News - announcement of the game "Fires of the Salamander".

Spectrum Progress #03
The PROFSOUSE group began creating the game

  
   
   


  The ancient kingdom of Camelot. Crown's nephew
for Arthur, Mordred, dreaming of seizing the throne, re-
wanted to destroy the king and his knights of the Round
table.  He stole from his mother, the fairy Morgana,
Book of Spells and managed to awaken a giant
Salamander, a monster sleeping underground with
the time of creation of the world.
  King Arthur gathers an army for the last
in the history of Camelot battles. His adviser is a magician
Merlin learns from ancient manuscripts that Sala-
the mandra can only be calmed by subordinating it to power
Seven Lights, magical crystals stored
on the island of Avalon. Merlin decides to get to
crystals before he finally wakes up
a terrible monster and will destroy the kingdom of Kame-
lot.

  If you are not afraid to find yourself in a hopeless situation
situations, then you can take a risk and try to
plunge into the changing world of the dungeons of Avalon.

  The genre of the game cannot be defined unambiguously. We
adopted the conventional name - logical adven-
tyura, because to move around the game
space will need to solve logical
some tasks.
  The main idea of the game is to diversify
zii game situations, partially generated
before each new launch, partially determine
determined by the player’s behavior, as well as specifically
hidden for the time being.
  The main goal is to find a com-
Nats with magic crystals. How to find themand
what to do after, you can only find out
starting the game and collecting sufficient information about
gaming space. But you never
will be able to determine whether you have enough information
mations for conclusions.

  But enough to intrigue you, dear readers,
bodies. So to speak, “closer to the body” of the program.

  The main game screen will look like
exactly like that.

     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     


  As you have already noticed, we took the converted
New pictures from PC. But the game itself is our own
Thor's development, and illustrations are used
suitable for the plot of the game and they do not carry the fact
virtually no information, but there will be pictures
a lot, so you won't get bored.
  You will receive basic information from
the power of the dungeon layout (below, center), with
via text messages (below, left) and with
using sound. Because there will be a lot in the game
digitized sound. And your ear will have to "der-
press fast."
  Two rows of buttons (bottom, right) will allow you
influence the events of the game world. We decided not to
complicate your life with all sorts of arrows, and use
used here the usual selection of current
buttons.

  The game is designed for computers with memory not
less than 128 kBt.
  All joysticks will be supported and
Kempston mouse.
  We will try to fit into one disk (in a packaged
nomform).
  The game will be released in the fall of '98.
  Before that, we'll upload a demo version of the game online.

  To design the non-game part, we will involve mu-
zykants and outside artists. I want to make
make the game not only interesting, but also beautiful
decorated. And in general, I want to do it.

  Now about the distribution of the game in other countries
childbirth  The distribution option will only be
one is protected floppy disks. Distribution option
We are not considering you.

  If you are interested in distributing the game, we
please contact us in advance. Flexibility is possible
some options for cooperation. 
  See our addresses in the "Authors" section.

                    ─────

Share your thoughts about the article