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║ 4. PASSAGE ║
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(C) A. Zaitsev
Today in this section continuation
descriptions of the game PIJAMARAMA.
To get the key out from under
force field - you need a magnet to
turn it on.
Get a library card at 2nd
floor and change it to a book from a chair
(4th floor).
Next you need to get a driver's license
on the first floor and jumping out the window,
change them for keys.
Slide down the railing with the keys and they will
exchange for a helmet. In the helmet, walk through
cutting moving books in the library and
exchange the book from the 4th floor for scissors.
Turn HELP button down and quickly
run with scissors to the ball on the 2nd floor -
same.
Cut the rope of the ball - it will rise
meth Wally to the top. Then jump to get-
reach for the key and take it.
Use this key to open a drawer with a magnet.
in the dining room and take the magnet.
Now fly to the moon again with magnetic
that, before that, not forgetting to fill the canisters
stru.
Use a magnet to turn off the power
field and take the alarm clock key.
Fly back to Earth and start
him!!!
Well, that's all.
Bye!
A few tips to make it easier
walking games.
In the game MORTAL KOMBAT in the splash screen with the name
To start the game, type WARAN;WIZARD;DENER;
ZLAWONIC and get access to hidden
to the fighters. If during loadinghold
CBS, during the game, by pressing 5+SPACE, you can
but to overwhelm the enemy.
While playing STRIP REVERSY, press
Click NHG, get the opportunity to transfer
yes to the next level.
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