We invite you to get acquainted with Russification
full version of a strong chess program
"Cyrus II 128". Adaptation to TR-DOS and Russification-
tion were made by us specifically for publication -
tions in the magazine.
(C) Linker, 1998.
INTELLIGENT CHESS SOFTWARE LTD. 1986.
For the ZX Spectrum it was written at different times
about twenty different chess programs
level of “wisdom” and colorfulness, but the intelligence itself
Noya and one of the most beautiful is, please,
lui, "Cyrus II" in the 128kBt version. Throughout
Apparently, this program will remain un-
surpassed masterpiece in its field. This is
I wanted to recommend to readers exactly
her as a chess opponent. But how
it turned out to find a disk version of Cyrus II 128"
not so easy. We had to adapt ourselves
tape version for TR-DOS. And at the same time I tried-
tried to Russify it as correctly as possible.
So, meet your opponent in chess
battles, Cyrus.
How to quickly start the game.
After downloading the program, you find yourself
in front of the chessboard shown in
perspective or in the so-called "3d" mode.
The chess clock has already started and you are playing "be-
small" figures. In the lower left corner (on the field
"a1" if you play "white") there is a pointer
fields or, more simply put, a cursor. He always b-
childrenreturn to this position before the turn
nom your move.
In order to make your move, you must
You can use the cursor keys to move the cursor to the selection
the figure you entered and press "ENTER".
Then select the field to move and move there
cursor (in this case, the figure you selected remains
not marked). Press "ENTER" and you will see
how the figure slowly crawls to a new
place. If a new field was selected incorrectly
rules of the game, you will hear a low sound
howl signal.
In response to your move, the computer will “think” something
some time and will notify you of its progress with a sound
kov signal.
Thus, the sequence of actions
is this:
1. Select your figure, press "ENTER".
2. Select a new field for the figure, click
"ENTER".
You can manage your pieces differently.
Let's say you were advised to walk: e2-e4.
You can enter this move from the keyboard:
e 2 - e 4 .
C/s+e 2 ENTER C/s+e 4 ENTER
Note:
C/s - "Caps shift" key
+ - pressing the second key and holding it down
first
After the second press of "ENTER" your white
the pawn will take a new place.
In order to successfully use the program
Ramma, it wouldn’t hurt you to know the three most
useful commands.
1. Start a new batch. "G" key. When
this is where the figures are arranged in the first place
starting position and clock reset.Required
confirming press "Y".
2. Switch the board image from "3d" to
"2d" and back. "T" key.
3. Switch to the image of the recording par-
tii (recording moves) and vice versa. SPACE key
("space").
The game provides the ability to postpone
batch and write the current state to disk,
but for this you will have to study a simple one, you need to
say, the program's menu system.
Main menu.
The main menu prompt is always on the screen
in the move record display mode (SPACE).
a (A) - POSITION ANALYSIS.
You will see the computer expected after-
sequence of moves.
b (B) - REVERSE STROKE.
Allows you to "take back" your turn or the player's turn
Tivnik Please note that when playing pro-
tive of the computer you can exchange with it, so
Thus, the color of the figures.
f (F) - FORWARD STROKE.
Using this command in conjunction with the pre-
soup, you will be able to view the entire recording of the game.
h (H) - BEST MOVE.
Computer "prompt" showing an option
next move, which is analyzed in this
time.
l (L) - CHANGE LEVEL.
The computer can play at 9 difficulty levels
(1-9), differing in the depth of position analysis
computer (for you it will look like
his "thoughtfulness"). Besides this there are three more
special level:
A is the level at which the computer “thinks”
has been around for the same amount of time as you;
B - level for in-depth analysisposi-
tions, time to search for the best move for nothing
not limited;
C - the level at which the computer searches
checkmate (max. 5 moves).
s (S) - NEW POSITION.
You will be able to place the desired position on the
ke. Separate menu (discussed below).
t (T) - 2d/3d.
Choice of two or three-dimensional board images.
c (C) - DISK.
Working with disk:
s (S) - WRITE to disk
l (L) - READ from disk
You will be required to enter a file name.
d (D) - DEMO.
Demo game. The computer cuts itself
with you. To stop, press "M".
g (G) - NEW GAME.
The figures are placed in their original position.
position and clock reset. Confirmation required
press "Y".
i (I) - BOARD VIEW.
View of the board from the “white” or “black” side.
m (M) -STROKE.
A quick next move without further "inflation"
miy." In this case, the colors of the figures are exchanged.
p (P) -PRINTER.
NEW POSITION menu ("s" in main menu)
c (C) - CLEAN BOARD.
The command "removes" all the pieces from the board.
e (E) - REMOVE FIGURE.
The figure “under the cursor” is removed.
z (Z) - CLOCK RESET.
t (T) - 2d/3d.
m (M) - OPPONENT.
Selecting the "person-to-person" game mode.
x (X) - COLOR CHANGE.
Changing the color of the figures being placed, as well as indicating
knowledge of the right to make the first move in a given position.
l (L) - CHANGE LEVEL.
s (S) - EXIT to the main menu.
The figure is installed in place by selecting
earlycursor, regardless of whether it is busy
field or free.
s/s+1 - pawn
s/s+2 - boat
s/s+3 - horse
s/s+4 - elephant
s/s+5 - queen
s/s+6 - king
where "s/s" is the "simbol shift" key.
It will be easier to remember if you remember how to
These are the figures in the starting position, from left to right:
boat, knight, bishop, queen and king. Moreover, co-
I became a “six” role purely by accident. :-)
That's basically the whole description. Program
included in the appendix to this issue. We hope-
I hope you will like our version of the game.
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