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! !
+---------------------+
+| Might & Magic III |+
|| ||
|| Склонность к Добру ||
|+---------------------+|+-| |-+
+-------------------+
He who fights monsters must
should beware to camomy
without becoming a monster. And
if you look into the abyss for a long time,
then the abyss also looks into you.
Friedrich Nietzsche
We have always looked at the world through
the prism of the struggle between good and evil
We know which side we were on
where there is less hypocrisia
talk about the reward for patience.
Immolation
Still, I got ready and went through one of the toughest
REAL RPG - Might & Magic III. At one time she received
maximum scores in computer magazines. They called it an RPG
year.
In general, I passed - and chose the path of Evil. I confess I was
such a secret thought that in the end they will break me down - they will say,
they say screw it up, you worked on the wrong side and figsfinal cut for you.
But no!
I was also confused by the presence of this in some characters
attribute, like Tendency in the meaning of KIND or NEUTRAL. Not
it changed throughout the massacre, or as is now fashionable
to speak, in “clearing the area” throughout Terr. This is when
with a kick the pumped-up heroes break into some
cave and the orc, stunned by such impudence, is driven into four
obsidian bolts in the chest, and he ran away to the noise
comrades arrange a bloodbath wielding swords and
spells of mass destruction. Wiping splashes of blood from faces
they move on along the way, looting - cleaning out pockets, chests,
breaking apart unreliable masonry in search of suitable artifacts:
- Obana! Look at your foreheads, - Dark Shade took out from just
a broken crypt skull, - This is one of the Sacred Skulls.
Let's drive it to the old man in Fountain Heads - he loves such tricks.
We'll rob the money immeasurably...
Sometimes you run into some fancy tribe. And
when half of the squad has already been killed
boots / devoured / incinerated /..., and the second holds back the onslaught -
our priestess is quietly creating a portal to the nearest city. Fast
jump in there with the leftoverscomrades. The priestess is the last to leave -
makes an obscene gesture to our amazed cynpotubhukam:
- Well, you fucking stinking goats! We'll be back...
And we return after some time, having trained on
weaker and hung with a bunch of amulets and charms. In the meantime, in
nearest medical temple:
- We have this camoe here..., - Sir Kehurm dumps it out to the priest
on the table a mountain of charred bones mixed with still smoking
rags, -... They would have it... the same one...
The priest makes the famous motion of rubbing his thumb on
index.
- So, dad... everything will be! - Kehurm instantly adds to
bones a couple of substantial stacks of banknotes.
The priest asks us to wait in the reception area. And through
for some time our comrades join us again. Co
with your weapons, experience, etc., etc. And most importantly with intention
get even with the offenders following the behest of a bard unknown to them:
And if you saw the death of the enemy during this life,
in another you will be given a sharp, accurate eye!
The sorcerer will learn a couple of new spells:
No bones suddenly spilled out of yet another opened grave.
mixed with golddecorations, and a ghost rose. Our
the sorcerer and necromancer Kactop, instantly sensing a kindred soul,
makes a hand sign to us not to interfere. Whispering about something
with her he returns:
-Brothers, I really need five bucks. Promise in secret
register the order. They have such spells there, - Kactop
rolls his eyes dreamily.
Money. A secret guarded entrance of impressive size
skull. More money. New spell. First fight with a new one
spell. A crowd of natives is eager to take revenge for the abused
shrines (Why should I, - Craig Hack is surprised, - don’t give a damn about them
It’s not allowed here!). Kactop tries out its acquisition: with one hand
makes passes, the other throws forward a handful of flowers. BA-BANG!!!
The entire passage is littered with mutilated entrails. From the ceiling
bloody rain is falling. Priestess Pecypekta disgustingly cleans the co
someone's brains on their platinum boots:
-Darling, next time warn about the consequences
your toys! I don't enjoy intimidating the enemy as much as you do.
walk through bloody patches...
Only idiots play for the good ones and
losers. We are crushing grandmothersin pairs - that way you get more
points. Ostriches in Postal
preferable to burn out
flamethrower and even more important not to waste
cartridges for control shot
to the head - let the people
will suffer.
O. Khazhinsky
In general, this is how life is, and, as I already said under
sign "Inclined to Good". Interestingly, the same behavior
not only my squad, which stood directly on the Dark
Path. Bright Heroes fighting for Good behave in exactly the same way.
They also break into houses with the cry “For the Righteous King,” crumbs
owners into small cabbage, in the same way they pull everything into their pockets,
which is bad. They don’t even hesitate to get into the treasury
the Righteous King himself or delve into the acid burial grounds,
into which the Malefector throws his enemies, because as you know
artifacts do not dissolve... unlike enemies ;)
But, when the detachment finally got all eleven Royal
Spheres of Power and handed them into the hands of the Malefecator. When every member
squad was elevated to the rank of Defender of Evil, then, finally,The entry “Inclined to Evil” appeared in the corresponding column. But
then it was no longer important, because all of Teppa turned out to be free
from life. If anyone is still alive, they have learned
hide skillfully, do not catch the eye of the Sparkling squad. Yes,
that's what they were called now. They already threw away the gold -
They only wore platinum or sapphire armor. Weapons
only from discussion. All fingers are in rings, and the chest is in amulets.
Yes, every thing has some other spell hanging on it.
Yes, and in general, in the end it turned out that all these small
showdown between the servants of Darkness and Light, no one, THERE at the top,
concern, because they themselves are stuck in the division of power and tearing away
more pieces. And my heroes were used as weapons.
After the pumped-up heroes managed to break the defense on
strange pyramids scattered throughout Teppe appeared before their eyes
the basis of their world: the system that provides life and magic on Teppe -
robotic technology complex. Then I immediately remembered the novel
Nika Perumova "Permitted Magic" - a very similar development
stories. That is, there is no magic - there is scientific progress. And fireball
maybe just a discharge from a blaster.
All the keys to unsolved mysteries, debugging modules
systems, records of the creation of Terra during the Grand Experimentwas stored and protected in the storerooms of the technology complex. "How long" -
asked my heroes and soon the melted debris
"Iron Mages", as my heroes called the robots, are plentiful
we installed steel-plastic floors of the system...
Spectrumists reading this opus now are probably wondering
question: why the hell is he retelling the plot to us in some written way?
toys. And I’ll answer: “Who the hell knows? It’s a really good game!”
There is a lot to learn for our game makers!"
p.s. Now I’m sitting and tormenting the fourth and fifth parts of Might &
Magic. By the way, do not confuse this epic with Heroes of the M&M - there
the genre is different, and there is no plot at all. So, I sit and suffer and see
that technically the game has moved forward in terms of plot
rolled back far back, approximately to the second part: again someone
terribly bad and nasty appears from the dark side and
begins to do dirty deeds, and my squad plays the role of
the Hero of the Light Forces himself with an awesome sword. Fourth M&M
completed in less than a week and enjoyment, well, absolutely
at a minimum. You sit and watch the final cut: “How? What? Good already
won? Well, damn it, I just broke up!” And there are still 5,6,7 and 8 ahead
parts. And the interface in them is becoming more sophisticated, in
the latter is generally full 3D. I imagine it's thereplot
done :(. Interestingly, at least the shipping files in the fourth and
fifth parts are different, but the blocks with parameters contained in them
The heroes are standard. That is, after poking around a little, I transferred
their beefy guys right in the fifth part. Left with them
abilities, skills, weapons and even ranks, and even, oddly enough,
photo portraits also remain. Only the year of birth had to
correct, otherwise it turned out that they were already over
250 years and the next day they died of old age.
p.s.s. So that you are not at all sad for the old Speccy
I'll tell you a little secret. One of our already recommended
himself, a gamemaker makes an epoch-making CLASSIC RPG that
will be able to compete with Bard's Tales itself! You just need
wait a little. And then we’ll take control!
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