New - El Mundo de Mister Emulator, The Sword Of Ianna, Space Escape, Retroforce, Twinlight, Sophia
Novier
Sophia
ZX Spectrum 48/128
(c) Alessandro Grussu 10.2017
Graphics: 3
Playability: 1
Novelty: 1
Code: -
Sound: -
Overall rating: 1
From now on I will probably skip games on agd, provided that
they will be of the same level as this. Is the game that bad? No
she’s not bad, she’s like what the bourgeoisie en masse did at one time
JSW, that is, it seems like something is different, but in fact it’s worse than the original
(in the case of agd it’s egghead), and it’s just happened 1000 times already.
At the same time, the game has translations into tons of languages (gasp), and
quite a nice menu, which nevertheless lacks a couple
there are still no test filesyou'll figure it out. Who needs these games?
Well, the author definitely considers himself a professional game developer, I’m sure he’s
this is necessary, let us rejoice for it and with a clear conscience move on to
next.
Twinlight
ZX Spectrum 128
(c) Denis Grachev 10.2017
Graphics: 3
Playability: 5
Novelty: 4
Code: 7
Sound: 5
Overall rating: 6
It’s difficult to be objective and independent here, I really like them
some of Denis's games, especially GraviBots, especially this game
It’s quite technically complex, which appeals to me. I'm fine
I'm partial to multicolor if it doesn't interfere with the gameplayprocess
it’s much worse on the gigascreen, but here it’s all at once, here it is
the destructive influence of demo-making. I didn't like the game
went through 7 or so levels, didn’t get into it, maybe further
better, but the puzzles are simple and more mechanical, some
dreary, I turned it off. But it won’t hurt me in any case
wait for the next game from Denis, and enjoy playing it.
Retroforce
ZX Spectrum 48/128
(c) Climacus, Karl McNeil 10.2017
Graphics: 6
Playability: 1
Novelty: 1
Code: 5
Sound: 4
Overall rating: 3
Vertical scrolling shooters on spec are a common genre,
technical features contribute to 25/50 frames per second at
good gameplay. Whatwe see 30 years after the magnificent
Flying Shark? And we see, as you probably already guessed, my
young reader, shit. The screen is already small on the Spectrum
cropped to the utmost, what else would they do there at once 64 by 64,
enemies rush around like mad, along simple trajectories, controllability
like an alcoholic cyclist. I don’t argue, you can get used to it,
get used to the fact that bullets do not fly directly out of the ship, but in a familiar way
overcoming disgust to go through a couple of levels, or like real ones
The pros of our time chatter until they're blue in the face. This is for someone
do you like it? Perhaps, but I'm not a masochist, but I'd rather fly again
1942 or the same Flying Shark. On the plus side, good graphics, and
although simple in essence, the code is not stupid. Recommended only
on YouTube before bed, it helps better than phenozipam.
PS Yes, I know that version 128 has speed settings and
complexity, a spoonful of honey will improve the taste of a barrel of shit?
Space Escape
ZX Spectrum 48/128
(c) Aleisha Beesher, Sergey Hanko 10.2017
Graphics: 4Playability: 8
Novelty: 5
Code: -
Sound: -
Overall rating: 6
Why is the game on Agd here again? Yes that's right, she
good, not great, just good. Why? And because
the author was making a game, not putting off the cake. Agd is still a minus,
but when your hands and head are in place, even if you don’t know how to code, always
It turns out well. Even obstacles that are standard for a designer
and the enemies here look appropriate. The teleporters are made as they should, they create
feeling of a certain mystery of what is happening. Plays well
In short, I recommend it, I played it with pleasure.
The Sword Of Ianna
ZX Spectrum 128 (with restrictions)
(c) Retroworks 09.2017
Graphics: 8
Playability: 7Novelty: 4
Code: 5
Sound: 9
Overall rating: 7
Honestly, I was waiting for a masterpiece, did I get it? No, the game is much
weaker than at least VADE RETRO II, which was reviewed in the past
number. It's very good, the graphics and animation are simply gorgeous,
The combat is clear, the riddles are not bad, it would seem that what else is needed? For
I didn't have enough atmosphere in the game, it was even less than in the previous one
game review. All the diversions are somehow predictable, riddles with
zero originality, the fights, although cool, are monotonous.
I was very annoyed that there is no promised version for 48 for cariki, in
there is nothing in the code that would prevent this, just unification for the sake of
+3/divMMC versions. Well, developed by the gentleman, they made a good game, but not
perfect, but it's nice to play, and that's it.
El Mundo de Mister Emulator
ZX Spectrum 48
(c) Javier Ortiz Carrasco, Igor Errazkin 09.2017Graphics: 1
Playability: 1
Novelty: 1
Code: 1
Sound: 1
Overall rating: 1
What is this doing here, you ask. This is just in memory of
the time I spent understanding 3D Game Maker. Game?
attempts in 1998 found on the wave of interest in Zgm and a little
ennobled by lives and pictures. All changes have been made
mediocre, so for ardent fans I am attaching a version with
normal control and slightly leveled speed. Yes
The authors will forgive me, although there is no forgiveness for me, nor for them.
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