Toys - Top 10 games, Pokes.

RST #02
 Hello guys!!! So we met
 again on the pages of this amazing 
 log. How many years have passed since then?  
Two, or maybe all twenty... How?....   
Are you kidding, is it really only 3 months?    
 And it seemed like an eternity to me... Well   
  of course, if in the world of toys every day  
   there are so many things happening that 
    I really want to tell you, but there is no one.....
   Well, okay, away with the sad notes, to 
  what are they doing now? After all, we are together again,  
 at least on the pages of "RST". Why   
start?... Oh, yes, exactly, how could I    
 forget this, starting from this number   
  I want to introduce innovation in TOYS.  
 Namely: what about the top ten 
 games of the month? I'm just disgusted by this idea
 I'm sorry, and you'll probably wake up too... 
 Well, in order for the list  
 games in TOP 10 were true, I advise   
write to the editor -= RST =-. So...      
When people are sick, they drink hot milk with honey, and if they drink something else, then inevitably fall into delirium tremens, but then, in delirium, they (meaning people) began they want to get into a fever, talking about how family, about life and family, about military secrets and your lovers. And I npuhenpumehho start- Let me announce the list of the best games, they say it's not contagious... 10.Klademiner (c) 1996 Bitmuchers Another arcade game for our heads. But this time, moredomestic, if you do not take into account the inscriptions type "GAME OVER" and digitization "PRO- DIGY". 9.Narkopol For the unfortunate owners of 48Kb is intended.. DOOM from the 3rd li- tsa! Quite a beautiful solution gra- fics, but low playability. 8.Elite (c) 1985 Firebird "Why is the elite in eighth place?", you ask. Watch and read below. I will answer. 7.Lotus From start to finish, from defeat to victory, side by side with the greats racers. Just one question: - Where is the champagne?!! 6.Head over Heels (c) 1989 Ocean You can turn it upside down anything. And brought to The situation can be absurd as it may be - nod and pull for a long time - these months. 5.Sim City (c)1989 Maxis I'm thinking about whether to become mayor for me? Maybe you can support me? I tell you then for this... although, where is it, to me. I'd rather cut in Sim City . 4.Field of Miracles (c) Softland There are no words, beyond all praise! Ca- cool sprites, the most natural - ral Yakubovich and prizes, sounds and "commercial break". Z.Socoban I don't know why this game was included in list of the best games of the release? Probably because it is played like E.C.Studio and in Sinclair Explo- rer Studio. 2."Star Legacy" (c) 1995 Step Well, what kind of toys have become “ours” can do it if they want! Adventure is generally good, I'm in I played it for a month, until the description in no luck. 1.LAST BATTLE (c) 199З Hackers Squad I can talk about this game for hours - mi, and still, nothing really, I won’t say anything specific. Well, if not understandable, then read the "presentation", everything is written there... ...These are the pies, more preciselygames got into our TOP 10. And I must say, such a composition not accidental. It is based on the list of those games which were played in our club at the time creation "RST#2". That's why we didn't get in list such legends asDIZZYandGlug-Glug there’s simply a boom in “new” games in the club right now. This probably for the better. What do you think? Write and call me. My address is in CREDITe. ...Where are the promised ROCKES?... Well, here they are below... ******* ***** *** * +---------+ Prettyfunny glitches possible | ROCKES |. watch in the series about DIZZY +---------+.by setting the following Roque. ............ Dizzy 2 - 61685,N - speed (normal=4) 25081.24 - Dizzy does not sink 60074.24 - Dizzy doesn't kill 62242,201 - walking through walls Dizzy Z - 6458З,201 - walking through walls Dizzy 4 - 28594,N - number of lives 29611.58 - music for 128K Dizzy 5 - 5198З,71 51985.0 - invisible passages 40878.24 - walking through walls 48955.0 -stars Dizzy 6 - З9570,201 - walking through walls З905З,1 - double speed "STAR LEGACY" --------------------- STEP(c)1995 Sergey Didenko Immediately after landing, inspect the spa shuttle boat. Turn on the on-board computer yuter, and ask him to provide the first power. Use the ampoule and go north. Remember that in some places to rest deadly! After you kill the panther, go go east and kill the artang. After searching the body and shock absorbing cocoon, you will find a fragment glass, pills and neurowhip. After that return to the landing site. C to use the power of a shard to disconnect the battery from dashboard. Charge the neurowhip, then otnpab- head east. Don't walk around at night lot! Kill the merman, make another one step east, then turn to north and kill the stranger. Take it from him blaster and credit card and return south. Go east until you come to those to the factory yard. Lay out the blaster and neurowhip and lift the sheet of iron. you you will see an underground passage. Walking along it, you you will find yourself on the seashore. Go west until you see a helicopter. Do it with use the power of a blaster to make a hole in the hatch and remove it from skeleton bracelet. Having passed further to the west under strengthen yourself with berries. Don't go any further! Returning to the place where you killed a man, go without resting on east until you come to the old woman's house. Give her the bracelet and relax in her house. The old woman will give you a pass to the glider and pussy for Jameson. Having made one move on west and two north, you will end up at the shop Jameson. Go there and give it to the owner a note from the old woman and a medallion. Jameson will say that he knew your father well and will give you a piece of paper with numbers and a bottle liqueur.After drinking liquor and breaking the bottle, you you will find a piece of plastic with numbers. By- try to remove the painting hanging in the shop. On the reverse side you will read ctuxo- creation. Using numbers on a piece of paper and plastic, make up two phrases: “MOUNT POL- DAY" and "WORD HIMSELF". Now go to the place your fight with a stranger and do away- there are two passages to the west. You will find yourself at rocks. At noon the entrance to the cave will open. Go in there, insert into the slot under the ter- face a piece of plastic and enter the word "HIMSELF." After this the computer will tell you address, nokotopomy you must deliver foot- lar. In the niche you will find a case and biomass ku. After this, go to the port where- which is located next to the old woman's house. Not forget to wear a biomask! Present capi- tanu glider pass and go to mainland This is the first part of your adventures finished. In the future I will be less describe your movements in detail in order to Don't deprive players of fun. After arriving on the mainland, you discover those that you have lost the case, so per- The first thing you need to do is find out where the capital is goingtan, and follow him to the bar. When robope with captain should not remove bio- mask! During the conversation it turns out that pitan saw some check pulled out you have a case. The captain will give you the electronic key lost by a thief.After conversation walk around the area for a while bar. Soon you will come across two aliens netyan. Kill them and take mohey, at In this case you will have to manipulate the bio- mask. Then go to the embankment. Along the way you can go to the port building and see interesting dream. On the embankment in the gazebo you you will see a trash heap. Thoroughly noko- falling in it, you will find a piece of paper and a piece wire. Now head to the airport listening to the news there, you can learn a lot interesting and useful, and after that buy a ticket to TARAN and go! In Taran, not far from the house where you must take the case, you can meet an old man who will tell you about Tempor. After that he dies, and you can find he has a packet of the drug "Break", which, as I understand it, it is used to increase your energy. On one of the outskirts you will see child carGo into it and open door to the cabin using a wire. In ka- Bine you will find a pass. Take it and go to the checkpoint. Having passed the checkpoint and refreshed along the way berries, go to the dacha. Hide behind bushes that grow near the entrance and along wait. Soon the owner of the dacha himself will appear, which, as we know, lost electronic key. Kill him and search him. As a result you will find the stolen case and documents in the name of Arbes Veres. Now let's open the door, having previously pulled out the lock from the squeak and go into the house. Don't forget to re- break the front door! We take the watch and remember- I eat the painting "Gate of Tempora". This picture will help us a lot in the future. Then we go into the office where the safe is. Reading the inscription on the electronic key: "WHEN WE STAY AT- ONE: FIRST and SECOND." Having added the first and the second letters we get two words: “CON” and "WASP". Having experimented with electronic key and clock, we discover that if attach the key to the watch, then it changes - Xia image. Having installed the image on the clockliving bees, insert them into the slot on safe. We type the word on the digital dialer "CON", and...the safe is open! Take it from him pass to Taran, pull out the cha- sy and leave the house, looking again to the picture. Now - back to Taran through Checkpoint. As soon as you find yourself in Taran, immediately go to the address given to you computer on the island of O. Having examined the quarter and approaching box 12, call and, following with this, first attach the case to the peephole, and then the medallion. The door will open and you They will let you into the apartment. Before you call thread, you need to remove the biomask! You gave- take the case, and in return you will receive an electronic one navigator and special binoculars. After for this, go to the supermarket and exchange it with a beggar's watch for a packet of the drug "Break". Now go to the airfield, wait when the shuttle "Raft" lands there, come into the cabin, insert the electronic buratop and fly to... Arkan. Along the way you will be shot down, and you will find yourself back on O Island. Walking along the seashore to the west, you will see child of a helicopter and two dwarfs who They will immediately attack you.Killing them and taking them spear, cobblestone and box go east Having dug with a spear into the wreckage of the shuttle, you you will find an electronic navigator. Now go- those to the west to the place where the berries grow yes. Eat and break the box with a cobblestone. You will become the owner of the Werewolf device 7". Turn it on and boldly walk past the crowd dwarfs to "Cobra MK-Z". Enter the ship and, having killed the spider, fly on the boat "Mukha" to Temporal Zone. When you land, remember what was depicted in the painting "Gate of Tempora". Accept We put the numbers for the cardinal directions: 1-north, 2-east, west-south, 4-west. The number "pi" is equal to Z.1415 is available. We go south, north, down, to the north. Here comes the problem: the number "5" clearly does not correspond to any from the cardinal directions. Using the "scientific poke" method managed to figure out what else needs to be done one move to the east. Looking through binoculars, you will see a huge clot. With his help you will complete the game "STAR LEGACY". __END__

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