Three Octopuses - the history of the creation of the game Three octopuses.

SibNews #05
 Three octopuses            
 (Three octopuses)

Alexey Kashkarov (kas29)

   The idea to make a game was born a couple of years later
back. 
   The original idea was this:
The octopuses had to be one by one
appear on the screen on the left, and float to the right
from mom to dad.  All this on one screen.
Medusa (which needed to be controlled
mouse) should control the entire process
swimming to the right, and not allowing
at least one octopus fell to the very bottom.
In the process of successfully completing the game
would be complicated by various obstacles...

   In general, when something more or less
matured in my head, sat down at AGD. 
 But that was not the case...
 I don’t remember what version of the editor was then
was it?  Although it doesn’t matter, up to version 4.7  everything
nothing good would have happened anyway.
   Briefly speaking.   Made jellyfish control
with the mouse (this is the simplest). But with the keys
It was somehow not natural to control her.
More precisely, the jellyfish was moving... but...  Doesn't look like it
that it was under water... Everything is somehow
it turned out banal and harsh... Postponed
messing with the jellyfish.  The brains haven't matured yet.))
Switched to octopuses.   I did
one by one, as I needed, and everything would be
nothing... Then the hemorrhage began with their correct-
with a strong movement away from the jellyfish (whoever is in the know is
will understand). My brain was in full swing... Invented
different jumping algorithms, etc... Yes, only
They never worked consistently.
Something was going wrong.  Or through a jellyfish
failed, or something else... No longer
I remember... I abandoned this idea five times and again
returned... After long attempts,
more or less something similar started
grow together, but still, there was no need
dim result.
   Decided to postpone this project process in
box. I think it means I haven’t matured yet. 
   In fact, everything would have ended with
this, but AGD version 4.7 has been released! 
 After rummaging through it, I foundjust
what I was missing in the previous ones
versions. 
   Namely, the miracle teamSTOPFALL!Now
the sprite could stop mid-jump or
when falling! Hurray! I started experimenting.
Octopuses have become obedient! It's done.
It's time for the jellyfish.  Management... Hmm.
After reviewing the controls, I decided to use the mouse
refuse.  Only keys and joysticks.
Medusa took up carpentry.   I wanted to
try to do something non-standard.
As smooth and inertial as possible
movement... After all, actions in
water. 
   Yes... I had to do a shitload of experi-
riments of various kinds...There was a case of freaking out
and gave up on this whole idea... Later I remembered
how I got tired of the hares... I got ready. 
 A couple of months, racking my brains over
with the creation of the jellyfish algorithm, semi-
start. Finally. 
 Now, many are probably ironic
chuckle... 
   Guys, in fact, with many
restrictions AGD, it was not quiteeasy to implement, but damn interesting..))
   After all the main points, I decided
completely remake the entire gameplay.
It seemed that the previous idea was boring.  Let
I think octopuses are swimming across the landscape from
mom to dad, etc...  
   I left it that way. But still, something is wrong
grew together. 
 - Why from Mom to Dad?  What are they in
divorce or something..? 
After consulting with WBR,it turned out
that let them swim to grandma..)) Why
thanks to Maxim.
   That's probably all I wanted in a nutshell
It’s not easy for me to say this
project. 

 In conclusion, I express my gratitude to those
children who, over the course of different years,
provide me with invaluable assistance in creating
games:
 Sergei Sirotenko aka BLADE 
 Maxim Nikitin aka WBR
 Evgeniy Kolesnikov aka BUDDY
 To Yakov Ochakovsky aka ALEX CLAP
 Oleg Origin aka Oleg Origin
 Mikhail Sudakov aka MICHELLEKG

Good luck to everyone!

P.S. The game is in the app!

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