On-Line #02
14 сентября 1995 |
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Stuck? - Parsing the game Lord of Chaos.
Stuck? "LORDS OF CHAOS" by Mythos and Blade ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ Introduction. Hurrah! Finally, in Moscow there was more or less a normal disc version of this cool strategy game! It is somewhat similar to the famous "REBEL STAR" and "LASER SQUAD", but ... You will manage only one magician who can create More than 20 different magical creatures, and use a bunch of incantations. Add to all this wonderful graphics, modern interface (as in "LASER SQUAD" e), the menu creation wizards, three game level, and you'll realize that before you is one of samyh best strategy games on the "SPECCY". The basis for this description of the article lay out the book "COMPUTER WORLDS 2. I have a few added and changed it. What happened today in front of you ... 1.Osnovnoe menu. DESIGN WIZARD - enter the menu creation wizards. LOAD WIZARD - load previously stored characteristics of the wizard. Since the game can participate up to 4 people, you details please choose, for a place to upload wizard. After loading on the screen will show the name and level. For example, if you downloaded the wizard has level 1, then play You can only level 1 game and not on any other. SAVE WIZARD - save features magician. DELETE WIZARD - erase characteristics of a magician. LOAD SCENARIO - download one of the three levels of play. LOAD SAVED GAME - get lazy game. 2.WIZARD DESIGNER. Menu creation wizard consists of the following options: NAME - Enter the name of a magician. CHARACTER - change of characteristics of a magician. At the beginning of the game you own 600 units of experience. They smzhete you purchase the following characteristics: MANA - magical power. She spent a spell. And depending on the complexity of its spending more or less. Maximum value - 200. ACTION POINTS - the number of conventional units for which a magician can perform different actions: walk, use spells, pick up objects, fight, etc. Maximum value - 40 STAMINA - endurance. When performing physical activities decreases. You can restore a variety of ways. Maximum value - 90 CONSTITUCION - the life force. Decreases in wounds. If equal zero, the magician dies. Can be restored. Maximum value - 90 COMBAT - the ability of a magician in the melee. What makes it more the better it will be a magician to fight. Decreases in wounds. Restored. Maximum value - 30 DEFENCE - the ability to defend themselves physically attacked magician opponent. Maximum value - 30 MAGIC RESISTANCE - the ability to resist magical mage attack. The maximum value of - 100 SPELLS - spells. Odno same spell can be bought several times. This increases its strength. Total to buy Eight spells of one type. However, you must be prepared to that instead of the expected result will be a viper inscription: SPELLS FAILED. What can you do, even with the great wizards, not all obtained. The action of different spells can be quite opposite. With the help of one, you can create a creature, others On the contrary, intended to destroy such beings or their hosts. Using magic is easy to cook any potion that can increase your physical abilities or restore failing health. All spells logically divided into subgroups: 2.1 Creation of beings: DRAGON - The dragon. There are three types: GOLD DRAGON, GREEN DRAGON and RED DRAGON. They are slightly different price, performance and resistance to magic. Able to fly, to work with objects and the blazing fire. This, as well as their very good physical characteristics make them versatile creatures. But it's better for them especially does not count, because for their creation need dragon grass, which is not so easy to find. GOLD DRAGON GREEN DRAGON RED DRAGON ACTION POINTS - 39 - 33 - 35 STAMINA - 87 - 81 - 91 CONSTITUCION - 91 - 83 - 65 COMBAT - 51 - 41 - 33 DEFENCE - 43 - 44 - 35 PIXIE - Elf. A small invisible being. Able to work with subjects. Low physical characteristics do not allow use it except as a scout. A good archer. ACTION POINTS - 1935 STAMINA - 41 CONSTITUTION - 1917 COMBAT - 5 DEFENCE - 7 DWARF - Gnome. Quite hardy, but not a quick thing. Working with objects. ACTION POINTS - 1927 STAMINA - 58 CONSTITUTION - 1926 COMBAT - 7 DEFENCE - 7 GOBLIN - Goblin. Physical characteristics closer to the mean. Working with objects. Used mainly as cannon fodder ACTION POINTS - 1931 STAMINA - 46 CONSTITUTION - 1933 COMBAT - 1910 DEFENCE - 10 TROLL - Troll. Quite strong, enduring suschestvo.Rabotet with subjects. A good archer. ACTION POINTS - 1933 STAMINA - 89 CONSTITUTION - 1948 COMBAT - 1913 DEFENCE - 17 GIANT - Giant. Strong enough existent. Working with objects. Unlike all previous creatures can not be used as a rider. ACTION POINTS - 1931 STAMINA - 49 CONSTITUTION - 1967 COMBAT - 1922 DEFENCE - 16 CENTAUR - Centaur. Quick, hardy creature. Works with subjects. A good archer. Used as a getter. ACTION POINTS - 1949 STAMINA - 63 CONSTITUTION - 1937 COMBAT - 9 DEFENCE - 11 UNICORN - Unicorn. Quick, hardy creature. Does not work with subjects. Used as transport. ACTION POINTS - 1957 STAMINA - 72 CONSTITUTION - 1941 COMBAT - 1914 DEFENCE - 10 PEGASUS - Pegasus. Hardy, a flying creature. The characteristics similar to the Unicorn, but it is weaker. ACTION POINTS - 1946 STAMINA - 80 CONSTITUTION - 1940 COMBAT - 9 DEFENCE - 10 GRYPHON - Gryphon. Strong, hardy creature. Flies. Well fights. Is the best vehicle. ACTION POINTS - 1943 STAMINA - 74 CONSTITUTION - 1954 COMBAT - 25 DEFENCE - 22 ELEPHANT - Elephant. Quite strong, but sluggish creature. Used as transport. ACTION POINTS - 1938 STAMINA - 56 CONSTITUTION - 1974 COMBAT - 1915 DEFENCE - 23 GORILLA - Gorilla. Sufficiently strong creature. Working with objects. Used as a getter. ACTION POINTS - 1935 STAMINA - 57 CONSTITUTION - 1939 COMBAT - 1916 DEFENCE - 15 LION - Lion. Fast, powerful beings. Good fight. ACTION POINTS - 1955 STAMINA - 65 CONSTITUTION - 1935 COMBAT - 1922 DEFENCE - 15 BEAR - Bear. Strong, hardy creature. Bad fight. ACTION POINTS - 1939 STAMINA - 71 CONSTITUTION - 1949 COMBAT - 1923 DEFENCE - 27 CROCODILE - Crocodile. Not a quick, powerful creature. Good fights and travels through the water obstacles. ACTION POINTS - 1927 STAMINA - 53 CONSTITUTION - 1963 COMBAT - 1927 DEFENCE - 21 GIANT BAT - A giant bat. Weak but very fast and Hardy being in the air. Used as an air intelligence officer. In confined spaces not being used. ACTION POINTS - 1925 STAMINA - 77 CONSTITUTION - 1921 COMBAT - 1910 DEFENCE - 8 HARPY - Harpy. Flying faster than existing. Working with objects But few can raise them. Bad fight. Used as an air intelligence officer. ACTION POINTS - 1929 STAMINA - 60 CONSTITUTION - 1929 COMBAT - 1923 DEFENCE - 15 GIANT SPIDER - A giant spider. Very strong, fast and hardy creature. Not able to resist some beings. ACTION POINTS - 1945 STAMINA - 76 CONSTITUTION - 1953 COMBAT - 1942 DEFENCE - 25 ZOMBI - zombie. Not a quick, but very hardy creature Working with objects. Used as a getter. ACTION POINTS - 1925 STAMINA - 99 CONSTITUTION - 1951 COMBAT - 7 DEFENCE - 6 GHOST - Ghost. Fast and very hardy creature. Flies, can pass through walls. Used as a scout. ACTION POINTS - 1937 STAMINA - 93 CONSTITUCIONS - 31 COMBAT - 9 DEFENCE - 19 VAMPIRE - Vampire. Strong, hardy creature. Working with objects. Flies. Used as a getter. ACTION POINTS - 1935 STAMINA - 86 CONSTITUTION - 1961 COMBAT - 1919 DEFENCE - 18 SPECTRE - The Phantom. Very strong, hardy creature. Well fights. The best candidate for the "striking force". ACTION POINTS - 1939 STAMINA - 81 CONSTITUTION - 1973 COMBAT - 1929 DEFENCE - 25 DEMON - The Demon. The most powerful creature. In all ways better SPECTRE, but a bit slow. In close combat without the use of magic, he was not afraid of anybody. ACTION POINTS - 1931 STAMINA - 88 CONSTITUTION - 1979 COMBAT - 1939 DEFENCE - 32 The last five creatures are magical and can only be destroyed in the following ways: a) Magic. Such as MAGIC LIGHTING. b) One of their kind. c) Flame Dragon. d) the magic weapon. (See below) DUNGEON THING - cave creature. Quite strong and very hardy. Invisible. Occurs only at the second level. As being completely independent, can not be caused by the relevant spell, but you'll still be able to use it services, if you use spells MAGIG EYE and SUBVERSION. ACTION POINTS - 1931 STAMINA - 91 CONSTITUTION - 1951 COMBAT - 1915 DEFENCE - 15 2.2 Magic Beverage: STRENGHT POTION - Drink strength. Increases the power of being. Depending on what this creature, drink acts in fact time or another. PROTECTION POTION - Protective drink. After its use, creature becomes more secure. INVISIBLY POTION - stealth beverage. The creature becomes invisible for a few moves. SPEED POTION - Beverage speed. Increases the amount ACTION POINTS and STAMINA. FLYING POTION - Flying drink. Creature vypivshee it can fly. SUPER POTION - super drink. A sort of explosive mixture of STRENGHT POTION, PROTECTION POTION and SPEED POTION. HEALING POTION - a healing drink. Restores ACTION POINTS, STAMINA and CONSTITUCION. 2.3 Battle Magic: MAGIC FIRE - The Magic Fire. Very powerful and destructive spell. The fire quickly spread, burning grass, trees, walls of buildings. But, unfortunately, it can very quickly go out. GOOEY BLOB - Sticky clot. Consuming power sticky substance. Spreads very slowly. Convenient to use, where to block the road to the enemy. TANGLE VINE - Vine. Used to to trap the enemy. Slowly spreads, and if catch any creature, then penetrating inside him, slowly kills. FLOOD - Flood. Does not apply, but can penetrate through walls. This water can drown, so that its transition wading dangerous. ENCHANT - Fascination. If you use this spell on a creature with any weapon, the weapon will be enchanted. So weapons can destroy the magical beings. SUBVERSION - The spell that allows you to capture consciousness of the enemy and use it for their own purposes. CURSE - The Curse. Being, subjected to this spell, slowly but surely, dying. MAGIC ATTACK - Magic Attack. Spell acting on the creature itself and takes away his life force. MAGIC BOLT - Magic attack. Does the same thing, but weaker. On the other hand, and costs less. MAGIC LIGHTING - Magical lightning. The most powerful spell that can hit multiple enemies simultaneously if They stand side by side. 2.4 "Application" Magic: TELEPORT - Teleport. Used for instant travel in space. Most effectively used at short distances. MAGIC EYE - Magic Eye. Helps to see things through wall or an enemy through the spell of invisibility. MAGIC SHIELD - A magical shield. Increases protection wizard. Ispolzuetsya for teleportation. 3. Scenarios for the game. Scenario 1: Action of the first level of play is at the foot of the mountain, once belonged to the gnomes. All play space is covered with marshes, rivers, narrow trails and a strange-looking buildings. Your opponent - Sorcerer TORQUEMADA. Your goal - treasures that are protected by giant spiders. Treasures lie in the four locked chests, which, in their turn, are the focus of MAGIC WOOD'a, in a locked house. Taking the treasures and killing a sorcerer, you should go to the PORTAL, which will open in 10-15 moves. Scenario 2: All the events unfolding inside a mountain. By the way, what is it when something really lived dwarfs, is seen by the large number caves and tunnels dug into it. However, now the gnomes left her, and the whole mountain was in full possession of underground creatures is clearly not feel for you (as, indeed, and your enemies too) no friendly feelings. Passes through all the tunnels is a river of molten lava that makes progress on them. Since the action takes place inside a mountain, all flying creatures lose their advantage. The only exceptions are GHOST'y that can take off, after entering into one of walls. Your goal - MAGIC ELEXIR and SLAYER, which are locked in trunk. It guards DEMON. But first you need to get key to this chest. Its guarded by two VAMPIRA'a. Your opponent - a sorcerer by the name of ELBO SMOGG. The portal will be opened in twenty-something moves. Scenario 3: The action takes place in the Castle of Chaos. He just packed with various puzzles, traps, teleportatorami. There is also a glass cabinets, which is a different weapon. These cabinets can be divided being not less SPECTRE. Scattered around the castle scrolls are guides to the castle. Your goal - the World Diamond and treasure in the chest. Do not try to take Diamond with his bare hands. You will fall into the trap. Or hearthstone there, or create in its place a creature that could would take it. Your opponent - Sorcerer RAGARIL, which is located in the central room teleportatorami. 4.Optsii: 4.1 Main menu: SELECT (A) IR - the choice of substance in the air. SELECT (G) ROUND - choice of the character on earth. NEXT - go to the next character. INFORM - Information on the status of your character. BIG MAP - Map. END TURN - end of turn. CANSEL - cancellation. 4.2 Menu control character: END MOVE - end of turn. CENTRE - centering on the character screen. BIG MAP - Map. CAST (A) IR - utter curses in the air. CAST (G) ROUND - say the curse on the earth. CHANGE - to select an object or weapon. USE - use an item, open the door and trunk. DROP - drop the subject. PICK UP - to raise the subject. FILL - fill in the empty bottle of drink. DRINK - drink a magic drink. EAT - eat a thing. THROW (A) IR - throw the object into a flying creature. THROW (G) ROUND - throw the object into existence worthwhile. READ - read the book. RIDE - ride the creature. RIDER - the choice rider. FLY - fly. LAND - land. FIRE (A) IR - fire a bow or dragon's fire in the air. FIRE (G) ROUND - fire on the ground. CANCEL - cancels. 5.Predmety in the game. 5.1.Oruzhie. SWORD - Sword. The best weapon for close combat. Although a few hard. You can arm the strong, hardy creatures that also need to know why this sword is needed at all. CLUB - Dubin. Good use in the melee. Can throw the enemy, but it is better to use for other purposes. Logically equip it TROLL'a or GIANT'a. SPEAR - Lance. Used for throwing at enemies, although increases forces in the melee. It is best to use them elves and centaurs. AXE - Axe. Suitable for close combat and throwing. Best an ax used by dwarves and trolls. KNIFE - A knife. Used for throwing. It is best to throw in the wounded opponent. NINJA STAR - Star ninjas. Only suitable for throwing. SHIELD - Shield. Useful in any battle, as it increases protection beings. To use it, you must specifically select the option to CHANGE, and then you can arm other weapons Board will act. BOW - Bow. Serves to destroy enemies from a distance. Can arm elf, troll, centaur. At the third level, you can get the magic bow (MAGIC BOW), more powerful. SLAYER - a deadly weapon. Meets on the second level. 5.2. Magic items. CAULDRON - boiler for various magical acts. With It can, for example, cause a dragon or cook some potion. For this we need to put inside the boiler meets both ingredients, and then to say the right spell. Unfortunately, the resulting brew enough for long, and after a few sips of the boiler again empty. MAGIC APPLE - magic apple. Serves to restore the stamina of the character, and the magician slightly increases MAN'u. MAGIC MUSHROOM - magic mushrooms. Increases in MAN'u wizard , So if you do not feel an innate dislike of mushroom, then necessarily seshte it on occasion. MAGIC ELEXIR - A magical elixir. Recovers stamina heals wounds as well as providing a purely psychological pleasant effect on the player dobyvshego it because to do so It was very difficult. 5.3. Magical ingredients. DRAGON HERB - Dragon Flower. Necessary ingredient for the call dragon. APPLE - Apple. If you have not eaten, it can cook healing broth (HEALING POTION). MISTLETOE - mistletoe. Serves to prepare the drink strength (STRENGHT POTION). CLOVER - Clover. Designed to prepare a protective drink (PROTECTION POTION). CRYSTAL - Crystal. Used for preparation of the drink invisibility (INVISIBLITY POTION). FAIRY WING - Magic wings. Needed for preparation landing spells (FLYING POTION). SULPH - Sera. Looking for drink preparation speed (SPEED POTION). AMBERGRIS - Amber. Will help to create a super drink (SUPER POTION). 5.4. Miscellaneous. CHEST - Chest. It can be open, closed and locked. To unlock the trunk key, or just open it, we must stand up next to it, select the menu item USE and after placing the cursor on the chest, press the fire. In the trunks usually lie keys, treasures and weapons. KEY - The key. The most useful thing in the game. He may be from the door (DOOR KEY) or chest (CHEST KEY). VIAL - bottle. Is empty (EMPTY) or filled with any drink. Used for carrying these drinks. RUBY, EMERALD, GOLD, DIAMOND - Accordingly, ruby, emerald, gold bullion and diamond world. This is a treasure that you should be returned. Conclusion. On the surface, this description looks very big and confusing. But, as Once you start playing, everything will become clear. I would now like to talk about versions of the game. Long ago in Moscow, began to circulate rumors that somewhere there is a normal version of this game. But in "SPECTROFON" e typed letter in which it was reported that this version is in Peter. As far as I know - this version HACKERa STINGERa, and she has already there is a "STEP" e. Maybe she had come to "SPECTROFONE" e. But recently at the RER "Caricino" has another version And let her well-known (?) Agayev Eldar. It is not enough that does not know how to spell the exact name of the game, so he is still, inserting the the game its own intro, called Hacker, who adapted game on the disc, "PIDER OF UNCNOWN TOWN". So let's all along this mountain-Hacker: ".... YOU, Agay!. Well, do not let the bad news. I only wish: Play and win! Maxim Lebedev (FFC COMPUTERS)
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В этот день... 21 November