Review: All Hallows: Rise of the Pumpkin

Woot! #02

All Hallows: Rise of the Pumpkin

Rucksack Games

I'm afraid to say that John's previous game, Rubicon, didn't float my boat, so it's pleasing to see that All Hallows is a return to form. It's another visually delightful AGD game, in which you are an ever-bouncing Pumpkin endeavouring to release the forest from the imprisonment spell of the Evil Lord (natch). It's got October 31st written all over it, so it was surprising to see it released in September! The permanent bouncing mechanic, as seen before in games like Bouncing Bomb, may seem impossible to control at first, but it can be quickly mastered. Most of us rarely manage to complete games these days, and All Hallows initially feels like another 'no-chancer', but John has gauged the difficulty and game size just right.

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