Nail - a detailed description of the strategy game The Dark Empire.

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We will devote this section to one program, most likely a toy, which to the best of our ability, we carefully examine and Let's talk about it in as much detail as possible. We would like I wanted that, after reading "The Nail",every could say: "Now I know about this program frame is enough..." Do you like strategy? And the strategy in real time? For you, gripping is more important - events rather than graphics? In my opinion, I have something for you. So, meet: THE DARK EMPIRE Programmed by Lothlorien I would like to note right away that the game was to us without any accompanying material and we took the risk of presenting own thoughts about the goals of the game... For ease of use of the description Let's divide it into global themes: I. PREPARATION FOR THE GAME Judging by the design, the game belongs to auto- ru game "Theater Europe", released in Spectrophone, but here the author went further, by implementing REALTIMEand changing the principle working with the map and troops. Well, about everything in order, let's start with the title menu: (1) Create New Game (2) Load Old Game Here, I think, comments are unnecessary, the only thing is that after starting a new game a message will appear: Now Creating Game Please Wait After which you just have to wait patiently creating a map randomly, and creation time is always different. Part- but in strategies you get tired of the same thing landscape, and a map memorized It's starting to piss me off. Gene- rator cards randomly, and this That's right, comrades. Yes, and if suddenly you you'll want to play your favorite card again times, it is enough immediately after starting it from - load - and no tricks. After generating the game, you will notice three options for adjusting game difficulty: (1) Fastest (2) Medium (3) Easiest A very interesting gradation of complexity - herenot a Difficult game, but for some reason a Fast one? Probably the author meant that on this difficulty level Your death will be quick and painless :) ... (1) Player VS Player (2) Computer VS Player Here you can decide who is nicer soak: Incorporeal Comp or better a friend of flesh and blood sitting next to... And if pity for your neighbor awakens in you, him to yours, then never give anyone It’s easier for a computer to make “a few moves” speaking, head start: Let Computer Play Some Turns Y/N? Press 1-9 For Turns (x50) If you still manage to succumb to persuasion, then select a number from 1 to 9, and the number of moves will be the chosen number, multiplied by as much as 50 - you’ll just have time to drink tea, and the computer will write that the game is advanced turns for several moves: Game Advancing Someturns Well, now let's move on to the game itself. II. GAME a) Control buttons: Actually Q,A,O,P,Sp Additional SS - ZOOM : scaling maps in two types: Local - convenient when inspecting local areas ty, review
troops and and their dis- locations , You can also- but see your cities and those- нику, сто- ящие без приказа , но переме- щение по такой кар- те замед- лено и не- удобно.
1 - включает глобальную карту Глобальная - видны только исследованные
участки, боевые единицы и города. Информацию о против- нике можно получить только столкнув- шись с ним, или если он попал в поле види- мости Ва-ших войск.
Местная - наиболее полная карта с подробным обозначе-
нием бое- вых единиц (или БЕ) по родам войск и по их типам. Данный ре- жим наибо- лее удобенfor permanent- yannogo- user- nia in the- ching- ry.
2 - transition between cities 3 - transition between combat units 4 - turn transition for two players There are also 4+5 keys, which must be pressed simultaneously to call additional menu, but we'll look at it separately below. b) Branches of troops: There is not much variety here:
1. Submarine - Подлодка: 10
2. Transport - Транспорт: 8
3. Battleship - Линкор: 14
4. Cruiser - Крейсер: 10
5. Destroyer - Destroyer 8
6. Army - Army/infantry: 8
Apparently, the author decided to focus on naval battles, leaving only Queen of the fields. The number after the colon denotes starts the number of moves for making a BU. c) Business account management: In order to lead squadrons and armies, they must be produced. For For this you will need Cities . Initially You have two BU at your disposal usually Army and Transport, and you also control You are working with one City . To make something, point cursor on the City and enter it by pressing SP, a message will appear at the bottom of the screen: -name of the city- -produced BU- -moves before release- Use the up/down buttons to select boron of produced equipment, andfire - confirmation of the selected company code. Yes, there is an unpleasant little thing about cities - after production of one unit of product the city stops its production, i.e. after each release it is necessary to set the production starting again is not very convenient, but this feature can be eliminated by entering option: Break In Menu You can get here by pressing 4 and 5 od- at the same time. Below are the names of the items and their goals: 1. Save Game - Uploading the game Everything is clear here... 2. Continue - Continued Apparently the same here. 3. Restart - Restart You will be prompted to start the game from the beginning without re-creation of the landscape. 4. New Game - New Game Differs from the previous selection item rom: creating a new game or downloading an old one swarm - in short, exit to the initial menu. 5. Redefine - Remapping Having chosen the fifth item, you will fall into another one menu: 5.1 Keys - Buttons 5.2 Colors - Colors 5.3 Exit - Exit to the main menu Let's take a closer look at point 5.2 , and Here, too, another small menu awaits: 5.2.1 Map Colors - map colors 5.2.2 Background - Background 5.2.3 Player 1 & 2 - ... 6. Options Very useful and quite complete me- nude game settings settings, better game start from here, first building it. Here it is: 1. Attack adjacent enemy 2. New Units move randomly 3. Continuous Prouction 4. Message Displey On 5. Advance Play Some Turns 6. Flash Unordered Units 7. Flash Unordered Cities 8. Show Units Nubers 9. No Order - Move Random 10. Switch off Sounds 11. Retreat from Combat По нашему будет так: 1. Атаковать ближайшего врага -Если Ваша БЕ находится неподалеку от противника, то, при включении этого пункта попытается напасть на неприятеля. Полез- на при сооруженииdefensive line childbirth 2. New BUs move randomly -This means that every produced the piece of equipment is not standing, stupidly waiting kaza, but moves along a cunning and well-known only her trajectories. Practical application has no opinion. 3. Long-term production -The city will produce products without stopping without waiting for orders from outside. Hour- this option does not work, and the cities still stops:( 4. Additional messages -Output of more detailed information about the selection early BE. 5. Skipping several moves. 6. Flickering highlight on the BU map without order. -Visible only on the local map. 7. See paragraph 6.6, only forcities 8. Show company code numbers -Output of equipment serial number 9. A BU moves randomly without an order -See number 6.2 10. Mute sound 11. Avoid combat -Your equipment will avoid battles with enemy, can be useful in deep any reconnaissance or if there is a small fleet military equipment. This is such a useful menu "Break In Menu". Move through points using pedals Up/Down,and activation or disabling item - Left/Right. Return to main menu using Fire . After you have already learned how to produce driveall sorts of bullshit, a lot to configure parameters, it would be necessary for the diversity of science try to move these same BEs, I apologize for the expression. So, having chosen the one you like cruiser, you will notice strange inscriptions and drawings shown on the right. When you press Halt, the selected BU is simply will be rooted to the spot. In Move You will be offered which station the light can move (you can also stand
in place or rush along RND). In theory, use Move to move technique is possible, but it is very inconvenient. It's easier to show the point arrival, and the equipment will go on its own as it should, andnot in a straight line (as with Move ). Item Adv. , apparently stands for Advanced , t. e. complicated - this is main option when using BE. By indicating the desired location or from - marking the target with Adv., the technique itself will reach the right place. It is necessary
say that there is no such thing cool route tracing, as in
Last Battle - where robots go around bumps shores, go around each other... Alas, in DARK EMPIRE there is no such thing, therefore, sending technique, take the trouble to look, don’t get stuck is your battleship ashore... That's basically all that's enough know to begin with, but in order to damn... I will give a small comparative character- game characteristics: ╔═════════════ ══════╦════════════════════╗ ║ PROS ║ CONS ║ ╠═══════════════════╬ ════════════════════╣ ║Large map, no-║No movement on ║ ║how many scales. ║world map. ║ ╟-------------------╫--------------------╢ ║Creating a service map-║Too slow ║ - in a tea-like way. ║creation algorithm ║ ╟-------------------╫--------------------╢ ║Possibility of creating- ║Too few species ║ ║a large number of ║this very equipment. ║ ║quality of technology ║ ║ ╟-------------------╫--------------------╢ ║Excellent setting - ║Unchangeable color ║ ║ menu. ║curb and main ║║ ║screen. ║ ╟-------------------╫--------------------╢ ║Game opportunity ║Not the most successful re-║ ║together. ║implementation of play in pairs║ ╚═══════════════════╩ ════════════════════╝ Now I want to share a few advice from Artem and I accumulated experience of strategists. TIPS OF AN EXPERIENCE OR STRATEGY FOR WIN To get yourself a motherboard, you only need two full transports, although insured It wouldn't hurt to have a couple more. Reconnoiter the path to the mainland, otherwise your transport workers will easy prey for the enemy. Having landed the troops, deploy them in a chain and comb the island (well, or the mainland) on the presence of cities, foreign technology and beer :)). In captured cities it is worth releasing soldier, because they will form your battle shield - th islands. In coastal cities, it is more logical to manufacture to mount vessels to patrol the mainland and reconnaissance raids. By the way, your enemy loves from the occupied island to arrange some kind of gigantic barracks, filling the entire territory with soldiers riya. The capture of such an enemy outpost is tied to the colossal losses of your pe- hots. In general, such an island can be discovered live until better times, with the condition that there are no sea cities, otherwise submarines and transports will jump out like hell snuff boxes. Actually, except for the aggressive type fighting, you can stick to a different battle concepts. Having accumulated legions of infantry, es- personnel of battleships and convoys of transports on- start the Great Expansion, crushing along the way liquid enemy defense. But the main thing is not to forget - It turns out that the longer you develop your army, However, the more powerful the industry and the more furious enemy resistance - strategy in re- real time, after all. Yes, use hot keys more often shi - sometimes helps with a large contingent Armed Forces Volume. With Fire and Sword, the whole world is at your feet Lord of the Dark Empire! By the way, the game is not that simple and uninteresting, as it may seem on first glance to our experienced and ordered to the "Black Raven"-loving reader. But to me I want to believe that you appreciate follow this unconventional strategy. While processing the game, I encountered with text messages, not involved - in the game, and there are pieces of code where there are links to this unused text, but these pieces are also autonomous relative specifically the program. I believe that the author there were a few ideas he didn't want or could not implement it, leaving behind the developments in the game body. Here I want to address the tatelu with some kind of competition - if You can find, much less activate these fragments or some other hidden ones functions, then write or call the editor magazine and share your discoveries - we We will publish your correspondence in the following current issue of our magazine and you will receive latest issuefree. You can contact us at the coordinates from the heading "PARAGRAPH" . P. S.: When I was proofreading the material, I decided check the accuracy of the description and verify it with the game... After six hours I was tired of- threw himself on the back of the chair with a blissful smile - why on the face - I re-read it for the fourth time пьянящую весть:
; Article written by SFD & ART ; Game Tested by SFD & ART ; Edited by SFD ; Corrected by RVA ; Music composed by DJ IRONMAN ; ГВОЗДь (C)1997 ALFA (tm)

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