Games - description of the passage of the games Conquest and Pulsar.

ZX Digest #01
             
                                
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In the section "GAMES" you can
read descriptions of various
games that come on one
Nom disk withZX-DIGEST'om.       
                                
 And now we offer you
read descriptions of two Russified
bathroom versions:  CONQUEST and
PULSOID.                        
                                
                                
                                
                                
                                
CONQUEST            
--------------------      
MELBOURNE HOUSE,1984      
                                
 Exciting, strategic
a game with a complex system
rules  The program has 6 levels
difficulties, on each of which
some new rights are added
vila.                           
 After loading the game, the
request whether further
press a previously started game. Answer
 - load a delayed game,
 - start from the beginning. After
this will prompt you for the level
complexity.  The answer must be entered
number from 1 to 5 (features
each level are given below).
Then on the screen you will see a sleep
juice available during the game
vish.  Then there will be a request for
entering the coordinates of the capital. Enter
first vertically (from 1 to
20), then horizontally (from 1
up to 30). After this the sa-
ma game.                        
                                
Level 1.The image on the screen
on the mapMediterranean, divided
melt into squares (20x30).  Su-
There are two types of fields -landand
water.  Land are squares, where
there is at least a little green
colors, it is allowed to re-
movement.Water - these are fields, half
completely painted blue,
moving along such squares
impossible.                     
The capital can contain one
legion that can nepeme-
run in 4 directions
keys  ^,|,>,<. This
first legion. He is commanded by him-
nepatop.   Imperial Legion
painted inpurplecolor. When
he moves to the green field,
then conquers it, the square is ok-
colored inredcolor. After
conquest of 5 fields taxes from
them allow you to create another one
legion, which will be commanded
to be one of the imperial generals
fishing  Legion painted black
color and has a Roman numeral,
indicating its number. As
capturing the next 5 fields
more and more new forests are being created
gions.As territory is lost, forest
gions may disappear. Through
how many years will the empire begin to acquire
petatb some shape.         
 Regular legions can nepeme-
communicate only on 1 field for 1
move, while umnepa-
Tor's legion can nepeme-
communicate for an unlimited number
fields within the empire. If
press <0> instead of the cursor key
Vichy, then the legion will remain on
location.                          
 Maximum number of legio-
new - 16.                       
 Conquering fields is always successful
but, but barbarians can commit
raids on the borders of the empire and from
fight separate fields, not for-
currently protected by legio-
us.  As the game progresses, these
raids are becoming more frequent.     
The goal of the game is to conquer10by- 
ley and as quickly as possible. After
the end of the game is calculated
your skill quotient, when
this takes into account the time spent
time and difficulty level.      
  Level 2. The rules apply
previous level. In addition, before
some realities are added
war. The legions are still invincible
poor, but their commanders can
die in battle (probability
approximately 10%).                 
                                
 At the beginning of each year you can
look at your track record
every general, as well as imp-
rator - key .           
 If the general died, then this is not
no matter how it affects the legion, but
to the new officer who took command
credit is assigned to oneself
zero experience.  If he dies
emperor, then the emperor pro-
proclaims himself the most experienced
general Usually others are extremely
happy with this, as a result
 civil war arises.
About half of the legions can
go after the rebel generals,
in this case they are repainted
ingreencolor, do not obey
you and become motionless.
You can bring them into obedience
only if you win loyal
legion, whose commander was
has combat experience equal to or
greater than the commander's mutiny
th legion. If rebelliousle-
Gion is defeated, then his commander
executed, the legion becomes lo-
ardent, and at its head becomes
Xia officer to whom is assigned -
I have zero combat experience. If
the rebel legion wins, then
the commander of the loyal legion died
beats, and in the capital it is formed
a new detachment led by the commander
rum with zero experience.           
Civil Warmay also
arise if combat experience is
someone general will exceed 9,
then he will proclaim himself umnepa-
torus.                          
 It is necessary to regularly
perform a background check
generals.   Of course, combat
the emperor's experience may be more
9 without danger of occurrence
civil war.              
                                
 Level 3. In addition to the level rules,
here 1 and 2 some are added
new.  If the emperor is within
for several years I abstained from
fights, then he can become henony-
lyre in the army and fall victim
attempts.                      
                                
 Level 4. Added here
hostile empires. In total they can-
maybe up to three, they are colored
magenta,yellowand cyan
ta. They first appear in
a few years after its founding
your capital and start ctpemu-
to develop efficiently due to
cotton wool of the barbarian territory.       
 If they come into contact with
your territory, then they can seize
pad unprotected areas
legions.                      
 Enemy empires cannot
seize territories in which
many are loyal to the emperor
legions or fortresses, but in time
for the civil war they can
capture any fortresses and
defeat any legions.  In this
sense they are more dangerous than
barbarians.                        
 A fortress can be built
in place of the legion instead of its ho-
yes. This is done by pressing the key
shi . At the same time, the commander’s experience
legion increases by 1. This
may cause civil
wars.                          
 If the fortress is captured bythe opponent, accordingly, changed
The background color of the field is changed.          
 There can be a total of
up to 10 fortresses were built.      
                                
Level 5.epidemics arise,
about every 10 years they destroy
They crush everything in their path. Legio-
we, stricken by the epidemic, perish
they say, instead of them in the capital for-
new ones are being created.                 
 After passing the fifth level,
Nya is waiting for you complicated game.   
                                
Rules of a complicated game.Oc-
Level 5 rules still apply.
Added the ability to build
ki sea ports. This ensures
fast transfer of treatment is achieved
gions by sea, which may be necessary
Dimo during the civil war. Pra-
the construction of the ports is the same,
like fortresses (key <Р>). Voz-
it is possible to build 20 ports, but
for the content of each of them
taxes are needed from 10 fields.You can
build additional kpenoc-
tee, up to 50, required for each
taxes from 2 additional
lei. To maintain 16 legio-
but you need taxes from 75
fields (1 legion is contained per
capital account).                  
 When the legion enters the quad-
rat, marked as a port, it transfers
enters the ship (the ship has
has the same symbol as the port, but
painted in legion color). now
he has the ability to heorpahu-
significant movement within
open sea. Movement by sea
interrupted when reaching quad-
rata, marked as dry land. If
a port was built there, then the movement
The discussion will continue.           
 this way you can build channels on
drier if you install ports in
one line. The port can be built
on any landmass. You re-
figure out how to provide access to
sea.                           
 these are the rules of the complicated game
ry.                             
 We wish you good luck and hope
that you will not waste your time.  
                                
                                
                                
                                
 PULSOID             
 ------------------       
MASTERTRONIC, 1988       
                                
 This game is a representative
lem of a popular type of game "wall".
However, there are differences
from other games of this type. Per-
the only thing that catches your eye is
replacement of the usual ball, breaking
breaking the wall for some time
like sticks, which, hitting
wall, change the trajectory of their
movements.  The goal of the game is on everyone
of the levels is a partition
all the blocks that make up
wall  After passing one
level you get to the next-
                            
                                
 First, let's talk about blocks... 
They come in several types:    
1.Shaded blocks green
or blue (they are divided
are determined by the first hit
"sticks"),                       
2. Blocks with a "-" (minus) sign
inside.  (if you hit them
"stick" its length decreases),  
3. Blocks with a "+" (plus) sign
inside (the same as with the sign
"-", only the length of the "stick" increased
reads.                       
4.Shaded blocks red
colors (change color when hit
on blue (about blocks of blue
colors are written above)),          
5. Shaded blocks  of white
colors (they are not separated at all)
more),                            
6. Blocks with the letter "N" inside
(if the “stick” hits such
block the speed of movement of all "pas-
lok" becomes very large).
  It was not by chance that we wrote"all
sticks".  Often at the top of the screen
various driving forces appear
xia  ... (we don’t even know what they are
name it, because on each
level they are different). When hit -
nii in them “sticks” still appear
one, and the same length.
Sometimes the number of "sticks" can
pass ten.        
                                
 At times in place of broken
blocks appear so-called
prizes. Most often they are presented
form a rectangle descending
penitent down to your bat. B
the center of this rectangle at
there is some letter la-
Tin alphabet:              
[E] - increasing the bit length,    
[C] - when the “stick” hits
bit reduction to a minimum
measures "sticks" (one is valid
times),                           
[S] - decrease the speed "pa-
lock"                            
[X] - extra life     
[B] - appears at the bottom of the screen
a wall through which no one can fly
there are “sticks” if you press the fire.
[N] - "sticks" do not fly away from    
blocks, but they fly straight ahead, breaking
wash them.                         
Every prize you "took"
bat, cancels the previous action
next.                         
 At some levels, encounter
there are "sticks" on all sides -
armed with blocks that they
They can’t break it in any way. They
will only start breaking blocks
then when you do it yourself
them a way out of the confined space
stva. If you lose all yours
"sticks", and those "sticks" will remain
in captivity of blocks, then all the same
Save life.                    
As you break the blocks, you
points and a prize are awarded, which
at the end of each level add-
goes to the glasses.               
                                
 CONTROL:                                
 Kempston joystick
                 or appointed
                   you keys.
The game also has buttons:  
                                
 [P] - pause,       
 [Q]  - exit to the menu.
                                
                                
                    
                                
                                

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