System - review of the TASM-128 assembler.

Eldorado #01
We are completely dedicated to Let us study systemic and good programs, programming knowledge in assembly language and much more other related to this area- lusty. So, everything is in order. In this issue we get to know you with such a wonderful program HOW"TASM-128"and we'll tell you HOW make a loader for the game from machine code. In the next issue read - Disassembler "MONS"... Attention everyone! Our Course is considered more or less prepared lazy reader. If you are per- the second time you hear the word Assembler, then We advise you to first pro- read 3-khtomniK 'InforKoma' by learning programming in machine codes. Well, we move on... So, before you write anything in "Tasme", you need to study instructions for working with it, Which we attach: Operating instructions Turbo Assembler 128: Just run "Tasm"at 128 mode. The bootloader goes to 48K mode with open port and The assembler itself loads. After this you see on the display: pirates and command prompts. After entering BASIC, so that you need to return to the assembler army RANDOMIZE USR 23600 (if not too much opened files) or OUT 32765.20 + RANDOMIZE USR 49152 (vs. no case). Attention!!! When starting CLEARmust be below 32767. 1.Launch: If you are lucky and everything is loaded- ziloc, then you will see the main menu. It indicates possible teams that are selected by capital letters. Now about the commands: Work File (W) - Select worker file name. Selected file loaded into memory. The file should wives be with extension 'A'. If there is such a file on the floppy disk no, then a message is displayed New File and editor buffer is cleared. If previous the file is not written, it is output request about the need ero saving. Import Tasm 2.0 File (I) -form text mat 'Tasm 3.0' is not consistent place with the text 'Tasm 2.0' and That's why this option was introduced, the request enters the name of the text for 'Tasma 2.0', the program will download ero and place it in the edit buffer ra, in this case a no- the name of the working file.Main File (M) -Select file c which the com- hair removal Edit (E) -edit text. If the working the name is requested. Save (S) - Forced recording text to disk. Post text- It comes with the extension 'A'. New Name (N) -Changing the working name without booting from disk. Assenble (A) - Assembly. Object Save (O) - Record object- large code to disk. Rvn (R) - Launch at address lastORG in the text. merGe File (G) - Gluing current text and text on disk. The file is downloaded from the data- with a new name and extension 'A'. Qvit (Q) - output in BASIC. Print (P) - print all text to the printer. Load Font (F) - loading a font. sYmbol List (U) - printout marks on the display or on the print - re. When executing a command that may destroy the text by requesting confirmation is required disk recording capacity. 3.Main menu: Let's look at the editor commands: CS+1 - tab. CS+2 - insert a space. CS+3 - to the top of the page.CS+4 - to the bottom of the page. CS+5 - one character to the left. CS+6 - one line down. CS+7 - one line up. CS+8 - one character to the right. CS+9 - removing a character from position tions of the cursor. CS+0 - removal of a character on the left. SS+Q - deleting a line. SS+W - insert a line. SS+E - memorizing the line. SS+I - cont. searching for a sample. CS+SS - switch to command mode. Commands: Q - menu exit. R - bcnomuhahue buffer saved- our lines B - at the beginning of the text. E - in the text thread. S - sample request. X - request and replacement. With - clearing the buffer of saved line. B bottom line displays two Hexadecimal numbers. First - free space in buffer text- so. Second - buffer size for- memorized lines. Attention!!! B editor net buffer overflow checks and therefore you should not do so, so that the first number approaches k 0 and the second k #ЗFFF. B pro- in case -video effects + hanging!!! That's all you need in a nutshell working with "Tacmom". Who cares? may seem small, they can load it file "TASM HELP", and read in "IS-DOSe" more detailed tools hand. Well, we move on to the second parts of our section - namely, to writing loaders for pro- gram in machine codes: Main name: Work name: Edit Save Assemble New name merge file Object save Cataloq Quit load Font sYmbol list Import_2.0 file hyp TASM128>-

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