STRYKER!

ZXNet echo conference «zx.spectrum»

From Artem Haritonov To All 22 September 1997


HeYa, Sergei!

Wednesday September 24 1997 10:16, Sergei Novikov wrote to All:

SN> PPS: Imported via Inet by STEP Creative Group. ²Arty: Not the entire Internet
SN> has been cleared yet ;) Just don’t say that you released it 2 years ago ;) But

No, not all... And we also didn’t release it...

SN> at least I haven’t heard about it. And a normal version wouldn't hurt
SN> (by the way, do you like my (partially :) picture with skeletons? :)

Nope =)))

But seriously, the game is very cool, but one thing bothers me - it's
a gross plagiarism on the Switch Blade, alas, not done for the better...
But! This in no way takes away from your enormous contribution to the Spectrum release scene! =)
Only one thing is alarming - have you fallen into flashism? (no offense to Flash). In this "crazy" race "Who's first?" you make pop releases...
Such things need stylish intros, and it’s also nice (like MaxI) to have an info sheet with
maps and descriptions... Come on, it’s up to you to decide in the end.

cYa, aRTY/dR! · · ··· Email: Ar...@telecom.nov.ru · · ···


From Sergei Novikov To All 24 September 1997

AH> Nope =)))

There should have been a longer pause so that they had time to consider it.

AH> But seriously, the game is very cool, but one circumstance confuses me
AH> - it is a gross plagiarism on the Switch Blade,

Imho, they were made by the same group of authors. The handwriting is very similar.

AH> alas, not done for the better...

Why? Color graphics are awesome!!! Especially at levels 3-4.

AH> But! This in no way takes away from your enormous contribution to the Spectrum release
AH> scene! =) Only one thing is alarming - have you fallen into flashism? (no offense to Flash). In this "freaky" race "Who
AH> is first?" you make pop releases...

Not really. I remember your interview in SPF 23, so everything, absolutely all the intro
is different. Every time you have to convert the name (Flash, as you remember, had their logo at the top). Every time I change the colors, music, partly the text... The Flashes had one musical composition for 10-15 games. And I don’t want to redo the intro
every time. It’s just a pity for time, and I also need to remember about RVL...
And then, I like the intro so much. Modest but beautiful. Besides, nothing superfluous, everything to the point, IMHO. In short, this intro is close to ideal. It doesn’t get boring (at least for me): I load the game again and again to listen to cool (you must agree) music
or look at whathow the name of the game shimmers (I like it).

AH> Such things need stylish intros, and it’s also good (like MaxI)
AH> info sheet with maps and descriptions... Oh well, it’s up to you to decide in the end
AH> after all.

Info sheet is not needed. Excess. I’ve never read them: if you’re going to insert a description, then in the intro (like about the keys in Enterprise), or with a viewer (like On-line). In the latter case, the help would look good, but for the subject there has already been a huge description and review for RVL4. Everything there is laid out on the shelves (except for cards,
of course. Without the individual having a printer, he does not need them, and they are not required
in such a game. Although at level 4 it is not difficult to fall where you shouldn't,
getting lost is problematic).


Ride the wild wind
(Push the envelope don't seat on the fence)
Ride the wild wind
(Live life on the razors edge)
Gonna ride the whirlwind
I can't dangerous - enough for me...

Queen