong, hardy creature. Well
fights. The best candidate for the "striking force".

ACTION POINTS - 1939
STAMINA - 81
CONSTITUTION - 1973
COMBAT - 1929
DEFENCE - 25

DEMON - The Demon. The most powerful creature. In all ways
better SPECTRE, but a bit slow. In close combat without the use 
of magic, he was not afraid of anybody. 

ACTION POINTS - 1931
STAMINA - 88
CONSTITUTION - 1979
COMBAT - 1939
DEFENCE - 32

The last five creatures are magical and can only be destroyed 
in the following ways: 

a) Magic. Such as MAGIC LIGHTING.
b) One of their kind.
c) Flame Dragon.
d) the magic weapon. (See below)

DUNGEON THING - cave creature. Quite strong and very hardy. 
Invisible. Occurs only at the second level. As being completely 
independent, can not be caused by the relevant spell, but 
you'll still be able to use it services, if you use spells 
MAGIG EYE and SUBVERSION. 

ACTION POINTS - 1931
STAMINA - 91
CONSTITUTION - 1951
COMBAT - 1915
DEFENCE - 15


            2.2 Magic Beverage:

STRENGHT POTION - Drink strength. Increases the power of being. 
Depending on what this creature, drink acts in fact time or 
another. 

PROTECTION POTION - Protective drink. After its use,
creature becomes more secure.

INVISIBLY POTION - stealth beverage. The creature becomes 
invisible for a few moves. 

SPEED POTION - Beverage speed. Increases the amount ACTION
POINTS and STAMINA.

FLYING POTION - Flying drink. Creature vypivshee it
can fly.

SUPER POTION - super drink. A sort of explosive mixture of 
STRENGHT POTION, PROTECTION POTION and SPEED POTION.


HEALING POTION - a healing drink. Restores ACTION
POINTS, STAMINA and CONSTITUCION.


            2.3 Battle Magic:

MAGIC FIRE - The Magic Fire. Very powerful and destructive
spell. The fire quickly spread, burning grass, trees,
walls of buildings. But, unfortunately, it can very quickly go 
out. 

GOOEY BLOB - Sticky clot. Consuming power sticky substance.
Spreads very slowly. Convenient to use, where
to block the road to the enemy.

TANGLE VINE - Vine. Used to
to trap the enemy. Slowly spreads, and if
catch any creature, then penetrating inside him, slowly
kills.

FLOOD - Flood. Does not apply, but can penetrate
through walls. This water can drown, so that its transition
wading dangerous.

ENCHANT - Fascination. If you use this spell on a creature
with any weapon, the weapon will be enchanted. So
weapons can destroy the magical beings.

SUBVERSION - The spell that allows you to capture
consciousness of the enemy and use it for their own purposes.

CURSE - The Curse. Being, subjected to this spell, slowly but 
surely, dying. 

MAGIC ATTACK - Magic Attack. Spell acting on the creature 
itself and takes away his life force. 

MAGIC BOLT - Magic attack. Does the same thing, but weaker.
On the other hand, and costs less.

MAGIC LIGHTING - Magical lightning. The most powerful spell 
that can hit multiple enemies simultaneously if They stand side 
by side. 


            2.4 "Application" Magic:

TELEPORT - Teleport. Used for instant travel in space. Most 
effectively used at short distances. 

MAGIC EYE - Magic Eye. Helps to see things through
wall or an enemy through the spell of invisibility.

MAGIC SHIELD - A magical shield. Increases protection wizard.
Ispolzuetsya for teleportation.


            3. Scenarios for the game.

               Scenario 1:

Action of the first level of play is at the foot of the 
mountain, once belonged to the gnomes. All play space is 
covered with marshes, rivers, narrow trails and a 
strange-looking buildings. 

Your opponent - Sorcerer TORQUEMADA.

Your goal - treasures that are protected by giant spiders.
Treasures lie in the four locked chests, which, in their
turn, are the focus of MAGIC WOOD'a, in a locked house.
Taking the treasures and killing a sorcerer, you should go to 
the PORTAL, which will open in 10-15 moves. 

               Scenario 2:

All the events unfolding inside a mountain. By the way, what is 
it when something really lived dwarfs, is seen by the large 
number caves and tunnels dug into it. However, now the gnomes 
left her, and the whole mountain was in full possession of 
underground creatures is clearly not feel for you (as, indeed, 
and your enemies too) no friendly feelings.


Passes through all the tunnels is a river of molten lava that
makes progress on them.

Since the action takes place inside a mountain, all flying 
creatures lose their advantage. The only exceptions are GHOST'y 
that can take off, after entering into one of walls.


Your goal - MAGIC ELEXIR and SLAYER, which are locked in
trunk. It guards DEMON. But first you need to get
key to this chest. Its guarded by two VAMPIRA'a.

Your opponent - a sorcerer by the name of ELBO SMOGG.

The portal will be opened in twenty-something moves.

               Scenario 3:

The action takes place in the Castle of Chaos. He just packed 
with various puzzles, traps, teleportatorami. There is also a 
glass cabinets, which is a different weapon. These cabinets can 
be divided being not less SPECTRE. Scattered around the castle 
scrolls are guides to the castle.


Your goal - the World Diamond and treasure in the chest. Do not 
try to take Diamond with his bare hands. You will fall into the 
trap. Or hearthstone there, or create in its place a creature 
that could would take it.


Your opponent - Sorcerer RAGARIL, which is located in the 
central room teleportatorami.



                 4.Optsii:

            4.1 Main menu:

SELECT (A) IR - the choice of substance in the air.
SELECT (G) ROUND - choice of the character on earth.
NEXT - go to the next character.
INFORM - Information on the status of your character.
BIG MAP - Map.
END TURN - end of turn.
CANSEL - cancellation.

        4.2 Menu control character:

END MOVE - end of turn.
CENTRE - centering on the character screen.
BIG MAP - Map.
CAST (A) IR - utter curses in the air.
CAST (G) ROUND - say the curse on the earth.
CHANGE - to select an object or weapon.
USE - use an item, open the door and trunk.
DROP - drop the subject.
PICK UP - to raise the subject.
FILL - fill in the empty bottle of drink.
DRINK - drink a magic drink.
EAT - eat a thing.
THROW (A) IR - throw the object into a flying creature.
THROW (G) ROUND - throw the object into existence worthwhile.
READ - read the book.
RIDE - ride the creature.
RIDER - the choice rider.
FLY - fly.
LAND - land.
FIRE (A) IR - fire a bow or dragon's fire in the air.
FIRE (G) ROUND - fire on the ground.
CANCEL - cancels.


            5.Predmety in the game.

               5.1.Oruzhie.


SWORD - Sword. The best weapon for close combat. Although a few
hard. You can arm the strong, hardy creatures that
also need to know why this sword is needed at all.

CLUB - Dubin. Good use in the melee. Can throw
the enemy, but it is better to use for other purposes. Logically
equip it TROLL'a or GIANT'a.

SPEAR - Lance. Used for throwing at enemies, although increases
forces in the melee. It is best to use them elves and centaurs.

AXE - Axe. Suitable for close combat and throwing. Best
an ax used by dwarves and trolls.

KNIFE - A knife. Used for throwing. It is best to throw in the 
wounded opponent.


NINJA STAR - Star ninjas. Only suitable for throwing.

SHIELD - Shield. Useful in any battle, as it increases 
protection beings. To use it, you must specifically select the 
option to CHANGE, and then you can arm other weapons Board will 
act. 

BOW - Bow. Serves to destroy enemies from a distance. Can
arm elf, troll, centaur. At the third level, you can get the 
magic bow (MAGIC BOW), more powerful. 

SLAYER - a deadly weapon. Meets on the second level.


           5.2. Magic items.

CAULDRON - boiler for various magical acts. With
It can, for example, cause a dragon or cook some
potion. For this we need to put inside the boiler meets both 
ingredients, and then to say the right spell. Unfortunately, 
the resulting brew enough for long, and after a few sips of the 
boiler again empty. 

MAGIC APPLE - magic apple.
Serves to restore the stamina of the character, and the magician
slightly increases MAN'u.

MAGIC MUSHROOM - magic mushrooms. Increases in MAN'u wizard
, So if you do not feel an innate dislike of mushroom, then 
necessarily seshte it on occasion. 

MAGIC ELEXIR - A magical elixir. Recovers stamina
heals wounds as well as providing a purely psychological 
pleasant effect on the player dobyvshego it because to do so It 
was very difficult. 


        5.3. Magical ingredients.

DRAGON HERB - Dragon Flower. Necessary ingredient for the call
dragon.

APPLE - Apple. If you have not eaten, it can cook
healing broth (HEALING POTION).

MISTLETOE - mistletoe. Serves to prepare the drink strength
(STRENGHT POTION).

CLOVER - Clover. Designed to prepare a protective drink 
(PROTECTION POTION). 

CRYSTAL - Crystal. Used for preparation of the drink 
invisibility (INVISIBLITY POTION). 

FAIRY WING - Magic wings. Needed for preparation
landing spells (FLYING POTION).

SULPH - Sera. Looking for drink preparation speed (SPEED
POTION).

AMBERGRIS - Amber. Will help to create a super drink (SUPER
POTION).


            5.4. Miscellaneous.

CHEST - Chest. It can be open, closed and locked.
To unlock the trunk key, or just open it, we must stand up
next to it, select the menu item USE and after placing the 
cursor on the chest, press the fire. In the trunks usually lie 
keys, treasures and weapons. 

KEY - The key. The most useful thing in the game. He may be 
from the door (DOOR KEY) or chest (CHEST KEY).


VIAL - bottle. Is empty (EMPTY) or filled with any
drink. Used for carrying these drinks.

RUBY, EMERALD, GOLD, DIAMOND - Accordingly, ruby, emerald,
gold bullion and diamond world. This is a treasure that you
should be returned.


               Conclusion.

On the surface, this description looks very big and confusing. 
But, as Once you start playing, everything will become clear. I 
would now like to talk about versions of the game.


Long ago in Moscow, began to circulate rumors that
somewhere there is a normal version of this game. But in 
"SPECTROFON" e typed letter in which it was reported that this 
version is in Peter. As far as I know - this version HACKERa 
STINGERa, and she has already there is a "STEP" e. Maybe she 
had come to "SPECTROFONE" e. 

But recently at the RER "Caricino" has another version
And let her well-known (?) Agayev Eldar. It is not enough that
does not know how to spell the exact name of the game, so he is 
still, inserting the the game its own intro, called Hacker, who 
adapted game on the disc, "PIDER OF UNCNOWN TOWN". So let's all

along this mountain-Hacker: ".... YOU, Agay!.

Well, do not let the bad news. I only wish:

          Play and win!


                 Maxim Lebedev (FFC COMPUTERS)






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