Black_Raven 0.04

ZXNet echo conference «zx.spectrum»

From Igor Gruzdev To All 2 September 1997


Hello, Paul!

It’s quiet outside the window, and I’m sitting and writing a response to a letter written from Paul Falcon to
Vyacheslav Mednonogov Mon Sep 01 1997 at 22:55...

PF> By the way, could you not throw “@” versions?
PF> otherwise I’m exhausted for spbzxnet’s people
PF> spoil/bring it back to normal form, eh?

No, this vile type J-)) throws everything in the emulator format, and magicians - well I
already give it to you...


With all sorts of regards and wishes.
Igor.

... There is no need to hide the truth, then you won’t have to search.

From 812/03.00 To All 5 September 1997

VM> This is Igor throwing magic. But everyone can design the demo according to their
taste
VM> :)

Having killed another hour out of boredom... :+)

PF>> ps. I noticed a glitch, which means once
PF>> I had 14 people and 13 food?

VM> Everything is in order. Or:
VM> a) you simultaneously began to produce two or more people
VM> b) your farm was destroyed, and there was less food than there were people

IMHO a)...

VM> About the war: in recent days, a major overhaul of the
tracer
VM> has been carried out according to the reported glitches:
VM> a) warriors of the opposing side are considered passable when tracing, therefore,
if
VM> block a bridge or other bottleneck with your soldiers, it will not be
considered
VM> impassable for the enemy (as in subzh)

We will solve it anyway... :)

VM> b) moving warriors are now also considered passable, which makes it possible to
pass
VM> in large groups through narrow passages without the detachment scattering. With
add. tricks
VM> managed to achieve 100% maneuverability of the squad
VM> c) twisting was excluded (when a warrior walks around an empty space for a long time)

Or maybe they are learning to dance? :)

VM> d) the situation is much better with losses when exiting narrow dead-end passages
VM> In addition, at the request of the workers:
VM> a) to attack your warrior, you need to pressadditional special key. Thus
thus
VM> the possibility of accidentally killing your warrior in the heat of battle is excluded. Introduced
fixation
VM> target - having selected a target, you cannot accidentally select another before releasing SPACE
(fire).
VM> Target capture is indicated by the blinking cursor
VM> b) it is forbidden to build buildings on stone paths and paths, so that it is impossible

VM> to build an impenetrable barrier from buildings (as is possible in subzh). The same
applies
VM> to fences (at levels where it is possible to build them)
VM> c) other little things

This is a rulez. (users after this game
will move on to the next stage of intellectual
development :)

VM> Of all the reported glitches, the one that remains unfixed is the cursor
coming out on the left when
VM> is working with the mouse (if there is a mouse, I’ll fix it :) - great thanx, who responded.

Finally, I have a driver for the mouse
comrade MAS, it probably takes up 50 bytes - glitches are excluded...

VM> Apparently, by the end of the week the strategic plan will be completed. part (finally ;)
and the
VM> work on the levels will begin.

Urrrraaaaaaaaaaaaaaaa! Glory to you genius! (me too :)

VM> I continue to collect rumors about the disappearance of warriors, or their incorrect
actions
VM> (walking through forests, houses, etc.) Preferably with a description of the features
of their occurrence.

There has never been ...

▌▌║▌█▐│▌▌▐▐ WiTh The BeST wIsheS fROM
▌▌║▌█▐│▌▌▐▐*C*R*E*A*T*O*R*
▌812/03.00▐

... glitch not sparrow, flew out - kill!
-+- zxasm+ plus