Games - ADVENTURE B


           ADVENTURE B
   Game from ARTIC COMPUTING
       COPYRIGHT 1983

    This game belongs to
class of mythical and most
interesting - to the text class
AdventYur.  in this game (series
consists of 4 programs) you
are in the jungle before
castle of the Inca Indians.
you have to get inside
him.  The castle contains many
objects and treasures.   your
the task is to collect how
MORE TREASURES POSSIBLE
return to the clearing in the jungle.
The castle walls are not strong and they
may collapse at any moment
at you. It should also be taken into account
that not all objects are
what it appears to be.
    You will enter commands on
English. Everything you are
want to do you must
you will type on the keyboard.
The computer dictionary is great and it
can perform many
actions.  Top of the screen
used to describe a place
actions.   After you
take any action
The computer does not display new
condition of the room.  For this
you can leave the room and
go back, but easier
enter R commands

      Command language rules

    All commands you entered
can be seen on the screen.
A message will also be displayed there and
computer prompts, for example I
DON'T UNDERSTAND YOU (I don't
I understand you). Maximum length
no textmay exceed 32
symbol.
    One team can have
only two words, and one of them
there must be them
verb.  You can omit the verb
only if we are talking about
movement.  If the team doesn't
two words are enough
additional request:
BREAK WINDOW
HOW?           (How?)
WITH GUN       
(WITH A PISTOL)
    If you already know that
do, then you can immediately enter
WITH GUN or USE GUN
    You can shorten words to
4 letters, computer anyway
will understand you correctly.  Instead of
DRESS MAGIC BLANKET can be entered
DRES BLAN

          Movement

    You can move to
Six directions as well
swim.      You can dial
the direction is complete, but you can
enter only one letter.

      Notes for Hackers
          (beginners)

    The program is absolutely not
HACK PROTECTED (this is not
applies to my disk version).
The structure of the program is perfect
is clear and it will not be difficult for you
understand.    For the laziest
Let's report several subroutines:
C884 click processing 
ON THE KEY
C89C press test BREAK
C912 print text

    You can make your life easier
changing the value at address C2C4
and C2FB maximum quantity
items to carry

          * * * * * * *
    The further text is extremely inappropriate
recommended for smart readers
people:
    So youyou are standing in a clearing. U
you have nothing and you need
find something to have something to use
relying on yours is not easy
TRAVEL.
    You see a branch in front of you,
but it's heavy and there's a lot on it
Shipov.  To lift it you should
remove foliage (!REMOTE FOLIATE
or STRIP LEAVES). Now the branch
turn into a stick and take it
(TAKE STICK) and go north (GO
NORTH)
    We see a door and a computer
reports that the bolt is on the door
fragile, we break it (BREAK
LATCH, WITH STICK). Stick now
you can leave it.  Let's go up.
Before us is a door, a stone and a window.
Looking out the window we can
see information about the authors.
The lock on the door rusted and we
we can break it with a stone. (SMOT
LOCK, USE ROCK). We enter the door
(ENTRY DOOR or SHIFT DOOR) and
We find ourselves in a hidden hall. Let's go
to the east and take the key, go to
South and then west. On the way
you need to take a ladder, a chisel and
match.  Further our road lies
north, west, west, south,
east.  We take a translator, with him
HELP YOU CAN READ THE SIGN AND
note.   Let's go north, south,
east.  Should be posted here
ladder and climb up it (DROP
LADDER, CLIMB LADDER or simpler
USE LADDER). We take gold - it's
we still need it, but
no stairs.
    We go to the room where they took it
the match is emitted downwards.
OUR FURTHER ACTIONS
look like this: down, take blue
stone (TAKE BLUESTONE), up,
west, take the rope (GET ROPE),
down.   WITH THE HELP OF ROPE WE
we can climb out of the hole.   B
as a result of all these actions we
we'll find ourselves in a room with two
pamelami.    WITH THE KEY
open the panel (OPEN PANEL,
WITH KEY).  WITH THE HELP OF GOLDEN
we knock out the sticks from another
panel piece. Now you can
enter the secret door with
using the OPEN command.
    We look for a boat and climb into
her.  We sail west, taking
bring a paddle with you. We take the ring and
HELP (PICK RING, USE CHISEL)
we clear it of concrete.  Us
need to go back, but
fire bothers us.  Let's put it out
(SMOT FIRE). Everything is immersed in
darkness.  We take the lamp and light it
USING A MATCH (TAKE LAMP,
LIGHT LAMP, WITH MATCH).
    We get out of the hole. WITH THE HELP
rings we can go down
dungeonY. Now your problems
are coming to an end.   Should
walk around the floor a little and
return to the top. Let's reveal a secret:
enough to end the game
you need the first things.

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