Buzz #15
09 июля 1998 |
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3D FX (PC) - 3D accelerator - as he did on the PC.
D-Man (C) MELTED SNOW, 1998 3D-accelerator. How this is done on a PC. -------------------------------------- Accelerator (the accelerator) is a set Part of the video card or a specially designed card for performing different operations on work over the image. When This significantly reduces CPU utilization, resulting in a significant acceleration is achieved in the work (depending on accelerator and applications from 20-30% to several tens of times). Very conditional accelerators can be divided by targets: accelerator graphics (line drawing, polygon fill color, etc.) are generally integrated into all modern boards; Accelerators animation (support MPEG, video scaling, etc.); three-dimensional graphics accelerator - contains a set of standard tools not only for acceleration, but also change the image, taking into account all possibilities of 3D. The effects that get in the 3D-accelerator: Alpha-blending - alpha blending. Texture mapping with different the alpha parameter - the level of transparency. Ability to correctly reproduce the overlapping textures. Anti-aliasing - smoothing the contours of objects, eliminating the "Jaggies" forms. Bi-linear filtering - the two-line filtering. The color of each pixel is determined by interpolating the four adjacent colors. Delivers increased image quality textures. Bus-mastering - control of the bus. Allows the board directly, without involvement of the central protsesskra access system memory, saving computer resources. Significantly increases the speed processing of graphics data. Requires the installation of the slot, supporting management. CCIR-601 - digital television standard that specifies the format frame rules for converting a standard analovogo video (NTSC, PAL, SECAM) to digital signals, the encoding method tsidrogo video. Color dithering - compressing palette that will play full-color images in a lower color depth (8 and 16-bit). Color key - the color code. Parameter characterizing the change color pixel, depending on its remoteness. Contributes to a more realistic image. DAC (RAMDAC) - (Digital-to-Analog Converter) converter, forming an analog RGB-signal to the monitor from a digital representation of pixels. The rate of its work primarily depends on the frequency of updating computer screen. Depth cueing - the effect of simulating the depth of the image by reducing the brightness of more distant elements. Double buffering - Double buffering. In memory instead of one identifies two areas in which formed the image frame screen. Reading the content comes from that part of the buffer where the frame is fully formed, which increases the smoothness of playback (especially important for video clips). EDO DRAM - memory with enhanced access, which has the lowest rate from all types of memory, but also the cheapest. EDO DRAM installed on your video card has a higher rate than similar memory for motherboards. Fogging - aliasing mist to distant osekty.Ne only makes the image more realistic, but a few offloads accelerators obobrazhenii 3D-graphics. Frame buffer - a frame buffer. Memory area, which forms the screen image. Gouraud ahading - Gouraud shading on. Calculation method, which provides a smooth change of color of the surface in simulated light source space. Unlike the flat paint provides a more realistic image, but poteblyaet more resources. MDRAM - multibankovaya memory based on technology for chips with high-bit disk access. For 128-bit access enough only 2Mb of memory instead of 4Mb for other species. May built up in small volumes. MIP-mapping - saving multiple texture size to speed up the imposition of changing the geometric dimensions of the three-dimensional surface. Perspective corrected texture mapping-texture mapping with perspective correction. One of the most important functions for three-dimensional accelerators. Provides the correct reproduction of textures at different spatial positions basics overlay. RGB - the color format of the image signal formed by the video card to monitor PC. SGRAM - Synchronous Graphics Memory. The most modern form Memory is relatively cheap, with the highest rate of access works in contrast to other species at a frequency of 100 MHz. Videoanalog widely used by SDRAM. Texture - texture. The image used for drawing on three-dimensional surface. Tri-linear filtering - the three-line filtering. The color of each pixel is determined by interpolating the colors of eight contiguous. Provides the best image quality of textures. Video scaling - scaling of the video. Correct reproduction of the video in a window of varying size. Video texture - visual textures. Use as textures on the surface of the digitized video. VRAM - (Video-RAM) two-port (allowing access the data simultaneously video processor and DAC) video memory. On average, 2 times more expensive than EDO DRAM, but faster. At the moment supplanted by fast single port memory SGRAM. WRAM-(Windows-RAM) dual port video RAM, which has a 50% higher than the VRAM access speed, as well as maps and the Gulf ki rectangular areas. Used in high-power adapters. X / Y interpolation - X / Y interpolation. Approximation of color picture elements with an increase in the size of the video playback window. In the absence of this function accelerator image has a characteristic block structure. YUV - the encoding method of color signal component signal luminance (Y) and Chroma signals U and V, used in video equipment and video clips used in MPEG. Z-buffering - Z-buffering is essential for 3D-accelerator function. For each picture element is stored coordinate of the "depth". In accordance with its value of two elements, superimposed on each other, is depicted next to the plane of the screen. In the computer market PC-iron at the moment appears all sorts of 3D-accelerators. The most preferred of They are the ones that are made on the Voodoo Graphics chipset / Voodoo2 company 3Dfx Interactive, Inc. (Eg, Diamond Monster 3D / Monster 3D II). Also not bad are the following boosters: Matrox Mystique / Mystique 220; Matrox Millennium / Millennium II; ATI XPERT @ PLAY / XPERT @ WORK/3D Pro Turbo PC2TV; ASUSTek 3DexPlorer-V3000 / AGP-V3000. In addition, the accelerator can be as accessories (Add-on) to the graphics card and installed in an additional expansion slot, and be most video card with built-in set of specialized chips (Chipset). The first group includes such accelerators as Diamond Monster 3D and Matrox m3D. The second group - Diamond Stealth II (recommended only for games) and NIMBER NINE Revolution 3D "Ticket to Ride" (the most expensive and fancy card). Selecting the type of card depends on what you're going to do. If this is the 3D-games, it's better to buy Add-on, then to not be problems with drivers. You should only add that despite the power of even the most expensive accelerators, they are not able to completely replicate all light and tsvetoeffekty which can easily create a "naked" Amiga.
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