ZX Format #7 comes out tomorrow!
ZXNet echo conference «zx.spectrum»
From Vyacheslav Mednonogov → To All 5 December 1997
Get Msg, All!
It took the editors less than six months to prepare this issue :) This time the intention was released on one disc, with the viewer that appeared in the 6th issue...
the materials, as always, are on the level. A large article about the E97 with clear photographs,
interviews...
Here's what, in fact, is in this issue:
=== Cut ===
************** Contents **************
TOYS
Review of new products
This article highlights the most worthy arrivals of the St. Petersburg market for this
autumn.
Tai-Pan
One from the classic masterpieces of Spectrum.
A game that combines quest and manager. An interesting novella and a fairly detailed description of the controls will help you
get a lot of pleasure from the game.
Operation R.R.
Introductory novella to the new graphical quest from GALAXY.
Adventure
And again - a description of the parody game "Bored
of the ring" - "Sick of the rings" You can
use it as a description, or you can easy to read as a parody of R.R. Tolkien.
3D construction kit
Detailed description of the editor of 3D games like
Castle Master. The article provides a description of the internal language of the system, which, in fact, turns a set of locations and objects into a full-fledged game.
PROGRAMMERS
Basic - 7
End of description Beta-Basic.
Assembly language for beginners
The beginning of a new series of articles for those who want
to learn how to program in assembler.
The article provides a library of mathematical procedures.
Fast calculations
Algorithms and examples of procedures for
fast calculations in assembly language.
Mod file format
Descriptions of the format of standard MOD files
used in General Sound.
BMC 2
A few more words about converting PC pictures into 3-color.
REVIEW
ENLiGHT - 97
General review of the next De-
mo-party ENLiGHT with photographs of some
guests.
VideoFair
A few moments from the exhibition of video and
audio equipment, which took place in the fall in St. Petersburg.
IRON
NEMO
Captain Nemo offers to share KAY technology with everyone who wants to engage in
production.
SCORPION
Information about the new project of Scorpi-
on - graphics and memory expansion board
GMX.
Amplifiers
Do you want to connect speakers to your Speccy and listen to AY or General music Sound
with comfort?
Article about audio amplifiers and price list
(for those who want to buy a ready-made amplifier
or assembly kit)
PREMIERE
Storm
Description of the new turbo assembler from
X-Trade.
Riff Tracker
Music editor for General sound.
ZX-Winword
Description of the Oberon Creative kit Pac.
Textthe ZX-Winword editor, which allows you to make graphic inserts into the text, and its Sprite Cutter utility - for cutting these inserts.
Head Ball
Headache. Description of the new game.
INTERVIEW
Individual interviews with ENLiGHT participants.
Digital reality, Speed Co, Flash inc,
Progress, Felix, Magic Soft, Salsh, Copper Feet.
REST
Lord of the Teeth - 2
Continuation of the adventures of the company of brave
hobbits.
Switch
A small philosophical parable.
MAIL
Masterpiece
Another interesting letter...
Letters from readers
As always - questions and answers.
Advertising
Advertising - it is advertising.
MISCELLANEOUS
Perspectives_PO
Unknown world
Introductory novella to the upcoming game in the style of
Odessa AD and D.
S.O.T.A.
A grandiose project from Ukraine - a new
powerful graphic editor.
Electronic samizdat
A few words about a new type of software -
electronic books. Announcement of upcoming publications. (this is interesting to read ;)
Amiga Club
New article by Max Petrov about the Amiga.
*********** Appendix number ************
Full versions:
3D-Construction kit.
Complete proprietary kit with demo example,
for creating 3D games like Drileer, Castle Master.
(runs only from boot)
Storm
Turbo assembler from the X-Trade group.
As an example - the source code"plasma".
Tai-pan
Quest with elements of arcade, strategy and
management. Trade, sea crossings
and piracy...
Demo versions:
Operation R.R.
new Galaxy product. Introductory
part of the new BIG GAME in the style of
48 irons.
Head ball
Playable demo of "Headball"
In this issue you will find a review of new toys,
reports from ENLiGHT-97, descriptions of new
system programs and much more...
(C) MCMXCVII Saint-Petersburg XL-DESIGN Inc.
=== Cut ===
Warm greetings, Glory!
From Sergei Novikov → To All 7 December 1997
Hiya Vyacheslav! Answering a message marked with the following:
From: Vyacheslav Mednonogov (2:5030/362.4); To: All;
Date: Friday, 12/05/97; Time: 18:11; Subj: "ZX Format #7 comes out tomorrow!"
VM> 3D construction kit
VM> Detailed description of the editor of 3D games like
VM> Castle Master. The article provides a description of the
VM> internal language of the system, which,
VM> actually turns a set of locations and
VM> objects into a full-fledged game.
For the second time?
VM> ITERVIEW
VM> Individual interviews with ENLiGHT participants.
VM> Digital reality, Speed Co, Flash inc,
VM> Progress, Felix, Magic Soft, Salsh, Copper Feet.
Who is Salsh? ;)
VM> REST
VM> Lord of the teeth - 2
8)
VM> S.O.T.A.
VM> A grandiose project from Ukraine - a new
VM> powerful graphic editor.
;) We saw... It is not a competitor to Art Works :-/
VM> Demo versions:
VM> Operation R.R.
VM> New Galaxy product. Introductory
VM> part of the new BIG GAME in the style of
VM> 48 irons.
VM> Head ball
VM> Playable demo of “Headball”
It was a long time ago. Or a new one?
With God's blessing, Sergei Novikov AKA Spirit/STEP
ZxNet: 095/100.99, FidoNet: 2:5020/689.1, InterNet: reviv...@chat.ru
Phone: (095) 952-46-19 [16.00-18.00]
... Now I lay me down to sleep, I pray the Lord my Soul to keep.
From Vyacheslav Mednonogov → To All 8 December 1997
SN> ;) Have you seen... He is not a competitor to Art Works :-/
a) where did you see him? b)who is art-vox?
VM>> Demos:
VM>> Operation R.R. New Galaxy product. The introductory part of the new BIG
VM>> GAME in the style of 48 irons.
This is rather, as you say, a pre-sale promotion. Because the game is already ready
and there is even protection/copier for it. The game is _nicely_ made.
From Vladimir Frunze → To All 10 December 1997
Dear Mr. Mednonogov!
On 05 December 1997 (at 18:10) you wrote something I had to answer on....
VM> Here is what, in fact, is in this issue:
[..schhhhhh....]
From Sergei Novikov → To All 11 December 1997
VF> In person or just a description?
Demo, demo. Probably the same one ;) But hurry up...
PS: Will Screen Optimizer be on the overlay?
From Artem Haritonov → To All 12 December 1997
SN> Demo, demo. Probably the same one ;) But hurry up...
SN> PS: Will Screen Optimizer be on the overlay?
Is there a better Screen Optimazer? Will be in Scenergy #1. Wait4it!
cYa, aRTY/dR! · · ··· Email: Ar...@telecom.nov.ru · · ···
From Vladimir Frunze → To All 12 December 1997
Dear Mr. Novikov!
On 11 December 1997 (at 21:19) you wrote something I had to answer on....
VM>>> S.O.T.A. A grandiose project from Ukraine - a new powerful
VM>>> graphic editor.
From Sergei Novikov → To All 13 December 1997
SN>> PS: Will Screen Optimizer be on the overlay?
AH> There is a better Screen Optimazer. Will be in Scenergy #1. Wait4it!
Maybe at least in 2000? When will the first one come out?!
From Vyacheslav Mednonogov → To All 13 December 1997
Get Msg, Vladimir!
10 Dec 97 09:19, Vladimir Frunze reported to Vyacheslav Mednonogov about {ZX Format
#7 comes out tomorrow!}:
From Artem Haritonov → To All 14 December 1997
SN> Maybe even in the 2000s? Otherwise, when will the first one come out?!
Two or three weeks after #0
cYa, aRTY/dR! · · ··· Email: Ar...@telecom.nov.ru · · ···
From Sergei Novikov → To All 18 December 1997
VM> a) where did you see him?
The authors sent 8)
VM> b) who is art-vox?
Well... We talk so much... Even in RVL1 they wrote. New powerful graphic editor. All functions that you can think of will be implemented. The demo
has been around for a long time, completion is just around the corner. The main thing is a convenient interface and nice
design. Written by an editor in Chisinau - the Bytex group (often Vova Hex aka
Vladimir Frunze). Gfx by Outland, music by Igoval... Produced by STEP.
(²VH: !? Is that right?)
From Ilya Katargin → To All 21 December 1997
VM>> The most pleasing thing is the high-quality photos - all of them
VM>> are easy to recognize.
SN> Maybe Slash after all?
He is the one :)))) The real leader of Atomic Destruction Grp /PSG
The most important major person in Ryazan. A pusher of Spekov new stuff for a fabulous price, as well as a cool muzaker. The truth sometimes gets arrogant ;))
Sergei is not intelligence officer Isaev at all, but Duke Nukem!..
Ilya /STRG, December 18, 97 AD, 00:26.
... From Paris to 'Nakhodka' dig for nuggets with your ass.
From Vladimir Frunze → To All 23 December 1997
Dear Mr. Novikov!
On 18 December 1997 (at 23:58) you wrote something I had to answer on....
VM>> b) who is art-vox?
SN> Well... We talk so much... Even in RVL1 they wrote.
Pvrdon, in RVL2.
SN> A new, powerful graphic editor. Will be implemented....
SN> The main thing is a convenient interface and nice design. Write by the editor of
SN> in Chisinau - the group Bytex (often Vova Hex aka Vladimir Frunze).
SN> Gfx by Outland, music by Igoval... Produced by STEP. (²VH: !? Everything
SN> right?)
I guess so. :)
From Evgeny Milun → To All 24 December 1997
^^^^^^^^^^^^^^^^^
SN>> right?)
VF> I think so. :)
But this is a revelation for me. :))) Is it possible for me to “produce” the same thing? ;))) I promise that I will not write a single line, but
I will only give advice. ;))))
Good luck! Evgeny.
■ The night is shorter than the day... The day will kill me... The world of illusions burns down in it. (C) Aria.
From Sergei Novikov → To All 24 December 1997
With God's blessing, Sergei Novikov AKA Spirit/STEP
ZxNet: 095/100.99, FidoNet: 2:5020/689.1, InterNet: reviv...@chat.ru
Phone: (095) 952-46-19 [16.00-18.00]
... Now I lay me down to sleep, I pray the Lord my Soul to keep.
From Vladimir Frunze → To All 25 December 1997
Dear Mr. Milun!
On 24 December 1997 (at 16:06) you wrote something I had to answer on....
SN>>> ...Produced by STEP. (²VH: !? Все верно?)
SN>>> ^^^^^^^^^^^^^^^^^
From Evgeny Milun → To All 26 December 1997
SN> Well... If you suddenly find a fool who doesn't care about the quality of his
SN> work... And even then it's unlikely. In general, no one forbids.
1) I wrote this not to you, but to the _author_ of this program.
2) Since you have already responded, then be so kind as to satisfy my curiosity - what is your participation in the development of this program?
3) What exactly are your complaints about the quality of my programs? (The rules
are old: either you provide a list (and, preferably, a couple of words about why you
didn’t report them earlier, despite my request in the editor’s description -
“write to me about glitches found or your wishes...”), or
stop "la-la-poplar-I'm-cooler-than-you").
From Sergei Novikov → To All 30 December 1997
SN>> your work... And even then it’s unlikely. In general, no one forbids.
EM> 1) I wrote this not to you, but to the _author_ of this program.
So isn’t my answer fair?
EM> 2) Since you have already responded, then be so kind as to satisfy my curiosity -
EM> and what is your participation in the development of this program?
What difference does it make to you? For example, how about PR?
EM> 3) What exactly are your complaints about the quality of my programs? (The rules
EM> are old: either you provide a list (and, preferably, a couple of words about why you
EM> didn’t report them earlier, despite my request in the editor’s description -
EM> “about the glitches found or your wishes, write to my address...”), or
EM> you stop "la-la-poplar-I'm-cooler-than-you").
No complaints. They just don't interest me, that's all.
From Evgeny Milun → To All 5 January 1998
EM>> 3) What exactly are your complaints about the quality of my programs? (The rules
EM>> are old: either you provide a list (and, preferably, a few words about why you
EM>> didn’t report them earlier, despite my request in the editor’s description -
EM>> “about the glitches found or your wishes, write to me at..."), or
EM>> you stop "la-la-poplar-I'm-cooler-than-you").