History - I hope you will be interested in reading about, I’m not afraid of this word, the Chinese game industry on the Spectrum, because these companies were the authors of many masterpieces that continue to be played today.

Sinc Re-Stared #02
-+----------------+ :xx/0x/05: +--------+ | Sinc Re-Stared ! ! +---+----+ +--+---+--+ issue 2 +--+ -+------+ -+-----------------------+ +--+ | ! (From the editor) I took the liberty of publishing the following material. I hope you will interesting to read about, I'm not afraid of it words, The pillars of game development on the Spectrum, after all, these companies were the authors of many masterpieces ditch, which continues to be played today Nya. Material was kindly provided by Tas- man. The original source is a site called 'All about the Enzi quests'. URL unknown. ------------------------------------------ -=Domark=- location - Great Britain. founded in 1984. Founded Dominic Whea- tley, online version of the magazine Crash! persistently calls him Domonic) and Mark Strachan (Mark Strachan) in London, England. Their per- his project was the grandiose Eureka!,co- the concept of which was written by the author of the book series Fighting Fantasy and employee Games Work- shop, Ian Livingstone, not the last person in the future association Domark with technology company Eidosand since 1995 the president of the latter. Actually, grandiosity Eureka! was not even that it was done by 20 people, among whom rykh was a professor of logic and an artist - about- winnerOscar (as well as a group of Hungarian programmers). Prize for completing the game was 25,000 pounds! You need to solve it it was before December 31, 1985, that is, 14 months (release date - Z1.10.84), and for non- how many months until the end of the game have you completed? (and it was oh so difficult to do!), on- by entering the required phone number, someone Matthew Woodley, fifteen-year-old British Nec. SoDomark yourself grandiosely nponuapu- la. In 87 they released a text Not a Penny Moge, Not a Penny Less based on bestselling novel of the same name Geoffrey Archer (LordArcher, member of the British Parliament Lamenta, later sat in prison for swearing crime and wrote a book about it A Prison Diary)about how a group of investors lost a millionpounds on a fraudulent transaction nickname and wanted a refund. Attempt the gameization of the bestseller did not bring the authors gloryHitchkiker's Guide. Alas. Before the beginning of the 90s Domark published non- few games forSpectrum andCommodore 64, you stepping up as publisher for an action series with the most important super agent of the planet in chief role, then released as a collection - Ja- mes Bond 007 Action Color (90), and also games roizatsiya trilogy Star Wars for BBC Micro, Spectrumetc. (87-88) and a couple of dozen art- CAD, puzzle games and TV adaptations rin(some under the Macsen label),including includingTrivial PursuitfromVirgin Interacti- ve. In 1987 Incentive Software created itsthe first three-dimensional engineFreescape,on- Thor made a fantastic adventure game Driller (87), and then a whole series of action Shen/adventure games, including 3D shooter duologies (!) Total Eclipse (88, 91) and fantasy Cast- le Master (88, 90) with honest three-dimensional spaces and action from the first person- tsa. In 1991, even ЗD Construction Kit came out based on Freescape. In 1988, Domarkbegins working with label scrap Atari Games - Tengen, created after- days for noptuhra games from arcade machines tov for home computers. Practically all conversions coin-or toys Atari public forged in Britain preciselyDomark. Coming to America in 9W(office in San Ma- Teo), Domark creates an alliance with a subsidiary company Spectrum HoloByte - conductor of its games to the market, however, it begins to prepare to acquire the giant US Gold/ CentreGold. In 1995, Domark merged with Big Red Softwareand Simis, and then with Eidos Tech- nologies, which becomes a group of com- pany Eidos, and then a gaming monster Eidos Interactive. However, in 1996 Domark Software is still working on its products ktami separately, creating for their direct dis- spaces Strategic Marketing Partners (SMP). The first games released with SMP steel multiplayer racing Big Red Racingandsimilar m/n action Total May- hem.Shortly thereafterDomark as a label ceased to exist. ------------------------------------------ -=Gremlin graphics=- location - Great Britain dates of life :) 1984-0З.1999 The company was founded by Ian Stewart Stewart and Kevin Norburn burn) in Sheffield. The studio is located in several rooms not far from the property national computer store Iena and Ke- wines of Just Micro, and the first hired pro- rpammepamu steelTony Crow- ther) and Peter Harrapto co- who were soon joined by Chris Kerry(Chris Kerry), Shaun Hollingworth (Shaun No- llingworth) and Christian Ypkxapt (Christian Urquhart). Peter Harrap,who became a good friend founding fathers as a result of frequent visiting their store, wrote the first game, Wanted! Monty Mole ('84), which was clone Manic Miner and became terribly popular on. Fame to her (and, of course, to herself) company) brought the fact that for registration splash screen was "attracted"Arthur Scargill (Arthur Scargill), leader of the miners' union (and Sheffield, as you know, is located near close to the South Yorkshire coal mines), who just at that time was waging a “war” with the then Prime Minister of Great BritainMarga- pet Thatcher (Margaret Thatcher). Exactly her on the initial screen of the game he hammered in some kind of then shovel into the ground the brave mole Monty (later the hero of several more tbope- nyGremlin). The game received a wide "re-klamu" in the paper press and was mentioned in the program of the channel ITN "News at Ten". Ra- Apparently, it immediately became a bestseller. Subsequently, Gremlin released more hundreds of titles (mainly arcade and action games) for various platforms (includingZX Spect- rum, Commodore 64 and Amstrad SRS), such like the mentioned Wanted! Monty Mole, a also Monty op the Run ('85),Tinderbox ('85), Jack the Nipper ('86,'87), Basil the Great Mouse Detective ('87), Gauntlet ('87). Before- Quite often the heroes of the games were stars. frills and characters from various comics and cartoons, living examples of this Basil the Great Mouse, Sam Stoat Safebreaker ('85), Potty Pigeon ('84),Pink Panther ('88) and (unreleased)Beaver Bob in Dam Trouble. From "problematic" games - an adventure based on printed"Duelmaster" - Blood Valley('91) and earlier Way of the Tiger ('86), then- by the same author. From other genres there were in even football simulators -Gary Lineker' Super Star Soccer('87),Footballer of the Year ('87) and races - Tour de Force ('88), Lotus Esprit Turbo Challenge ('90). Gremlinsvery quickly became publishers own games, also representing others studios, in particular SpanishDinamic (We- st Bank '85). In adjacent territories they were published with the support of the monster that time US Gold (for which it was released doublet Gauntlet/Gauntlet 2).Having mastered it well market for 8-bit platforms, the company holding fell for him for quite a long time, only in 1992 leaving the dying ZX Spectrum. Change the oputetob (for 16-bit computers andIBM- RS) resulted in a name change to Gremlin In- teractive. In December 1996 Gremlin acquired a small ndskaya DMA Design (for the amount of about 4.2 million pounds), the studio was famous for series Lemmings and Grand Theft Auto etc. subsequently became part ofRockstar. In the same year their first title was released for Fox Intera- ctive - Actua Soccer ('96),sold for year with a circulation of 1.5 million. In the sports series also released Actua Soccer II ("97), Ac- tuaGolf ('96), Actua Golf II ('97) and Pre- mier Manager ('97,'98). But both these games and licenses forFox (including Men In Black ('97) diverged not so well). In 98 there was a pactoprhyt contract with Fun- soft, European distributor Gremlin. But a new partner has appeared - French Infogrames. In the same year, a car was purchased Strali Mainstream Interactive (for ridiculous 0.5 million pounds). However, after pro- shaft of the company's key games, including Actua Soccer III andBody Harvest, actions Gremlin fell noticeably (however, they fell for about 2 years), and already at the beginning of 99 rumors about its sale were confirmed. Purchase- the body turned out to be Infogrames,paid for British veteran 24 million pounds. Sub- exno Australian Melbourne House, studio was renamed toInfogrames Sheffield House and released several games (including after UEFA Challenge '01), before May On 2OOZ it was closed. ------------------------------------------ -=Melbourne House=- location - Australia date of foundation - 1977 Based in Melbourne, Australia,Alf- by Alfred MilgromandHaomu Besen (Naomi Besen). In August 1980 they published one of the first books in history with 30 programs for personal computer Sinclair ZX80. The book was a huge success. Since then they have given the world a lotsimilar failures rnikov for different systems. Including: Spectrum Hardware Manual and Spectrum Micro- drive Book. In addition, MN released non- bad graphic editor Melbourne Draw. In the 80s, the company released extremely successful series based on Tolkien's books about the Middle Ages earth. The circulation of one of the games, Hobbit, has reached and exceeded the 500,000 mark. InHobbit (82), Shadows of Mordor (87) and the first game about the famous detectiveSherlock (November 84),which, unlike many games of those years, made 18 months (!), a first announcement took place in February '84, was applied parser interface named Englishand recognized slang expressions, sometimes Yes, it’s true, stumbling on the ordinary ones. On English (vocabulary of thisengine sos- about 800 words) and a couple more know-how AnimTalk and AnimAction - corresponding Indeed, the opportunity to talk with others characters and the ability of the latter pearu- react to your actions according to their own Behhomy understanding. Early to mid-80s Melbourne House held 10% of the market for games of all formats in Britain tahuu and The Hobbit, and also The Way of the Ex- ploding Fistwere in first place European chart. In 90, Hunt for Red October was released - re- first game forGameboy with head-head arca- de action. In 91Super Smash TV for Nin- tendo and SNES. In 93MH completes two games according to licenses FASA studio - RPG ShadowRun and ZD- action MechWarrior. The first one laid a new one direction for console adventure games. Among games also released in the 90s: Cricket and EA Sports Cricket for SNES, a couple more cri- ketob, The Dame was Loaded (96) - one of the first interactive games using full motion video). In 1999,Beam International sells Mel- bourne HouseFrenchInfogrames,then how Beamtakes the path of electronic no commerce. After the sale the company became la be called Infogrames Melbourne Houseandreleased several racing sims -Grand Prix Challenge, GP500 (рс), Le Mans 24 No- urs (Dreamcast), and also actions - Men In Black II: Alien Escape (PS2, 2002) and Space Race under license Warner Brothers. ------------------------------------------

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