The best SOSG solutions - Publication of a solution for the game, not just a simple one, but a commented one!

SOSG #03
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│ BEST SOSG SOLUTIONS │
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   So, a sensational phenomenon! Publication decided on the game is not
simple, but commented! ;-) In general, we are talking about the description
sania, into which the necessary amendments were made by the gaming expert
ry. Comments are located directly in the text, which gives special information
Teres, because it turned out something like a dialogue between the author of the description and
the expert that we have today is DIMON - please love and
welcome.:) By the way, know that this is the most complete description
sanity of Heroes Of The Lance due to the above comments -
ev. =)
_______________________________________________________________

(C) Dmitry Usmanov
(C) DIMON, comments
(R) Spectrofon #6

                      HEROES OF TNE LANCE
         U.S.Gold, TSR.Inc, Strategic Simulations Inc.

   For a long time, the country of Spears, so named for the shape of the rocky
the mountains that surrounded it were the standard of wealth and prosperity
tania for the whole world. It was ruled by a dynasty for many generations
The Mishekals, who lived in a huge royal castle. Mishakals
earned the love and devotion of the people thanks to their wise
rule - for the long millennia that they were on the throne, the country
The copies were not visited by either illness, natural disasters, orothers
disasters.

   Few people knew that the secret of a happy life in the country of Spears is
is found in the Talisman of Power - the magical Disk of Mishakel, the first
leader of the country.

   But everything comes to an end, and so does the comfortable
existence of the country's inhabitants. Unexpectedly for everyone, out of chaos and
darkness, Khisant came to the country - a huge dragon, the leader of the
loy army of evil spirits. The king reigning at the time opposed
dragon, but it turned out that neither swords nor axes can take him, but
the arrows simply bounce off his skin. Many evil spirits died in
that battle, but instead of each killed, two new ones appeared, and
Soon all the warriors were torn to pieces by the dragon's army. Khisant himself
upset the king and took possession of his talisman...

   Difficult days have come for the country of Spears: the Dragon has settled in
former royal castle, from where he only occasionally flew out, something
to get enough of another human victim.

   All the inhabitants of the country paid tribute to Khisant in gold and precious stones.
treasures that the greedy warrior dumped in his palace. People
did not even dare to grumble, and then eight brave daredevils decided
go to the palace, destroy Khisant, and restore the former
life with the help of the Mishakel Disk.

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   It's all crap!!! Mishekel is such a goddess!!! And the country
It's not Copies!!! I don’t remember what it’s called, but it’s definitely not Copies!
Spearshere because dragons have all kinds of weapons, in principle
don't give a damn, but they take their spears. And Khisant - he’s already
then the hell out!!! When everyone has already gone halfway, or
This is something that's bugging me... ;)))

   It's been a long time since I read all this...

   In short, how it all happened. Like, Tanis and Flint came home
to his village, there were six of them (yes, six and not eight-
measures!), an agreement to meet in a pub :) in a year. Well, here we go
they stopped and sat... Soon Caramon and Raistli came rushing in and
Tasslehoff. They sit, bazaar, drink beer... ;)) And then they go to the pub
a couple falls down, and the girl had a staff in her hands. Apparently
We've come a long way, got hungry, and decided to take a look - maybe
there is something to snack on... Then some haircut turned up,
tells tales about Huma (or Khuta?), :) who is a dragon ki-
Lyal, and also about how good it was before... Then they came to
either the guards or someone else, and they didn’t like the demolition
the old man's speeches and they almost kicked him... Well, this one, the one who Zo-
The great moon took pity on the old man and tried to help him. Suddenly
I accidentally touched him with my staff and all the man’s wounds were healed.
The old man went nuts... He said, like, he knows such a staff - osokh
Priestess Mishakal. And then Raistlin enlightened everyone that, like,
the world will end soon - in reality, the star has disappeared from the sky - Khi-
Santa came out to fight with the people, we need himdecide, otherwise it’s not fun with
to live in the neighborhood like this... Well, the sidekicks started fighting, came-
vative Moon and Wind...

   Although this is not entirely true, it is almost according to the book... :)))
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   The team included:

                            GOLDMOON

   Goldenmoon: priestess, daughter of the leader of the Kbu-Shu clan of the country of Spears.
Goldenmoon is betrothed to the River Wind, she possesses the Staff of Blue-
God of Crystal. It is unknown how great the forces that lurk in
it, but they are only available to Zlatolunnaya.

                             STURM
   Sturm: son of a knight from the country of Solamia. Assault - Bright Blade, high
a great fighter, he studied military skills in the desert with Flin-
ta. According to his code of honor, Sturm despises long-range weapons
and fights with his two-handed sword in close combat.

                            CARAMON

   Caramon Myers: A trained warrior, he gained his experience in
traveling with Flint and Tanis. Armed with a dart and
long sword, he is certainly a valuable member of this campaign.

                            RAISTLIN

   Raistlin: Caramon's brother. His amazing talent for magic indicated
hallowed his path in life. Like all young magicians, Raistlin passed
A test that strengthened his abilities, but reduced his physical
strength. During this ordeal he mastered the Magic
With a staff.

                             TANIS

   TanisTantalos: he is better known as Tanis-Polyel-
fa. Masterful with sword and bow, he is of mixed heritage
made Tanis a deadly fighter. He is the real leader of this ex-
peditions.

                           TASSLEHOFF

   Kender Tasslehof: Thundering Foot. Has a strong love
torture, especially to the possessions of other people. Call him a thief
means to inflict mortal offense on him, but he really can’t
can understand why people get annoyed if he takes their own
ness. Fights with a sling.

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   However, he actually had a weapon with a strange name
"hupak" (HOOPAK, sort of) - it is a mixture of a staff, a slingshot, a club,
spears and much more.
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                           RIVERWIND

   River Wind: an exile from the Kbu-Shu clan, he falls recklessly in love
flax to Zlatolunnaya. With the skill acquired in his wanderings, he
wields a bow and long sword. Together with his beloved
tries to comprehend the secrets of the Blue Crystal Staff.

                             FLINT

   Flint: Born and raised in the land of Midget Hill. Flint-Orheh-
naya Forge, a master of his craft, a fearless fighter and a loyal friend
elves. He kills his enemies with throwing axes, and those few
who remain alive after this meet death fromhim
battle axe.

----------------------------------------------------------------
   Not a forge, but a Forge!!!
----------------------------------------------------------------

   As you may have guessed, this is a classic version of D&D.
(Dungeons & Dragons), written in the "FANTASY" genre by three major
the world's leading software manufacturers. Semi-
I, for example, did not hesitate to implement the resulting program
would be in the top ten best games for SPECTRUM, along with tactics
our masterpieces like "ELITE" and "LASER SQUAD". The game is distinguished by its excellent
Red graphics with many small details, perfection of the plot
and the breadth of possible paths to reach the finale. All together, this
gives a very vivid result: You will see for yourself that in "Heroes of
the Lance" is a pleasure to play.

   So, after downloading the program and familiarizing yourself with the names of the
tors, you will be shown a kind of “dossier” on all participants in the ex-
peditions: You will see a portrait of each character with a small characteristic
teristics (these characteristics, in free presentation, are presented
Lena to your attention a little higher). Further in the original version
program was followed by a question about the properties of the characters (as a
shields against unauthorized copying), the answer to which can be
but it was only found in the instructions for the game. In our version request
means nothing, enter any number and you will be taken to the management menu
Rules:Kempston
      Sinclair
      Keyboard (Q,A,O,P,K)

   Move through the menu - cursor keys, Enter - select up-
management.

   After this, the first block of the game is loaded and you are presented with
external halls of the former royal palace. At the bottom of the screen
there is a compass showing the cardinal directions, to the right of it is
There are portraits of the game’s heroes with vitality indicators for each
many of them.

   Controlling the heroes is quite simple: in addition to simply re-
characters can jump (to do this, press "to the side"
well "+"Fire"), if your hero has a long-range weapon with him-
range of action (arrows, axes, magical fire, etc.), then
You can use this weapon by pressing "Fire" + "to the side".

   You can navigate using a compass: if the letter indicating
one of the cardinal directions began to blink, which means there is
passage and you can move the joystick up or down and enter it.
Sometimes there are abysses in the labyrinth. Try not to wear them
fall: a character who has fallen into the abyss cannot be restored
what a spell.

   To overcome them, it is best to use Raistlin - he
is able to fly with the help of his staff, and moves significantly
Certainly further than anyone else can jump.

----------------------------------------------------------------
   But if during such a prank he doesn’t reach the wedding
flowswhat the heck, you’ll need to reboot, IMHO it’s difficult without it
complete the game.
----------------------------------------------------------------

   The whole palace is stuffed with a variety of monsters - goblins -
mi, ghosts, zombies and other evil spirits. They vary greatly in
appearance and character (some stand still, others
protect the territory, there are also those who pursue uninvited government
tey). But they have one thing in common - they all want your death.

   You can shoot them with various weapons from afar, but
if you come close to them (the inscription lights up under the compass
"COMBAT"), then you will have to fight with melee weapons. B
In combat, the "FIRE" button is not used; tilting the joystick forward and
diagonals, you can strike the body, head or legs of the attacker
to the giver (the latter is especially important for fighting tarantulas).

   If you move back, the distance will gradually increase,
and you will exit battle mode.

   If you press "SPACE", the main menu will appear in front of you
character actions:

   1.Character select
   2. Magic user spells
   3. Clerical staff spells
   4. Use
   5.Take
   6. Give
   7.Drop
   8. Save game
   9. Restore game

   Let's look at these options in more detail.

   1. Character select. You can rearrange characters by
to your desire: First, use the yellow cursor to select the first person
press (it will be marked in blue), thensecond, and they will change-
in some places.

   Why do this? The fact is that the location of the heroes in the game
is very important; look - the portraits are located in
two rows of four. This is the order of battle of our detachment. First
go those whose portraits are located at the top. 3and behind them come those whose
portraits below.

   The character whose portrait is first in the top row is
It is active, it is what you control at the moment.

   It is clear that those who go in the front row are subject to greater
danger when attacked by the enemy. Therefore, in the battle with monsters, injuries
receives not only the one you manage, but also the rest of the
make money The second row is less at risk.

----------------------------------------------------------------
   Again, nothing!!!
   Those in the front row are all but the left-most
th ;) of them, they do not risk anything.
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   When choosing characters, you need to remember that Raistlin
and Goldenmoon must always be in the front row, without them
It is impossible to use the magic and power of the Holy Staff.

   Bo while selecting the first character to exchange, the screen displays
There is his name and a series of histograms showing:

   Strength - physical strength
   Intelligence - intelligence
   Wisdom - wisdom
   Dexterity - dexterity
   Constitution - physique
   Charisma-charm
   Hit points - health points

   2. Magic user spells - magic spells that you can
use if Raistlin is alive and in the front row.

   2.1. Burning hands
   2.2. Charm
   2.3. Sleep
   2.4. Web
   2.5. Magic missle
   2.6. Detect magic
   2.7. Detect invisible
   2.9. Final strike

   2.1. Burning hands (burning hands). Initially this is a spell-
does not work, but in the nooks and crannies of the first level you can find magic
chelic scroll (scroll). It must be given to Raistlin and given to him
read (use). Raistlin will remember the new spell: from his
coxa flies out a magical fire much larger than usual, si-
ly, and it flies along an intricate trajectory. Unfortunately,
Molting only works for Raistlin and only once.

   2.2. Charm (charm). In constant battles with monsters you do not have
there will be no chance of survival if you do not call for help from the highest
our strength. With this spell, you send
spell and he turns to stone.

   2.3. Sleep. A spell that puts the enemy to sleep
it is almost the same as the previous one, just on some
One thing works better for people, and another for others.

   2.4. Web (web). After using this spell,
the monster is attacked by a magical web. The spell works
on all opponents, but it works much less often, so
as it requires a lot of free magic(which then again slowly
accumulates).

   2.5. Magic missile (magic missile). This spell is long
time stubbornly did not want to work, until at the seventh level I
discovered a hidden scroll.

   After giving the scroll to Raistlin, I received a new weapon for him: from
staff, a magical projectile bursts out, sweeping away everything in its path-
tee. Only works once.

   2.6. Detect magic (detect magic). Meet in the labyrinth
all kinds of magical objects - rings, various potions and
much more. All these objects are invisible to the naked eye,
but with this spell they can be detected.

   2.7. Detect invisible (detect the invisible). The spell,
similar to the previous one, but it highlights not magic, but hidden
treasures.

   2.8. Final strike (last strike). The spell only works
to Raistlin: he breaks his staff, and blacks burst out of it.
powerful forces that destroy absolutely everyone nearby (including
including the heroes themselves).

   3. Clerical staff spells (spells of the sacred staff).

   They are fully manifested only if the Staff of Blue
The crystal is owned by the Golden Moon (of course, it must be located
in the first row), but some of the spells may work if
the staff is in the possession of other initiates. If he wants to take it
one of the other characters, then he risks burning himself
hand.

   These are the spells:3.1. Cure light wounds
   3.2. Find traps
   3.3. Cure critical wounds
   3.4. Deflect dragon breath
   3.5. Protection from evil
   3.6. Hold person
   3.7. Spiritual hammer
   3.8. Prayer
   3.9. Raise dead

   Let's look at them in more detail:

   3.1. Cure light wounds (heal light wounds).

   Slightly adds energy to the hero, but requires some
The Holy Staff has a lot of power.

   3.2. Find traps.

   There are often traps in the labyrinth - these are mechanisms that trigger
triggered if the hero steps on a certain slab
floor. At the same time, a heavy stone slab falls from the ceiling. Ordinary
they are not visible to the eye, but with the help of this spell the traps are
begin with a small light above the dangerous area. Discovered
the trap still works, you must either jump over it or
ask Tasslehof to neutralize it. By the way, Kender Tasslehof
accurately detects and neutralizes any traps, even non-
visible.

   3.3. Cure critical wounds (heal critical wounds).

   If things are really bad for you, use this spell and
energy will increase sharply. How much it increases depends on
how much power remains in the Sacred Staff, if necessary, use
use this spell again. The energy of each character varies
poctaet only to the limits that are given to him from birth.

   3.4. Deflect dragon breath (reflect the dragon's breath).This spell is used to neutralize small fires
many mobile dragons, and for protection from Khisant himself.

   3.5. Protection from evil (protection from evil).

   After using this spell, the hero will
I become invulnerable to attacks from monsters.

   3.6. Hold person.

   The effect of this spell is similar to that of an enchantment or sleep, but
it acts very selectively (say, very rarely in this way)
the tarantulas stop at once). It should be noted that the action
immobilizing spells lasts until the subject
the spell is within sight of the current character.

   3.7. Spiritual hammer (ghost hammer).

   The purpose of this spell remains unclear to this day.
although perhaps it helps to defeat ghosts, in abundance
found in the third, fourth and sixth levels.

   3.8. Prayer (prayer).

   With the help of prayer you can ask the Holy Staff for some
good luck in battle - your hero temporarily becomes stronger, his defense
stronger, attack faster, etc.

   3.9. Raise dead (resurrect the dead).

   If one of the heroes is mortally wounded, life is still
it glows within him for a few seconds (In this case, his portrait lingers
gives off a slight haze). While his soul has not yet completely left
removed the body (the inscription R.I.P. across the image), you can try
let's resurrect himwith this spell. It's best to do this
Golden Moon herself. The spell greatly devastates the Staff of Go-
blue crystal.

   It is better to remove a person resurrected in this way somewhere
to the reserve: he will no longer be able to bear heavy weights, and even the blow
he will no longer have the same one.

   Just don’t forget to heal his wounds accordingly after reviving him.
current spell. It is interesting that if danger threatens itself,
my Golden Moon, and her strength is running out, then she is replaced by the River Ve-
ter. Love is still a great power...

----------------------------------------------------------------
   However, when Raistlin fights, for some reason Caramon does not run
to save him, although on the way he looked after him much more diligently,
than the Wind behind the Moon, and in the end even dragged him on himself a few
days... But Raistlin simply doesn’t care about anyone, he doesn’t care about
Caramon, Luna, Tanis and all the others combined, he wants
take over the whole world... :EEEE :)
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   When using the Holy Staff spells, you must remember
o that it can become completely exhausted, as happened with
me in the maze of tarantulas. After desperate attempts to fix
situation, I haven't found anything better than burning the game to disk and
turn off the computer. When I loaded the game again, the staff again
started working.----------------------------------------------------------------
   And Raistin may run out of MANA. :)
----------------------------------------------------------------

   4. Use (use an item).

   All items found in "Heroes of the Lance" can be
neatly divided into three groups: magic, treasures and weapons.

   Treasures are not used in any way, but additional items are given for them.
glasses, so the mission is a mission, but to improve your well-being
languishing never hurts. Treasures include coins
(coins), purses of gold (pounch), various cups (chalice),
gold bars (gold bar), diamonds (gem) and much more.

   Magic - it helps in the fight against monsters, finding it is very
difficult, like hidden treasures. Sometimes "npocbe-" makes sense
cast a spell on some suspicious area so that
find various potions, rings or scrolls
(scroll). When using them, an explanatory inscription appears,
pa: “your defense has improved,” and the effect of their action is significantly
longer than spells.

   As a rule, some kind of money is still given for hidden things.
hint: a lonely statue or cabinet, a dead end that for no reason
for no reason some creature is vigilantly guarding, etc.

   Weapon: If the hero throws an ax or dart at the enemy, then
it can then be picked up and used again. For bows in la-
birinte you canpick up arrows in quivers (quiver), in addition
there you can find other weapons, such as swords or
shields.

   Tasslehof does not need to replenish ammunition - not even stones
then he can type anywhere, but about Raistlin and Goldenmoon
You don’t have to say anything at all - they shoot magical flames.

   5. Take (take).

   When you select this option, you can take any item by finding-
located in close proximity to you - is it lying on the floor,
whether it hangs on the wall or is not visible at all - it does not matter.

   6. Give (give).

   Using this option, you can transfer items from one person
son to another.

   7. Drop (throw an object).

   8. Save game (record the game).

   Write game state to disk.

   9. Restore game (download game).

   An unpleasant feature of this option is the inability to “safely”
go" way out of it. If you accidentally choose her (and she, as luck would have it,
located next to the option "EXIT MENU" - exit), whether you like it or not,
Yes, but you will have to load the last additional load.

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   You press the fire and you go out... Or to “0”. :S
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   Briefly about the features of the game levels:

   * At the first level, you can thoroughly get rich by filling your card
mana with all sorts of jewels, from magic can be discovered
the first magic scroll.Your task is to reach the second
level through a round hole in the wall.

   * On the second level, I advise you to look into the al- laboratory
chemist - you will find something interesting. For the first time you will meet a pro-
a gap that must be jumped over to move on.

   * The third level is unusual, there is not one exit from it, but
two: to the sixth and fourth levels. Next you can go march-
routes 3-4-5-8 or 3-6-7-8. They are, in principle, equivalent, selected
eat to your heart's content.

   * Fourth level: Here you can find magic rings for
strengthening forces. You'll have to fly to get to the exit.
through several chasms.

   * The fifth level is a giant confusing la-
birinth in the form of underground burrows, which was chosen by many spiders
- tarantulas. Their bite is very dangerous and quite difficult to kill.
Sleep spells and enchantments work well on spiders. Inspect
places where the ceiling collapsed and blocked the passage - in such
The shafts often contain precious stones.

   * The sixth level is another huge labyrinth, really
completely different from the fifth one - the road constantly branches
on all four sides of the world, full of abysses and traps. On this
level you will have to move mainly by Raistlin, only
he can fly over such huge chasms.

   * The seventh level is littered with jewelry that costs
get there. I adviseYou don’t have to go straight through the big gate with the tree.
with wooden doors - they lead to the eighth level. Better walk around
first on the seventh. At this level you can find another magical
sky scroll.

   * The eighth level is the final. You can enter here, but you cannot leave.
The "Save game" and "Restore game" options do not work here and here on-
The lair of the dragon Khisant is haunted. He will try to burn you with his
breathing (I hope you haven't forgotten how to avoid this). no dragon
kill with any weapon or spell other than the “last kill”
ra", but, as they say, it’s too early for us to die...

   There is a way out: Approach the Golden Moon to the dragon and throw it at him
Sacred Staff of the Blue Crystal. Dragon, creature of darkness,
collides with the forces of light that lurk in the Staff and explodes, and
with the death of the dragon, its lair itself will begin to collapse. You need
walk a few seconds before the ceiling collapses, be able to
find the legendary Disk of Mishakel - otherwise it will be too late.

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   It will not explode, but will crawl back to itself.
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   I hope you can find this disk and restore your happy
my life in the country of Spears and beyond.

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