System - description of the powerful data packer "ASC-LZSSPack Game Compressor v4.5".

Spectrophoby #02
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 So. today we will describe very
powerful packer for large quantities
new blocks ASC-LZSSPACK GAME
COMPRESSOR v4.5                 
 But there are some limitations here.
Disclaimer: the packer itself works
only in 128k mode. therefore
You can load very large ones here
files.  And already compressed
blocks can be launched in any
mode.  It is also convenient
topics what is the unpacker when starting
copied to the printer buffer.
and doesn't spoil anything important. in
including in 128 mode.       
 And one more thing. When is the file counted? and
Packing will begin.   will turn on
second screen. and what was on it.
so it will seem. so don't pu-
fuck off.                        
(C) KVANtSOFt. 1995             
                                
ASC-LZSSPACK GAME COMPRESSOR  
────────────────────────────  
(C) Andrey Sendetsky. 1991      
                                
 In essence, you can describe it here
requests only.   which are on
English. A more and no-
what. So let's get started.          
                                
 A small explanation of the description:
the phrase "by default" means.
that nothing was entered. and
pressed "ENTER".                  
                                
                                
LOAD DISK file (by)            
Load a file from disk. with this
name. Default: read bu-
children go from the tape recorder.         
                                
                                
                                
DISK file StARt (cat)          
File download address. By default
nyu is taken from the disk.            
                                
DISK file SIZE (cat)           
File length in bytes. By default
nyu is taken from the disk.USR after DISKload >            
After loading the file. run
from the Nth address. Default
ignored.                   
                                
LOAD TARE file at (by) >        
Under what address should I ship from the magnetic
tofona.  Next you will be asked about
program length. and how much is needed
skip from the beginning. By default
niya - ignore.             
                                
Compression from (disk)        
From which address to fall-
forging  The default is ad-
loading res                    
Compression size (disk)        
Length of the packaged program 
The default length is taken
ruzki                           
Extractor place (23437) >       
Where in memory will the
unpacker  default is
23437.Code KEP place (27000) >       
At what address will the production
packaging is in progress. default is
27000.                          
                                
Optional ROKE @ (don't) >       
Make changes to the program
after unpacking                
                                
Auto-StARt adress (by) >        
From which address to launch the program?
frame after unpacking. by default
desire to return to the calling
program or in BASIC.        
                                
Interrupts (Ei/Di) (Ei)        
Interrupt operation after dissolution
forging                           
                                
Set new SP op exit (by) >       
Reinstall the stack after disintegration
forging it is advisable to install
If installedAuto-StARt
adress.  otherwise the return address is
REt will belost in other words
will hang.  Leave as default
former.                        
────────────────────────────────
Reading from disk. turns on
second screen and starts to fall
kobka...                        
────────────────────────────────
After packaging, the following are displayed:
current messages:                  
                                
Accept From adrO Length lenO 
Emit From adr1 Length len1 
                                
Save : XX %                     
where XX % - by what percentage
the program has become smaller; aadrO and
lenO address and length of the complete program
frames. a adr1 and len1 respectively
specifically the address and length ckomnpec-
copied program.   And also
if lenO                                
 "Save : XX %"          
                                
will not be displayed. since this
means. that compression is like this
the howl did not happen. and the program is not
decreased. aon the contrary, increased
.                           
────────────────────────────────
Fitt CALL file (by)            
Attach file before writing
to disk. Not executed by default
no                            
                                
                                
                                
                                
Save DISK file (by)            
What name should I write under?
compressed file to disk.
Do not execute by default.      
                                
                                
 The results are simply amazing
Telny! Some games it compresses
That's almost double! For example: game
pa RODLAND (disk version Бу 
SOFtStAR) occupied 590 sectors.
after compression it began to occupy 
378!!! No comments needed.

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