Prohodka - continuation of the description of the game PIJAMARAMA.

ZX Park #17
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          ║ 4. PASSAGE ║
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  (C) A. Zaitsev


   Today in this section continuation
  descriptions of the game PIJAMARAMA.

   To get the key out from under
 force field - you need a magnet to
 turn it on.

   Get a library card at 2nd
 floor and change it to a book from a chair
 (4th floor).
   Next you need to get a driver's license
 on the first floor and jumping out the window,
 change them for keys.
   Slide down the railing with the keys and they will
 exchange for a helmet. In the helmet, walk through
 cutting moving books in the library and
 exchange the book from the 4th floor for scissors.
   Turn HELP button down and quickly
 run with scissors to the ball on the 2nd floor -
 same.
   Cut the rope of the ball - it will rise
 meth Wally to the top. Then jump to get-
 reach for the key and take it.
   Use this key to open a drawer with a magnet.
 in the dining room and take the magnet.
   Now fly to the moon again with magnetic
 that, before that, not forgetting to fill the canisters
 stru.
   Use a magnet to turn off the power
 field and take the alarm clock key.
   Fly back to Earth and start
 him!!!

    Well, that's all.
                                Bye!


  A few tips to make it easier
 walking games.
  In the game MORTAL KOMBAT in the splash screen with the name
 To start the game, type WARAN;WIZARD;DENER;
 ZLAWONIC and get access to hidden
 to the fighters. If during loadinghold
 CBS, during the game, by pressing 5+SPACE, you can
 but to overwhelm the enemy.
  While playing STRIP REVERSY, press
 Click NHG, get the opportunity to transfer
 yes to the next level.

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